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181. Monetization Think Tank - How Do We Get CCP More Money? - in Feedback/Requests [original thread]
Timothy Reaper wrote: Corporate target ranges: A place to test weapons without buying clone packs. Of course, to buy things for the corp might require a corp AUR wallet (or do Eve corps have a PLEX wallet?) to which corp members can donate. To...
- by Killar-12 - at 2014.01.01 17:33:00
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182. Tracking - The Forgotten Stat - in Feedback/Requests [original thread]
Agreed, how would sensitivity be worked into this?
- by Killar-12 - at 2013.12.29 09:53:00
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183. [Suggestion] Improving the Module/Weapon/Equipment Selection Wheel - in Feedback/Requests [original thread]
Thirded I love this...
- by Killar-12 - at 2013.12.28 04:21:00
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184. [REQUEST] =DUST 514= Channel Adminstration - in Feedback/Requests [original thread]
I'd love it +1 , the only EVE thing I'd like more would be API keys... add the ability to white list as well as blacklist... though.
- by Killar-12 - at 2013.12.28 04:18:00
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185. [Idea] Power Converter. - in Feedback/Requests [original thread]
Logi Bro wrote: Mogar Bobac wrote: The thing is most of the dropsuits are centered around how many low/high slots they have. Its the main balancing feature between the classes. Also it would offer unfair advantages to armor tankers which are...
- by Killar-12 - at 2013.12.28 04:17:00
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186. [Idea] Emergency Armor Capacitor - in Feedback/Requests [original thread]
Cat Merc wrote: Sinboto Simmons wrote: Cat Merc wrote: Sinboto Simmons wrote: if you're gonna have something that does something like that it: A:Needs to cost stupid amounts of PG/CPU. or B: Have a larger speed decrease than asked f...
- by Killar-12 - at 2013.12.27 07:30:00
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187. Quick and easy Active modules - in Feedback/Requests [original thread]
Okay Here's a (relatively) easy way to cook up active modules, there's7 slots on the weapon/equip select wheel well only 2 of the 3 weapon slots are used. replace one weapon slot with a active module slot, Capacitor = Stamina or have them cycle li...
- by Killar-12 - at 2013.12.27 07:23:00
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188. Can one dev justify... - in Feedback/Requests [original thread]
Cough Squad only and Solo only options, make it easy to figure them out too
- by Killar-12 - at 2013.12.27 07:10:00
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189. Ammuniton Types - in Feedback/Requests [original thread]
Dagger-Two wrote: Killar-12 wrote: Dagger-Two wrote: Cat Merc wrote: Aeon Amadi wrote: Bit of misunderstanding here. In Eve Online the Gallente/Caldari use Antimatter charges but the entire round isn't comprised of the stuff - jus...
- by Killar-12 - at 2013.12.27 07:09:00
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190. Ammuniton Types - in Feedback/Requests [original thread]
Martyr Saboteur wrote: Killar-12 wrote: Martyr Saboteur wrote: Aeon Amadi wrote: Cat Merc wrote: Anti Matter... Look, a single spoon of this stuff can create an explosion that is 10-20 times as strong as the typical fusion weapon. ...
- by Killar-12 - at 2013.12.26 07:37:00
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191. Ammuniton Types - in Feedback/Requests [original thread]
Martyr Saboteur wrote: Aeon Amadi wrote: Cat Merc wrote: Anti Matter... Look, a single spoon of this stuff can create an explosion that is 10-20 times as strong as the typical fusion weapon. I don't think it's a good idea to give it to ...
- by Killar-12 - at 2013.12.26 07:30:00
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192. Ammuniton Types - in Feedback/Requests [original thread]
Dagger-Two wrote: Cat Merc wrote: Aeon Amadi wrote: Cat Merc wrote: Anti Matter... Look, a single spoon of this stuff can create an explosion that is 10-20 times as strong as the typical fusion weapon. I don't think it's a good idea ...
- by Killar-12 - at 2013.12.26 07:19:00
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193. [Request] Option to remove HUD entirely - in Feedback/Requests [original thread]
nice Idea cough cough...
- by Killar-12 - at 2013.12.25 10:01:00
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194. Ammuniton Types - in Feedback/Requests [original thread]
Well you all seem to have pretty good reactions to this all...
- by Killar-12 - at 2013.12.25 09:55:00
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195. Ammuniton Types - in Feedback/Requests [original thread]
Nocturnal Soul wrote: So which one is the purple laser? UV if I recall...
- by Killar-12 - at 2013.12.22 08:30:00
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196. Ammuniton Types - in Feedback/Requests [original thread]
I've been doing some EVE over the past few days and have notice there are different ammo types, I'm not asking for anything now but just an Idea for down the road that we could choose different ammos for different things Hybrid Charges Antimatter ...
- by Killar-12 - at 2013.12.22 06:37:00
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197. Request: Alternate passive sp - in Feedback/Requests [original thread]
Or let SP boosters just give passive SP if activated on a character without passive SP.
- by Killar-12 - at 2013.12.22 06:15:00
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198. Remove the 15% base damage for all weapons. - in Feedback/Requests [original thread]
TEXA5 HiTM4N wrote: Killar-12 wrote: This is unessecary to do to AV, AV now really sucks don't need to keep smashing it... still 10% might not be enough on some items (AR's, ScRs, SMGs, CR's, RR's, Locus Nades) and too much on others(LR, NK,...
- by Killar-12 - at 2013.12.06 23:07:00
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199. Remove the 15% base damage for all weapons. - in Feedback/Requests [original thread]
This is unessecary to do to AV, AV now really sucks don't need to keep smashing it... still 10% might not be enough on some items (AR's, ScRs, SMGs, CR's, RR's, Locus Nades) and too much on others(LR, NK, Sniper, Shotty,AV Weapons,PLC,HMG) and not...
- by Killar-12 - at 2013.12.06 22:59:00
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200. feedback on the caldari HAV - in Feedback/Requests [original thread]
Wallaby1 wrote: the caldar HAV is a very frustrating vehicle to use as it seems to be inferior in every way to their gallente counterparts , shield tanks are easily disposed of by ramming from other vehicles , they seem sluggish even with speed...
- by Killar-12 - at 2013.11.15 03:44:00
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