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SGT NOVA STAR
Pure Innocence. EoN.
80
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Posted - 2013.09.04 07:34:00 -
[1] - Quote
There is no need to add finite ammo to tanks, if the same 80GJ blaster, rail, and missile installations have infinite ammo, then so should tanks. there was not ONE suggestion or complaint about ammo for tanks. whats interesting is back in chromosome me and my tanker buddies were joking around saying "hey how much would it suck if tanks had ammo!". this change would be THEEE most unnecessary thing done to dust in its history. sure its great to throw around ideas, however, this should be just that, an idea, not a plan. VET TANKERS AGREE?
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
3043
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Posted - 2013.09.04 07:35:00 -
[2] - Quote
Except installations aren't keeping infinite ammo.
/shreds petition. Vet tanker disagrees. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1507
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Posted - 2013.09.04 07:35:00 -
[3] - Quote
Disagree, this is a move I believe a lot of war games should do and I'm really glad CCP is acting on it.
"Children of Amarr, Beloved of God Do not fear the dark heavens The stars are a sign unto you To bring the Light to dark places And so many wondrous lights we carry Illuminating peoples and worlds Know that our empire is holy Set apart for an immortal destiny Stand true, Children of Amarr Let the rays of our enlightenment Shine ever before the Almighty." Empress Jamyl Sarum I |
ryo sayo mio
Algintal Core Gallente Federation
8
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Posted - 2013.09.04 07:36:00 -
[4] - Quote
No |
Lurchasaurus
SVER True Blood Public Disorder.
1510
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Posted - 2013.09.04 07:37:00 -
[5] - Quote
i dig the ammo changes, as long as they do it right. It will depend on our smart, objective input however to make it so. The more baseless trolling we get on this will only make it worse, because this change certainly wont go away.
Lets focus on doing it right instead of just whining. |
Blind Nojoy
G I A N T EoN.
43
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Posted - 2013.09.04 07:39:00 -
[6] - Quote
Vehicle drivers need a bone here. I made a vehicle alt and nowadays you rarely see a guy make it through a match unless be is hiding on a bill or under cover. It's expensive and not fun, the KDR to make it profitable is beyond unreasonable.
Swarms are fire and forget, and you can forge a tank from across the map. Both those weapons are buffed now with increased hit detection and faster firing.
Why even have vehicles? |
SGT NOVA STAR
Pure Innocence. EoN.
80
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Posted - 2013.09.04 07:45:00 -
[7] - Quote
TheAmazing FlyingPig wrote:Except installations aren't keeping infinite ammo.
/shreds petition. Vet tanker disagrees. and where does it say that? link? and your not a vet btw |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1568
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Posted - 2013.09.04 07:46:00 -
[8] - Quote
SGT NOVA STAR wrote:There is no need to add finite ammo to tanks, if the same 80GJ blaster, rail, and missile installations have infinite ammo, then so should tanks. there was not ONE suggestion or complaint about ammo for tanks. whats interesting is back in chromosome me and my tanker buddies were joking around saying "hey how much would it suck if tanks had ammo!". this change would be THEEE most unnecessary thing done to dust in its history. sure its great to throw around ideas, however, this should be just that, an idea, not a plan. VET TANKERS AGREE?
Why would you want infinite Ammo firstly doesn't make sense, secondly boring.
Secondly its sad when a rookie tanker wants to challenge himself more than the vets. |
Shattered Mirage
The Enclave Syndicate Dark Taboo
173
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Posted - 2013.09.04 07:47:00 -
[9] - Quote
If actually done without CCP screwing up, I'll be fine with it. |
Kekklian Noobatronic
Goonfeet Top Men.
356
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Posted - 2013.09.04 07:47:00 -
[10] - Quote
You're taking this one change under isolation. It's not being made by itself. Tanks are likely to get drastically tougher to compensate, and AV is being reworked as well. The vehicles that you use now - hull aside - will not be the vehicles that you pilot in 1.5.
Stop crying about a single change, when the entire system is being rebalanced. |
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Lurchasaurus
SVER True Blood Public Disorder.
1511
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Posted - 2013.09.04 07:48:00 -
[11] - Quote
Kekklian Noobatronic wrote:You're taking this one change under isolation. It's not being made by itself. Tanks are likely to get drastically tougher to compensate, and AV is being reworked as well. The vehicles that you use now - hull aside - will not be the vehicles that you pilot in 1.5.
Stop crying about a single change, when the entire system is being rebalanced.
pretty much.......man i hope it works.... |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
59
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Posted - 2013.09.04 07:49:00 -
[12] - Quote
If they have a slow internal nanohive system it might be bearable. But if they require such a system to be an extra module it will probably go badly. |
Vance Vyth
Ill Omens
6
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Posted - 2013.09.04 07:50:00 -
[13] - Quote
I would like to go around collecting ammo from supply depots that would be fun, and be a challenge. and you can always recall you're tank and get a brand new one if you run out of ammo. |
Lurchasaurus
SVER True Blood Public Disorder.
1511
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Posted - 2013.09.04 07:51:00 -
[14] - Quote
Vance Vyth wrote:I would like to go around collecting ammo from supply depots that would be fun, and be a challenge. and you can always recall you're tank and get a brand new one if you run out of ammo.
i do want to note that is all speculation...aside from the supply depot... |
Rusty Shallows
Black Jackals
352
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Posted - 2013.09.04 07:58:00 -
[15] - Quote
As a member of the anti-nerf movement at face value it looks bad. However if Missiles get back some of the old glory in trade then it will be good. |
Lurchasaurus
SVER True Blood Public Disorder.
1511
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Posted - 2013.09.04 07:59:00 -
[16] - Quote
Rusty Shallows wrote:As a member of the anti-nerf movement at face value it looks bad. However if Missiles get back some of the old glory in trade then it will be good.
i think i had some movement in the lumber yard.........lol |
SGT NOVA STAR
Pure Innocence. EoN.
80
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Posted - 2013.09.04 08:14:00 -
[17] - Quote
fine then i'll just stay by a supply depot the whole game. infinite ammo back |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1570
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Posted - 2013.09.04 08:25:00 -
[18] - Quote
SGT NOVA STAR wrote:fine then i'll just stay by a supply depot the whole game. infinite ammo back
If that makes you happy. But Ill be rolling around and enjoying the "driving" of the tank. Who cares if someone destroys your tank, just get another and get back in there like everyone else does. |
Lurchasaurus
SVER True Blood Public Disorder.
1511
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Posted - 2013.09.04 08:27:00 -
[19] - Quote
True Adamance wrote:SGT NOVA STAR wrote:fine then i'll just stay by a supply depot the whole game. infinite ammo back If that makes you happy. But Ill be rolling around and enjoying the "driving" of the tank. Who cares if someone destroys your tank, just get another and get back in there like everyone else does.
kinda like a heavy saying hes gonna stay at a supply depot cause he has no hives......
mkay.......
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Kaze Eyrou
Turalyon 514
347
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Posted - 2013.09.04 08:43:00 -
[20] - Quote
Dovallis Martan JenusKoll wrote:If they have a slow internal nanohive system it might be bearable. But if they require such a system to be an extra module it will probably go badly. I don't believe there will be internal nanohives, but Iron Wolf Saber mentioned max ammo modules. I'll link it if I come across it. |
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Racro 01 Arifistan
The Surrogates Of War
32
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Posted - 2013.09.04 08:46:00 -
[21] - Quote
if i have to use ammunition it better be Anti-matter rounds and if they do what eve does with that ammo type 50% reduction in range for insane damage output i'll be happy to use my scattered ion cannon with Anit-matter rounds. but our guns already over heat so iam just going to sit on the side line for this one. |
Lurchasaurus
SVER True Blood Public Disorder.
1513
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Posted - 2013.09.04 08:47:00 -
[22] - Quote
Kaze Eyrou wrote:Dovallis Martan JenusKoll wrote:If they have a slow internal nanohive system it might be bearable. But if they require such a system to be an extra module it will probably go badly. I don't believe there will be internal nanohives, but Iron Wolf Saber mentioned max ammo modules. I'll link it if I come across it.
meh.....id rather have an ammo skill like infantry.....as it is we get ONE skill per turret, it boring and already more expensive than infantry stuffs per skill. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1571
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Posted - 2013.09.04 08:54:00 -
[23] - Quote
Lurchasaurus wrote:Kaze Eyrou wrote:Dovallis Martan JenusKoll wrote:If they have a slow internal nanohive system it might be bearable. But if they require such a system to be an extra module it will probably go badly. I don't believe there will be internal nanohives, but Iron Wolf Saber mentioned max ammo modules. I'll link it if I come across it. meh.....id rather have an ammo skill like infantry.....as it is we get ONE skill per turret, it boring and already more expensive than infantry stuffs per skill. I would like to specialise or even buy my Ammo since I am essentially using the same stuff as EVE pilots. using Amarrian Frequency Crystals to fire my laser shots which recharge over time, or even buying the missiles or hybrid charges like in mech warrior games. |
Lurchasaurus
SVER True Blood Public Disorder.
1516
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Posted - 2013.09.04 08:57:00 -
[24] - Quote
True Adamance wrote:Lurchasaurus wrote:Kaze Eyrou wrote:Dovallis Martan JenusKoll wrote:If they have a slow internal nanohive system it might be bearable. But if they require such a system to be an extra module it will probably go badly. I don't believe there will be internal nanohives, but Iron Wolf Saber mentioned max ammo modules. I'll link it if I come across it. meh.....id rather have an ammo skill like infantry.....as it is we get ONE skill per turret, it boring and already more expensive than infantry stuffs per skill. I would like to specialise or even buy my Ammo since I am essentially using the same stuff as EVE pilots. using Amarrian Frequency Crystals to fire my laser shots which recharge over time, or even buying the missiles or hybrid charges like in mech warrior games.
i would like that too, and in reality, we probs WILL have it......but not now. infantry will get it too, but not in 1.5
look at it this way....the road is being built......one step closer |
excillon
united we stand x
56
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Posted - 2013.09.04 08:58:00 -
[25] - Quote
As a non-tanker, I disagree. I like the finite ammo idea.
However, as someone with a tanker in his corp, I do agree that something needs to be done to balance the new Swarm buff. I don't think they should do anything to tanks until they at least look at what they can do to make it even for tankers and swarms. |
Lurchasaurus
SVER True Blood Public Disorder.
1516
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Posted - 2013.09.04 09:05:00 -
[26] - Quote
excillon wrote:As a non-tanker, I disagree. I like the finite ammo idea.
However, as someone with a tanker in his corp, I do agree that something needs to be done to balance the new Swarm buff. I don't think they should do anything to tanks until they at least look at what they can do to make it even for tankers and swarms.
i cant believe they buffed swarms to double the DPS an entire patch before 1.5......
but hey, i know they had their reasons and it was probably to balance LLAVs. Tanks and dropships were already broken before so a swarm buff technically didnt change things, just polarized the situation even more.
with the roadkill changes and swarms changes, hopefully infantry can have an easier time of being braindead without having to look both ways when crossing the street. Cause, you know.....god forbid something that isnt an AR kills infantry....
take my logic mixed with sarcasm ROAR |
Monkey MAC
killer taxi company General Tso's Alliance
100
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Posted - 2013.09.04 09:39:00 -
[27] - Quote
Lurchasaurus wrote:excillon wrote:As a non-tanker, I disagree. I like the finite ammo idea.
However, as someone with a tanker in his corp, I do agree that something needs to be done to balance the new Swarm buff. I don't think they should do anything to tanks until they at least look at what they can do to make it even for tankers and swarms. i cant believe they buffed swarms to double the DPS an entire patch before 1.5...... but hey, i know they had their reasons and it was probably to balance LLAVs. Tanks and dropships were already broken before so a swarm buff technically didnt change things, just polarized the situation even more. with the roadkill changes and swarms changes, hopefully infantry can have an easier time of being braindead without having to look both ways when crossing the street. Cause, you know.....god forbid something that isnt an AR kills infantry.... take my logic mixed with sarcasm ROAR
KT ing is so much a problem but when people are jamming there llav through the ashland complex because its easier than shooting something is just a little up!
You still have to look before crossing, but at leastmif he misses he can just reverse for another go, what we'll see is a more tactical use of roadkilling as an area denial asset, hes making a run for C SPLAT!! |
Lurchasaurus
SVER True Blood Public Disorder.
1524
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Posted - 2013.09.04 09:42:00 -
[28] - Quote
Monkey MAC wrote:Lurchasaurus wrote:excillon wrote:As a non-tanker, I disagree. I like the finite ammo idea.
However, as someone with a tanker in his corp, I do agree that something needs to be done to balance the new Swarm buff. I don't think they should do anything to tanks until they at least look at what they can do to make it even for tankers and swarms. i cant believe they buffed swarms to double the DPS an entire patch before 1.5...... but hey, i know they had their reasons and it was probably to balance LLAVs. Tanks and dropships were already broken before so a swarm buff technically didnt change things, just polarized the situation even more. with the roadkill changes and swarms changes, hopefully infantry can have an easier time of being braindead without having to look both ways when crossing the street. Cause, you know.....god forbid something that isnt an AR kills infantry.... take my logic mixed with sarcasm ROAR KT ing is so much a problem but when people are jamming there llav through the ashland complex because its easier than shooting something is just a little up! You still have to look before crossing, but at leastmif he misses he can just reverse for another go, what we'll see is a more tactical use of roadkilling as an area denial asset, hes making a run for C SPLAT!!
i just cant wait to see the first blueberry who thinks roadkilling is now extinct........and then skips merrily across open terrain on his way to an objective.......vrooom....... |
Baal Omniscient
L.O.T.I.S.
587
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Posted - 2013.09.04 09:50:00 -
[29] - Quote
Tanks WILL have limited ammo, but each round will be packing a bugger punch. Meaning that if you manage your ammo and modules properly, you will be doing far BETTER than you are now, not worse as you seem to be trying to claim. You'll actually have to micro manage your vehicle much more carefully, but you'll be getting more out of it in the process, especially since your damage mods are getting a massive buff with the only hitch being you have to micro manage them since they become active modules. Tanks will actually be a much more involved class to spec into.
Or, to put it into forum speak: Join the club, every other class in the game has to deal with the same thing for over a year while you've had infinite ammo the entire time. And some have to deal with both ammo limitations AND overheat. |
Garrett Blacknova
Codex Troopers
3550
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Posted - 2013.09.04 09:51:00 -
[30] - Quote
I'm worried about how they'll implement ammo limits, but done right, this COULD be a good improvement. |
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