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XxGhazbaranxX
Bannana Boat Corp
322
|
Posted - 2013.09.05 08:08:00 -
[31] - Quote
I am completely against aim assist. I use plasma cannons but now I'm forced to dust off my mass driver just to get by in most matches. I hate having to use my mass driver, hence I use plasma cannons mostly but darn it's infuriating seeing a guy just shooting blindly and landing shots. My mass driver makes me feel unclean but so does aim assist. I took out an unspecced AR and just completely owned with it. There where moments where I was shooting slightly next to the guy (very noticeably) and the hits still registered. Very Very shameful. I felt like a cheat. Same reason why I stopped using mass drivers, there was no challenge. Now I use plasma cannons on my logi suit but it in these two days I have been forced to take my mass driver out more than I like.
Aim assist should be for people in academy; after they come out to the real world it should be all gloves off.
For all those people that say KB&M are better, I just say that's an excuse. There are a whole lot of skilled players that eat KB&M users for breakfast. I say this many times but I met a guy who consistently sniped people out of cars with a DS3 and have friends that consistently go 23/2, 18/0, 20/0, etc with the DS3. Excuses are excuses, and aim assist should not be the answer. Get better at using the controller, there is more than enough evidence to refute the whole KB&M VS DS3 dilema. |
Monkey MAC
killer taxi company General Tso's Alliance
161
|
Posted - 2013.09.05 08:08:00 -
[32] - Quote
True but if you cant aim the aim assist doesnt aim for you, it may have been over zealous day 1 but I think 5.05 might have something to do with it being a little less noticable.
If you havent got your crosshair near someone, it doesnt make the crosshair move by its self, all it dkes is it stops extreme aiming, something very common on controllers, but you realise if aim assist was a broken aim bot, it wouldnt assist a pros aim, because the smaller controller input would be all over the shop.
No more texan 2 step, people considered them selves pro because the could wiggle really fast in a 10cm box and it oesnt work anymore, strafing still works actuall strafing, dodge the mass driver strafing needs to be applied to all weapons now, I still go positive, even though that lvely looking light tells everyone where I am and where the splash of my weapon is! |
ChromeBreaker
SVER True Blood Public Disorder.
1107
|
Posted - 2013.09.05 08:10:00 -
[33] - Quote
Im having trouble getting used to 1.4.
I play as a heavy, and where as before my hp pulled me through a fight and gave me a chance... now im taking a LOT more dmg and from further away. It is true that im finding it easier applying dmg with my HMG... but i really feel now im at a disadvantage to the rifles and even SMG's as theyre applying their dmg a lot more consistantly. |
Monkey MAC
killer taxi company General Tso's Alliance
161
|
Posted - 2013.09.05 08:12:00 -
[34] - Quote
XxGhazbaranxX wrote:I am completely against aim assist. I use plasma cannons but now I'm forced to dust off my mass driver just to get by in most matches. I hate having to use my mass driver, hence I use plasma cannons mostly but darn it's infuriating seeing a guy just shooting blindly and landing shots. My mass driver makes me feel unclean but so does aim assist. I took out an unspecced AR and just completely owned with it. There where moments where I was shooting slightly next to the guy (very noticeably) and the hits still registered. Very Very shameful. I felt like a cheat. Same reason why I stopped using mass drivers, there was no challenge. Now I use plasma cannons on my logi suit but it in these two days I have been forced to take my mass driver out more than I like.
Aim assist should be for people in academy; after they come out to the real world it should be all gloves off.
For all those people that say KB&M are better, I just say that's an excuse. There are a whole lot of skilled players that eat KB&M users for breakfast. I say this many times but I met a guy who consistently sniped people out of cars with a DS3 and have friends that consistently go 23/2, 18/0, 20/0, etc with the DS3. Excuses are excuses, and aim assist should not be the answer. Get better at using the controller, there is more than enough evidence to refute the whole KB&M VS DS3 dilema.
Its not against kb/m thats the problem, if we hadnt had a major fix for hit detection atbthe same time you probably wouldn't have noticed, its the weapons not the assist!! |
Kaltos Darksbane
Intara Direct Action Caldari State
20
|
Posted - 2013.09.05 08:12:00 -
[35] - Quote
Aim assist/Aimbot needs to go.
If you're new you're going to get owned, get over it.
If you're good you'll do fine.
If you're a top teir player or a longtime vet you have EARNED those proto suits and weapons that should be clearly the best stuff on the battlefield.
But now we have new players who are able to compete with the vets, which just isn't right. Now I know with this update it will probably get higher new player retention but it still just feels wrong.
This coming from a player with just over 5 mil SP. So by no means do I go around pub stomping. |
Panther Alpha
DarkWingsss
1074
|
Posted - 2013.09.05 08:14:00 -
[36] - Quote
I think the DS3 aim-assist is fine, is definitely making the game more fun. The problem is that it have became a substitute for the mouse instead of a "Match" for it. Raw Input CCP.... Yesterday !! |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1535
|
Posted - 2013.09.05 08:18:00 -
[37] - Quote
Depends on your point of view. It makes the random blueberries better which benefits you since it's a team game, but it also means less pub stomps and some people actually dying in their proto suits. Personally I think it is still overall a bonus. My performance on the battlefield has remained very much unchanged, but the battles have been more fun.
"Children of Amarr, Beloved of God Do not fear the dark heavens The stars are a sign unto you To bring the Light to dark places And so many wondrous lights we carry Illuminating peoples and worlds Know that our empire is holy Set apart for an immortal destiny Stand true, Children of Amarr Let the rays of our enlightenment Shine ever before the Almighty." Empress Jamyl Sarum I |
DJINN leukoplast
Hellstorm Inc League of Infamy
1202
|
Posted - 2013.09.05 08:27:00 -
[38] - Quote
Iron Wolf Saber wrote:Malcanis who is one of the current residents of the Council of Stellar Management authored this law.
The Law States.
"Any feature intended to assist new players into the game shall greatly benefit the veteran players far more."
This has been a long time proven streak in Eve Online's universe until now. I think 1.4s aiming changes have well done broken the law.
Your thoughts?
Well, nothing is stopping the vets from using it to make them even more godly at aiming. So not sure what the problem is.
If the assist could only be used by players with X amount of SP, then I might agree. But that is not the case, as anybody can use and take advantage of it.
I tried playing with and without the assist, the difference was minute, with assist it helped me track players better when they were moving, and it offers a bit of help in hip-fire tracking.
Heck, I actually think CCP stealth nerfed the aim assist during DT, as aiming tonight feels a lot different than it did pre-DT. |
Monkey MAC
killer taxi company General Tso's Alliance
161
|
Posted - 2013.09.05 08:30:00 -
[39] - Quote
DJINN leukoplast wrote:Iron Wolf Saber wrote:Malcanis who is one of the current residents of the Council of Stellar Management authored this law.
The Law States.
"Any feature intended to assist new players into the game shall greatly benefit the veteran players far more."
This has been a long time proven streak in Eve Online's universe until now. I think 1.4s aiming changes have well done broken the law.
Your thoughts? Well, nothing is stopping the vets from using it to make them even more godly at aiming. So not sure what the problem is. If the assist could only be used by players with X amount of SP, then I might agree. But that is not the case, as anybody can use and take advantage of it. I tried playing with and without the assist, the difference was minute, with assist it helped me track players better when they were moving, and it offers a bit of help in hip-fire tracking. Heck, I actually think CCP stealth nerfed the aim assist during DT, as aiming tonight feels a lot different than it did pre-DT.
It would explain why 5.05 was 38mb and like 12mb |
Kaltos Darksbane
Intara Direct Action Caldari State
21
|
Posted - 2013.09.05 08:32:00 -
[40] - Quote
[quote=Aero Yassavi]Depends on your point of view. It makes the random blueberries better which benefits you since it's a team game, but it also means less pub stomps and some people actually dying in their proto suits. Personally I think it is still overall a bonus. My performance on the battlefield has remained very much unchanged, but the battles have been more fun.
As a newer player who is starting to "get gud" I have looked forward to the day I get to the point where it is me pubstomping. Now I feel that feeling will be cheapened. Yes, I know this is my opinion but I wanted to have that feels that I'm a god on the battlefield one day.
In my opinion proto suits should be severly hard to kill, it makes it worth it putting in the grind to get there.
I turn my auto aim assist off so I have the dignity to say I did it all on my own. This is how I feel it should always be. Aim assist to me is a big crutch that makes too many newbs better than they really are. Again, just my opinion, feel free to disagree.
I have been doing somewhat better since the update but I attribute that to the improved hit detection as I have the aim assist turned off. This improved hit detection is what has made it more fun for me. |
|
Regis Blackbird
DUST University Ivy League
15
|
Posted - 2013.09.05 08:37:00 -
[41] - Quote
I'm all for aim assist on console shooters, but with that said I think the current assist can be tuned down a bit.
I don't have the links, but I know the devs themselfs stated that the best aim assist is the one you don't notice. This one you do, ever so slightly (I am not talking about when you are on the receiving end)
I also remember that each gun have their own aim assist settings (don't know if that applies to variants of the same weapon), and it might be that some is currently wonkey, and needs tuning. SMG in CQC comes to mind, where I felt the assist was way over the top.
Instead of screaming "aim bot" or "its perfect", lets list the weapons you use which you think there is something wrong with the assist. Also state if it applies to Long, Medium or Short Range.
I have currently used AR (standard militia) and SMG, and only feels the my aim assist is over the top in Short Range, especially for sidearms.
Your thoughts? |
Lurchasaurus
SVER True Blood Public Disorder.
1650
|
Posted - 2013.09.05 08:39:00 -
[42] - Quote
DJINN leukoplast wrote:Iron Wolf Saber wrote:Malcanis who is one of the current residents of the Council of Stellar Management authored this law.
The Law States.
"Any feature intended to assist new players into the game shall greatly benefit the veteran players far more."
This has been a long time proven streak in Eve Online's universe until now. I think 1.4s aiming changes have well done broken the law.
Your thoughts? Well, nothing is stopping the vets from using it to make them even more godly at aiming. So not sure what the problem is. If the assist could only be used by players with X amount of SP, then I might agree. But that is not the case, as anybody can use and take advantage of it. I tried playing with and without the assist, the difference was minute, with assist it helped me track players better when they were moving, and it offers a bit of help in hip-fire tracking. Heck, I actually think CCP stealth nerfed the aim assist during DT, as aiming tonight feels a lot different than it did pre-DT.
for seasoned vets in fps games it is very commonly nown that aim assist is more of a hindrance as their fine aiming skills are thrown around by computer input. i guess it would be like trying to aim with sniper sway. People who dont have this fine aim are probably loving the aim assist.
The rewards a player receives for fine aiming skill are very very shallow in 1.4
|
Panther Alpha
DarkWingsss
1075
|
Posted - 2013.09.05 08:40:00 -
[43] - Quote
Monkey MAC wrote:DJINN leukoplast wrote:Iron Wolf Saber wrote:Malcanis who is one of the current residents of the Council of Stellar Management authored this law.
The Law States.
"Any feature intended to assist new players into the game shall greatly benefit the veteran players far more."
This has been a long time proven streak in Eve Online's universe until now. I think 1.4s aiming changes have well done broken the law.
Your thoughts? Well, nothing is stopping the vets from using it to make them even more godly at aiming. So not sure what the problem is. If the assist could only be used by players with X amount of SP, then I might agree. But that is not the case, as anybody can use and take advantage of it. I tried playing with and without the assist, the difference was minute, with assist it helped me track players better when they were moving, and it offers a bit of help in hip-fire tracking. Heck, I actually think CCP stealth nerfed the aim assist during DT, as aiming tonight feels a lot different than it did pre-DT. It would explain why 5.05 was 38mb and like 12mb
If you say so... yesterday in my first match i went 23-6 with the DS3, and that was with my BPO suit and GEK-38, against several Protobears too. I use to get that type of scores at the beginning of the Open Beta ( Chromosome ) when the mouse use to work properly.
Which is why i said that the aim-assist in the DS3 have became a substitute for the mouse. |
Lurchasaurus
SVER True Blood Public Disorder.
1650
|
Posted - 2013.09.05 08:41:00 -
[44] - Quote
Kaltos Darksbane wrote:[quote=Aero Yassavi]Depends on your point of view. It makes the random blueberries better which benefits you since it's a team game, but it also means less pub stomps and some people actually dying in their proto suits. Personally I think it is still overall a bonus. My performance on the battlefield has remained very much unchanged, but the battles have been more fun.
As a newer player who is starting to "get gud" I have looked forward to the day I get to the point where it is me pubstomping. Now I feel that feeling will be cheapened. Yes, I know this is my opinion but I wanted to have that feels that I'm a god on the battlefield one day.
In my opinion proto suits should be severly hard to kill, it makes it worth it putting in the grind to get there.
I turn my auto aim assist off so I have the dignity to say I did it all on my own. This is how I feel it should always be. Aim assist to me is a big crutch that makes too many newbs better than they really are. Again, just my opinion, feel free to disagree.
I have been doing somewhat better since the update but I attribute that to the improved hit detection as I have the aim assist turned off. This improved hit detection is what has made it more fun for me.
that is a very honorable thing to say and while you might not have the fine aim of a seasoned player just yet, you have the mentality of one and this will only accelerate your progress. Good luck and keep at it dude.
|
Lurchasaurus
SVER True Blood Public Disorder.
1650
|
Posted - 2013.09.05 08:43:00 -
[45] - Quote
Regis Blackbird wrote:I'm all for aim assist on console shooters, but with that said I think the current assist can be tuned down a bit.
I don't have the links, but I know the devs themselfs stated that the best aim assist is the one you don't notice. This one you do, ever so slightly (I am not talking about when you are on the receiving end)
I also remember that each gun have their own aim assist settings (don't know if that applies to variants of the same weapon), and it might be that some is currently wonkey, and needs tuning. SMG in CQC comes to mind, where I felt the assist was way over the top.
Instead of screaming "aim bot" or "its perfect", lets list the weapons you use which you think there is something wrong with the assist. Also state if it applies to Long, Medium or Short Range.
I have currently used AR (standard militia) and SMG, and only feels the my aim assist is over the top in Short Range, especially for sidearms.
Your thoughts?
i use m+kb anyway so i cant help too much but i do know most of the problems stem from people having ADS accuracy while hipfiring due to aim assist. and as you said, that is short range. |
Monkey MAC
killer taxi company General Tso's Alliance
161
|
Posted - 2013.09.05 08:44:00 -
[46] - Quote
Regis Blackbird wrote:I'm all for aim assist on console shooters, but with that said I think the current assist can be tuned down a bit.
I don't have the links, but I know the devs themselfs stated that the best aim assist is the one you don't notice. This one you do, ever so slightly (I am not talking about when you are on the receiving end)
I also remember that each gun have their own aim assist settings (don't know if that applies to variants of the same weapon), and it might be that some is currently wonkey, and needs tuning. SMG in CQC comes to mind, where I felt the assist was way over the top.
Instead of screaming "aim bot" or "its perfect", lets list the weapons you use which you think there is something wrong with the assist. Also state if it applies to Long, Medium or Short Range.
I have currently used AR (standard militia) and SMG, and only feels the my aim assist is over the top in Short Range, especially for sidearms.
Your thoughts?
The ar is little to effective at longer ranges about +30m , while people say the scr, is a little to much in 20-30m, havent tried smg, dont know if my scrambler pistol got aim assist but if it did its fine, if it didnt then god damn hit detection was real poor 1.3 |
Kekklian Noobatronic
Goonfeet Top Men.
367
|
Posted - 2013.09.05 08:46:00 -
[47] - Quote
Lurchasaurus wrote:Kekklian Noobatronic wrote:Aim assist levels the playing field to a very fair degree. No matter how bad or good you are, as long as you can get close it will help you from there.
This is not a bad thing.
Good players will be quicker with their reactions, be able to adapt and shift the aim assist a little better, resulting in a few more hits. But overall, the gap between a skilled player and someone who is not great is definitely closer. The difference between a skilled veteran and a new player is a lot smaller now than it was. I'm for it. Whatever it takes to resurrect this game. i dont want to bridge the gap between someone who is new and someone who isnt. this is personal preference tho, so here is another point. rocking proto and being profitable requires a lot of skill and only the seasoned players could do it. Now, even if you beast on a guy, your half dead and the next guy will just kill you anyway. This has taken the game mechanics a lot closer to the quick churning meatgrinder gameplay of COD and that scares me.
I have to disagree. I believe in theory what you're saying holds true, that being Proto fit requires alot of work. But in reality, it does not. It simply requires time. A noob who sticks it out, or someone who rocks boosters for the first couple months can go Proto. That does not necessarily require skill, so much as skill points.
The problem with a tiered shooter like this is that eventually, you have to either make the difference in tiers large enough so that the other tiers justify the cost, or small enough so that everyone feels like they can stand on "equal" footing. Of course, the former means that higher SP character will have a massive advantage, scaring off potential new players, and punishing the higher SP players who refuse to spend millions on a single match. The latter means that veteran, higher SP players feel that all their hard work was for nothing, and that they're really gaining nothing from the more expensive suits.
CoD has none of these problems, because the core mechanic is 'Spawn, shoot, die, repeat'. DUST adds additional layers of risk/reward and expenses to the equation, which screw everything all up. That's DUST's greatest advantage and it's Achillies heel. It has not quite figured out how to balance itself, or which path it wants to take.
Maybe that's why we have so many tankers out there. Why invest your SP into a Proto suit which as small advantages over its STD and MLT variants, when you can spend the same amount getting into a tank with clear advantages in survivability and killing power. |
Lurchasaurus
SVER True Blood Public Disorder.
1651
|
Posted - 2013.09.05 08:56:00 -
[48] - Quote
Kekklian Noobatronic wrote:Lurchasaurus wrote:Kekklian Noobatronic wrote:Aim assist levels the playing field to a very fair degree. No matter how bad or good you are, as long as you can get close it will help you from there.
This is not a bad thing.
Good players will be quicker with their reactions, be able to adapt and shift the aim assist a little better, resulting in a few more hits. But overall, the gap between a skilled player and someone who is not great is definitely closer. The difference between a skilled veteran and a new player is a lot smaller now than it was. I'm for it. Whatever it takes to resurrect this game. i dont want to bridge the gap between someone who is new and someone who isnt. this is personal preference tho, so here is another point. rocking proto and being profitable requires a lot of skill and only the seasoned players could do it. Now, even if you beast on a guy, your half dead and the next guy will just kill you anyway. This has taken the game mechanics a lot closer to the quick churning meatgrinder gameplay of COD and that scares me. I have to disagree. I believe in theory what you're saying holds true, that being Proto fit requires alot of work. But in reality, it does not. It simply requires time. A noob who sticks it out, or someone who rocks boosters for the first couple months can go Proto. That does not necessarily require skill, so much as skill points. The problem with a tiered shooter like this is that eventually, you have to either make the difference in tiers large enough so that the other tiers justify the cost, or small enough so that everyone feels like they can stand on "equal" footing. Of course, the former means that higher SP character will have a massive advantage, scaring off potential new players, and punishing the higher SP players who refuse to spend millions on a single match. The latter means that veteran, higher SP players feel that all their hard work was for nothing, and that they're really gaining nothing from the more expensive suits. CoD has none of these problems, because the core mechanic is 'Spawn, shoot, die, repeat'. DUST adds additional layers of risk/reward and expenses to the equation, which screw everything all up. That's DUST's greatest advantage and it's Achillies heel. It has not quite figured out how to balance itself, or which path it wants to take. Maybe that's why we have so many tankers out there. Why invest your SP into a Proto suit which as small advantages over its STD and MLT variants, when you can spend the same amount getting into a tank with clear advantages in survivability and killing power.
here is what you are not considering...
Dust is different in the fact that it isnt about K/D, it is about MONEY. yes, one can get proto in time, but if you dont have the skill to field them without losing money then you will run out of isk. if you have no isk, then you have no more proto stuff. The only way around this is to receive an outside injection of money, e.g. corporations, but then a corp can run out of money for bad habits too, like funding bad players. In the business world, if an employee is losing money you dont keep him/her and you certainly dont put more assets in their control. EVE operates this way, hell even colleges study the game's economy.
you are absolutely right in that GETTING proto requires no skill, just time. STAYING proto is what only the seasoned players can do and the skill is measured here.
and that is how it should be. |
Surt gods end
Demon Ronin
969
|
Posted - 2013.09.05 08:59:00 -
[49] - Quote
Iron Wolf Saber wrote:Malcanis who is one of the current residents of the Council of Stellar Management authored this law.
The Law States.
"Any feature intended to assist new players into the game shall greatly benefit the veteran players far more."
This has been a long time proven streak in Eve Online's universe until now. I think 1.4s aiming changes have well done broken the law.
Your thoughts?
Well, wolf gets it. But different game, different rules. even if shared by name only. (yeah universe. But as of now.. come on) For different Genres to fit neatly together like a puzzle, you can't force down pieces to make them fit. they should properly fit on their own. Otherwise your compromising the integrity and stability of one or both of the genre's your trying to combine.
Some things that are persistent in eve online WILL NEVER WORK WITH A FPS. But... we've already seen that. |
Panther Alpha
DarkWingsss
1075
|
Posted - 2013.09.05 08:59:00 -
[50] - Quote
Kekklian Noobatronic wrote:Lurchasaurus wrote:Kekklian Noobatronic wrote:Aim assist levels the playing field to a very fair degree. No matter how bad or good you are, as long as you can get close it will help you from there.
This is not a bad thing.
Good players will be quicker with their reactions, be able to adapt and shift the aim assist a little better, resulting in a few more hits. But overall, the gap between a skilled player and someone who is not great is definitely closer. The difference between a skilled veteran and a new player is a lot smaller now than it was. I'm for it. Whatever it takes to resurrect this game. i dont want to bridge the gap between someone who is new and someone who isnt. this is personal preference tho, so here is another point. rocking proto and being profitable requires a lot of skill and only the seasoned players could do it. Now, even if you beast on a guy, your half dead and the next guy will just kill you anyway. This has taken the game mechanics a lot closer to the quick churning meatgrinder gameplay of COD and that scares me. I have to disagree. I believe in theory what you're saying holds true, that being Proto fit requires alot of work. But in reality, it does not. It simply requires time. A noob who sticks it out, or someone who rocks boosters for the first couple months can go Proto. That does not necessarily require skill, so much as skill points. The problem with a tiered shooter like this is that eventually, you have to either make the difference in tiers large enough so that the other tiers justify the cost, or small enough so that everyone feels like they can stand on "equal" footing. Of course, the former means that higher SP character will have a massive advantage, scaring off potential new players, and punishing the higher SP players who refuse to spend millions on a single match. The latter means that veteran, higher SP players feel that all their hard work was for nothing, and that they're really gaining nothing from the more expensive suits. CoD has none of these problems, because the core mechanic is 'Spawn, shoot, die, repeat'. DUST adds additional layers of risk/reward and expenses to the equation, which screw everything all up. That's DUST's greatest advantage and it's Achillies heel. It has not quite figured out how to balance itself, or which path it wants to take. Maybe that's why we have so many tankers out there. Why invest your SP into a Proto suit which as small advantages over its STD and MLT variants, when you can spend the same amount getting into a tank with clear advantages in survivability and killing power.
I think CCP is failing to see the bigger picture, i have the same SP as every Protobear out there..but i only have one Proto gun that i never use. Instead i decided to go for a "bit" of everything, Avd heavy, Assault, Logi, Commando, Scout... and also Avd in several weapons too, plus i nearly maxed all my core skills. I have spend the some time, and done the same grind as everyone else, but i decided to play the game differently... so i should be punish for that ? |
|
Lurchasaurus
SVER True Blood Public Disorder.
1651
|
Posted - 2013.09.05 09:02:00 -
[51] - Quote
Panther Alpha wrote: I think CCP is failing to see the bigger picture, i have the same SP as every Protobear out there..but i only have one Proto gun that i never use. Instead i decided to go for a "bit" of everything, Avd heavy, Assault, Logi, Commando, Scout... and also Avd in several weapons too, plus i nearly maxed all my core skills. I have spend the some time, and done the same grind as everyone else, but i decided to play the game differently... so i should be punish for that ?
frankly, yes. it is not just dust or eve. ANY game that has leveling operates in this same way. either you specialize your points and reap the benefits or you dont and your a jack of all trades master of none. CCP or the community isnt punishing you, you simply chose to spread you stuff out, which comes with its own consequences. |
Panther Alpha
DarkWingsss
1075
|
Posted - 2013.09.05 09:06:00 -
[52] - Quote
Lurchasaurus wrote:Panther Alpha wrote: I think CCP is failing to see the bigger picture, i have the same SP as every Protobear out there..but i only have one Proto gun that i never use. Instead i decided to go for a "bit" of everything, Avd heavy, Assault, Logi, Commando, Scout... and also Avd in several weapons too, plus i nearly maxed all my core skills. I have spend the some time, and done the same grind as everyone else, but i decided to play the game differently... so i should be punish for that ?
frankly, yes. it is not just dust or eve. ANY game that has leveling operates in this same way. either you specialize your points and reap the benefits or you dont and your a jack of all trades master of none. CCP or the community isnt punishing you, you simply chose to spread you stuff out, which comes with its own consequences.
Before the last Respec i was a Proto Caldari... and i got bore with it, so i decided to use a different approach; Core skills and multiple specializations.. The game allows me to think like that..it encourages me to think like that..A different way to play the game, is not necessarily the "wrong" way. |
Lurchasaurus
SVER True Blood Public Disorder.
1652
|
Posted - 2013.09.05 09:12:00 -
[53] - Quote
Panther Alpha wrote:Lurchasaurus wrote:Panther Alpha wrote: I think CCP is failing to see the bigger picture, i have the same SP as every Protobear out there..but i only have one Proto gun that i never use. Instead i decided to go for a "bit" of everything, Avd heavy, Assault, Logi, Commando, Scout... and also Avd in several weapons too, plus i nearly maxed all my core skills. I have spend the some time, and done the same grind as everyone else, but i decided to play the game differently... so i should be punish for that ?
frankly, yes. it is not just dust or eve. ANY game that has leveling operates in this same way. either you specialize your points and reap the benefits or you dont and your a jack of all trades master of none. CCP or the community isnt punishing you, you simply chose to spread you stuff out, which comes with its own consequences. Before the last Respec i was a Proto Caldari... and i got bore with it, so i decided to use a different approach; Core skills and multiple specializations.. The game allows me to think like that..it encourages me to think like that..A different way to play the game, is not necessarily the "wrong" way.
you are ABSOLUTELY right in that it isnt wrong. I can throw knives and kinetic catalyzers on a heavy or i can throw a duvolle on a proto assault, it is all my choice. This is the thing tho about Dust that is awesome. You get a choice. You made yours. It seems you are simply starting to regret it and are looking for someone to come in and tell you the choice you made was a good one.
If i can help here, i think you made a bit of a mistake. i would have told you to specialize and get proto first, then branch out either via aur weps or by simply getting lvl 1 in something as getting lvl 1 in anything is super cheap. I also branched out, but it is because i already maxed my main role. It is my benefit of my grind that i have endured. |
Panther Alpha
DarkWingsss
1075
|
Posted - 2013.09.05 09:18:00 -
[54] - Quote
Lurchasaurus wrote:Panther Alpha wrote:Lurchasaurus wrote:Panther Alpha wrote: I think CCP is failing to see the bigger picture, i have the same SP as every Protobear out there..but i only have one Proto gun that i never use. Instead i decided to go for a "bit" of everything, Avd heavy, Assault, Logi, Commando, Scout... and also Avd in several weapons too, plus i nearly maxed all my core skills. I have spend the some time, and done the same grind as everyone else, but i decided to play the game differently... so i should be punish for that ?
frankly, yes. it is not just dust or eve. ANY game that has leveling operates in this same way. either you specialize your points and reap the benefits or you dont and your a jack of all trades master of none. CCP or the community isnt punishing you, you simply chose to spread you stuff out, which comes with its own consequences. Before the last Respec i was a Proto Caldari... and i got bore with it, so i decided to use a different approach; Core skills and multiple specializations.. The game allows me to think like that..it encourages me to think like that..A different way to play the game, is not necessarily the "wrong" way. you are ABSOLUTELY right in that it isnt wrong. I can throw knives and kinetic catalyzers on a heavy or i can throw a duvolle on a proto assault, it is all my choice. This is the thing tho about Dust that is awesome. You get a choice. You made yours. It seems you are simply starting to regret it and are looking for someone to come in and tell you the choice you made was a good one. If i can help here, i think you made a bit of a mistake. i would have told you to specialize and get proto first, then branch out either via aur weps or by simply getting lvl 1 in something as getting lvl 1 in anything is super cheap. I also branched out, but it is because i already maxed my main role. It is my benefit of my grind that i have endured.
Why my choice is not good ? Core Skills allows me to use every suit effectively, I can take a Logi role if my team needs that, or use my AV suit to destroy a tank... or jump into my heavy suit with my HMG a defend a position, or use my scout to quickly hack terminals and deploy up-links, i can even counter-snipe with my Sniper class...
You way of thinking is restricted...
What you going to do when you have maxed you Proto suit ? Leave the game ? |
Lurchasaurus
SVER True Blood Public Disorder.
1653
|
Posted - 2013.09.05 09:21:00 -
[55] - Quote
Panther Alpha wrote:Lurchasaurus wrote:Panther Alpha wrote:Lurchasaurus wrote:Panther Alpha wrote: I think CCP is failing to see the bigger picture, i have the same SP as every Protobear out there..but i only have one Proto gun that i never use. Instead i decided to go for a "bit" of everything, Avd heavy, Assault, Logi, Commando, Scout... and also Avd in several weapons too, plus i nearly maxed all my core skills. I have spend the some time, and done the same grind as everyone else, but i decided to play the game differently... so i should be punish for that ?
frankly, yes. it is not just dust or eve. ANY game that has leveling operates in this same way. either you specialize your points and reap the benefits or you dont and your a jack of all trades master of none. CCP or the community isnt punishing you, you simply chose to spread you stuff out, which comes with its own consequences. Before the last Respec i was a Proto Caldari... and i got bore with it, so i decided to use a different approach; Core skills and multiple specializations.. The game allows me to think like that..it encourages me to think like that..A different way to play the game, is not necessarily the "wrong" way. you are ABSOLUTELY right in that it isnt wrong. I can throw knives and kinetic catalyzers on a heavy or i can throw a duvolle on a proto assault, it is all my choice. This is the thing tho about Dust that is awesome. You get a choice. You made yours. It seems you are simply starting to regret it and are looking for someone to come in and tell you the choice you made was a good one. If i can help here, i think you made a bit of a mistake. i would have told you to specialize and get proto first, then branch out either via aur weps or by simply getting lvl 1 in something as getting lvl 1 in anything is super cheap. I also branched out, but it is because i already maxed my main role. It is my benefit of my grind that i have endured. Why my choice is not good ? Core Skills allows me to use every suit effectively, I can take a Logi role if my team needs that, or use my AV suit to destroy a tank... or jump into my heavy suit with my HMG a defend a position, or use my scout to quickly hack terminals and deploy up-links, i can even counter-snipe with my Sniper class... You way of thinking is restricted... What you going to do when you have maxed you Proto suit ? Leave the game ?
i already answered your questions in my last post. once you get proto you branch out. i also have a ton of different things i can use, in the form of BPOs and advanced level weps. my tank is straight proto. There will always be more new content to skill for and you certainly wont have to worry about skilling everything to proto and not having anything else to do anytime soon lol |
ChromeBreaker
SVER True Blood Public Disorder.
1107
|
Posted - 2013.09.05 09:25:00 -
[56] - Quote
He means specialise AND THEN branch out... that way you always have a solid base to fall back on
Not saying thats right, but thats what i did too lol |
Lurchasaurus
SVER True Blood Public Disorder.
1653
|
Posted - 2013.09.05 09:27:00 -
[57] - Quote
ChromeBreaker wrote:He means specialise AND THEN branch out... that way you always have a solid base to fall back on
Not saying thats right, but thats what i did too lol
exactly, and because there is no skill cap, all it will take if you change your mind is time. there is nothing wrong in what you did. Just understand that because you chose not to get proto, you dont have proto. |
Panther Alpha
DarkWingsss
1075
|
Posted - 2013.09.05 09:29:00 -
[58] - Quote
ChromeBreaker wrote:He means specialise AND THEN branch out... that way you always have a solid base to fall back on
Not saying thats right, but thats what i did too lol
So.. what.. some of you guys decided to go "God" mode first, then get bore with it, and then do what i doing right now ? I decided to do it the other way around...build the house from the floor up... not starting with the roof. |
Lurchasaurus
SVER True Blood Public Disorder.
1655
|
Posted - 2013.09.05 09:32:00 -
[59] - Quote
Panther Alpha wrote:ChromeBreaker wrote:He means specialise AND THEN branch out... that way you always have a solid base to fall back on
Not saying thats right, but thats what i did too lol So.. what.. some of you guys decided to go "God" mode first, them get bore with it, and then do what i doing right now ? I decided to do it the other way around...build the house from the floor up... not starting with the roof.
well, while you are right about going proto first, we didnt get bored with it. we simply have over 15 mil sp in our characters and have more than enough to fill the entire role with proto stuff and then put the extra in other things. |
Monkey MAC
killer taxi company General Tso's Alliance
162
|
Posted - 2013.09.05 09:33:00 -
[60] - Quote
Panther if you choose to branch into multiple roles thats fine, your skills and where you put or you skill points, its not expected foryou to go into everything, at proto, ever!! But you have chosen to take a lot of things to adv, and that makes a unique asset on the battlefield, a force multiplier, not enough logis on your feam you can deal with that, need to defend a point you can do that, need to be on the front line YOU CAN DO THAT, thats your role.
But if a guy prefers to play point defence, then he spects into a proto sentinel, and a hmg, a force tonbe reckoned with if hes defending a point, yet you stick him on the front line, against rifles that outrangemhim, and suits that can flank him it wont work!
People like to have defined roles that definemand compliment there play style, I run md, burst scrp and re' on a minin assaukt suit, im a demos expert, I create killzones with my re, I provide suppression and assault on squads with my md, and my pistol is for personal protection! Thats my role and the skills I choose should make me damn good at it!! |
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