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Keeriam Miray
R 0 N 1 N
350
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Posted - 2014.09.23 13:01:00 -
[61] - Quote
Idk why the hell you obsessed or trying to cling to that kdr... it's just doesn't make sense. Some ppl will have high KDR (regardless of chosen role) no matter what, even if you nerf absolutely everything in game. It's completly diffrent story if you talking about certain item effectivess (like RR KDR over all other rifles)... but you're not.
I'm saying that main problem is in map & architecture (buildings) design, that not including every role in the game to be more or less viable (especially on certain maps). But MM will throw you on RANDOM maps, where you can be totaly useless as dedicated ADS pilot or sniper, despite of good MM between teams & squads. Solo play style should be viable. Being in squad automaticaly raising your effectiveness & statistics, even if you don't deserve it.
Creating a decent balanced maps will almost auto balance everything else, or there will be simple and obvious solutions. For example Manus Peak should be completly removed (or redesigned & expanded), it's almost totaly redzone small map with tiny fight area.
Currently CCP trying balance MM & items over existing maps, mechanics & most players will agree that they are bad (maps & mechanics ). Creating restrictions (based on forum whining, whine enough and you will get your buff or nerf) where they shouldn't be & don't do such where is must be done long time ago.
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Skippy Longstocking
Paladin Survey Force Amarr Empire
37
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Posted - 2014.09.23 13:16:00 -
[62] - Quote
Operative 1125 Lokaas wrote:Soraya Xel wrote:Thor Odinson42 wrote:If ADS is killable by a single swarm launcher outside of the ADS pilot being incredibly stupid then it simply kills the role. A solo role that cannot be killed by another solo player specced in the role intended to counter it should not exist. So if ADSes can't live with balanced gameplay, that's their choice. Thor Odinson42 wrote:The thing about vehicles in pubs is that I don't think they can EVER be balanced vs AV. There are just simply too many solo players and noobs derping things up. If they are balanced for pubs as you are proposing they should be so cheap that you don't worry about losing 4 or 5 a match. I have long held that I am entirely okay with a vehicle costing as much as a dropsuit, as long as it's balanced to be as powerful as one. ISK cost is not an excuse to be more powerful than two or three players combined. And yeah, I inherently believe vehicles are broken, and unfixable in DUST. I have a really strong and sincere hope CCP completely redesigns vehicles for Legion from the ground up with proper roles and counters in mind. No, a vehicle should not be the same as one infantry. Why? Because it is not infantry. It is a vehicle. A vehicle can not do what infantry can do, which is run and jump and hide. It is trading maneuverability and flexibility for heavy firepower and defense. A tank has to sit there, a big target to do anything. One person being able to kill a tank or ADS makes everyone speccing into the FOTM AV way too appealing and too easy to do. What needs to exist are powerful counters such as installation cannons being more powerful yet fewer on the field but in effective locations. Better yet should be player owned, racial based artillery units. These would be limited like installation cannons but effective as a one player counter. They would be limited by lack of movement and amount allowed at any one time as well as how long before another one can be called in. One infantry with AV, being able to be so mobile is just too easy a counter. It would be ok if you had that one guy that may or may not be on the field. It doesn't happen like that. AV being an easy FOTM counter makes everybody field it all the time. This happened before. Also, Nyain San anyone?
Nor can infantry do what a vehicle can do: Fly (in the case of Dropships), immunity to ALL regular infantry weapons, the "extra-life" ability to simply jump out and avoid death to continue fighting when taking lethal damage, etc.
They both have their pros and cons. Because they are different, and have different abilities, is no reason for there to be imbalance between the two. |
Iron Wolf Saber
Den of Swords
16511
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Posted - 2014.09.23 13:19:00 -
[63] - Quote
Keeriam Miray wrote:Idk why the hell you obsessed or trying to cling to that kdr... it's just doesn't make sense. Some ppl will have high KDR (regardless of chosen role) no matter what, even if you nerf absolutely everything in game. It's completly diffrent story if you talking about certain item effectivess (like RR KDR over all other rifles)... but you're not. I'm saying that main problem is in map & architecture (buildings) design, that not including every role in the game to be more or less viable (especially on certain maps). But MM will throw you on RANDOM maps, where you can be totaly useless as dedicated ADS pilot or sniper, despite of good MM between teams & squads. Solo play style should be viable. Being in squad automaticaly raising your effectiveness & statistics, even if you don't deserve it. Creating a decent balanced maps will almost auto balance everything else, or there will be simple and obvious solutions. For example Manus Peak should be completly removed (or redesigned & expanded), it's almost totaly redzone small map with tiny fight area. Currently CCP trying balance MM & items over existing maps, mechanics & most players will agree that they are bad (maps & mechanics ). Creating restrictions (based on forum whining, whine enough and you will get your buff or nerf) where they shouldn't be & don't do such where is must be done long time ago.
Some people having high KDR
is not the same as
Some roles having high KDR
Secondly Forums usually puts reason behind the numbers; while numbers may not lie they don't tell the story on what is going on on the ground.
CPM 1
Omni-Soldier, Forum Warrior
\\= Advanced Large Railgun =// Unlocked
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Keeriam Miray
R 0 N 1 N
350
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Posted - 2014.09.23 13:22:00 -
[64] - Quote
Skippy Longstocking wrote:ability to simply jump out and... rammed by your own dropship
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Atiim
12417
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Posted - 2014.09.23 13:24:00 -
[65] - Quote
This thread has really been educational.
As in, it taught me who doesn't actually play PC.
The 1st Matari Commando
-HAND
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Bahirae Serugiusu
Vendetta Reactionary Force
128
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Posted - 2014.09.23 13:25:00 -
[66] - Quote
What the hell is so bad about nerfing the rate of fire on ADS!? You aren't nerfing hp or anything that would make it easier for AV to kill you! Odds are if a forge gunner or swarm launcher has a lock on you then it doesn't matter what your rate of fire is! |
Banjo Robertson
Evzones Public.Disorder.
271
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Posted - 2014.09.23 13:27:00 -
[67] - Quote
Tebu Gan wrote:Stuff you said
Dunno why people post these, if you wana go just go, Im sure your friends will miss you or jsut play other games with you, and people who don't know you really wont care. |
Skippy Longstocking
Paladin Survey Force Amarr Empire
37
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Posted - 2014.09.23 13:28:00 -
[68] - Quote
Keeriam Miray wrote:Skippy Longstocking wrote:ability to simply jump out and... rammed by your own dropship
This doesn't happen every time (unless you're careless or stupid), so it's still a pretty big advantage that infantry doesn't enjoy. |
Keeriam Miray
R 0 N 1 N
351
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Posted - 2014.09.23 13:31:00 -
[69] - Quote
Iron Wolf Saber wrote:Some roles having high KDR Well i said already that ADS shouldn't exist in their current form they were supposed to be removed & that should be done already. Replacing them with NORMAL Assault Ships, with proper stats, controls & mechanics.
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NAV HIV
The Generals
2137
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Posted - 2014.09.23 13:31:00 -
[70] - Quote
Tebu Gan wrote:I'm not one to typically do this, but here we go.
Your recent proposals are simply stupidity at it's max. First you indicate that ADS are OP because you yourself can't kill one with swarms, so buff swarms. Ok, sure maybe a slight buff is needed.
Now you feel it necessary to nerf the ROF. Umm, ok. Just ******* remove vehicles *******. I've stuck it out for a long time but with the advent of destiny (which I'm having WAY more fun with) and this crazy balancing act you have decided to go with, I'm done. Things are way more balanced than you think, but you choose to listen to the "BAD PLAYERS".
I played 2 games this weekend, my ADS was denied by a SINGLE swarm launcher, and my tank had little impact due to insane AV out in an OMS. But you continually feel AV needs more buffs. Go PC and see what happens when good players play with balanced suit match ups.
GG ratt, it was a nice try but way to screw the pooch. I'll be sticking with destiny, me and most everyone I've played with on dust. And no, you can't have my isk, I'd rather it sit there and waste away.
Vehicles in Ambush. You should've left that part out from the Post.
Tbh i know what you mean. They keep changing way too many things based on pubs and QQ threads. Swarms needed a slight buff. But they should've kept the ADS and Vehicles the way it was.
Everytime they do this. If you buff something and nerf the other, it would only create more QQ threads. |
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Keeriam Miray
R 0 N 1 N
351
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Posted - 2014.09.23 13:36:00 -
[71] - Quote
Skippy Longstocking wrote:This doesn't happen every time It shouldn't happen at all on air vehicles, in real life there is proper ejection sys. on any military air vehicles.
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Skippy Longstocking
Paladin Survey Force Amarr Empire
37
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Posted - 2014.09.23 13:43:00 -
[72] - Quote
Keeriam Miray wrote:Skippy Longstocking wrote:This doesn't happen every time It shouldn't happen at all on air vehicles, in real life there is proper ejection sys. on any military air vehicles.
Irrelevant. This is a bug, not a balance issue.
Even if it is inconsistent, it's still an advantage.
I'm sure most infantry would give their left nut to suddenly pop up with full health and ready to continue fighting, even if it was only one in every five times that they're killed. |
Keeriam Miray
R 0 N 1 N
351
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Posted - 2014.09.23 13:51:00 -
[73] - Quote
Skippy Longstocking wrote:This is a bug Oh no, it's not a bug... it's "by design" (lack of it actually). I call it "lazy game developer".
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Thor Odinson42
Molon Labe. General Tso's Alliance
4684
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Posted - 2014.09.23 18:54:00 -
[74] - Quote
Atiim wrote:This thread has really been educational.
As in, it taught me who doesn't actually play PC.
I assume that is directed at me and you are correct that I don't get to PC as much as I'd like. The times fall during family time for the most part. Not just that but I am not a killer in any way shape or form. I get pulled in if I'm around because I've been around a long time, but there are better logis in our corp than me. I'm not too proud to sit for better options.
However I am aware of the meta and I participate enough to know. ADS is vital to winning PC for sure. I just like dropships being an intregal part of PC besides running people into the city as fast as possible and dropping a FG off to spam a point (that was a long time ago).
ADS went from nothing to being critical. I was pushing to try out ADS in PC when they weren't very good just because I liked the fact that one dude could be on uplink duty and get some kills without needing a gunner. I didn't care if we lost 10 of them. Michael J Fox Richards was the first we let into PC as an ADS pilot and he went 33/0 in his first match! The dude left the corp and I guess quit Dust, sucks because I liked that guy.
With tanks you really couldn't force a team into AV if they had the city on lock down, but with ADS you can harrass them enough that some of the scouts and HMGs might switch to AV. In other words I think it opens up more versatility.
Level 4 Forum Warrior
PSN: wbrom42
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
953
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Posted - 2014.09.23 19:52:00 -
[75] - Quote
Keeriam Miray wrote:SWARMs are lock & launch, FGs point & click. lol, and have no result in 90% cases. fly safe.
Please support fair play!
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DarthPlagueis TheWise
99
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Posted - 2014.09.24 14:36:00 -
[76] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:DarthPlagueis TheWise wrote:hop in a destiny tank and tell me whether or not you're more powerful in dust.
yeah. you're like a ******* omnipotent god in dust. Please , stop being dramatic because it's not that serious . HAV's in this game are garbage . I'm not looking to be invincible in any vehicle but vehicle's in this game are just not worth the SP's that it take to make a decent fit . I spend my time destroying vehicles and I see they are garbage . The rate of fire change was needed . 50 % rate of fire increase was just too much .
my missle tanker character just got buffed so... up yours? |
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