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Soraya Xel
Abandoned Privilege Top Men.
3483
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Posted - 2014.09.22 20:14:00 -
[31] - Quote
Tebu Gan wrote:I know, but I find no more enjoyment from this game. MAYBE, if I got a respec so I could get the hell out of vehicles.
There was just this big event this weekend where you could get 2 mil SP for free (or 3 mil for pocket change), which is more than enough to get going into a new role. Did you participate?
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Denchlad 7
Dead Man's Game
570
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Posted - 2014.09.22 20:21:00 -
[32] - Quote
Jesus.
As a pilot (and AVer) even I can see how hideously OP ADS' (especially with the ROF) were. They were only vaguely balanced by their cost, but that wasnt enough.
The nerfs hurt yes, but lowering the hull cost helps massively. Also allows the real pilots to shine through, not the wannabes.
The only person in Dust stupid enough to Proto every single god-damn weapon. 19/19.
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TH1EFOFSOuLS
Molon Labe. General Tso's Alliance
11
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Posted - 2014.09.22 20:25:00 -
[33] - Quote
Yup always 10 AVers to 1 tanker. |
Thor Odinson42
Molon Labe. General Tso's Alliance
4673
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Posted - 2014.09.22 20:28:00 -
[34] - Quote
Denchlad 7 wrote:Jesus.
As a pilot (and AVer) even I can see how hideously OP ADS' (especially with the ROF) were. They were only vaguely balanced by their cost, but that wasnt enough.
The nerfs hurt yes, but lowering the hull cost helps massively. Also allows the real pilots to shine through, not the wannabes.
It's just another kick to the gut for PC players. The ADS has really curbed tank spam in PCs and it makes the strategies very interesting.
Asking CCP to balance around PC (pretty much a completely dead game mode) is a stretch for sure, but the highest level of gameplay is always what the better players are going to look at.
Level 4 Forum Warrior
PSN: wbrom42
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valad II
NoGameNoLife
74
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Posted - 2014.09.22 20:32:00 -
[35] - Quote
Thor Odinson42 wrote:Skippy Longstocking wrote:Wow, so many temper-tantrums over this! You guys are making me feel old. The OP is actually a very level headed dude. I just know he's been working his butt off to get gud at ADS after being a tanker for a long time. Old school tankers feel pretty shafted because they lost of lot of the variety and choices they had before and tanks were nerfed to the point that idiots in pubs can deal with them rather easily. He has dumped a lot of SP and time into ADS and it's discouraging. It would suck to be a vehicle dude in Dust. It's only really viable in team deploy settings and there is no way to team deploy enough to satisfy your game time.
So everyone should feel sorry for the OP because the OP saw the next FOTM, ADS with stacked pilot skills. But Big Bad CCP broke his toy. OMG that is so traumatic. |
John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
950
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Posted - 2014.09.22 20:34:00 -
[36] - Quote
Tebu Gan wrote:First you indicate that ADS are OP because you yourself can't kill one with swarms, so buff swarms. Ok, sure maybe a slight buff is needed.
sry, but NO.
I have 3 (!!!) proto swarm with 2 complex DM in my sqad - 70% of ADS just fly away and BACK AFTER 15 second!!!! So, lol, my swarms working BY FOCUS!!! And NO. we no have problems with killing enemy infantry - my swarms fitted to minmatar commando suits!!!
Please support fair play!
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valad II
NoGameNoLife
74
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Posted - 2014.09.22 20:36:00 -
[37] - Quote
Thor Odinson42 wrote:Denchlad 7 wrote:Jesus.
As a pilot (and AVer) even I can see how hideously OP ADS' (especially with the ROF) were. They were only vaguely balanced by their cost, but that wasnt enough.
The nerfs hurt yes, but lowering the hull cost helps massively. Also allows the real pilots to shine through, not the wannabes. It's just another kick to the gut for PC players. The ADS has really curbed tank spam in PCs and it makes the strategies very interesting. Asking CCP to balance around PC (pretty much a completely dead game mode) is a stretch for sure, but the highest level of gameplay is always what the better players are going to look at.
Sorry but that is a load of sh!t. Tanks have slowly disappeared from PC becuz they suck now. Maybe you might see some, but then it becomes just a worthless trading of tanks. The tankers have a pizzing contest of who can pop who. Most PC's take place on the same boring map, where tanks are irrelevant. Scouts, cloaks, & Derps can do everything better than tanks. Drops ships had this coming and well deserved. |
Soraya Xel
Abandoned Privilege Top Men.
3492
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Posted - 2014.09.22 20:38:00 -
[38] - Quote
Thor Odinson42 wrote:It's just another kick to the gut for PC players. The ADS has really curbed tank spam in PCs and it makes the strategies very interesting.
Asking CCP to balance around PC (pretty much a completely dead game mode) is a stretch for sure, but the highest level of gameplay is always what the better players are going to look at.
Blunt reality is allowing the game to suck for the majority of players just to keep things balanced for PC isn't going to work. Because even those few people playing PC probably spend more of their time in pubs.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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hfderrtgvcd
500
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Posted - 2014.09.22 21:01:00 -
[39] - Quote
Thor Odinson42 wrote:Denchlad 7 wrote:Jesus.
As a pilot (and AVer) even I can see how hideously OP ADS' (especially with the ROF) were. They were only vaguely balanced by their cost, but that wasnt enough.
The nerfs hurt yes, but lowering the hull cost helps massively. Also allows the real pilots to shine through, not the wannabes. It's just another kick to the gut for PC players. The ADS has really curbed tank spam in PCs and it makes the strategies very interesting. Asking CCP to balance around PC (pretty much a completely dead game mode) is a stretch for sure, but the highest level of gameplay is always what the better players are going to look at. Are you sure you've actually played pc? I was about to comment on how ADS's are ruining pc. My corp refuses to play without at least two ads pilots. They always have at least 15 kill and a 4 kdr. At least you can hide from tanks in the city. There's literally nowhere an ads can't kill you.
You can't fight in here! This is the war room.
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Thor Odinson42
Molon Labe. General Tso's Alliance
4675
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Posted - 2014.09.22 21:25:00 -
[40] - Quote
valad II wrote:Thor Odinson42 wrote:Skippy Longstocking wrote:Wow, so many temper-tantrums over this! You guys are making me feel old. The OP is actually a very level headed dude. I just know he's been working his butt off to get gud at ADS after being a tanker for a long time. Old school tankers feel pretty shafted because they lost of lot of the variety and choices they had before and tanks were nerfed to the point that idiots in pubs can deal with them rather easily. He has dumped a lot of SP and time into ADS and it's discouraging. It would suck to be a vehicle dude in Dust. It's only really viable in team deploy settings and there is no way to team deploy enough to satisfy your game time. So everyone should feel sorry for the OP because the OP saw the next FOTM, ADS with stacked pilot skills. But Big Bad CCP broke his toy. OMG that is so traumatic.
Uhhhh, no, that's not what I said at all.
ADS will never be FOTM because it's hard as **** to do.m
Level 4 Forum Warrior
PSN: wbrom42
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Thor Odinson42
Molon Labe. General Tso's Alliance
4676
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Posted - 2014.09.22 21:27:00 -
[41] - Quote
valad II wrote:Thor Odinson42 wrote:Denchlad 7 wrote:Jesus.
As a pilot (and AVer) even I can see how hideously OP ADS' (especially with the ROF) were. They were only vaguely balanced by their cost, but that wasnt enough.
The nerfs hurt yes, but lowering the hull cost helps massively. Also allows the real pilots to shine through, not the wannabes. It's just another kick to the gut for PC players. The ADS has really curbed tank spam in PCs and it makes the strategies very interesting. Asking CCP to balance around PC (pretty much a completely dead game mode) is a stretch for sure, but the highest level of gameplay is always what the better players are going to look at. Sorry but that is a load of sh!t. Tanks have slowly disappeared from PC becuz they suck now. Maybe you might see some, but then it becomes just a worthless trading of tanks. The tankers have a pizzing contest of who can pop who. Most PC's take place on the same boring map, where tanks are irrelevant. Scouts, cloaks, & Derps can do everything better than tanks. Drops ships had this coming and well deserved.
Tanks have disappeared from PC because they were nerfed for over performance in pubs.
Level 4 Forum Warrior
PSN: wbrom42
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Thor Odinson42
Molon Labe. General Tso's Alliance
4676
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Posted - 2014.09.22 21:32:00 -
[42] - Quote
hfderrtgvcd wrote:Thor Odinson42 wrote:Denchlad 7 wrote:Jesus.
As a pilot (and AVer) even I can see how hideously OP ADS' (especially with the ROF) were. They were only vaguely balanced by their cost, but that wasnt enough.
The nerfs hurt yes, but lowering the hull cost helps massively. Also allows the real pilots to shine through, not the wannabes. It's just another kick to the gut for PC players. The ADS has really curbed tank spam in PCs and it makes the strategies very interesting. Asking CCP to balance around PC (pretty much a completely dead game mode) is a stretch for sure, but the highest level of gameplay is always what the better players are going to look at. Are you sure you've actually played pc? I was about to comment on how ADS's are ruining pc. My corp refuses to play without at least two ads pilots. They always have at least 15 kill and a 4 kdr. At least you can hide from tanks in the city. There's literally nowhere an ads can't kill you.
it makes the high ground important for sure. I don't agree that they are ruining PC at all.
Level 4 Forum Warrior
PSN: wbrom42
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Glyd Path
Nec Tributis
129
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Posted - 2014.09.22 21:37:00 -
[43] - Quote
Tebu Gan wrote:GG ratt, it was a nice try but way to screw the pooch. I'll be sticking with destiny, me and most everyone I've played with on dust. I played this weekend. Both characters, a CEO with 5M unspent SP is funny. But, a python was taken out with a OHK by a plasma cannon. One shot, dead and gone.
I did my 11 games with CCP and their famous math abilities taken into account. Past that of all my long time dust companions there was one online for an hour or so. None of my vehicle friends (tanker or ADS) showed up. No amount of SP will fix what is wrong with the game. Those that played consistently would rather spend money on a non-F2P game, Destiny if you must know.
The only reason I have to turn my PS3 on is to play Dragons Dogma, which I finally got.
BTW, the only reason CCP Rattiti doesn't remove vehicles is because then CCP would have to refund the SP. And that ain't happening.
Nobody at CCP cares because we ain't Legionnaires.
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Joel II X
Molon Labe. General Tso's Alliance
3569
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Posted - 2014.09.23 04:46:00 -
[44] - Quote
Glyd Path wrote:Tebu Gan wrote:GG ratt, it was a nice try but way to screw the pooch. I'll be sticking with destiny, me and most everyone I've played with on dust. I played this weekend. Both characters, a CEO with 5M unspent SP is funny. But, a python was taken out with a OHK by a plasma cannon. One shot, dead and gone. I did my 11 games with CCP and their famous math abilities taken into account. Past that of all my long time dust companions there was one online for an hour or so. None of my vehicle friends (tanker or ADS) showed up. No amount of SP will fix what is wrong with the game. Those that played consistently would rather spend money on a non-F2P game, Destiny if you must know. The only reason I have to turn my PS3 on is to play Dragons Dogma, which I finally got. BTW, the only reason CCP Rattiti doesn't remove vehicles is because then CCP would have to refund the SP. And that ain't happening. If an ADS gets hit by a PLC, they should blow up no matter what. Seriously... |
medomai grey
WarRavens Capital Punishment.
983
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Posted - 2014.09.23 06:03:00 -
[45] - Quote
Soraya Xel wrote:A solo role that cannot be killed by another solo player specced in the role intended to counter it should not exist. So if ADSes can't live with balanced gameplay, that's their choice. Completely agree. Only pi$s poor pilots support the idea that it should require team work to down 1 player.
Soraya Xel wrote:ADS is really OP. Rattati's balance work isn't just, or even primarily, based on his personal experience. CCP has metrics for how weapons, dropsuits, vehicles, etc. are performing, how many are sold, and more. They use a lot of statistics in balancing.
The problem is your ADS was "denied" by a swarm launcher. The question is: Was your ADS killed by a swarm launcher? You should die in an FPS. I'm sure I've talked about this before but, the un-ideal interactions between swarms and dropships alone does not make the ADS OP.
What is OP is stacking ROF bonus. But instead of fixing the actual problem of bonus stacking, CCP Rattati opted for the nuke by greatly decreasing the ROF bonus; which is mandatory for taking out other vehicles. I don't need a ROF bonus to kill infantry.
PS: While I don't completely agree with you, I commend you for continuing to communicate on the forums.
What percentile of Dust514's infantry arsenal belongs to the category of machine guns?
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Omega Black Zero
Condotta Rouvenor Gallente Federation
106
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Posted - 2014.09.23 06:22:00 -
[46] - Quote
I'd wait until the nerf is actually out, and see how much of a difference it actually makes. You're crying about milk that has yet to spill, and it might not even be the majority of the milk that gets wasted if you catch my drift. |
Mossellia Delt
Militaires Sans Jeux
1636
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Posted - 2014.09.23 07:38:00 -
[47] - Quote
Everything should be balanced for PC, not solo pubbies
This is coming from a solo pubbie, ex PC vet
Delt for CPM2
CPM1 MISSION : FAILED
Moss-delt on skype
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The Master Race
Osmon Surveillance Caldari State
24
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Posted - 2014.09.23 07:43:00 -
[48] - Quote
It will help with the stacking issue as well ran into some guys stacking earlier dropped me in seconds.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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The Master Race
Osmon Surveillance Caldari State
24
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Posted - 2014.09.23 07:48:00 -
[49] - Quote
Thor Odinson42 wrote:valad II wrote:Thor Odinson42 wrote:Denchlad 7 wrote:Jesus.
As a pilot (and AVer) even I can see how hideously OP ADS' (especially with the ROF) were. They were only vaguely balanced by their cost, but that wasnt enough.
The nerfs hurt yes, but lowering the hull cost helps massively. Also allows the real pilots to shine through, not the wannabes. It's just another kick to the gut for PC players. The ADS has really curbed tank spam in PCs and it makes the strategies very interesting. Asking CCP to balance around PC (pretty much a completely dead game mode) is a stretch for sure, but the highest level of gameplay is always what the better players are going to look at. Sorry but that is a load of sh!t. Tanks have slowly disappeared from PC becuz they suck now. Maybe you might see some, but then it becomes just a worthless trading of tanks. The tankers have a pizzing contest of who can pop who. Most PC's take place on the same boring map, where tanks are irrelevant. Scouts, cloaks, & Derps can do everything better than tanks. Drops ships had this coming and well deserved. Tanks have disappeared from PC because they were nerfed for over performance in pubs.
Are you sure it wasn't because of pilot stacking vs large targets?
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3036
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Posted - 2014.09.23 08:02:00 -
[50] - Quote
Balancing sround the 1 in 100 players privileged to play in PC ignores the input of the other 99 players who are also playing and paying for the game. Thus it is the idiot ball of balancing metrics. |
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Keeriam Miray
R 0 N 1 N
350
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Posted - 2014.09.23 09:12:00 -
[51] - Quote
Soraya Xel wrote:ADS is really OP. Rattati's balance work isn't just, or even primarily, based on his personal experience. CCP has metrics for how weapons, dropsuits, vehicles, etc. are performing, how many are sold, and more. They use a lot of statistics in balancing.
The problem is your ADS was "denied" by a swarm launcher. The question is: Was your ADS killed by a swarm launcher? You should die in an FPS. Yeah CCP & CMP doing their job... but doing it in wrong way is nothing more than simple monkey work. Collecting data based on initial broken or lack of any logic game mechanics, will lead into more broken things & completely stupid gameplay. It's doesn't matter how many data or statistics will be collected, if maps & individual playstyle (also in matchmaking) are not included.
ADS was just an experiment, hover based flying vehicle with "rock on a rope" flying mechanics & map design, basicaly not designed to avoid or somehow outmaneuver SWARMs. Infantry can swap their fittings almost at any time or rage spawn with AV weapons. SWARMs follow your exact flypath, that cannot be currently countered by using maneuvers or structures (we don't have such). ADS don't have any countermeasures, except afterburner for quick escape as possibly fast, high & far.
Adjusting numbers & stats of any item in Dust, won't fix problems with maps.
Soraya Xel wrote:A solo role that cannot be killed by another solo player specced in the role intended to counter it should not exist. Oh dear... we have sumo redline snipers that completely immune to counter sniping SINCE CBT, & we will still have them after Delta fix. There is simple solution to that... but that is too hard for CCP & CPM (there is no weapon + dmg mods + skills that can do enough dmg to kill bricked proto sentinel in limited time before their run to cover).
Key to fixing & balancing (vehicles, sniping, etc... ) Dust lying in complete rework & redesign of maps. Also in some bugged mechanics that we have & CCP aware of for over 2 years.
Facts of ignorance & stupidity that cannot be denied is beyond all imagination.... Don't accept it as personal or general offence/rage, it's hard to just sit & quietly watching that game which STILL can be fixed & be totally awesome, are dying...
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Iron Wolf Saber
Den of Swords
16508
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Posted - 2014.09.23 09:36:00 -
[52] - Quote
So in your opinion where should ADS KDR be at?
CPM 1
Omni-Soldier, Forum Warrior
\\= Advanced Large Railgun =// Unlocked
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IG8T8
Carbon 7 Iron Oxide.
20
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Posted - 2014.09.23 09:45:00 -
[53] - Quote
Do you not understand? these pilots are GODS. We infantry are mere ANTS they can barely SEE. Shooting back is a mark of defiance and punishable by OHK DEATH by MIGHTY WRATH OF THE ALMIGHTY SMALL MISSILE or RAILGUN (but not blaster) TURRET OF RIGHTEOUS VENGEANCE.
KNOW your place infantry. Your SKILL is PATHETIC. Staring at the MIGHTY PRESENCE of an ADS in the sky while your NO SKILL SWARMS lock on is a BLESSING.
Their use is a SYMBOL of your AWE, it is not meant to cause WORRY to an IMMORTAL BEING OF GREAT ISK AND SP INVESTMENT.
It its your FATE to die by the RANDOMLY SPAMMED MISSLE of JUSTICE (enemy infantry may also strike you down due to your sheer insubordination). |
Keeriam Miray
R 0 N 1 N
350
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Posted - 2014.09.23 09:58:00 -
[54] - Quote
Iron Wolf Saber wrote:So in your opinion where should ADS KDR be at?
KDR is a personal representative of your OWN skills, regardless of chosen role in game and cannot be adjusted. Limited only by YOUR intelligence & creativity. KDR should not be ever used as statistical data.
Do not confuse it with mechanics that can be abused, glitch & bug using for unfair personal, squad ,corp advantage, which is one of the main problems in Dust.
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Iron Wolf Saber
Den of Swords
16508
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Posted - 2014.09.23 10:05:00 -
[55] - Quote
Keeriam Miray wrote:Iron Wolf Saber wrote:So in your opinion where should ADS KDR be at? KDR is a personal representative of your OWN skills, regardless of chosen role in game and cannot be adjusted. Limited only by YOUR intelligence & creativity. KDR should not be ever used as statistical data. Do not confuse it with mechanics that can be abused, glitch & bug using for unfair personal, squad ,corp advantage, which is one of the main problems in Dust.
So according to your logic other players should be able to keep the ADS game wide average KDR in check right and keeping in the very same ball park as HAVs and LAVs???
CPM 1
Omni-Soldier, Forum Warrior
\\= Advanced Large Railgun =// Unlocked
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Keeriam Miray
R 0 N 1 N
350
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Posted - 2014.09.23 10:59:00 -
[56] - Quote
Iron Wolf Saber wrote:So according to your logic other players should be able to keep the ADS game wide average KDR in check right and keeping in the very same ball park as HAVs and LAVs???
Yes, there will be few ones that will be realy good at piloting, sniping, slaying, etc... better that anyone else. Nerfing their "weapons" will punish their playstyle & motivations to play this game. You can't nerf real life just because YOU don't like something or don't agree with.
If few players (than 90-95% of player base) are good with RR, and completly destroying anyone, espacialy with good squad - it's all ok. When RR is 90-95% of all time in killfeed, used over any other rifles (AR - gallente)... then something certainly wrong in balancing.
Iron Wolf Saber wrote:Which once again begs the question where should ADS KDR be at? There is no limit to KDR, it depends how smart ppl that trying to counter pilot, or how bad is that pilot Current AV weapons don't require any skills in comparison for piloting ADS. SWARMs are lock & launch, FGs point & click.
Pilots need to avoid buildings, other dropship (friendly too), align & aim at ground targets, fight with camera at low altitude or between buildings. Dropships are loud as ****, infantry can prepare & camp for strike without being noticed by pilot. 2-3 of any AV weapons with simultaneous launch/strike can destroy almost anything.
In my personal opinion pilots suffer enough, but current dropships with their design & mechanics shouldn't exist at all. I came to Dust generally to pilot air vehicles, & you know how i end up.
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Iron Wolf Saber
Den of Swords
16508
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Posted - 2014.09.23 11:01:00 -
[57] - Quote
Keeriam Miray wrote:Iron Wolf Saber wrote:So according to your logic other players should be able to keep the ADS game wide average KDR in check right and keeping in the very same ball park as HAVs and LAVs??? Yes, there will be few ones that will be realy good at piloting, sniping, slaying, etc... better that anyone else. Nerfing their "weapons" will punish their playstyle & motivations to play this game. You can't nerf real life just because YOU don't like something or don't agree with. If few players (than 90-95% of player base) are good with RR, and completly destroying anyone, espacialy with good squad - it's all ok. When RR is 90-95% of all time in killfeed, used over any other rifles (AR - gallente)... then something certainly wrong in balancing. Iron Wolf Saber wrote:Which once again begs the question where should ADS KDR be at? There is no limit to KDR, it depends how smart ppl that trying to counter pilot, or how bad is that pilot Current AV weapons don't require any skills in comparison for piloting ADS. SWARMs are lock & launch, FGs piont & click. Pilots need to avoid buildings, other dropship (friendly too), align & aim at ground targets, fight with camera at low altitude or between buildings. Dropships are loud as ****, infantry can prepare & camp for strike without being noticed by pilot. 2-3 of any AV weapons with simultaneous launch/strike can destroy almost anything. In my personal opinion pilots suffer enough, but current dropships with their design & mechanics shouldn't exist at all. I came to Dust generally to pilot air vehicles, & you know how i end up.
So lets say the random fps game wide average is about 5 as a whole and individual platforms. Then you got this one thing, only one thing, its KDR is into the 100 despite being a 'high' skill object.
Is this acceptable?
CPM 1
Omni-Soldier, Forum Warrior
\\= Advanced Large Railgun =// Unlocked
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Operative 1125 Lokaas
True Companion Planetary Requisitions
382
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Posted - 2014.09.23 11:14:00 -
[58] - Quote
Soraya Xel wrote:Thor Odinson42 wrote:If ADS is killable by a single swarm launcher outside of the ADS pilot being incredibly stupid then it simply kills the role. A solo role that cannot be killed by another solo player specced in the role intended to counter it should not exist. So if ADSes can't live with balanced gameplay, that's their choice. Thor Odinson42 wrote:The thing about vehicles in pubs is that I don't think they can EVER be balanced vs AV. There are just simply too many solo players and noobs derping things up. If they are balanced for pubs as you are proposing they should be so cheap that you don't worry about losing 4 or 5 a match. I have long held that I am entirely okay with a vehicle costing as much as a dropsuit, as long as it's balanced to be as powerful as one. ISK cost is not an excuse to be more powerful than two or three players combined. And yeah, I inherently believe vehicles are broken, and unfixable in DUST. I have a really strong and sincere hope CCP completely redesigns vehicles for Legion from the ground up with proper roles and counters in mind.
No, a vehicle should not be the same as one infantry. Why? Because it is not infantry. It is a vehicle. A vehicle can not do what infantry can do, which is run and jump and hide. It is trading maneuverability and flexibility for heavy firepower and defense. A tank has to sit there, a big target to do anything. One person being able to kill a tank or ADS makes everyone speccing into the FOTM AV way too appealing and too easy to do.
What needs to exist are powerful counters such as installation cannons being more powerful yet fewer on the field but in effective locations. Better yet should be player owned, racial based artillery units.
These would be limited like installation cannons but effective as a one player counter. They would be limited by lack of movement and amount allowed at any one time as well as how long before another one can be called in.
One infantry with AV, being able to be so mobile is just too easy a counter. It would be ok if you had that one guy that may or may not be on the field. It doesn't happen like that. AV being an easy FOTM counter makes everybody field it all the time. This happened before. Also, Nyain San anyone?
THIS IS THE VOICE OF RÁN
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
192
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Posted - 2014.09.23 11:22:00 -
[59] - Quote
DarthPlagueis TheWise wrote:hop in a destiny tank and tell me whether or not you're more powerful in dust.
yeah. you're like a ******* omnipotent god in dust. And that tank gas no value nor does it cost you anything.
TTK in destiny is instantaneous they can do that and not ruin they're game because it's completely different type of game..
You should be able to run flawless in dust Because each death costs isk..and risk vs reward in this game is squelched to promote aurum purchases
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3040
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Posted - 2014.09.23 11:50:00 -
[60] - Quote
AV is not FOTM.
AV proliferation is a DIRECT RESULT of HAVs having their "time of glory" being nigh unto unstoppable. Don't blame this on FOTM. It is a direct outgrowth of the Infantry players communally deciding they will not be your victims.
Now that HAVs can be killed by dedicated AV the HAV players are now few. Because the flavor chasers decided that enemies who can efficiently and effectively fight back are not fun to fight.
Now ADS have their "time of glory" and again, the infantry community at large is sick of it. AV gunners spend their ISK and SP with the intent and expectation that they can counter and kill you. AV gunners accept that if they make one mistake, their prototype dropsuit dies.
It is really not uncommon for a vehicle hunter to lose 70,000 ISK for an advanced dropsuit because all vehicles are balanced against prototype AV. 140,000 for my AV fits.
Its not uncommon for AV gunners to die 5-8 times trying to hunt vehicles. That's anywhere between 500k-1m ISK FOR the ability to kill your vehicles.
Sure you aren't necessarily the one landing the kills.
But the scouts and assaults run us down and butcher us. The HMG heavies go through us like a child on a pixie stix. The HAVs actually do kill us trying to fight.
So do tell me. Why is it fair that you, the dropship pilot should be exempt from similar risks when we have specced our skills and spent our ISK specifically to torch you down? |
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