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221. Should forgeguns be buffed? - in Feedback/Requests [original thread]
Swarms are over performing right now. We all know this. The PLC is in its sweet spot against vehicles as a anti-shield shotgun. The forge gun has accuracy and range in its favour, as well as versatility against all vehicle types. It just works pre...
- by Kierkegaard Soren - at 2015.04.26 21:32:00
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222. Please nerf the RDV (bolas) HP value. - in Feedback/Requests [original thread]
God no. Weakening bolas' HP means that any forge gun could just blap every vehicle out of the sky the moment it gets called in. Frankly, I'd rather get rid of them completely and have assets constructed on the field. RDV broadcasts the vehicle to ...
- by Kierkegaard Soren - at 2015.04.26 21:09:00
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223. SWBF update, we knew Dice would **** it up. - in General Discussions [original thread]
It's weird. I don't really buy EA games anymore because I'm not interested in what they release these days, so I still think of them as "the company that game me 'LHX: Attack Helicopter', and so I still kind of love em.
- by Kierkegaard Soren - at 2015.04.22 23:43:00
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224. Re: The New HAV Reskins - in Feedback/Requests [original thread]
As I understand it the new tanks aren't coming in this update, right? I didn't see them in the patch notes. This makes me believe that the next patch after this will be a tank patch, with the re-skins being the icing on the cake of what I hope wil...
- by Kierkegaard Soren - at 2015.04.21 22:04:00
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225. Buying Thales - in General Discussions [original thread]
I think I've got about four or five of them. I don't use them. When trading goes live, send me a mail and you can have them for nothing. No scam or anything. Happy to give them away.
- by Kierkegaard Soren - at 2015.04.21 21:52:00
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226. Please no more Quafe; do other corps/groups - in General Discussions [original thread]
It'd be nice to have basic camo designs too. Not everything has to be corporate-themed. Tactical designs that the practical merc would be happy to rock out with.
- by Kierkegaard Soren - at 2015.04.21 20:30:00
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227. Cardiac Regulator or Kinetic Catalyzer? - in General Discussions [original thread]
I run an enhanced cardiac on my minja and it just can't. Stop. Running. And cardiac is a must on my Galmando. Can't get anywhere without it.
- by Kierkegaard Soren - at 2015.04.21 19:01:00
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228. [FEEDBACK] The assault rifle. - in Feedback/Requests [original thread]
The thing is, if we buff it with range increases it just becomes another combat rifle. And where's the fun in that? I'm actually happy with it being point-blank range in effectiveness, that can be its neiche, it just needs to be able to have the a...
- by Kierkegaard Soren - at 2015.04.20 21:01:00
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229. [FEEDBACK] The assault rifle. - in Feedback/Requests [original thread]
Which kind of makes it a moot point, I guess. Ah well.
- by Kierkegaard Soren - at 2015.04.20 20:34:00
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230. [REQUEST] Increase eHP on Gun Installations - in Feedback/Requests [original thread]
They can't move and they offer limited protection to the operator. No need to make them even less resilient in my book.
- by Kierkegaard Soren - at 2015.04.20 15:33:00
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231. [REQUEST] Increase eHP on Gun Installations - in Feedback/Requests [original thread]
Two things are needed to make installations, and specifically turrets, matter: 1) a root-and-branch review of every turret position on every map, with the question of "is this a tactically useful place for it to be?" At the forefront of the devel...
- by Kierkegaard Soren - at 2015.04.20 13:37:00
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232. [FEEDBACK] The assault rifle. - in Feedback/Requests [original thread]
Thanks for the input peeps. I've got three ranks in gal assault and five in sharpshooter, and the difference in performance for the standard variant when those two are combined is remarkable. My main issue with the AR is that once I've closed the...
- by Kierkegaard Soren - at 2015.04.20 12:48:00
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233. [FEEDBACK] The assault rifle. - in Feedback/Requests [original thread]
Actual feed back, not a whine thread, promise. I'm a Galmando enthusiast. Purely for the PLC, you understand, but the AR fits well with the suit on paper so I try and make it work. In short, it doesn't. Here's why: Standard assault rifle: -clip...
- by Kierkegaard Soren - at 2015.04.19 20:20:00
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234. Any chance of getting burst and tactical ARs at STD tier? - in General Discussions [original thread]
We say that, but just you wait until they release the breach scrambler. A bigger alpha strike on the charge shot, you say? SPLENDID. UMM. WHY ARE ALL THE CALDARI MELTING?
- by Kierkegaard Soren - at 2015.04.19 19:35:00
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235. Any chance of getting burst and tactical ARs at STD tier? - in General Discussions [original thread]
Yeah, it got a decent buff a few hot fix passes ago. It's still no combat rifle, not even close, but it's better than the basic variant. It's due another buff soon by all accounts. Hoping for a tighter hip fire spread and a four-round burst.
- by Kierkegaard Soren - at 2015.04.19 18:19:00
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236. Any chance of getting burst and tactical ARs at STD tier? - in General Discussions [original thread]
Yes, please give us standard variants of the two ARs thst are actually competitive. That would be lovely.
- by Kierkegaard Soren - at 2015.04.19 17:43:00
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237. Forum Challenge to all of GD [Theory crafting!] - in General Discussions [original thread]
True Adamance wrote: Kierkegaard Soren wrote: Amarr commando. 2 x complex reps 1 x complex reactive plate 1 x complex damage mod Viziam laser rifle Assault scram to taste Nano hive. Nice thing about the LR is the range mitigates being sl...
- by Kierkegaard Soren - at 2015.04.19 12:28:00
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238. Forum Challenge to all of GD [Theory crafting!] - in General Discussions [original thread]
Amarr commando. 2 x complex reps 1 x complex reactive plate 1 x complex damage mod Viziam laser rifle Assault scram to taste Nano hive. Nice thing about the LR is the range mitigates being slow as hell. Solid EHP, enough regen to stand and del...
- by Kierkegaard Soren - at 2015.04.19 12:10:00
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239. [Suggestion] Remove Combat Installations From Ambush - in Feedback/Requests [original thread]
Installations are far more vulnerable than vehicles. They can't move, they only offer limited protection to the operator, and they can't endure sustained AV fire. If you come against a manned blaster turret and can't be bothered to switch out of y...
- by Kierkegaard Soren - at 2015.04.19 12:02:00
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240. Rifles and "balance" - in General Discussions [original thread]
AR could do with tighter dispersion and a slightly, slightly higher ROF. I can't use the standard version, it's just trash.
- by Kierkegaard Soren - at 2015.04.18 23:41:00
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