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81. Done - in General Discussions [original thread]
Iron Wolf Saber wrote: Some roles having high KDR Well i said already that ADS shouldn't exist in their current form they were supposed to be removed & that should be done already. Replacing them with NORMAL Assault Ships, with proper s...
- by Keeriam Miray - at 2014.09.23 13:31:00
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82. Done - in General Discussions [original thread]
Skippy Longstocking wrote: ability to simply jump out and... rammed by your own dropship
- by Keeriam Miray - at 2014.09.23 13:22:00
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83. What's this thingy? Tinfoil Hat Time. - in General Discussions [original thread]
Possibly -.- gallente heavy weapon... looks like "plasma flamethrower". Iscription over center red thingy says "interrupt freq", can be random words, but it's can be also random "thingy".
- by Keeriam Miray - at 2014.09.23 13:13:00
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84. Done - in General Discussions [original thread]
Iron Wolf Saber wrote: Idk why the hell you obsessed or trying to cling to that kdr... it's just doesn't make sense. Some ppl will have high KDR (regardless of chosen role) no matter what, even if you nerf absolutely everything in game. It's...
- by Keeriam Miray - at 2014.09.23 13:01:00
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85. Done - in General Discussions [original thread]
Iron Wolf Saber wrote: So according to your logic other players should be able to keep the ADS game wide average KDR in check right and keeping in the very same ball park as HAVs and LAVs??? Yes, there will be few ones that will be realy goo...
- by Keeriam Miray - at 2014.09.23 10:59:00
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86. Done - in General Discussions [original thread]
Iron Wolf Saber wrote: So in your opinion where should ADS KDR be at? KDR is a personal representative of your OWN skills, regardless of chosen role in game and cannot be adjusted. Limited only by YOUR intelligence & creativity. KDR shou...
- by Keeriam Miray - at 2014.09.23 09:58:00
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87. Done - in General Discussions [original thread]
Soraya Xel wrote: ADS is really OP. Rattati's balance work isn't just, or even primarily, based on his personal experience. CCP has metrics for how weapons, dropsuits, vehicles, etc. are performing, how many are sold, and more. They use a lot...
- by Keeriam Miray - at 2014.09.23 09:12:00
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88. Sticky:Hotfix Delta - Sniper Rifle Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: If I get shot from 500 m with a Thale's, my only recourse would be to spend a Thale's, and for 99% of us, that's not an option, as I don't have one. .... roughly: Charge - 322 x 2 = 644 (headshot or gtfo, mostly gtfo...)...
- by Keeriam Miray - at 2014.09.16 11:12:00
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89. Sticky:Hotfix Delta - Sniper Rifles - in Feedback/Requests [original thread]
Soraya Xel wrote: No, because with the buffed zoom, all snipers would be impossible to find except by other snipers. That's the problem with the Thale's zoom. It allows Thale's to effectively snipe from way too far out. Zoom alows only for b...
- by Keeriam Miray - at 2014.09.10 22:02:00
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90. Sticky:Hotfix Delta - Sniper Rifles - in Feedback/Requests [original thread]
Tech De Ra wrote: Quote: Also calmando is not a sniper suit, it's just only suits that has extra bonuses for SR. So what you're saying is, the calmando makes a high damage long range weapon even higher damage So it can be used as a snipe...
- by Keeriam Miray - at 2014.09.10 17:11:00
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91. Sticky:Hotfix Delta - Sniper Rifles - in Feedback/Requests [original thread]
i know for sure 2 things: 1 - there still be immune for counter-sniping redline sumo-snipers 2 - without changes to maps, there isn't way to somehow balance sniping CCP Rattati wrote: We are also increasing normal damage on tactical and norma...
- by Keeriam Miray - at 2014.09.10 12:56:00
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92. garbage redline campers - in General Discussions [original thread]
saxonmish wrote: It needs to be a big force field where no-one can shoot out or in It exist, on Impact Ridge map. It prevents target intel, screen scanning, stops any ammunition (from any side, as well from within), but you can see everythi...
- by Keeriam Miray - at 2014.09.09 11:25:00
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93. Dying in Redline with plenty of time left - in Feedback/Requests [original thread]
Sorry kids, no time for fixing annoying 1-2 years old bugs & etc. We have here very serious neverending gun balancing 514, that is main priority!
- by Keeriam Miray - at 2014.09.07 22:16:00
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94. Changing the Forge Gun to Hitscan (Hear me out) - in Feedback/Requests [original thread]
Breakin Stuff wrote: blah, blah, blah... you (waste of brain cells) completely not listening & can't understand what i'm saying...
- by Keeriam Miray - at 2014.09.07 20:45:00
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95. Changing the Forge Gun to Hitscan (Hear me out) - in Feedback/Requests [original thread]
Finn Colman wrote: I wish my FG heavy had that much HP..... Amarr, Gallente proto bricked sentinels? They can have almost 2k hp I have only standart G-1 Sentinel with almost all adv. gear & it already has 1319 total hp pic1 pic2
- by Keeriam Miray - at 2014.09.07 16:43:00
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96. Changing the Forge Gun to Hitscan (Hear me out) - in Feedback/Requests [original thread]
Breakin Stuff wrote: Keeriam Miray wrote: Breakin Stuff wrote: Buckets of no. There is no reality in which this idea would not utterly screw vehicle users forever. Add sway and a bit of dispersion while moving, jumping? Make it like sn...
- by Keeriam Miray - at 2014.09.07 15:47:00
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97. If snipers get to the ground. - in General Discussions [original thread]
Jathniel wrote: You mind weighing that in to the CPM here? I don't think so CCP nor CMP don't like me, they think i'm very offensive against them & just will ignore any of my feedback or suggestion. Jathniel wrote: or at least, ...
- by Keeriam Miray - at 2014.09.07 11:39:00
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98. Changing the Forge Gun to Hitscan (Hear me out) - in Feedback/Requests [original thread]
Breakin Stuff wrote: Buckets of no. There is no reality in which this idea would not utterly screw vehicle users forever. Add sway and a bit of dispersion while moving, jumping? Make it like sniper rifle, crouch weapon or add immobilize effe...
- by Keeriam Miray - at 2014.09.07 10:24:00
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99. Sniper Rifle - in General Discussions [original thread]
Maybe there a limited amount of each officer weapon in game, so some players (some of them not playing anymore) have nice amount of them (like 100-150+) & therefore we don't see TAR-07 in salvage that offen now. Or CCP just reduced chances to ...
- by Keeriam Miray - at 2014.09.07 10:11:00
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100. @Judge Radamanthus. Do you support jetramming? - in General Discussions [original thread]
Idk but CCP can reduce collision damage for dropships to 25-50%, shouldn't be hard to implement. Reduced collision dmg should fix this problem.
- by Keeriam Miray - at 2014.09.07 09:18:00
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