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Lurchasaurus
SVER True Blood Public Disorder.
1505
|
Posted - 2013.09.04 06:44:00 -
[31] - Quote
Lurchasaurus wrote:Aim assists are fundamental to console games because of the inherent flaws in using a joystick in a game that requires precision. its not a precision input. Especially when m+kb is in the mix.
HOWEVER, adding an aimbot isnt the answer. There is a word for it, its called cheating.
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ZDub 303
TeamPlayers EoN.
1991
|
Posted - 2013.09.04 06:44:00 -
[32] - Quote
Tallen Ellecon wrote:I don't get some peoples logic. Aim assist means bad players will dominate good ones? What is it that an inexperienced player has that is so much better than an experienced player in a 1V1? You still have better skills, higher tiered gear, and as far as I can tell if somebody get the jump on you, why shouldn't you be DOD?
If aim assist is too strong, then its more about who sees who first. There's no skill, its just about who shoots first. This is the reason we all left cod in the first place. |
Cosgar
ParagonX
4700
|
Posted - 2013.09.04 06:45:00 -
[33] - Quote
Exmaple Core wrote:Cosgar wrote:I'm kind of torn on this. On one hand, the strafe and track style of last patch was a great homage to old school FPS and the ability to expose a "good player's" lack of sustained aim was very refreshing but it ruined the tactical aspect of the game. Positioning and squad based gameplay was reduced to dance offs in open ground. Now you actually have to use cover to your advantage and with barely enough lateral movement to make that possible. It's not as twitch as other modern FPS, but TTK can be an issue when a quarter million ISK suit doesn't feel like it's worth the price. I think if they work on optimal ranges on certain weapons and tweak HMG dispersion, we could find a happy medium. those fixes wouldent change ppl with no skill being on level with ppl whos been playing for a long time, or make it feel like your expensive suits are worth a damn. In pc, we use tactics and do not go into open ground engagements unless theres no other choice, and the better of the 2 won, or the ppl involved who showed the better tactica. Now, you run to cover and get hit by aimbot and constantly loose your expensive suits due to aimbot and no strafe speed. That is not fun, cant even call yourself better than anyone cuz were all aimbots Is there a specific weapon we're discussing here or is this purely about the new aiming and strafing? |
Faquira Bleuetta
Pure Innocence. EoN.
70
|
Posted - 2013.09.04 06:50:00 -
[34] - Quote
Exmaple Core wrote:Faquira Bleuetta wrote:Exmaple Core wrote:Its hard to consider ourselfs skilled now when this game is so easy mode its cod. In cod, you run around the map and shoot ppl down in like 2 hits, no one ever sees you comming and you kill them unexpectedly. Now that our freindly team sight is gone, we run around just as blindly looking for targets. Now that we all have aimbot, we kill ppl with ARs as fast as an AR kills someone in COD. Now that we have no strafe, we cant break the aimbot so we simply die. There is no need for skill in dust now!!! get rid of the aimbot :(( its not fun to play cod, or a cod clone that is slightly more involved with alittle math. It feels like we advanced, skill heavy players are no better than scrubs, reguarless of SP http://www.youtube.com/watch?v=NYGlWjIKoY4 now u suck more than u already are yep now i suck. Now im down to your level cuz no one can strafe and everyone has aimbot
yes yes now i can biomass ur ass and achieve a sustainable erection |
Gigatron Prime
The.Primes
323
|
Posted - 2013.09.04 06:50:00 -
[35] - Quote
I think the game is far more enjoyable. Already the game has changed and become fun because we now rely more on the environment and our team. |
Exmaple Core
Ancient Exiles
1070
|
Posted - 2013.09.04 06:51:00 -
[36] - Quote
Cosgar wrote:Exmaple Core wrote:Cosgar wrote:I'm kind of torn on this. On one hand, the strafe and track style of last patch was a great homage to old school FPS and the ability to expose a "good player's" lack of sustained aim was very refreshing but it ruined the tactical aspect of the game. Positioning and squad based gameplay was reduced to dance offs in open ground. Now you actually have to use cover to your advantage and with barely enough lateral movement to make that possible. It's not as twitch as other modern FPS, but TTK can be an issue when a quarter million ISK suit doesn't feel like it's worth the price. I think if they work on optimal ranges on certain weapons and tweak HMG dispersion, we could find a happy medium. those fixes wouldent change ppl with no skill being on level with ppl whos been playing for a long time, or make it feel like your expensive suits are worth a damn. In pc, we use tactics and do not go into open ground engagements unless theres no other choice, and the better of the 2 won, or the ppl involved who showed the better tactica. Now, you run to cover and get hit by aimbot and constantly loose your expensive suits due to aimbot and no strafe speed. That is not fun, cant even call yourself better than anyone cuz were all aimbots Is there a specific weapon we're discussing here or is this purely about the new aiming and strafing?
aim and strafe with anything. Strafing is ruined and aimbot is murdering shiet |
Exmaple Core
Ancient Exiles
1070
|
Posted - 2013.09.04 06:53:00 -
[37] - Quote
Gigatron Prime wrote:I think the game is far more enjoyable. Already the game has changed and become fun because we now rely more on the environment and our team.
you can rely on cover without aimbot!! you just hide behind it. Not hard |
Exmaple Core
Ancient Exiles
1070
|
Posted - 2013.09.04 06:55:00 -
[38] - Quote
KalOfTheRathi wrote:Exmaple Core and I have had several occasions were we didn't agree. Not now. The game is simply not fun and way too expensive. Good weapons and suits are worthless.
With these changes there is no reason to run anything but a free suit. Anything else is a waste of ISK.
My heavies get chewed through in about half the time.
Buff the heavies with armor? Sure, but we will let the scrubs kill you twice as fast.
yep yep, right on the money |
Cosgar
ParagonX
4701
|
Posted - 2013.09.04 06:55:00 -
[39] - Quote
Exmaple Core wrote:Cosgar wrote:Exmaple Core wrote:Cosgar wrote:I'm kind of torn on this. On one hand, the strafe and track style of last patch was a great homage to old school FPS and the ability to expose a "good player's" lack of sustained aim was very refreshing but it ruined the tactical aspect of the game. Positioning and squad based gameplay was reduced to dance offs in open ground. Now you actually have to use cover to your advantage and with barely enough lateral movement to make that possible. It's not as twitch as other modern FPS, but TTK can be an issue when a quarter million ISK suit doesn't feel like it's worth the price. I think if they work on optimal ranges on certain weapons and tweak HMG dispersion, we could find a happy medium. those fixes wouldent change ppl with no skill being on level with ppl whos been playing for a long time, or make it feel like your expensive suits are worth a damn. In pc, we use tactics and do not go into open ground engagements unless theres no other choice, and the better of the 2 won, or the ppl involved who showed the better tactica. Now, you run to cover and get hit by aimbot and constantly loose your expensive suits due to aimbot and no strafe speed. That is not fun, cant even call yourself better than anyone cuz were all aimbots Is there a specific weapon we're discussing here or is this purely about the new aiming and strafing? aim and strafe with anything. Strafing is ruined and aimbot is murdering shiet Might have to give it a few days and submit some feedback. CCP has a track record of either implementing something and making it overly effective or to the point that it under performs. Personally, I found the aim-assist to be a bit too sensitive so I turned it off after a while and noticed that hit detection is better. At least we know that it's actually working so now they just need to tweak it so it's not working too well. |
Faquira Bleuetta
Pure Innocence. EoN.
70
|
Posted - 2013.09.04 07:00:00 -
[40] - Quote
Exmaple Core wrote:Cosgar wrote:Exmaple Core wrote:Cosgar wrote:I'm kind of torn on this. On one hand, the strafe and track style of last patch was a great homage to old school FPS and the ability to expose a "good player's" lack of sustained aim was very refreshing but it ruined the tactical aspect of the game. Positioning and squad based gameplay was reduced to dance offs in open ground. Now you actually have to use cover to your advantage and with barely enough lateral movement to make that possible. It's not as twitch as other modern FPS, but TTK can be an issue when a quarter million ISK suit doesn't feel like it's worth the price. I think if they work on optimal ranges on certain weapons and tweak HMG dispersion, we could find a happy medium. those fixes wouldent change ppl with no skill being on level with ppl whos been playing for a long time, or make it feel like your expensive suits are worth a damn. In pc, we use tactics and do not go into open ground engagements unless theres no other choice, and the better of the 2 won, or the ppl involved who showed the better tactica. Now, you run to cover and get hit by aimbot and constantly loose your expensive suits due to aimbot and no strafe speed. That is not fun, cant even call yourself better than anyone cuz were all aimbots Is there a specific weapon we're discussing here or is this purely about the new aiming and strafing? aim and strafe with anything. Strafing is ruined and aimbot is murdering shiet
aww no news here u cannot use anything else but a tank. |
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Zatara Rought
TeamPlayers EoN.
1131
|
Posted - 2013.09.04 07:07:00 -
[41] - Quote
Exmaple Core wrote:Gigatron Prime wrote:I think the game is far more enjoyable. Already the game has changed and become fun because we now rely more on the environment and our team. you can rely on cover without aimbot!! you just hide behind it. Not hard
I agree with the jist of the thread, actually just saw maple in a game actually, but justo n this particular comment I wish to play a healthy game of devils advocate.
It was damn effective to just outstrafe, more than using cover IMO, especially for scouts. Cover in CQC is pretty worthless in pc, count how many times you see a guy crouch behind cover in PC in the city, only cover is around the corner.
If they keep the scan radius this way they need to make much stronger modules to compensate. Either that or people will opt to sacrifice nade spam for scanners on assault suits...which would be nice.
I'm really interested in a discussion not a flame. |
Lurchasaurus
SVER True Blood Public Disorder.
1509
|
Posted - 2013.09.04 07:08:00 -
[42] - Quote
Faquira Bleuetta wrote:Exmaple Core wrote:Cosgar wrote:Exmaple Core wrote:Cosgar wrote:I'm kind of torn on this. On one hand, the strafe and track style of last patch was a great homage to old school FPS and the ability to expose a "good player's" lack of sustained aim was very refreshing but it ruined the tactical aspect of the game. Positioning and squad based gameplay was reduced to dance offs in open ground. Now you actually have to use cover to your advantage and with barely enough lateral movement to make that possible. It's not as twitch as other modern FPS, but TTK can be an issue when a quarter million ISK suit doesn't feel like it's worth the price. I think if they work on optimal ranges on certain weapons and tweak HMG dispersion, we could find a happy medium. those fixes wouldent change ppl with no skill being on level with ppl whos been playing for a long time, or make it feel like your expensive suits are worth a damn. In pc, we use tactics and do not go into open ground engagements unless theres no other choice, and the better of the 2 won, or the ppl involved who showed the better tactica. Now, you run to cover and get hit by aimbot and constantly loose your expensive suits due to aimbot and no strafe speed. That is not fun, cant even call yourself better than anyone cuz were all aimbots Is there a specific weapon we're discussing here or is this purely about the new aiming and strafing? aim and strafe with anything. Strafing is ruined and aimbot is murdering shiet aww no news here u cannot use anything else but a tank.
all he needs is an AR and a controller and he is a god. |
Atom Heart Mother
We Who Walk Alone
44
|
Posted - 2013.09.04 07:09:00 -
[43] - Quote
What do I see here is: Vets are right about aim assist, evry1 kills evry1 and this is disappointing. Evrybody else who are enthusiastic about the new aim assist are all the people who weren't good at shooting before 1.4 and now they find gold in their hands. So we gotta be aware of these people feedback to CCP, as I believe they are too many compared to whom is now complaining, and we run the risk to have no change at all to the aim system for permanently. So bad
Right now I have to admit this game is like COD, there's no more skilled difference between players. Such a shame. |
Lurchasaurus
SVER True Blood Public Disorder.
1509
|
Posted - 2013.09.04 07:09:00 -
[44] - Quote
Zatara Rought wrote:Exmaple Core wrote:Gigatron Prime wrote:I think the game is far more enjoyable. Already the game has changed and become fun because we now rely more on the environment and our team. you can rely on cover without aimbot!! you just hide behind it. Not hard I agree with the jist of the thread, actually just saw maple in a game actually, but justo n this particular comment I wish to play a healthy game of devils advocate. It was damn effective to just outstrafe, more than using cover IMO, especially for scouts. Cover in CQC is pretty worthless in pc, count how many times you see a guy crouch behind cover in PC in the city, only cover is around the corner. If they keep the scan radius this way they need to make much stronger modules to compensate. Either that or people will opt to sacrifice nade spam for scanners on assault suits...which would be nice. I'm really interested in a discussion not a flame.
no, they will just whine about passive scanning. if the assault suit cant do it all then its broken. |
Lurchasaurus
SVER True Blood Public Disorder.
1509
|
Posted - 2013.09.04 07:11:00 -
[45] - Quote
Atom Heart Mother wrote:What do I see here is: Vets are right about aim assist, evry1 kills evry1 and this is disappointing. Evrybody else who are enthusiastic about the new aim assist are all the people who weren't good at shooting before 1.4 and now they find gold in their hands. So we gotta be aware of these people feedback to CCP, as I believe they are too many compared to whom is now complaining, and we run the risk to have no change at all to the aim system for permanently. So bad Right now I have to admit this game is like COD, there's no more skilled difference between players. Such a shame.
This is what has so many people upset. CCP has done a lot of buggy things, but never has it brought the game so close to COD.....I for one am getting scared. Dust is getting farther away from the things that brought me here.
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IRON PATRIOT 1
Osmon Surveillance Caldari State
40
|
Posted - 2013.09.04 07:11:00 -
[46] - Quote
Tallen Ellecon wrote:I don't get some peoples logic. Aim assist means bad players will dominate good ones? What is it that an inexperienced player has that is so much better than an experienced player in a 1V1? You still have better skills, higher tiered gear, and as far as I can tell if somebody get the jump on you, why shouldn't you be DOD?
They're just butt hurt that the noobs with gun game can now kill their proto suits now that they can't straff and jump all over the place. Don't say its not possible to take cover because I've done it and seen it be done. Every match I played I got over 20 kills with less than five deaths. Like Kirk said its about being cautious moving from cover to cover while using equipment like Active scanners. I have nothing but respect for the guy who can kill me in my proto suit while wearing militia. |
XxVEXESxX
Molon Labe. RISE of LEGION
3
|
Posted - 2013.09.04 07:11:00 -
[47] - Quote
Has no one even tried "both" the kbm and ds3 since the changes? It is clearly unbalanced. (Like it has been) There is no competitive aspect to the game until the input issues are resolved. "Cover" shouldn't even be mentioned. It should be a given that cover is already being used. This is a shooter, not a fighting game with a block button. |
Kekklian Noobatronic
Goonfeet Top Men.
354
|
Posted - 2013.09.04 07:12:00 -
[48] - Quote
If you're making comparisons between CoD and Dust, you clearly don't understand how Dust is supposed to be played.
Cover, large maps for flanking, multiple methods to get into and out of engagement range, regenerating shields, regenerating armor, large buffer. These are your tools.
If you're still running in hoping around like an idiot, you will die. You sound like a KB/M user who lost a bunch of suits to DS3 players who are actually competitive again.
Grow up, or quit. Preferably, the second one. |
Bethhy
Ancient Exiles
54
|
Posted - 2013.09.04 07:15:00 -
[49] - Quote
Tallen Ellecon wrote:I don't get some peoples logic. Aim assist means bad players will dominate good ones? What is it that an inexperienced player has that is so much better than an experienced player in a 1V1? You still have better skills, higher tiered gear, and as far as I can tell if somebody get the jump on you, why shouldn't you be DOD?
I will never get your logic, Toggled aim bot in any game where you goal is to acquire better aiming skills.... is like an assbackwards concept... are you a real person? or are you a bot?!?!?! |
Bethhy
Ancient Exiles
54
|
Posted - 2013.09.04 07:19:00 -
[50] - Quote
Kekklian Noobatronic wrote:If you're making comparisons between CoD and Dust, you clearly don't understand how Dust is supposed to be played.
Cover, large maps for flanking, multiple methods to get into and out of engagement range, regenerating shields, regenerating armor, large buffer. These are your tools.
If you're still running in hoping around like an idiot, you will die. You sound like a KB/M user who lost a bunch of suits to DS3 players who are actually competitive again.
Grow up, or quit. Preferably, the second one.
You funny because a ds3 user that was good was competitive ... sounds like aimbot has made you think your good at aiming... you need to take your head out of your ass... |
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Jammeh McJam
Robbing The Hood
21
|
Posted - 2013.09.04 07:20:00 -
[51] - Quote
Kekklian Noobatronic wrote:If you're making comparisons between CoD and Dust, you clearly don't understand how Dust is supposed to be played.
Cover, large maps for flanking, multiple methods to get into and out of engagement range, regenerating shields, regenerating armor, large buffer. These are your tools.
If you're still running in hoping around like an idiot, you will die. You sound like a KB/M user who lost a bunch of suits to DS3 players who are actually competitive again.
Grow up, or quit. Preferably, the second one.
well when the vets of this game find that being snuck up on and losing proto to militia in seconds is just taking the p*ss.
aimbot really is just a way for the newer players to catch up with the vets, but its destroying everything the vets stand for in advanced gungame.
even before 1.4 people used battle tactics to win, but none of the smaller corps understood that. Get rid of aimbot or reduce it ALOT.
ps: battle tactics aren't 'gun game' |
Lurchasaurus
SVER True Blood Public Disorder.
1510
|
Posted - 2013.09.04 07:21:00 -
[52] - Quote
Lurchasaurus wrote:Aim assists are fundamental to console games because of the inherent flaws in using a joystick in a game that requires precision. its not a precision input. Especially when m+kb is in the mix.
HOWEVER, adding an aimbot isnt the answer. There is a word for it, its called cheating.
Im a vet. I have skill. I have gear. Doesn't matter tho if the enemy has an aimbot. |
IRON PATRIOT 1
Osmon Surveillance Caldari State
40
|
Posted - 2013.09.04 07:23:00 -
[53] - Quote
I can't believe how many vets are whining over this change htfu.
Edit: "so called vets" |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
59
|
Posted - 2013.09.04 07:26:00 -
[54] - Quote
XxVEXESxX wrote:Has no one even tried "both" the kbm and ds3 since the changes? It is clearly unbalanced. (Like it has been) There is no competitive aspect to the game until the input issues are resolved. "Cover" shouldn't even be mentioned. It should be a given that cover is already being used. This is a shooter, not a fighting game with a block button. Cover should be mentioned. CCP put pathways of rubble and crates through every map to aid with running from cover to cover. How many people realize these paths even exist? Not many, as they seem to improve your score when used correctly.
The concept of "Optimal Cover Routes" probably won't stabilize for a few weeks. Until then, people who liked to rush across open fields will be plastered for not thinking about the environment. |
Rei Shepard
Spectre II
487
|
Posted - 2013.09.04 07:30:00 -
[55] - Quote
Exmaple Core wrote:Cosgar wrote:I'm kind of torn on this. On one hand, the strafe and track style of last patch was a great homage to old school FPS and the ability to expose a "good player's" lack of sustained aim was very refreshing but it ruined the tactical aspect of the game. Positioning and squad based gameplay was reduced to dance offs in open ground. Now you actually have to use cover to your advantage and with barely enough lateral movement to make that possible. It's not as twitch as other modern FPS, but TTK can be an issue when a quarter million ISK suit doesn't feel like it's worth the price. I think if they work on optimal ranges on certain weapons and tweak HMG dispersion, we could find a happy medium. those fixes wouldent change ppl with no skill being on level with ppl whos been playing for a long time, or make it feel like your expensive suits are worth a damn. In pc, we use tactics and do not go into open ground engagements unless theres no other choice, and the better of the 2 won, or the ppl involved who showed the better tactica. Now, you run to cover and get hit by aimbot and constantly loose your expensive suits due to aimbot and no strafe speed. That is not fun, cant even call yourself better than anyone cuz were all aimbots
I never actually considered Dancing a tactic used on a battlefield, but it does seem you do? I have hardly come accross anyone who can aim, the Aim assist doesnt work when ADS'ing and spraying from the hip is 99% bullets miss their target.
How i look at it at how it was before:
To get a "Better" Team you needed:
- 2 to 4 Tanks, benefitting from Squadvision. -Preferbly 2 teams of 6 SquadVisioned Zerg-O-Maniac Leap Frog Teams, that think 6 vs 1 = Skill. - World Level Dancing License, while the other 5 Dispatch the target that is trying to track Speed Dancer on Coke. - 2 - 4 LLavs racing around, insta gibbing everyone even if they performed a near miss on target. - Have Moar Explosive Weapons then the other team. - On a tactical sound position, Lob Grenades as if your lives depended on it and don't stop lobbing., just DON'T!! - Have everyone use the FOTM fit of the month.
And theres your example of a Pro team using tactics like a boss.
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Lurchasaurus
SVER True Blood Public Disorder.
1510
|
Posted - 2013.09.04 07:30:00 -
[56] - Quote
Gigatron Prime wrote:I think the game is far more enjoyable. Already the game has changed and become fun because we now rely more on the environment and our team.
sounds like your having more fun because the game is making you feel better than you were about 24 hours ago |
Lurchasaurus
SVER True Blood Public Disorder.
1510
|
Posted - 2013.09.04 07:33:00 -
[57] - Quote
IRON PATRIOT 1 wrote:I can't believe how many vets are whining over this change htfu.
Edit: "so called vets"
and what would you consider a vet then? would you not agree a vet has more experience and knowledge of this game then a newer player, having been through more builds and seeing more changes to the gameplay mechanics than a newer player?
If you were building a car, would you ask someone who has done it before or would you ask a high schooler who is only thinking about whether or not he is popular? |
Yan Darn
DUST University Ivy League
51
|
Posted - 2013.09.04 07:38:00 -
[58] - Quote
Oswald Rehnquist wrote:I feel like quoting myself here Oswald Rehnquist wrote: Aim Assist = No more Strafe Dancing (Neo Matrix Dodging) = using more cover and for this reason I actually approve despite being disadvantaged with it as a scout (and I mean severely disadvantaged), it also makes speed tanking negligible, so I am hoping for scout only cloaks but back on the subject, I do like the aspect because it severely nerfs the ad ad ad and left/right stick movement to neo dodge bullets out in the open, which were to me just as ridiculous as bunny hopping, this now actually makes cover more useful even in 1v1 engagements
Just my thoughts on the subject
Not played that many games yet...but as as another scout, I second this. I can't seem to doge a hail of fire by dancing between tiny bits of cover anymore, cover is now a place I run to to regen and reformulate a plan. I only had to do that when caught out and badly hurt, previously an assault when Inwas at full health was fair game - now sneaking and flanking is fair game, assaults can't just jitter about themselves when I get the drop on them.
I'd hazard a guess that it's not the aim assist in itself, it's just compounding the effects of better hit detection (not with shotguns unfortunately...) and lower strafe speed, which was always gonna increase people's mortality rate - even, or especially protos with greater tank and regen who are used to combining that with wonky hit detection/aiming issues (intetionally or not). |
IRON PATRIOT 1
Osmon Surveillance Caldari State
40
|
Posted - 2013.09.04 07:39:00 -
[59] - Quote
Lurchasaurus wrote:IRON PATRIOT 1 wrote:I can't believe how many vets are whining over this change htfu.
Edit: "so called vets" and what would you consider a vet then? would you not agree a vet has more experience and knowledge of this game then a newer player, having been through more builds and seeing more changes to the gameplay mechanics than a newer player? If you were building a car, would you ask someone who has done it before or would you ask a high schooler who is only thinking about whether or not he is popular?
Vets in any field including real life don't complain about changes they adapt to it and find ways to stay on top. That's the opposite of everyone else is doing. Like I said don't getting angry now that you can't jump and straff while fighting 2-3 guys in your proto suit and survivor. Give some respect to the guy in the militia suit who 1 v 1 you and won while you had more hp and more dmg. Maybe he did have better gun and now all his head shots are registering. |
IRON PATRIOT 1
Osmon Surveillance Caldari State
40
|
Posted - 2013.09.04 07:40:00 -
[60] - Quote
Yan Darn wrote:Oswald Rehnquist wrote:I feel like quoting myself here Oswald Rehnquist wrote: Aim Assist = No more Strafe Dancing (Neo Matrix Dodging) = using more cover and for this reason I actually approve despite being disadvantaged with it as a scout (and I mean severely disadvantaged), it also makes speed tanking negligible, so I am hoping for scout only cloaks but back on the subject, I do like the aspect because it severely nerfs the ad ad ad and left/right stick movement to neo dodge bullets out in the open, which were to me just as ridiculous as bunny hopping, this now actually makes cover more useful even in 1v1 engagements
Just my thoughts on the subject Not played that many games yet...but as as another scout, I second this. I can't seem to doge a hail of fire by dancing between tiny bits of cover anymore, cover is now a place I run to to regen and reformulate a plan. I only had to do that when caught out and badly hurt, previously an assault when I was at full health was fair game - now sneaking and flanking is fair game, assaults can't just jitter about themselves when I get the drop on them. I'd hazard a guess that it's not the aim assist in itself, it's just compounding the effects of better hit detection (not with shotguns unfortunately...) and lower strafe speed, which was always gonna increase people's mortality rate - even, or especially protos with greater tank and regen who are used to combining that with wonky hit detection/aiming issues (intetionally or not).
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