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IrishWebster
Molon Labe. General Tso's Alliance
274
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Posted - 2014.09.05 08:07:00 -
[31] - Quote
Dexter307 wrote:400 damage 3x headshot multiplayer 250-300? Meter range
Balenced snipers
I sincerely pray that the Devs do not take advice about balance from someone who cannot SPELL the word balance.
Holy crap. |
PROPHET HELLSCREAM
UNSVER UNITED
4
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Posted - 2014.09.05 10:56:00 -
[32] - Quote
rithu wrote: If snipers get down on the battle field, they wud be an eay target due to less target awareness & it takes time to focus on a moving object while crouching. So the snipers shud get more damage & shud be a little more easy to use.
i snipe and i`m trying somethings to be there in the middle of the fire and i`m happy with the results but there is something that i stil coudn`t counter in some form... the cloaked units... they should be banned for good from dust ...
Hobby: Headshot on cloaked units
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rithu
Freek Coalition Freek Alliance
122
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Posted - 2014.09.05 11:21:00 -
[33] - Quote
PROPHET HELLSCREAM wrote:rithu wrote: If snipers get down on the battle field, they wud be an eay target due to less target awareness & it takes time to focus on a moving object while crouching. So the snipers shud get more damage & shud be a little more easy to use.
i snipe and i`m trying somethings to be there in the middle of the fire and i`m happy with the results but there is something that i stil coudn`t counter in some form... the cloaked units... they should be banned for good from dust ... Yeah, then u will get your ass whipped by other roles. |
Dexter307
The Unholy Legion Of DarkStar
1610
|
Posted - 2014.09.05 13:37:00 -
[34] - Quote
IrishWebster wrote:Dexter307 wrote:400 damage 3x headshot multiplayer 250-300? Meter range
Balenced snipers I sincerely pray that the Devs do not take advice about balance from someone who cannot SPELL the word balance. Holy crap. >being that guy
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MINA Longstrike
Kirjuun Heiian
1269
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Posted - 2014.09.05 14:47:00 -
[35] - Quote
Symbioticforks wrote:Iron Wolf Saber wrote:250-300 meter range is too severe for my liking. If that's max range, that's essentially removing snipers from the game. sidenote: When changing between sniping and run and gun ground infantry.. I have to change my controller sensitivity.. Meaning the CQC Sniper CCP apparently wants as an option (but not quickscoping) will likely require a different sensitivity setting since the ranges will be very close in comparison to traditional sniping.
The last thing I enjoy doing is in the middle of a match resetting my sensitivity settings so I can tactically respawn into a new suit.. with a not so tactical delay because I was in options menus messing with sliders.
Maybe they could put a sensitivity slider in specifically for 'sniper' weapons. Not sure if its possible without a client update though.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Snake Sellors
Hellstorm Inc General Tso's Alliance
421
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Posted - 2014.09.05 14:54:00 -
[36] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Snake Sellors wrote:LOL I called this weeks ago.. so you don't want us to have range.. you have been saying for the best part of a year that if we got a range nerf then we "could" look at damage increases to bring them back to useful. And now that it's happening according to your good folks own requirements.. i'm starting to see "don't give them enough damage to be a real threat" so which other weapon then uses three or five shots in a clip, requires it's user to crouch down, needs the time to aim down sights in order to hit the side of a building from anything greater than 50m away, has no hip fire capability, no aim assist, no ability to provide close range protection for it's user? You people are hilarious, and we're supposed to listen to your arguments? at this rate the sniper rifle will be outperformed by a person using his fists.. oh.. erm what? IT ALREADY IS!! They just don't understand Snake and if they do they just do not want to compromise . After Delta I'm going strictly commando so whatever happens to the sniper rifle will effect me greatly because that's all I will do is snipe and anti-vehicle , pretty much what I do now ( getting prepared ) but I do mix in some heavy and logi work as well . Hopefully those who choose to will get some type of skill point refund so I can go strictly commando and commando only . When this game is over , I would like to be known in the top ten in snipers to go along with you and sym and some of the other well known snipers .
True. But we should keep on making the same old counters to the same old suggestions, we are after all the ones who snipe. And I know that we aren't being unrealistic in our requests as do you.
Thanks, BTW. But honestly I have no idea where I rank amongst our snipers here. Only the devs have that info, I can say I managed around 1600 or so during one of the data mining weekends. Can't remember exact figure now. But that wasn't even close to the winner or runner up. I'm modest too
Symb To my mind that is sniping. The patience etc. Also we use very similar methods and target choice.
Although you wouldn't quick scope you would easily ruin teams as a guerilla sniper... Trust me |
Auris Lionesse
Kang Lo Directorate Gallente Federation
972
|
Posted - 2014.09.05 15:20:00 -
[37] - Quote
snipers need zoom, better aiming for leading targets at range, for the rendering glitches to be fixed, and a proper reticule.
headshots should be a 1 hit kill in any game period. i dont care what the body damage is. it could heal them for all i care. if i dont get a headshot i consider it a missed shot. i just need headshots to kill when my reticule is red and the person is not behind some invisible box 400m away. you can aim right at someones head deadcenter while theyre standing still and not kill them because of some stupid crate which is bs. thats a kill shot. you need to die.
you can make it whatever range you want, just fix the glitches and give me real zoom with headshots that terminate clones.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Auris Lionesse
Kang Lo Directorate Gallente Federation
972
|
Posted - 2014.09.05 15:23:00 -
[38] - Quote
actually forget what i said. thats too much reading.
buy battlefield: bad company 2 play as the recon class with the gol magnum balance snipers in this game to be just like that.
perfect and literally no one will complain.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Super Sniper95
Circle of Huskarl Minmatar Republic
200
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Posted - 2014.09.05 15:27:00 -
[39] - Quote
We should make a sign treat to prevent the sniper range to be nerfed as f***.
CCP please don't reduce Sniper Rifle range. If you do it I will be sad...
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Dexter307
The Unholy Legion Of DarkStar
1611
|
Posted - 2014.09.05 16:07:00 -
[40] - Quote
I think 400 meter max would work fine Snipers should require headshots to be really effective though.
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MINA Longstrike
Kirjuun Heiian
1271
|
Posted - 2014.09.05 19:20:00 -
[41] - Quote
Auris Lionesse wrote:snipers need zoom, better aiming for leading targets at range, for the rendering glitches to be fixed, and a proper reticule.
headshots should be a 1 hit kill in any game period. i dont care what the body damage is. it could heal them for all i care. if i dont get a headshot i consider it a missed shot. i just need headshots to kill when my reticule is red and the person is not behind some invisible box 400m away. you can aim right at someones head deadcenter while theyre standing still and not kill them because of some stupid crate which is bs. thats a kill shot. you need to die.
you can make it whatever range you want, just fix the glitches and give me real zoom with headshots that terminate clones.
I don't think you understand what armor and shielding does, if targets have enough hp after headshot modifiers they should certainly survive. Clones have 10hp base (which is a lot more than a base human lacking our improved physiology), shields and armor may be abstractions but if a heavy can situationally survive a forge gun round, he can most certainly survive a headshot.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Jathniel
G I A N T
1156
|
Posted - 2014.09.05 19:57:00 -
[42] - Quote
Auris Lionesse wrote:actually forget what i said. thats too much reading.
buy battlefield: bad company 2 play as the recon class with the gol magnum balance snipers in this game to be just like that.
perfect and literally no one will complain.
Sniping IS well done in Battlefield.
You can have all the range and damage you want. You simply need to get a feel for muzzle velocity and bullet drop.
Sniper rifles in Dust are fundamentally broken by being hitscan.
But apparently, doing any kind of meaningful change to the sniper rifles is either impossible within the game engine, or impossible since they aren't releasing any major client updates.
Probably a good idea to take this to the CPM, for some answers on it.
Which I'll do right now.
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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Keeriam Miray
R 0 N 1 N
333
|
Posted - 2014.09.06 02:07:00 -
[43] - Quote
Jathniel wrote:[quote=Auris Lionesse]Sniper rifles in Dust are fundamentally broken by being hitscan.
But apparently, doing any kind of meaningful change to the sniper rifles is either impossible within the game engine, or impossible since they aren't releasing any major client updates.
Sniper rifle with bullet drop & travel time was removed in Open Beta, Experimental Sniper Rifle in militia weapon category, so very few player know about it & was using it. Weapon not exist anymore but projectile class for it still there. And it has "explosive" dmg type. http://www.stuff514.com/sde/type/356927
Maybe CCP can put it back with hotfix like placeholdeer for Precision (Minmatar) Sniper Rifle or just for fun & lulz, it was very fun shooting & actually kill someone with it
It's just "by design" Rail (Caldari) Sniper Rifles has bullet velocity of 2500m/sec, and max range is 600m. There logically can't be any bullet drop nor travel time. Read the description.
-í-ç-¦-ü-é-+-+-¦-ï-+ -+-+-¦-¦-é -¦-ï-é-î -é-+-+-î-¦-+ -+-+-¦-+-¦-+-+-¦. -í-ç-¦-ü-é-+-+-¦, -ü-ç-¦-ü-é-+-+-¦, -ü-ç-¦-ü-é-+-+-¦, -ü-ç-¦-ü-é-+-+-¦...
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Snake Sellors
Hellstorm Inc General Tso's Alliance
431
|
Posted - 2014.09.06 17:20:00 -
[44] - Quote
Keeriam Miray wrote:Jathniel wrote:Sniper rifles in Dust are fundamentally broken by being hitscan.
But apparently, doing any kind of meaningful change to the sniper rifles is either impossible within the game engine, or impossible since they aren't releasing any major client updates. Sniper rifle with bullet drop & travel time was removed in Open Beta, Experimental Sniper Rifle in militia weapon category, so very few players know about it & was using it. Weapon not exist anymore but projectile class for it still there. And it has "explosive" dmg type. http://www.stuff514.com/sde/type/356927Maybe CCP can put it back with hotfix like placeholder for Precision (Minmatar) Sniper Rifle or just for fun & lulz, it was very fun shooting & actually kill someone with it It's just "by design" Rail (Caldari) Sniper Rifles has bullet velocity of 2500m/sec, and max range is 600m. There logically can't be any bullet drop nor travel time. Read the description.
This, thing is somebody put this message on the forums a while ago, maybe Attim or some bdy could dig it up. Railgun tech in our time can easily outdo these ranges without bullet drop, wind speed corrections or even the need to worry about travel time. The only reason they aren't already in use is because of the capacitors inefficiency and finding something solid enough to make the rails with. (We're nearly there on that one though) The projectiles from it would be able to penetrate tanks.. IRL. |
Jathniel
G I A N T
1157
|
Posted - 2014.09.07 11:12:00 -
[45] - Quote
Keeriam Miray wrote:Jathniel wrote:Sniper rifles in Dust are fundamentally broken by being hitscan.
But apparently, doing any kind of meaningful change to the sniper rifles is either impossible within the game engine, or impossible since they aren't releasing any major client updates. Sniper rifle with bullet drop & travel time was removed in Open Beta, Experimental Sniper Rifle in militia weapon category, so very few players know about it & was using it. Weapon not exist anymore but projectile class for it still there. And it has "explosive" dmg type. http://www.stuff514.com/sde/type/356927Maybe CCP can put it back with hotfix like placeholder for Precision (Minmatar) Sniper Rifle or just for fun & lulz, it was very fun shooting & actually kill someone with it It's just "by design" Rail (Caldari) Sniper Rifles has bullet velocity of 2500m/sec, and max range is 600m. There logically can't be any bullet drop nor travel time. Read the description.
YES. I remember seeing that "[Experimental] Sniper Rifle". I never used it, because there was nothing to indicate what made it different other than the bracketed Experimental tab. Was that little trinket really the sniper rifle that we've all been waiting for?
You mind weighing that in to the CPM here?
This is something they should be aware of next meeting they have with CCP. Reintroduce the [Experimental] Sniper Rifle, or at least, introduce its mechanics of operation to all sniper rifles, via hotfix, for at least one month. Accompany this change with a moderate damage buff.
....and just sit back and see what happens.
I am willing to bet that actual physics + damage would put the sniper rifles where they belong.
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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Monkey MAC
Rough Riders..
3472
|
Posted - 2014.09.07 11:21:00 -
[46] - Quote
Jathniel wrote:Keeriam Miray wrote:Jathniel wrote:Sniper rifles in Dust are fundamentally broken by being hitscan.
But apparently, doing any kind of meaningful change to the sniper rifles is either impossible within the game engine, or impossible since they aren't releasing any major client updates. Sniper rifle with bullet drop & travel time was removed in Open Beta, Experimental Sniper Rifle in militia weapon category, so very few players know about it & was using it. Weapon not exist anymore but projectile class for it still there. And it has "explosive" dmg type. http://www.stuff514.com/sde/type/356927Maybe CCP can put it back with hotfix like placeholder for Precision (Minmatar) Sniper Rifle or just for fun & lulz, it was very fun shooting & actually kill someone with it It's just "by design" Rail (Caldari) Sniper Rifles has bullet velocity of 2500m/sec, and max range is 600m. There logically can't be any bullet drop nor travel time. Read the description. YES. I remember seeing that "[Experimental] Sniper Rifle". I never used it, because there was nothing to indicate what made it different other than the bracketed Experimental tab. Was that little trinket really the sniper rifle that we've all been waiting for? You mind weighing that in to the CPM here?This is something they should be aware of next meeting they have with CCP. Reintroduce the [Experimental] Sniper Rifle, or at least, introduce its mechanics of operation to all sniper rifles, via hotfix, for at least one month. Accompany this change with a moderate damage buff. ....and just sit back and see what happens. I am willing to bet that actual physics + damage would put the sniper rifles where they belong. If you simply add, the experimental version, no one will use it.
Also I know would make sniping more skill based but you'd probably have every Sniper who ever played turn in HMG toting HVY overnight. Unfortunately I think we gota sleep in the bed we've made and if it tastes like **** well it beats sleeping rough on the floor.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Jathniel
G I A N T
1157
|
Posted - 2014.09.07 11:35:00 -
[47] - Quote
Monkey MAC wrote:Jathniel wrote:Keeriam Miray wrote:Jathniel wrote:Sniper rifles in Dust are fundamentally broken by being hitscan.
But apparently, doing any kind of meaningful change to the sniper rifles is either impossible within the game engine, or impossible since they aren't releasing any major client updates. Sniper rifle with bullet drop & travel time was removed in Open Beta, Experimental Sniper Rifle in militia weapon category, so very few players know about it & was using it. Weapon not exist anymore but projectile class for it still there. And it has "explosive" dmg type. http://www.stuff514.com/sde/type/356927Maybe CCP can put it back with hotfix like placeholder for Precision (Minmatar) Sniper Rifle or just for fun & lulz, it was very fun shooting & actually kill someone with it It's just "by design" Rail (Caldari) Sniper Rifles has bullet velocity of 2500m/sec, and max range is 600m. There logically can't be any bullet drop nor travel time. Read the description. YES. I remember seeing that "[Experimental] Sniper Rifle". I never used it, because there was nothing to indicate what made it different other than the bracketed Experimental tab. Was that little trinket really the sniper rifle that we've all been waiting for? You mind weighing that in to the CPM here?This is something they should be aware of next meeting they have with CCP. Reintroduce the [Experimental] Sniper Rifle, or at least, introduce its mechanics of operation to all sniper rifles, via hotfix, for at least one month. Accompany this change with a moderate damage buff. ....and just sit back and see what happens. I am willing to bet that actual physics + damage would put the sniper rifles where they belong. If you simply add, the experimental version, no one will use it. Also I know would make sniping more skill based but you'd probably have every Sniper who ever played turn in HMG toting HVY overnight. Unfortunately I think we gota sleep in the bed we've made and if it tastes like **** well it beats sleeping rough on the floor.
Well, if the Experimental is reintroduced, AND an enticing damage buff accompanies it, snipers will get curious. What makes it different would need to be clearly explained in its description.
If I can almost pull off near Thale's damage with a sniper rifle with proper physics... that's jackpot. A skill-based weapon that rewards you for proper effort and due playing practice. As for the snipers that decide to switch to heavy if the physics are introduced to sniper rifles globally..... sniper problem solved.
A new large group of useful heavies in one hand, and a small group of skilled snipers (that no one would dare bltch at) in the other.
Win-win scenario.
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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Keeriam Miray
R 0 N 1 N
339
|
Posted - 2014.09.07 11:39:00 -
[48] - Quote
Jathniel wrote: You mind weighing that in to the CPM here? I don't think so CCP nor CMP don't like me, they think i'm very offensive against them & just will ignore any of my feedback or suggestion.
Jathniel wrote: or at least, introduce its mechanics of operation to all sniper rifles That will just turn RAIL sniper rifle into regular (projectile) sniper rifle, that won't happen ever, due to it's against game universe & racial technology.
Though it's easily can be implemented via hotfix like variation of current SR or placeholder with same model & animation as Rail Sniper Rifle. If it will by itroduced like Precision (or Minmatar) Sniper Rifle that will be introduction of new content, which most likely is not on their priority list nor plans for Dust.
-í-ç-¦-ü-é-+-+-¦-ï-+ -+-+-¦-¦-é -¦-ï-é-î -é-+-+-î-¦-+ -+-+-¦-+-¦-+-+-¦. -í-ç-¦-ü-é-+-+-¦, -ü-ç-¦-ü-é-+-+-¦, -ü-ç-¦-ü-é-+-+-¦, -ü-ç-¦-ü-é-+-+-¦...
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Mex-0
Comander's Capital
39
|
Posted - 2014.09.07 11:57:00 -
[49] - Quote
Snake Sellors wrote:LOL I called this weeks ago.. so you don't want us to have range.. you have been saying for the best part of a year that if we got a range nerf then we "could" look at damage increases to bring them back to useful. And now that it's happening according to your good folks own requirements.. i'm starting to see "don't give them enough damage to be a real threat" so which other weapon then uses three or five shots in a clip, requires it's user to crouch down, needs the time to aim down sights in order to hit the side of a building from anything greater than 50m away, has no hip fire capability, no aim assist, no ability to provide close range protection for it's user? You people are hilarious, and we're supposed to listen to your arguments? at this rate the sniper rifle will be outperformed by a person using his fists.. oh.. erm what? IT ALREADY IS!!
Nova knives > Sniper Rifle
I don't use OP weapons, I AM OP.
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dzizur
6 dayz
91
|
Posted - 2014.09.07 12:01:00 -
[50] - Quote
buff the damage by 25, reduce the range to 200 m, introduce bullet physics and drop....
...oh and one last step, delete all the sniper rifles from the game.
Seriously, sniper rifle already has travel time, ccp has it's own way of implementing it. It's called LAGASFUQ. |
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CommanderBolt
Osmon Surveillance Caldari State
1481
|
Posted - 2014.09.07 12:03:00 -
[51] - Quote
Why would someone ever use these new snipers when you have a Forge gun to snipe with?
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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Sclompton Face-Smasher
uptown456
100
|
Posted - 2014.09.07 13:31:00 -
[52] - Quote
Jathniel wrote:Monkey MAC wrote:Jathniel wrote:Keeriam Miray wrote:Jathniel wrote:Sniper rifles in Dust are fundamentally broken by being hitscan.
But apparently, doing any kind of meaningful change to the sniper rifles is either impossible within the game engine, or impossible since they aren't releasing any major client updates. Sniper rifle with bullet drop & travel time was removed in Open Beta, Experimental Sniper Rifle in militia weapon category, so very few players know about it & was using it. Weapon not exist anymore but projectile class for it still there. And it has "explosive" dmg type. http://www.stuff514.com/sde/type/356927Maybe CCP can put it back with hotfix like placeholder for Precision (Minmatar) Sniper Rifle or just for fun & lulz, it was very fun shooting & actually kill someone with it It's just "by design" Rail (Caldari) Sniper Rifles has bullet velocity of 2500m/sec, and max range is 600m. There logically can't be any bullet drop nor travel time. Read the description. YES. I remember seeing that "[Experimental] Sniper Rifle". I never used it, because there was nothing to indicate what made it different other than the bracketed Experimental tab. Was that little trinket really the sniper rifle that we've all been waiting for? You mind weighing that in to the CPM here?This is something they should be aware of next meeting they have with CCP. Reintroduce the [Experimental] Sniper Rifle, or at least, introduce its mechanics of operation to all sniper rifles, via hotfix, for at least one month. Accompany this change with a moderate damage buff. ....and just sit back and see what happens. I am willing to bet that actual physics + damage would put the sniper rifles where they belong. If you simply add, the experimental version, no one will use it. Also I know would make sniping more skill based but you'd probably have every Sniper who ever played turn in HMG toting HVY overnight. Unfortunately I think we gota sleep in the bed we've made and if it tastes like **** well it beats sleeping rough on the floor. Well, if the Experimental is reintroduced, AND an enticing damage buff accompanies it, snipers will get curious. What makes it different would need to be clearly explained in its description. If I can almost pull off near Thale's damage with a sniper rifle with proper physics... that's jackpot. A skill-based weapon that rewards you for proper effort and due playing practice. As for the snipers that decide to switch to heavy if the physics are introduced to sniper rifles globally..... sniper problem solved. A new large group of useful heavies in one hand, and a small group of skilled snipers (that no one would dare bltch at) in the other. Win-win scenario.
SO you just want ground runners or heavys in holse? This just now confirmed that it's fine if you keep heavy 514 that most hate.
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Snake Sellors
Hellstorm Inc General Tso's Alliance
432
|
Posted - 2014.09.07 14:40:00 -
[53] - Quote
CommanderBolt wrote:Why would someone ever use these new snipers when you have a Forge gun to snipe with?
Simply put but bloody accurate.
why oh why would i bother to use a sniper rifle with ballistics that aren't supposed to be there when i could just pick up my forge gun instead?
let's face facts here folks. dust is not perfect...
1.how would a sniper do his role when it's impossible to tell what degree of lag they are compensating for alongside the "new rifle's ballistics"?
i.e, even with the hitscan in this game you can easily line up a solid headshot on an enemy standing still in the open shoot five times and still not get a hit! if it wasn't hit scan how many bullets and how much time would it take to realise it was lag instead of poor aim?
2.it's against the lore of the eve universe it's rail tech and that would be the actual ballistics, on top of which a rail gun would do alot more damage than it does in game.
if the minmatar get a sniper rifle then that should get it's ballistics yes, because it would be projectile.
3.forge guns kill vehicles too.
4.snipers in dust cannot go prone to lower their profile
5.if you were willing to add these ballistics then you should also give us ranges in excess of over a thousand meters and ohks.
after all it fine if somebody ohk'd you in your proto gear from over 1km away, because it would of taken skill...
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CommanderBolt
Osmon Surveillance Caldari State
1483
|
Posted - 2014.09.07 18:35:00 -
[54] - Quote
Snake Sellors wrote:CommanderBolt wrote:Why would someone ever use these new snipers when you have a Forge gun to snipe with? Simply put but bloody accurate. why oh why would i bother to use a sniper rifle with ballistics that aren't supposed to be there when i could just pick up my forge gun instead? let's face facts here folks. dust is not perfect... 1.how would a sniper do his role when it's impossible to tell what degree of lag they are compensating for alongside the "new rifle's ballistics"? i.e, even with the hitscan in this game you can easily line up a solid headshot on an enemy standing still in the open shoot five times and still not get a hit! if it wasn't hit scan how many bullets and how much time would it take to realise it was lag instead of poor aim? 2.it's against the lore of the eve universe it's rail tech and that would be the actual ballistics, on top of which a rail gun would do alot more damage than it does in game. if the minmatar get a sniper rifle then that should get it's ballistics yes, because it would be projectile. 3.forge guns kill vehicles too. 4.snipers in dust cannot go prone to lower their profile 5.if you were willing to add these ballistics then you should also give us ranges in excess of over a thousand meters and ohks. after all it fine if somebody ohk'd you in your proto gear from over 1km away, because it would of taken skill...
I mean I have used the forge a fair bit, but I am by no means a forge gun king like some players out there.
I have also tried the sniper rifle and I always found it hugely lacking. Ok some people are able to do work with it but for me / the average player, it doesn't offer a lot that the forge gun can't do better!
With the sniper you are stuck in a crouched position, trying to stand up and shoot is hard work and there is no way you can move and shoot. Not only that, in close quarters if you are surprised or it just generally comes down to it, the sniper is 100% useless in close quarters barring the most lucky of lucky shots.
Unless you are a really patient marksman , a player with amazing awareness of the battlefield or just generally a boring old camper, I personally feel the forge gun offers so much more with not a huge amount of downsides compared to the SR. That being said I am very bias in this regard coming from games such as Battlefield where snipers are a lot more useful.
Let me also point out that I feel the Sniper is Under powered. I would ideally love for it to have more use as a standing fire weapon and maybe even give it some ability to move and shoot......
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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Nothing Certain
Bioshock Rejects
1111
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Posted - 2014.09.07 21:02:00 -
[55] - Quote
How about if they change the sound profile, particularly on the charged. The sniper sound is so loud and distinctive it makes finding them by sound alone rather easy and they are almost always sitting ducks, sniper locations are also pretty easy to guess. If they can't get the protection of the redline then they need to be harder to locate.
Because, that's why.
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Snake Sellors
Hellstorm Inc General Tso's Alliance
436
|
Posted - 2014.09.07 23:05:00 -
[56] - Quote
Nothing Certain wrote:How about if they change the sound profile, particularly on the charged. The sniper sound is so loud and distinctive it makes finding them by sound alone rather easy and they are almost always sitting ducks, sniper locations are also pretty easy to guess. If they can't get the protection of the redline then they need to be harder to locate.
i agree although i gotta be honest.. mostly because i hate the sound so much i practically mute my tv. not great for hazard perception.... |
Ryme Intrinseca
1757
|
Posted - 2014.09.08 00:06:00 -
[57] - Quote
rithu wrote:Here is what the new sniper rifle mech shud be like. Faster RoF. Less zoom. more damage. (reasonable 400-500hp) Stand & shoot. Yeah, cos nothing makes an FPS more enjoyable than getting OHKed the moment you step outside |
rithu
Freek Coalition Freek Alliance
137
|
Posted - 2014.09.08 16:00:00 -
[58] - Quote
Ryme Intrinseca wrote:rithu wrote:Here is what the new sniper rifle mech shud be like. Faster RoF. Less zoom. more damage. (reasonable 400-500hp) Stand & shoot. Yeah, cos nothing makes an FPS more enjoyable than getting OHKed the moment you step outside So u want people to continue killing from the redline? Even if u manage to put an end to it, the snipers will get extinct.(cuz no one will use the rifle in its current state for a close i.e <300m range) |
Bahirae Serugiusu
Vendetta Reactionary Force
24
|
Posted - 2014.09.08 16:35:00 -
[59] - Quote
Keep the zoom, and damage what they are now and increase headshot multiplier. You don't need a 1 hit kill miniature forge gun to go sniping. If you get a headshot you should be rewarded with a kill otherwise sit around taking potshots for 15 minutes and get nothing for all I care. Need to teach you snipers to learn to get headshots. |
Auris Lionesse
Kang Lo Directorate Gallente Federation
978
|
Posted - 2014.09.08 16:44:00 -
[60] - Quote
Bahirae Serugiusu wrote:Keep the zoom, and damage what they are now and increase headshot multiplier. You don't need a 1 hit kill miniature forge gun to go sniping. If you get a headshot you should be rewarded with a kill otherwise sit around taking potshots for 15 minutes and get nothing for all I care. Need to teach you snipers to learn to get headshots.
headshots should be one hit kills though, or the zoom should be whatever i want it to be to maximize my accuracy. when your holding the button to stay scoped in. up and down on the dpad should zoom you in and out like on a digital camera. this is just common sense. dust should be innovating. give the snipers variable camera zoom.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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