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BONERBOMB TIGBITTIES
THE BONERBOMBS
10
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Posted - 2014.09.09 02:43:00 -
[1] - Quote
Anyone else think the redline needs to be removed? Or the MCCs moved back so snipers are ineffective in the redline? Because if I have to go hunting in a rail tank for some panzy ass redline camper with a Thales, then I think the redline should be removed. Like the snipers have a 600m max range, yet all maps have a max range of about 500-550m from redline to redline. I'm tired of dealing with some panzy who camps in his redline with a sniper that overpowers ALL other snipers because of the telescopic zoom on it. Really CCP do something about these god damn campers. |
HOWDIDHEKILLME
Dying to Reload
465
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Posted - 2014.09.09 03:05:00 -
[2] - Quote
I'm almost convinced all cpm's and dev's snipe... In delta auto aim, damage and range for SR will be increased.
End of transmission
Lonewolf till I die
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BONERBOMB TIGBITTIES
THE BONERBOMBS
11
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Posted - 2014.09.09 03:07:00 -
[3] - Quote
HOWDIDHEKILLME wrote:I'm almost convinced all cpm's and dev's snipe... In delta auto aim, damage and range for SR will be increased.
End of transmission That's funny, I heard rumors of the SR range being decreased. |
Copharus Arkana
Seykal Expeditionary Group Minmatar Republic
5
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Posted - 2014.09.09 03:42:00 -
[4] - Quote
Yes, let's get rid of the red line. It will be so fun to trap those scrub a** blue barrys in there own mcc. |
MarasdF Loron
Fatal Absolution General Tso's Alliance
1024
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Posted - 2014.09.09 03:43:00 -
[5] - Quote
BONERBOMB TIGBITTIES wrote:HOWDIDHEKILLME wrote:I'm almost convinced all cpm's and dev's snipe... In delta auto aim, damage and range for SR will be increased.
End of transmission That's funny, I heard rumors of the SR range being decreased. Lol, it's not rumors.
EDIT: CCP Rattati wrote: Snipers - We simply cannot have snipers so far away in the redzone they cannot be touched, while also being immune to countersniping. However, we also want to improve the Improved headshot damage, decreased range, improved damage. We have been studying Domination maps, and some of the farthest redline sniper spots that can camp the Objective to get a good gauge of the situation. There cannot be a risk free way of playing the game, for each role there must be a counter.
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Operative 1171 Aajli
Bragian Order Amarr Empire
1992
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Posted - 2014.09.09 05:52:00 -
[6] - Quote
BONERBOMB TIGBITTIES wrote:Anyone else think the redline needs to be removed? Or the MCCs moved back so snipers are ineffective in the redline? Because if I have to go hunting in a rail tank for some panzy ass redline camper with a Thales, then I think the redline should be removed. Like the snipers have a 600m max range, yet all maps have a max range of about 500-550m from redline to redline. I'm tired of dealing with some panzy who camps in his redline with a sniper that overpowers ALL other snipers because of the telescopic zoom on it. Really CCP do something about these god damn campers.
Wanting to hold on to a great weapon that can only be obtained through salvage and the mentality of everyone else wanting to get that person is exactly why they stay deep in the redline. Why not hold on to your toy?
The redline represents that distance we can't have in this game that a sniper would usually place themselves at. If I shoot you from the other side of a building with a sniper rifle does that mean the sniper should be nerfed? Yeah, I am vulnerable to attack but it seems the real problem is that people just don't like getting shot with a sniper rifle. The redline is a red herring.
Why is it tryhard leets in this game always want a challenge unless it involves a sniper? Look up the function and methodology of sniping. They're doing it right.
Brick tanking a scout suit since April 2013!
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Michael Arck
5453
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Posted - 2014.09.09 05:56:00 -
[7] - Quote
The Redline should not be removed. It is there for people to get a safe start. You complain about redline snipers, which is understandable, but removing the redline would bring the stomping to your home. Imagine you getting shot as you drop from the MCC. You won't have much fun then.
I liked the proposal that no WPs could be gained while killing in the redline or something of that nature. Removing the redline idea is highly short sighted since you're only thinking about taking it away because of snipers but have not consider the many variables that could harm you more than help.
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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Meee One
Hello Kitty Logistics
1104
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Posted - 2014.09.09 06:49:00 -
[8] - Quote
Michael Arck wrote:The Redline should not be removed. It is there for people to get a safe start. You complain about redline snipers, which is understandable, but removing the redline would bring the stomping to your home. Imagine you getting shot as you drop from the MCC. You won't have much fun then.
I liked the proposal that no WPs could be gained while killing in the redline or something of that nature. Removing the redline idea is highly short sighted since you're only thinking about taking it away because of snipers but have not consider the many variables that could harm you more than help. Great,no WP in the redline means no effort to push out.
The common thought: "oh great we're redlined,maybe i can recoup some losses" With this idea: "oh great we're redlined,time to run circles in the MCC because i can't recoup some losses"
Damage reduction is the only option that will have 0 negative drawbacks.
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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Sclompton Face-Smasher
uptown456
102
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Posted - 2014.09.09 08:56:00 -
[9] - Quote
Meee One wrote:Michael Arck wrote:The Redline should not be removed. It is there for people to get a safe start. You complain about redline snipers, which is understandable, but removing the redline would bring the stomping to your home. Imagine you getting shot as you drop from the MCC. You won't have much fun then.
I liked the proposal that no WPs could be gained while killing in the redline or something of that nature. Removing the redline idea is highly short sighted since you're only thinking about taking it away because of snipers but have not consider the many variables that could harm you more than help. Great,no WP in the redline means no effort to push out. The common thought: "oh great we're redlined,maybe i can recoup some losses" With this idea: "oh great we're redlined,time to run circles in the MCC because i can't recoup some losses" Damage reduction is the only option that will have 0 negative drawbacks.
If you reduce the SR's damage then reduce the ScRs, RRs, CRs, BPs, SMGs, and MDS by the the same percentage as the snipers because incase you didn't know the CQC weapons ar in the same route with RoF instead of alpha damage.
Do that then speak.
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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saxonmish
Fatal Absolution General Tso's Alliance
405
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Posted - 2014.09.09 09:01:00 -
[10] - Quote
BONERBOMB TIGBITTIES wrote:Anyone else think the redline needs to be removed? Or the MCCs moved back so snipers are ineffective in the redline? Because if I have to go hunting in a rail tank for some panzy ass redline camper with a Thales, then I think the redline should be removed. Like the snipers have a 600m max range, yet all maps have a max range of about 500-550m from redline to redline. I'm tired of dealing with some panzy who camps in his redline with a sniper that overpowers ALL other snipers because of the telescopic zoom on it. Really CCP do something about these god damn campers.
It needs to be a big force field where no-one can shoot out or in
SLAYER.
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Sclompton Face-Smasher
uptown456
102
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Posted - 2014.09.09 09:03:00 -
[11] - Quote
saxonmish wrote:BONERBOMB TIGBITTIES wrote:Anyone else think the redline needs to be removed? Or the MCCs moved back so snipers are ineffective in the redline? Because if I have to go hunting in a rail tank for some panzy ass redline camper with a Thales, then I think the redline should be removed. Like the snipers have a 600m max range, yet all maps have a max range of about 500-550m from redline to redline. I'm tired of dealing with some panzy who camps in his redline with a sniper that overpowers ALL other snipers because of the telescopic zoom on it. Really CCP do something about these god damn campers. It needs to be a big force field where no-one can shoot out or in
Best way to AFK though...
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Michael Arck
5457
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Posted - 2014.09.09 09:28:00 -
[12] - Quote
Meee One wrote:Michael Arck wrote:The Redline should not be removed. It is there for people to get a safe start. You complain about redline snipers, which is understandable, but removing the redline would bring the stomping to your home. Imagine you getting shot as you drop from the MCC. You won't have much fun then.
I liked the proposal that no WPs could be gained while killing in the redline or something of that nature. Removing the redline idea is highly short sighted since you're only thinking about taking it away because of snipers but have not consider the many variables that could harm you more than help. Great,no WP in the redline means no effort to push out. The common thought: "oh great we're redlined,maybe i can recoup some losses" With this idea: "oh great we're redlined,time to run circles in the MCC because i can't recoup some losses" Damage reduction is the only option that will have 0 negative drawbacks.
How does no WP in the redline means no effort to push out? To gain WPs you must push out. It is to encourage snipers to get away from their cozy nests and step out of it.
The blueberries now run circles in the MCC even when the threat seems to be too strong. Damage reduction does nothing. Damage mods will be placed and blueberries will just continue to sit in the redline with better nanohives to make up for the damage reduction.
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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Sclompton Face-Smasher
uptown456
102
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Posted - 2014.09.09 09:44:00 -
[13] - Quote
Michael Arck wrote:Meee One wrote:Michael Arck wrote:The Redline should not be removed. It is there for people to get a safe start. You complain about redline snipers, which is understandable, but removing the redline would bring the stomping to your home. Imagine you getting shot as you drop from the MCC. You won't have much fun then.
I liked the proposal that no WPs could be gained while killing in the redline or something of that nature. Removing the redline idea is highly short sighted since you're only thinking about taking it away because of snipers but have not consider the many variables that could harm you more than help. Great,no WP in the redline means no effort to push out. The common thought: "oh great we're redlined,maybe i can recoup some losses" With this idea: "oh great we're redlined,time to run circles in the MCC because i can't recoup some losses" Damage reduction is the only option that will have 0 negative drawbacks. How does no WP in the redline means no effort to push out? To gain WPs you must push out. It is to encourage snipers to get away from their cozy nests and step out of it. The blueberries now run circles in the MCC even when the threat seems to be too strong. Damage reduction does nothing. Damage mods will be placed and blueberries will just continue to sit in the redline with better nanohives to make up for the damage reduction.
I agree with the blueberry thing but while I reply to you I have to ask... Do you snipe regularly? Like every other game or even spend a day log in to log out sniping?
Next is how many good sniper spots do you know out of red that have great vantage points but don't always get spammed with uplinks or have people waiting for someone to go to a specific place on the maps like towers and hills and that spire building on one of those maps I forgot the name?
As I sniper I move after so and so failed kills and assists or after I racked up a bunch of kills from idiots running towards a dead body I just killed to revive it or in general just running across thinking it's safe while the person behind them gets the same fate.
Extra: the red isn't so cozy when other snipers know your in the red or DS or ADS or even forge gunners.... Hell even that suicidal scout risking his life to take out one more redline sniper...
Also I posted on another sniper post that some people get excited to takeout a noob or anyone with a vantage point better or equal to theirs.... henceforth "FUN" or competition of snipers so to speak.
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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PROPHET HELLSCREAM
UNSVER UNITED
7
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Posted - 2014.09.09 10:54:00 -
[14] - Quote
Sclompton Face-Smasher wrote:[ Next is how many good sniper spots do you know out of red that have great vantage points but don't always get spammed with uplinks or have people waiting for someone to go to a specific place on the maps like towers and hills and that spire building on one of those maps I forgot the name?
That is also true but my bigger issue when sniping on the battlefield are the cloacked units... and if redline had to be removed, then i wish that they remove the "cloacker campers"
Hobby: Headshot on cloaked units
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Keeriam Miray
R 0 N 1 N
345
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Posted - 2014.09.09 11:25:00 -
[15] - Quote
saxonmish wrote:It needs to be a big force field where no-one can shoot out or in
It exist, on Impact Ridge map. It prevents target intel, screen scanning, stops any ammunition (from any side, as well from within), but you can see everything (no chevrons), harmlessly walk & fly through it.
-í-ç-¦-ü-é-+-+-¦-ï-+ -+-+-¦-¦-é -¦-ï-é-î -é-+-+-î-¦-+ -+-+-¦-+-¦-+-+-¦. -í-ç-¦-ü-é-+-+-¦, -ü-ç-¦-ü-é-+-+-¦, -ü-ç-¦-ü-é-+-+-¦, -ü-ç-¦-ü-é-+-+-¦...
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Kin Cat
Another Clone in the Wall
84
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Posted - 2014.09.09 11:38:00 -
[16] - Quote
the problem is not the player, it's the game.
the red line is not a concept thats normal to FPS games. usually everyone spawns on a map that has either visible objects, walls, or bottomless pits as its borders.
even if there is some sort of "red line" spawn area that the enemy can't reach, usually you cannot reach the enemy from that point as well.
in fact if you've played the new Tomb Raider in PVP, the "redline camping" is quite the opposite. your friendly redline is a small room that you have to drop down from to enter the actual playing field. so if the enemy is winning they can look up at you from that hole in the floor you drop out of and... well, camp it. |
Sclompton Face-Smasher
uptown456
103
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Posted - 2014.09.09 11:54:00 -
[17] - Quote
PROPHET HELLSCREAM wrote:Sclompton Face-Smasher wrote:[ Next is how many good sniper spots do you know out of red that have great vantage points but don't always get spammed with uplinks or have people waiting for someone to go to a specific place on the maps like towers and hills and that spire building on one of those maps I forgot the name?
That is also true but my bigger issue when sniping on the battlefield are the cloaked units... and if redline had to be removed, then i wish that they remove the "cloaker campers"
While I agree on getting rids of campers I still would say it will just turn into CODust and everyone will have scrs, rr, cr, and forge guns if not vehicles added.
All I can say on removal of redline to a definitive point is it's necessary in this game as a "fine line" so to speak and I feel nobody can offer a concrete solution for it to a radical extent but instead whine and moan like someone during their first time.
I only use basic cloak so short time=no bonus It is only for the escape or flank around a group of meat bags or to get some distance away with being counter sniped while moving for a new position.
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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THEPIMP NAMED SLICKBACK
THE BONERBOMBS
25
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Posted - 2014.09.09 21:42:00 -
[18] - Quote
BONERBOMB TIGBITTIES wrote:Anyone else think the redline needs to be removed? Or the MCCs moved back so snipers are ineffective in the redline? Because if I have to go hunting in a rail tank for some panzy ass redline camper with a Thales, then I think the redline should be removed. Like the snipers have a 600m max range, yet all maps have a max range of about 500-550m from redline to redline. I'm tired of dealing with some panzy who camps in his redline with a sniper that overpowers ALL other snipers because of the telescopic zoom on it. Really CCP do something about these god damn campers. Dude me and you should record all the **** that goes down and dust i can't remember how many times i saw a thales in the kill feed and hear you say "Thales huh bring it on *****" Then you fuel inject your maddy into the redline and say "Thales huh And its Gone" Then see the thales user in the kill feed die from a madugar adv rail. Would have love to have that dropship madness recorded when you gunned down all those mad kids and bad kids by the cru
PROTO STOMPERS... AND ITS GONE! PROTO PAPER ADS... AND ITS GONE ROOF TOP CAMPERS DROP THE OB .....AND ITS GONE
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Symbioticforks
Pure Evil.
823
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Posted - 2014.09.09 22:29:00 -
[19] - Quote
What a bunch of crying sacks of ****.
If you're getting killed from the enemy red line by a sniper, you should take more care in what you're doing.
Often times you're already winning and presenting yourself as a target. If the sniper wasn't in the red line, he would be on a tower or someplace almost nearly as inaccessible to ground type infantry. You should be thankful that the enemy snipers are in the redline and not in forward positions where they can clearly cover the hack on objectives and effectively camp your rooftop uplinks. Being at max range with a sniper rifle is one method of game play, and in large part allows the gun to do what it was meant to do. If you have a problem with snipers, feel free to leave all outdoor maps and stick to the gallente map packs. You know the maps where snipers are completely/borderline useless.
You think you have it bad. Imagine if half the time, the primary thing you do, is ineffective based on random map selection.
******* cry more.
Last I checked cover wasn't nerfed. (stop running around like you own the map, be strategic in your movement)
because you know.. snipers.
You do know that any prototype suit can survive a Thale's or a Charge Sniper Rifle body shot. There are many fits that survive headshots from both of these weapons. There are even unmodified militia fits that survive a body shot from a Charge Sniper Rifle.
The snipers you need to worry about are always in full prototype and that's just to function at a rather meager / standard level of competence. If you're running naked in a trashbag with a squirt gun, expect to get owned.
Sniping Dust 514 (video series)
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BONERBOMB TIGBITTIES
THE BONERBOMBS
15
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Posted - 2014.09.09 22:59:00 -
[20] - Quote
People I do not snipe. I snipe the snipers with a rail tank as I said before. Thats what you beaners deserve if your gonna sit on your asses in the redline the whole game where no one can kill you. And I made two suggestions BTW... Remove the redline or move the MCCs back but you idiots are too focused on bashing me for saying that they should remove the redline. Really people all you snipers care about is your gay little redline so you can jack off there the whole game. Get off your asses and do something that requires skill and risk.
I enjoy beverage
I manage beverage
But mostly enjoy beverage
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LUGMOS
YELLOW JESUS EXP FORCE
618
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Posted - 2014.09.09 23:23:00 -
[21] - Quote
Kin Cat wrote: in fact if you've played the new Tomb Raider in PVP, the "redline camping" is quite the opposite. your friendly redline is a small room that you have to drop down from to enter the actual playing field. so if the enemy is winning they can look up at you from that hole in the floor you drop out of and... well, camp it.
Here is what would happen without the redline in dust.
Just replace the room with the MCC, and the redline campers with pubstompers. Do you get it now?
Quafe
A question doesn't always have an answer, but a problem does,
So what is DUST? A problem or a question?
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BONERBOMB TIGBITTIES
THE BONERBOMBS
15
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Posted - 2014.09.09 23:27:00 -
[22] - Quote
Symbioticforks wrote:What a bunch of crying sacks of ****.
If you're getting killed from the enemy red line by a sniper, you should take more care in what you're doing.
Often times you're already winning and presenting yourself as a target. If the sniper wasn't in the red line, he would be on a tower or someplace almost nearly as inaccessible to ground type infantry. You should be thankful that the enemy snipers are in the redline and not in forward positions where they can clearly cover the hack on objectives and effectively camp your rooftop uplinks. Being at max range with a sniper rifle is one method of game play, and in large part allows the gun to do what it was meant to do. If you have a problem with snipers, feel free to leave all outdoor maps and stick to the gallente map packs. You know the maps where snipers are completely/borderline useless.
You think you have it bad. Imagine if half the time, the primary thing you do, is ineffective based on random map selection.
******* cry more.
Last I checked cover wasn't nerfed. (stop running around like you own the map, be strategic in your movement)
because you know.. snipers.
You do know that any prototype suit can survive a Thale's or a Charge Sniper Rifle body shot. There are many fits that survive headshots from both of these weapons. There are even unmodified militia fits that survive a body shot from a Charge Sniper Rifle.
Often snipers have to will run full prototype and that's just to function at a rather meager / standard level of competence. The moment you kill them even once, they're going negative on the match for isk. Anything less than prototype and you're just an annoyance at best.
The thing many of you fail to grasp is..
If you're running around naked in a trash bag with a squirt gun, expect to get owned by a sniper. Who lit the fuse on your tampon? Were crying sacks of **** huh? Half of you sniping fags leave the game when you die once. So don't even talk **** about people that complain about snipers
I enjoy beverage
I manage beverage
But mostly enjoy beverage
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LUGMOS
YELLOW JESUS EXP FORCE
618
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Posted - 2014.09.09 23:27:00 -
[23] - Quote
BONERBOMB TIGBITTIES wrote:Get off your asses and do something that requires skill and risk. Says the railgun Maddy
Quafe
A question doesn't always have an answer, but a problem does,
So what is DUST? A problem or a question?
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BONERBOMB TIGBITTIES
THE BONERBOMBS
18
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Posted - 2014.09.09 23:42:00 -
[24] - Quote
LUGMOS wrote:BONERBOMB TIGBITTIES wrote:Get off your asses and do something that requires skill and risk. Says the railgun Maddy Takes more skill to use then snipers. We gotta worry about installation, forges, swarms, jihads, plasma cannons, etc. What you snipers gotta worry about? Absolutely nothing! Unless I'm on the enemy team then your gonna die no matter how many tanks I lose.
I enjoy beverage
I manage beverage
But mostly enjoy beverage
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SHEPARDS ABONERBOMB
THE BONERBOMBS
1
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Posted - 2014.09.09 23:46:00 -
[25] - Quote
LUGMOS wrote:BONERBOMB TIGBITTIES wrote:Get off your asses and do something that requires skill and risk. Says the railgun Maddy A rail gun maddy is really scary when he uses i can never run a maddy like BONERBOMB does seen him face impossible odds and somehow get out alive looking like a boss
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BONERBOMB TIGBITTIES
THE BONERBOMBS
18
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Posted - 2014.09.09 23:47:00 -
[26] - Quote
SHEPARDS ABONERBOMB wrote:LUGMOS wrote:BONERBOMB TIGBITTIES wrote:Get off your asses and do something that requires skill and risk. Says the railgun Maddy A rail gun maddy is really scary when he uses i can never run a maddy like BONERBOMB does seen him face impossible odds and somehow get out alive looking like a boss Anyone using a Thales on the enemy will not see the end of me until the game ends
I enjoy beverage
I manage beverage
But mostly enjoy beverage
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BONERBOMB TIGBITTIES
THE BONERBOMBS
19
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Posted - 2014.09.09 23:52:00 -
[27] - Quote
Hell me and Shepard here have seen an amarr sentinel with 1.2k armor sitting on his ass in the redline using a Thales. We hit him both at the same time with railguns. Problem solved and one less panzy on the enemy team. And apparently were crying sacks of ****? That guy LEFT THE GAME AFTER WE KILLED HIM. It was his first death of the game to top it off.
I enjoy beverage
I manage beverage
But mostly enjoy beverage
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Joel II X
Crux Special Tasks Group Gallente Federation
3325
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Posted - 2014.09.10 00:12:00 -
[28] - Quote
Funny thing is that I decided to try out the MCC camping with a thale thing today. Almost died to a counter sniper with a tactical. I should get a Caldari Commando one of these days... |
Michael Arck
5472
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Posted - 2014.09.10 00:15:00 -
[29] - Quote
LOL of course your corpmate (or ALT o_0) is going to catch your back.
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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BONERBOMB TIGBITTIES
THE BONERBOMBS
21
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Posted - 2014.09.10 02:09:00 -
[30] - Quote
Michael Arck wrote:LOL of course your corpmate (or ALT o_0) is going to catch your back. You got the corpmate but for the last time, this is a message to all retards. I DO NOT RUN ALTS GET IT THROUGH YOUR THICK GOD DAMN BRAINDEAD SKULLS
I enjoy beverage
I manage beverage
But mostly enjoy beverage
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