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Soulja Ghostface
MCDUSTDONALDS Top Men.
2726
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Posted - 2014.09.06 17:32:00 -
[31] - Quote
Atiim wrote:How is it "bullocks" exactly? You have invested X amount of sp into swarm launchers to effectively fight vehicles.
0 sp and cheaper than a a broken shoebox gorgon does the job better.
As a longtime swarmer what is your opinion on this?
Roles mastered- HAV/ADS/LDS/Forum Lord/Working on Assault
Pinned down? Let my tank scatter enemies for you v(^_^)v
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Zindorak
1.U.P
839
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Posted - 2014.09.06 17:42:00 -
[32] - Quote
JudgeIsABadPilot wrote:Tech De Ra wrote:Zindorak wrote:Its like engaging multiple reds with a heavy (ADS) and scrubby ol' SG scout (scrubby ramming DS) comes in and backstabs you its stupid. I think people should actually use the AV that was given to us not some cheap tactic Think of the ramming dropship as a very large, very expensive bullet because thats what it is, its AV because it knocks you out of the sky, you just wont admit it Might as well call fluxes and a mass driver AV. Yea and flay locks
Pokemon master!
I suck at Tekken lol
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Adipem Nothi
Nos Nothi
4810
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Posted - 2014.09.06 18:07:00 -
[33] - Quote
Soulja Ghostface wrote:Atiim wrote:How is it "bullocks" exactly? You have invested X amount of sp into swarm launchers to effectively fight vehicles. 0 sp and cheaper than a a broken shoebox gorgon does the job better. As a longtime swarmer what is your opinion on this? As a proficiency 5 swarmer, I am pleased to report that I jihad jeep'd dozens and dozens of land tanks following 1.7. I have intentions to do the same with drop ships, assuming swarms are to remain underpowered and afterburners free passes.
Shoot scout with yes.
- Ripley Riley
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Leo Look
Shadow Company HQ Lokun Listamenn
66
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Posted - 2014.09.06 18:15:00 -
[34] - Quote
I'm a ADS pilot and it pisses me off when I get knocked out of the sky like this. but it is part of the game and because of this it is fare play.
with that being said the issue is not ramming it is the amount of damage that any dropship takes from any bump into anything it bumps at any speed. I have bumped a wall at what cant be more then 5 or 10 mph and lost all my shields and half my armor that's 900 shish shields and another 1500 armor from a low speed bump this don't make any sence in any way. I have hit walls in LAV's at much higher speeds and almost no damage.
I know being a beta vet that it was a lot worst at one point you could not look at a DS without it blowing up but on the other hand at the start of DS in this game they took no damage from hitting stuff other then the ground (my funny 1st flight 5sec long).
the fix is not removing the bump damage but dropping it some maybe 25% or maybe making it work by factoring in speed (moving closer or away from hit) and angle of hit and maybe weight of DS in the bump like when a LAV hits a tank I seen if you hit the tank and it's moving away you may not blow up but when it's moving at you your dead every time.
also since we are talking about bumping remove the insta death from touching the MCC with a DS nothing makes be madder then taking off touching the MCC and blowing up. |
Thumb Green
Raymond James Corp
1397
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Posted - 2014.09.06 18:24:00 -
[35] - Quote
Leo Look wrote:I'm a ADS pilot and it pisses me off when I get knocked out of the sky like this. but it is part of the game and because of this it is fare play.
with that being said the issue is not ramming it is the amount of damage that any dropship takes from any bump into anything it bumps at any speed. I have bumped a wall at what cant be more then 5 or 10 mph and lost all my shields and half my armor that's 900 shish shields and another 1500 armor from a low speed bump this don't make any sence in any way. I have hit walls in LAV's at much higher speeds and almost no damage.
I know being a beta vet that it was a lot worst at one point you could not look at a DS without it blowing up but on the other hand at the start of DS in this game they took no damage from hitting stuff other then the ground (my funny 1st flight 5sec long).
the fix is not removing the bump damage but dropping it some maybe 25% or maybe making it work by factoring in speed (moving closer or away from hit) and angle of hit and maybe weight of DS in the bump like when a LAV hits a tank I seen if you hit the tank and it's moving away you may not blow up but when it's moving at you your dead every time.
also since we are talking about bumping remove the insta death from touching the MCC with a DS nothing makes be madder then taking off touching the MCC and blowing up. The collision damage isn't always consistent either. I crashed into an Incubus about week ago in a viper and almost killed it but hardly took any damage myself (full armor and a bit of shields left) and I was in a stock viper.
We don't kick ass, we kick dick and we kick it hard.
Join us in our Pumpkin Crushing
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Judge Rhadamanthus
Amarr Templar One
2757
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Posted - 2014.09.06 22:17:00 -
[36] - Quote
i do NOT support it. Why? well, emergent game play is good. it brings new tactics to a battle and changes the status quo. Any game play has to be balanced. Emergent tactics like bomb trucks, or ramming dropships; or non emergant such as militia RR against Proto heavy have to be balanced in the same way.
The ramming dropship is a valid tactic but it by-passes balance. A cheap and disposable zero sp item causes as much damage as a high SP and expensive item. Two people clash, yet the damage done by militia is as much as the damage done by proto. This model does not exist elsewhere in DUST so should not exist here.
If I see a player in a proto suit and a gun killing everyone on the objective, I don't think "i better go get my militia suit and deal with this guy" the response had to scale with the threat.
Email Me [email protected]
Twitter @Judge_EVELegion
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Kin Cat
Another Clone in the Wall
47
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Posted - 2014.09.06 22:20:00 -
[37] - Quote
Judge Rhadamanthus wrote:i do NOT support it. Why? well, emergent game play is good. it brings new tactics to a battle and changes the status quo. Any game play has to be balanced. Emergent tactics like bomb trucks, or ramming dropships; or non emergant such as militia RR against Proto heavy have to be balanced in the same way.
The ramming dropship is a valid tactic but it by-passes balance. A cheap and disposable zero sp item causes as much damage as a high SP and expensive item. Two people clash, yet the damage done by militia is as much as the damage done by proto. This model does not exist elsewhere in DUST so should not exist here.
If I see a player in a proto suit and a gun killing everyone on the objective, I don't think "i better go get my militia suit and deal with this guy" the response had to scale with the threat.
oh man please push CCP on getting rid of the JLAV and derpship
you are my hero |
Bahirae Serugiusu
Vendetta Reactionary Force
14
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Posted - 2014.09.06 22:40:00 -
[38] - Quote
Ramming a ADS is annoying I will say that much but way I see it you've got combat experience dodging forge guns, swarm launchers, rail turrets and the occasional plasma cannon (which should be 1 hit kill on dropships for flying so slowly). All I've got is experience doing laps around a map at high altitude with a CRU playing taxi to idiots who won't jump out. Watch your surrounding and you won't have any problems.
And ramming a plane with another plane is entirely practical. In World War 2 the Luftwaffe was stripping down fighters to ram Allied bombers and parachute to safety (look up Sonderkommando Elbe). |
Bahirae Serugiusu
Vendetta Reactionary Force
14
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Posted - 2014.09.06 22:44:00 -
[39] - Quote
Zindorak wrote:Its like engaging multiple reds with a heavy (ADS) and scrubby ol' SG scout (scrubby ramming DS) comes in and backstabs you its stupid. I think people should actually use the AV that was given to us not some cheap tactic So if a scout kills a heavy with a nova knife it needs to be removed? |
Coleman Gray
Opus Arcana Covert Intervention
1196
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Posted - 2014.09.06 22:48:00 -
[40] - Quote
Judge Rhadamanthus wrote:i do NOT support it. Why? well, emergent game play is good. it brings new tactics to a battle and changes the status quo. Any game play has to be balanced. Emergent tactics like bomb trucks, or ramming dropships; or non emergant such as militia RR against Proto heavy have to be balanced in the same way.
The ramming dropship is a valid tactic but it by-passes balance. A cheap and disposable zero sp item causes as much damage as a high SP and expensive item. Two people clash, yet the damage done by militia is as much as the damage done by proto. This model does not exist elsewhere in DUST so should not exist here.
If I see a player in a proto suit and a gun killing everyone on the objective, I don't think "i better go get my militia suit and deal with this guy" the response had to scale with the threat. Yes i should be able to take him on, but not on equal terms. A militia DS hits a top level ADS for more damage. That is backwards.
Only ADS's can Ram, that sounds sensible to me at least since you'd imagine an assault ship would be prepared to slam into walls or vehicles.
If Preparation is half of the battle and knowing is the other half, Then there is no need to fight.
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5499
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Posted - 2014.09.06 22:48:00 -
[41] - Quote
Judge Rhadamanthus wrote:i do NOT support it. Why? well, emergent game play is good. it brings new tactics to a battle and changes the status quo. Any game play has to be balanced. Emergent tactics like bomb trucks, or ramming dropships; or non emergant such as militia RR against Proto heavy have to be balanced in the same way.
The ramming dropship is a valid tactic but it by-passes balance. A cheap and disposable zero sp item causes as much damage as a high SP and expensive item. Two people clash, yet the damage done by militia is as much as the damage done by proto. This model does not exist elsewhere in DUST so should not exist here.
If I see a player in a proto suit and a gun killing everyone on the objective, I don't think "i better go get my militia suit and deal with this guy" the response had to scale with the threat. Yes i should be able to take him on, but not on equal terms. A militia DS hits a top level ADS for more damage. That is backwards.
I'd call it emergent game play through gritted teeth as these kinds of butthurt and easy tactics have existed in games for ages as you probably know.
I think it's stupid and especially when you are flying shield drop ships and a gorgon scrub can literally harass and destroy you often during play when you are flying a regular drop ship with gunners.
I can't count how many times that i am flying my pimped Myron withgunners while having a battle with a grimsnes and they either ram before they get beaten or they skip the gunfight and go straight for ramming.
Not exactly emergent game play, more like an emergent butthurt/lack of skill hoop.
My hometown beat Manchester united.
Git gud man utd.
4-0
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Judge Rhadamanthus
Amarr Templar One
2759
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Posted - 2014.09.06 23:05:00 -
[42] - Quote
I use emergent to mean that it was not designed behavior by the games developers. It is a type of game-play that the players created. It emerged from the structures given to us. I apply no quality measure to it.
Email Me [email protected]
Twitter @Judge_EVELegion
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Symbioticforks
Pure Evil.
815
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Posted - 2014.09.06 23:07:00 -
[43] - Quote
Judge Rhadamanthus wrote:i do NOT support it. Why? well, emergent game play is good. it brings new tactics to a battle and changes the status quo. Any game play has to be balanced. Emergent tactics like bomb trucks, or ramming dropships; or non emergant such as militia RR against Proto heavy have to be balanced in the same way.
The ramming dropship is a valid tactic but it by-passes balance. A cheap and disposable zero sp item causes as much damage as a high SP and expensive item. Two people clash, yet the damage done by militia is as much as the damage done by proto. This model does not exist elsewhere in DUST so should not exist here.
If I see a player in a proto suit and a gun killing everyone on the objective, I don't think "i better go get my militia suit and deal with this guy" the response had to scale with the threat. Yes i should be able to take him on, but not on equal terms. A militia DS hits a top level ADS for more damage. That is backwards.
These are the things I want to say..
Sounds like you're trying to be a "solo player" in a very expensive piece of hardware. (ADS) If you were in a squad with other players because this is a teamwork based game after all, you would know if there was an enemy drop ship flying around. Possibly trying to dive bomb you.
I've found that an Incubus with (4000hp+) is a very effective counter to suicide ramming tactics. Play any other build and you're essentially allowing the enemy to have a cheap hard counter to your inferior play style.
When it comes to damage dealing capabilities I have never killed more than 10 people with a viper, let alone the same viper in a match. Attack Drop Ships are capable of dealing way more damage than a viper. Except in the area where the physics engine in involved. I wouldn't compare your lack of immunity to physics to the damage scaling of a prototype weapon vs. a militia weapon. Unless you consider your hull a weapon.
Maybe you shouldn't be netting positive gains every single match running an ADS. It is a prototype vehicle after all, the advantage is yours.. until people get sick of you and decide to counter it. (if they can)
Not sure if I meant any of this..
Sniping Dust 514 (video series)
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Glitch116
Carbon 7 Iron Oxide.
142
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Posted - 2014.09.07 02:47:00 -
[44] - Quote
Coleman Gray wrote:Judge Rhadamanthus wrote:i do NOT support it. Why? well, emergent game play is good. it brings new tactics to a battle and changes the status quo. Any game play has to be balanced. Emergent tactics like bomb trucks, or ramming dropships; or non emergant such as militia RR against Proto heavy have to be balanced in the same way.
The ramming dropship is a valid tactic but it by-passes balance. A cheap and disposable zero sp item causes as much damage as a high SP and expensive item. Two people clash, yet the damage done by militia is as much as the damage done by proto. This model does not exist elsewhere in DUST so should not exist here.
If I see a player in a proto suit and a gun killing everyone on the objective, I don't think "i better go get my militia suit and deal with this guy" the response had to scale with the threat. Yes i should be able to take him on, but not on equal terms. A militia DS hits a top level ADS for more damage. That is backwards. Only ADS's can Ram, that sounds sensible to me at least since you'd imagine an assault ship would be prepared to slam into walls or vehicles.
you can do it but it's going to cost you
I AM THE KING OF THE BLASTER!!!
deal with it
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Pseudogenesis
Subdreddit Test Alliance Please Ignore
421
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Posted - 2014.09.07 05:13:00 -
[45] - Quote
Judge Rhadamanthus wrote: If I see a player in a proto suit and a gun killing everyone on the objective, I don't think "i better go get my militia suit and deal with this guy" the response had to scale with the threat.
You don't? You need to step up your game and make a militia plasma cannon fit, then.
Stabby-stabber extraordinaire
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hold that
Krusual Covert Operators Minmatar Republic
228
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Posted - 2014.09.07 05:19:00 -
[46] - Quote
Zindorak wrote:Its like engaging multiple reds with a heavy (ADS) and scrubby ol' SG scout (scrubby ramming DS) comes in and backstabs you its stupid. I think people should actually use the AV that was given to us not some cheap tactic and what av is good for taking out ADS? |
Keeriam Miray
R 0 N 1 N
337
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Posted - 2014.09.07 09:18:00 -
[47] - Quote
Idk but CCP can reduce collision damage for dropships to 25-50%, shouldn't be hard to implement. Reduced collision dmg should fix this problem.
-í-ç-¦-ü-é-+-+-¦-ï-+ -+-+-¦-¦-é -¦-ï-é-î -é-+-+-î-¦-+ -+-+-¦-+-¦-+-+-¦. -í-ç-¦-ü-é-+-+-¦, -ü-ç-¦-ü-é-+-+-¦, -ü-ç-¦-ü-é-+-+-¦, -ü-ç-¦-ü-é-+-+-¦...
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Auris Lionesse
Kang Lo Directorate Gallente Federation
978
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Posted - 2014.09.07 09:57:00 -
[48] - Quote
its as valid as a suicide jeep. if i cant orbit a tank in a jeep with a railgun without blowing up from one little bump why should you be able to be impervious to dropship ramming?
Vulpes Dolosus wrote:Don't fly what you can't afford to lose. Every time you bring an ADS out, it's as good as lost.
If you're fighting a fair fight, one of you are doing it wrong.
CCP doesn't care as long as it's not game breaking. They're probably laughing at you, I know I am.
-Professional ADS pilot since 1.6
hey i havent seen you in a long time, your in labe now?
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Thurak1
Psygod9
986
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Posted - 2014.09.07 11:42:00 -
[49] - Quote
Alena Ventrallis wrote:Atiim wrote:How is it "bullocks" exactly? Allow scouts to squish you when they jump on your head. It's kind of like that. Personally i dont know why my sentinal cant squish other suits when i jump from a very tall tower. |
Sylwester Dziewiecki
Interregnum.
365
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Posted - 2014.09.07 16:31:00 -
[50] - Quote
Judge Rhadamanthus wrote:i do NOT support it. Why? well, emergent game play is good. it brings new tactics to a battle and changes the status quo. Any game play has to be balanced. Emergent tactics like bomb trucks, or ramming dropships; or non emergant such as militia RR against Proto heavy have to be balanced in the same way.
The ramming dropship is a valid tactic but it by-passes balance. A cheap and disposable zero sp item causes as much damage as a high SP and expensive item. Two people clash, yet the damage done by militia is as much as the damage done by proto. This model does not exist elsewhere in DUST so should not exist here.
If I see a player in a proto suit and a gun killing everyone on the objective, I don't think "i better go get my militia suit and deal with this guy" the response had to scale with the threat. Yes i should be able to take him on, but not on equal terms. A militia DS hits a top level ADS for more damage. That is backwards. WOW
There was a Titan pilot in EVE who lose his ship mainly because of noobs that self-destroy, or let Titan SmartBoombs destroys their ships around Titan - he could not warp out because of the wrecks around him, he was in cage that prevent him from running.
History of New Eden know thousand that kind of stories when something really trivial kills dreams worth months of playing. It is normal, accept it.
Gallente Speed Scout.
EVE side of me: Nosum Hseebnrido
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Echo 1991
warravens Capital Punishment.
421
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Posted - 2014.09.07 16:40:00 -
[51] - Quote
Judge Rhadamanthus wrote:i do NOT support it. Why? well, emergent game play is good. it brings new tactics to a battle and changes the status quo. Any game play has to be balanced. Emergent tactics like bomb trucks, or ramming dropships; or non emergant such as militia RR against Proto heavy have to be balanced in the same way.
The ramming dropship is a valid tactic but it by-passes balance. A cheap and disposable zero sp item causes as much damage as a high SP and expensive item. Two people clash, yet the damage done by militia is as much as the damage done by proto. This model does not exist elsewhere in DUST so should not exist here.
If I see a player in a proto suit and a gun killing everyone on the objective, I don't think "i better go get my militia suit and deal with this guy" the response had to scale with the threat. Yes i should be able to take him on, but not on equal terms. A militia DS hits a top level ADS for more damage. That is backwards. See thats the thing about physics, it effects everyone equally. No amount of sp is gonna save you from blowing up if you hit a wall too fast, same should apply to dropship ramming. And lets be real here, the only time a militia vehicle is ever gonna do more damage is if rams you. |
Vulpes Dolosus
Molon Labe. General Tso's Alliance
2022
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Posted - 2014.09.07 18:50:00 -
[52] - Quote
Judge Rhadamanthus wrote:i do NOT support it. Why? well, emergent game play is good. it brings new tactics to a battle and changes the status quo. Any game play has to be balanced. Emergent tactics like bomb trucks, or ramming dropships; or non emergant such as militia RR against Proto heavy have to be balanced in the same way.
The ramming dropship is a valid tactic but it by-passes balance. A cheap and disposable zero sp item causes as much damage as a high SP and expensive item. Two people clash, yet the damage done by militia is as much as the damage done by proto. This model does not exist elsewhere in DUST so should not exist here.
If I see a player in a proto suit and a gun killing everyone on the objective, I don't think "i better go get my militia suit and deal with this guy" the response had to scale with the threat. Yes i should be able to take him on, but not on equal terms. A militia DS hits a top level ADS for more damage. That is backwards. Even a proto suit caught unaware or just unlucky can be killed by a MLT weapon. ISK shouldn't be the deciding factor in this sort of thing.
There may not be good examples in Dust, but in Eve there is an excellent example in Catalyst ganking. Using 10m worth of catalysts (destroyers with a long of firepower) can easily kill a +200m Exhumer even in the security of highsec. The difference being that the ADS can actually fight back.
They are similar in that to prevent them, you need to be paying attention to your surroundings, either watching D-scan and local or paying attention to what the enemy calls in or listening for another dropship's engines. |
Thurak1
Psygod9
994
|
Posted - 2014.09.07 18:58:00 -
[53] - Quote
Vulpes Dolosus wrote:Judge Rhadamanthus wrote:i do NOT support it. Why? well, emergent game play is good. it brings new tactics to a battle and changes the status quo. Any game play has to be balanced. Emergent tactics like bomb trucks, or ramming dropships; or non emergant such as militia RR against Proto heavy have to be balanced in the same way.
The ramming dropship is a valid tactic but it by-passes balance. A cheap and disposable zero sp item causes as much damage as a high SP and expensive item. Two people clash, yet the damage done by militia is as much as the damage done by proto. This model does not exist elsewhere in DUST so should not exist here.
If I see a player in a proto suit and a gun killing everyone on the objective, I don't think "i better go get my militia suit and deal with this guy" the response had to scale with the threat. Yes i should be able to take him on, but not on equal terms. A militia DS hits a top level ADS for more damage. That is backwards. Even a proto suit caught unaware or just unlucky can be killed by a MLT weapon. ISK shouldn't be the deciding factor in this sort of thing. There may not be good examples in Dust, but in Eve there is an excellent example in Catalyst ganking. Using 10m worth of catalysts (destroyers with a long of firepower) can easily kill a +200m Exhumer even in the security of highsec. The difference being that the ADS can actually fight back. They are similar in that to prevent them, you need to be paying attention to your surroundings, either watching D-scan and local or paying attention to what the enemy calls in or listening for another dropship's engines. I kill proto suits on a fairly regular basis and i normally use a standard sentinel suit with blueprint mods and maybe an advanced hmg. Its more about skill points than isk. |
Sylwester Dziewiecki
Interregnum.
365
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Posted - 2014.09.07 19:06:00 -
[54] - Quote
Thurak1 wrote:Vulpes Dolosus wrote:Judge Rhadamanthus wrote:i do NOT support it. Why? well, emergent game play is good. it brings new tactics to a battle and changes the status quo. Any game play has to be balanced. Emergent tactics like bomb trucks, or ramming dropships; or non emergant such as militia RR against Proto heavy have to be balanced in the same way.
The ramming dropship is a valid tactic but it by-passes balance. A cheap and disposable zero sp item causes as much damage as a high SP and expensive item. Two people clash, yet the damage done by militia is as much as the damage done by proto. This model does not exist elsewhere in DUST so should not exist here.
If I see a player in a proto suit and a gun killing everyone on the objective, I don't think "i better go get my militia suit and deal with this guy" the response had to scale with the threat. Yes i should be able to take him on, but not on equal terms. A militia DS hits a top level ADS for more damage. That is backwards. Even a proto suit caught unaware or just unlucky can be killed by a MLT weapon. ISK shouldn't be the deciding factor in this sort of thing. There may not be good examples in Dust, but in Eve there is an excellent example in Catalyst ganking. Using 10m worth of catalysts (destroyers with a long of firepower) can easily kill a +200m Exhumer even in the security of highsec. The difference being that the ADS can actually fight back. They are similar in that to prevent them, you need to be paying attention to your surroundings, either watching D-scan and local or paying attention to what the enemy calls in or listening for another dropship's engines. I kill proto suits on a fairly regular basis and i normally use a standard sentinel suit with blueprint mods and maybe an advanced hmg. Its more about skill points than isk. Generally I agree, but with Heavy suits it is more about total HP.
Gallente Speed Scout.
EVE side of me: Nosum Hseebnrido
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LAVALLOIS Nash
QcGOLD
270
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Posted - 2014.09.07 19:08:00 -
[55] - Quote
I do ramming more often as a aggressive defensive gesture. The vast majority of the time, im putting down uplinks up high and i either ram or get rammed by an enemy milita dropship doing the exact same thing. I only slam 1 ADS out of the sky for every 10 milita dropship i smash.
Even if I dont destroy it though, just trying to ram the ADS can take him out of the conflict for some time. Rail canons are harder to dance with, but I can play tag for a long time with an ADS while i dodge it s missiles. Even If I eventually end up dying, the enemy lost its air cover than entire time.
And sometimes i even get the bonus of the ADS smashing into something while dodging me and going down in flames. Cant blame that one on me! =) |
Judge Rhadamanthus
Amarr Templar One
2763
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Posted - 2014.09.07 21:35:00 -
[56] - Quote
Vulpes Dolosus wrote:Even a proto suit caught unaware or just unlucky can be killed by a MLT weapon. ISK shouldn't be the deciding factor in this sort of thing.
And ISK is not the deciding factor as I posted. A militia DS can OHK a Proto ADS. This is not the case in any other area of DUST that has balance. Militia should not OHK proto. In the Sky, on the ground. It is not balanced.
Email Me [email protected]
Twitter @Judge_EVELegion
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Derpty Derp
Dead Man's Game
426
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Posted - 2014.09.07 21:55:00 -
[57] - Quote
Judge Rhadamanthus wrote:Vulpes Dolosus wrote:Even a proto suit caught unaware or just unlucky can be killed by a MLT weapon. ISK shouldn't be the deciding factor in this sort of thing. And ISK is not the deciding factor as I posted. A militia DS can OHK a Proto ADS. This is not the case in any other area of DUST that has balance. Militia should not OHK proto. In the Sky, on the ground. It is not balanced.
It's easier to kill a proto heavy with a starter fit than it is to kill an ads with a mlt dropship... You're forgetting the speed/acceleration difference. Even without an afterburner you can side-step and watch a mlt dropship go balls deep into the building behind you (heck I do with my gorgon when someone tries to ram another gorgon into it) it's easy and funny and should stay in the game.
Not sure about this, but is there (or will there be) a mlt plasma cannon? Because that could 1 shot at point blank range (also suiciding) only difference is you could have a lot more speed to get next to someone. |
Vulpes Dolosus
Molon Labe. General Tso's Alliance
2023
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Posted - 2014.09.07 22:20:00 -
[58] - Quote
Judge Rhadamanthus wrote:Vulpes Dolosus wrote:Even a proto suit caught unaware or just unlucky can be killed by a MLT weapon. ISK shouldn't be the deciding factor in this sort of thing. And ISK is not the deciding factor as I posted. A militia DS can OHK a Proto ADS. This is not the case in any other area of DUST that has balance. Militia should not OHK proto. In the Sky, on the ground. It is not balanced. Would you mind explaining how you'd fix ADS ramming? |
Echo 1991
warravens Capital Punishment.
422
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Posted - 2014.09.07 22:40:00 -
[59] - Quote
Judge Rhadamanthus wrote:Vulpes Dolosus wrote:Even a proto suit caught unaware or just unlucky can be killed by a MLT weapon. ISK shouldn't be the deciding factor in this sort of thing. And ISK is not the deciding factor as I posted. A militia DS can OHK a Proto ADS. This is not the case in any other area of DUST that has balance. Militia should not OHK proto. In the Sky, on the ground. It is not balanced. Its called physics. As long as physics works properly, it is balanced. |
Sylwester Dziewiecki
Interregnum.
365
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Posted - 2014.09.08 01:01:00 -
[60] - Quote
Judge Rhadamanthus wrote:Vulpes Dolosus wrote:Even a proto suit caught unaware or just unlucky can be killed by a MLT weapon. ISK shouldn't be the deciding factor in this sort of thing. And ISK is not the deciding factor as I posted. A militia DS can OHK a Proto ADS. This is not the case in any other area of DUST that has balance. Militia should not OHK proto. In the Sky, on the ground. It is not balanced. Militia Forge Gun can OHK a Proto - it's hard as ramming ADS with Militia DS but it is possible, would you nerf them as well?
Gallente Speed Scout.
EVE side of me: Nosum Hseebnrido
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