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181. Scout Registry / Killboard - in General Discussions [original thread]
Rich o wrote: But still they refuse to work after a few fast swipes and i think the issue is some Kind of overheat-machanic. Did anyone notice that they start to glow? If this is how it works we only need either some kind of heat-indicator. +...
- by Keeriam Miray - at 2013.11.19 10:21:00
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182. Scout Registry / Killboard - in General Discussions [original thread]
[Feedback] AR (SMG) mechanics. https://forums.dust514.com/default.aspx?g=posts&m=1510082#post1510082
- by Keeriam Miray - at 2013.11.19 04:16:00
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183. [Feedback] AR (SMG) mechanics. - in Feedback/Requests [original thread]
Reserved.
- by Keeriam Miray - at 2013.11.19 04:15:00
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184. [Feedback] AR (SMG) mechanics. - in Feedback/Requests [original thread]
We have 2 skills for AR, AR Op. & AR Sharpshooter. 1 - By 'push & hold' fire button after 10-30 rounds (depends on your skills) you will notice raising kick & dispersion. 2 - By fast tapping (or using turbo controller) you can unleas...
- by Keeriam Miray - at 2013.11.19 04:14:00
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185. New Types of Orbitals - in General Discussions [original thread]
300k isk Soma can easly survive warbarge OB strike... OP talking about single laser beam strike that locks on & tracks that tank, say for 10-15 sec.
- by Keeriam Miray - at 2013.11.16 01:48:00
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186. No-Recoil with Turbo Fire controller (video) - in General Discussions [original thread]
For goodness sake add SWAY for ALL weapons that also interacts with recoil, it will make hard to snipe on optimal & nearly impossible on max distances. You will need to fight that sway by you own aiming skills. I can agree in some way that fut...
- by Keeriam Miray - at 2013.11.15 23:57:00
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187. Have they lost their sanity? - in General Discussions [original thread]
Lynn Beck wrote: Oh yes. At least in my mind, and many of the Pc corps i play with. The snipers that find a place to sit at and make sure those raspberries dont take the CRU behind you The snipers that murder the raspberry about to kill you, r...
- by Keeriam Miray - at 2013.11.12 09:16:00
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188. Redline - in General Discussions [original thread]
Patrick57 wrote: You can lock onto yourself while in your LLAV?? WAT? yes... but no worries, LLAVs should be removed in 1.7, hopefully...
- by Keeriam Miray - at 2013.11.12 02:39:00
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189. Redline - in General Discussions [original thread]
Patrick57 wrote: Keeriam Miray wrote: removing redline or messing up with sniper rifles won't help at all problem that ~1900hp heavy in LLAV with Thale's or any Gastun's heavy weapon can travel almost anywhere & rep himself with LLAV, g...
- by Keeriam Miray - at 2013.11.12 02:16:00
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190. Redline - in General Discussions [original thread]
Heimdallr69 wrote: Keeriam Miray wrote: removing redline or messing up with sniper rifles won't help at all problem that ~1900hp heavy in LLAV with Thale's or any Gastun's heavy weapon can travel almost anywhere & rep himself with LLAV,...
- by Keeriam Miray - at 2013.11.12 02:13:00
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191. Redline - in General Discussions [original thread]
removing redline or messing up with sniper rifles won't help at all problem that ~1900hp heavy in LLAV with Thale's or any Gastun's heavy weapon can travel almost anywhere & rep himself with LLAV, going back to SD just to restock ammo it's ...
- by Keeriam Miray - at 2013.11.12 01:32:00
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192. Kalante the chuck norris of dust - in General Discussions [original thread]
about that Chuck Norris ...
- by Keeriam Miray - at 2013.11.09 02:45:00
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193. [Request] Rebalance CQC - in Feedback/Requests [original thread]
i'd say also map design need's to be drastically changed & maps reworked. Not just to fit racial design but racial playstyle. We have quite a big maps but all fights takes place in small areas near objectives. More than 50% of map space are wa...
- by Keeriam Miray - at 2013.11.08 16:25:00
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194. 1.6 Preliminary Shotgun Review - in General Discussions [original thread]
Vyuru wrote: I do not have this problem in 1.7, take that as you will. o_o so in 1.7 SG HD will be improved even more? some good news from future...
- by Keeriam Miray - at 2013.11.06 08:56:00
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195. 1.7, some discrepancy on scout stats - in General Discussions [original thread]
Himiko Kuronaga wrote: The reason this happened is most likely that they were experimenting with higher scan values across the board, and after they settled on 16 meters for scouts they forgot to change the values back on the regular frames. C...
- by Keeriam Miray - at 2013.11.05 16:06:00
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196. 1.7, some discrepancy on scout stats - in General Discussions [original thread]
yep, all light suits have 20m scan radius, all scouts 16m... ninja buff for light suits or nerf for scouts?
- by Keeriam Miray - at 2013.11.05 15:18:00
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197. Scout Registry / Killboard - in General Discussions [original thread]
Shotty GoBang wrote: Any ideas on how we might accomplish this goal are warmly welcomed Only way i see: ask GMs to give control on channel to trusted eve-side player(s) & clean it out... or migration. On the bright side: looks like scout...
- by Keeriam Miray - at 2013.11.03 08:16:00
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198. sniper headshot - in General Discussions [original thread]
Brokerib wrote: Keeriam Miray wrote: longest headshot 596.82m - counter snipe longest kill 597.34m That's insane, it must have been from redline to redline. Can you remember what rifle you were using? I'm almost always using Charge. ...
- by Keeriam Miray - at 2013.11.03 07:19:00
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199. What good is 16m in PC? - in General Discussions [original thread]
Aero Yassavi wrote: THUNDERGROOVE wrote: In reality 16 meters small with the size of the maps. I wouldn't be opposed to 30+ base on scouts. They should be able to not run a scanner to see people near by. If they bumped it up to 30m Gal Sc...
- by Keeriam Miray - at 2013.11.01 06:06:00
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200. Scout Registry / Killboard - in General Discussions [original thread]
Cass Caul wrote: A little sad, I have to resort to the mass driver to get number of kills in quick enough succession to hit the cap. i hited cap by destroying instalations :D
- by Keeriam Miray - at 2013.10.30 16:48:00
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