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121. Corporation Armory - in Feedback/Requests [original thread]
I like the Idea, and I wouldn't mind corp armory before p2p trading like how ISK transfers were also filling up on LP rifles to give to newbies would be nicer than giving ISK
- by Killar-12 - at 2014.02.13 22:33:00
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122. [Idea] Stasis webifiers - in Feedback/Requests [original thread]
tastzlike chicken wrote: Killar-12 wrote: https://docs.google.com/spreadsheet/ccc?key=0ArzOvMM8KzmDdENKc2VrQ0V6UmU1b015TmpIeDhCbUE&usp=drive_web#gid=0 I've had this sitting in my docs, I know no need to thank me I didn't think of Ammo,...
- by Killar-12 - at 2014.02.13 22:27:00
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123. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
CCP Saberwing wrote: hoo! (pt 2 of 2) EDIT: Now, with something useful: Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. - Gallente Assau...
- by Killar-12 - at 2014.02.13 20:48:00
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124. [Idea] Stasis webifiers - in Feedback/Requests [original thread]
https://docs.google.com/spreadsheet/ccc?key=0ArzOvMM8KzmDdENKc2VrQ0V6UmU1b015TmpIeDhCbUE&usp=drive_web#gid=0 I've had this sitting in my docs, I know no need to thank me I didn't think of Ammo, but it'd be easy to add...
- by Killar-12 - at 2014.02.13 03:02:00
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125. [request] 'camo' slot - in Feedback/Requests [original thread]
Paint bucket, probalby going to be added for AUR...
- by Killar-12 - at 2014.02.13 02:45:00
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126. Immediate OBs in Planetary Conquest games - in Feedback/Requests [original thread]
Xaviah Reaper wrote: 1st Lieutenant Tiberius wrote: I don't know if this is working as intended for CCP and the rest of the PC playing community seems less vocal about it so hey what the heck I'll try and get my voice out there. This needs ...
- by Killar-12 - at 2014.02.12 14:22:00
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127. Immediate OBs in Planetary Conquest games - in Feedback/Requests [original thread]
Thor Odinson42 wrote: Arkena Wyrnspire wrote: Thor Odinson42 wrote: It's really hard to believe how much PC is ignored with the amount of ISK it generates. I wonder what's the time spent by CCP on BPOs and their impact on the economy vs ...
- by Killar-12 - at 2014.02.12 14:20:00
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128. [Feedback/Request] FW systemic issues - in Feedback/Requests [original thread]
Zatara Rought wrote: KAGEHOSHI Horned Wolf wrote: Zatara Rought wrote: The idea Vets gravitate to easier factions is a myth from the perspective of someone with intimate knowledge of numerous "Vet" corps. Outside of the purist gal/min RP...
- by Killar-12 - at 2014.02.11 20:42:00
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129. Request:Remove Gal logi from the game. - in Feedback/Requests [original thread]
Meee One wrote: Spademan wrote: Where exactly does the "This item doesn't suit my exact play style, therefore it is useless and has no place in this game" mentality come from? The Dust forums really are an anomaly. Boredom and attention wh...
- by Killar-12 - at 2014.02.09 01:53:00
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130. Request:Reduce flux grenade damage - in Feedback/Requests [original thread]
Remove all shields from dust, fixed
- by Killar-12 - at 2014.02.09 00:32:00
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131. Request:Remove Gal logi from the game. - in Feedback/Requests [original thread]
Remove all of the equipment, then everything is fixed and remove Spawn points like the MCC, CRUs and the like.
- by Killar-12 - at 2014.02.09 00:31:00
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132. New equipment that will reduce equipment spam. - in Feedback/Requests [original thread]
Twelve Guage wrote: ladwar wrote: his idea sound like it would just mean even more equipment spam to ensure yours works. Could you maybe going to a little bit more details about how this would make more equipment spam? then I'd place the...
- by Killar-12 - at 2014.02.09 00:28:00
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133. should we remove handheld scanners? - in Feedback/Requests [original thread]
I don't mind scanners tbqh, just get some dampeners or a cloak if you want to sneak, otherwise be visible anyways scanners are getting nerfed.
- by Killar-12 - at 2014.02.07 20:44:00
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134. Systemic Natural Failure % of Equipment - in Feedback/Requests [original thread]
Heavenly Daughter wrote: Aikuchi Tomaru wrote: Heavenly Daughter wrote: It goes without saying that no manufactured item, made by man or machine is infallible to error. Could you build in a natural % chance of failure to all used equipme...
- by Killar-12 - at 2014.02.07 20:19:00
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135. [Request] - The Planetary Services Department (Volunteer Program) - in Feedback/Requests [original thread]
I love the Idea cmon we can do this!
- by Killar-12 - at 2014.02.07 04:04:00
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136. WEBS - in Feedback/Requests [original thread]
https://docs.google.com/spreadsheet/ccc?key=0ArzOvMM8KzmDdENKc2VrQ0V6UmU1b015TmpIeDhCbUE&usp=sharing
- by Killar-12 - at 2014.02.05 04:23:00
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137. REQUEST - in Feedback/Requests [original thread]
Signed
- by Killar-12 - at 2014.02.03 21:56:00
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138. [Request] Nerf shield extenders and armor plates! - in Feedback/Requests [original thread]
BL4CKST4R wrote: Killar-12 wrote: BL4CKST4R wrote: What if shield extenders and armor plates had their HP reduced by half (with some buffing to the enhanced extender) then we took that HP that was lost and add it back to the suit. For e...
- by Killar-12 - at 2014.02.03 17:24:00
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139. [Request] Nerf shield extenders and armor plates! - in Feedback/Requests [original thread]
BL4CKST4R wrote: What if shield extenders and armor plates had their HP reduced by half (with some buffing to the enhanced extender) then we took that HP that was lost and add it back to the suit. For example most suits have 4 high slots at p...
- by Killar-12 - at 2014.02.03 17:18:00
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140. Squad health - in Feedback/Requests [original thread]
Canari Elphus wrote: I think it should be part of a 'command' suit that gets activated when that person is the squad leader. It and other HUD additions can be used for the cost of no equipment slots or some other suit deficit. I like the idea ...
- by Killar-12 - at 2014.02.03 14:32:00
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