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Larkson Crazy Eye
WarRavens RUST415
126
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Posted - 2015.07.25 14:54:00 -
[31] - Quote
Kallas Hallytyr wrote:I think most pilots would agree that it isn't necessarily the damage that is irritating, it's that Swarms will always hit, always push you away because of the combination of impulse effects, good damage and difficulties identifying the enemy combined make fighting against Swarms an exhibition in futility. Simply, a Swarm will hit you twice, near guaranteed, and unless they're right in your sights from the beginning you'll rarely be able to identify them before you're forced to retreat - there's no interplay, no ability to evade no way to fight a Swarm: you run, you immediately kill them with no delay or you die. Frankly, if they became dumb-fired with AV grenade-style hom+«ng, it would be both more interesting for both parties, and more reasonable to buff them somewhat.
Eh I don't know what your smoking but swarms do not always hit. You can very easily out run them if your already moving in a DS when they are fired. It also only takes a half decent pilot to go behind a hill, building or even just another person to have the missiles explode prematurely. Added to that the complete lack of anti infantry ability on swarms with the huge kill me please visual missile trail makes swarms a pretty suicidal and largely ineffective type of AV. If your not running a commando for the reload bonus you pretty much have no chance at taking down any kind of DS with swarms before they run away and every time you fire the entire enemy team pretty much knows exactly where you are and the fact your an easy kill because your using a AV suit. |
BARAGAMOS
Kinsho Swords Caldari State
116
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Posted - 2015.07.25 15:00:00 -
[32] - Quote
Kallas Hallytyr wrote:Dovallis Martan JenusKoll wrote:... with lower kill counts than the average dropsuit user...
Makes me wonder what you consider "OP". AV users like me clean them out like a preschool trip to a candy store.
I've only seen one tank so far, that could evade the AV shots I put at it, but it did so by running around the field like a chicken with it's head cut off.
Want to share your magic techniques? Without the use of AV grenades a solo AV will pretty much never take down a half awake Maddy, let alone a decent operator. Forge Guns are pretty much incapable of soloing Maddies at all; PLCs not even slightly; Swarms, maybe if you chase them down with Lai Dai Packed, but far from easy/guaranteed; Proxy Mines are so easily avoided it's ridiculous; Packed REs are incredibly hard to apply to a half decent operator; and AV grenades are good for short range burst damage, but they're only good at spitting distance. So while it is potentially possible to kill Madrugars, it is far from likely for any given AVer and will likely take 2-3 to have a chance. Then consider that due to some broken mechanic you rarely actually get WP for damaging them, and AV isn't properly rewarded for trying to deal with them. Is it possible to deal with Madrugars? Yes. Are they killing everything ever? No. But when they don't have a reasonable chance of death against 2+ AVers, something is wrong. This is pretty much identical to 1.7, and ADSs then too. ADSs right now are at least balanced with FGs, even Swarms as far as actual damage output is concerned - it's the Swarm's application that skews the balance way in their favour. Sequal's Back wrote:The balance isn't to be made on the AV weapon but on the vehicles. Dropships were utterly OP. Now they kill and can get killed as well. From what I see IG, they look balanced now. I don't quite understand your first point, but the second is almost right: Dropships vs FGs are pretty damn spot on for balance. A good FGer will knock a DS out of the sky in two-four shots (depending on fit and FG) and the DS can actually fight back. The interplay between them makes it possible for either side to win, and if the DS - with its far greater manoeuvrability - disengages then the FGer at least gets rewarded some. DS vs PLC is....dodgy, because it's pretty damn hard to hit with a PLC. Damage wise it's good, but application is hard because of speed of projectile and the curve. Heavily in favour of any vehicle. DS vs Swarms: damage wise it is pretty close to fine. The Swarmed does heavy damage in a short time frame, but the DS can often take just enough to survive and flee (or, if reckless, try and find the bugger) - the issue lies with the target acquisition of the Swarmer. It's simply too easy to land Swarm hits, and far too effective for how easy it is. I think most pilots would agree that it isn't necessarily the damage that is irritating, it's that Swarms will always hit, always push you away because of the combination of impulse effects, good damage and difficulties identifying the enemy combined make fighting against Swarms an exhibition in futility. Simply, a Swarm will hit you twice, near guaranteed, and unless they're right in your sights from the beginning you'll rarely be able to identify them before you're forced to retreat - there's no interplay, no ability to evade no way to fight a Swarm: you run, you immediately kill them with no delay or you die. Frankly, if they became dumb-fired with AV grenade-style hom+«ng, it would be both more interesting for both parties, and more reasonable to buff them somewhat.
Honestly a wall of text to say something inane, like a Swarm launcher always hits....
Not even close. Everything on cluttered maps stop them and a ADS flies faster away than they seek it. The purpose of the Swarms is to keep Vehicles from dominating he battlefield. This is a ground combat game and is centered on that. Vehicles augment that strategy. Swarms/AVG are the only thing that keeps the game from devolving into that.
To be honest, I know a lot of guys like padding their K/D with ADS, but they were not meant to kill or suppress an entire area. They are transport units capable of knocking guys off high ground. Right now on most large maps they can camp an open area and unless you get out the av your team can't cross it. Light weapons don't damage them so AV is really the only answer...so it should ******* kill them. Not like the average suit guy can.
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Beld Errmon
1
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Posted - 2015.07.25 15:18:00 -
[33] - Quote
BARAGAMOS wrote:Here is a clue for all you guys QQing about swarms....
This is not a vehicle combat game. SURPRISE!!!!!
The vehicles augment the game, but are not the core. Swarms are fine. The rise of ADS in the last few weeks show that. In truth you can almost never actually kill one with swarms unless the pilot is awful. Now if two guys or more are trying than yeah you might get shot down, but WTF happens when two or more guys do the same thing to a guy on the ground??? They shut him down. The game is not about safe ways to pad K/D while you fire from a position that the other team can't counter play. Your light weapon is your man weapon not your DS. They are a great addition to field, but they are not made to be what you do the entire game. You use them then recall them once the AV shows up. You don't get to fly around and go 10+/0 because you feel like you should . So adapt your thinking. Its not a Vehicle game and individuals should be able to compete with vehicles after a respawn not simply have to die repeatedly of avoid an area entirely because of one.
And who are you to decide what the game is and isn't? And what people should and shouldn't specialise in?
No one in here is saying any of the things you assert, asking for and about balance doesn't automatically mean people want unkillable sky tanks, but hey I shouldn't expect much from a guy that has clearly never heard of a paragraph.
Assault Dropship Pilot
Semi-Retired Closed Bittervet
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Beld Errmon
1
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Posted - 2015.07.25 15:20:00 -
[34] - Quote
Larkson Crazy Eye wrote:Kallas Hallytyr wrote:I think most pilots would agree that it isn't necessarily the damage that is irritating, it's that Swarms will always hit, always push you away because of the combination of impulse effects, good damage and difficulties identifying the enemy combined make fighting against Swarms an exhibition in futility. Simply, a Swarm will hit you twice, near guaranteed, and unless they're right in your sights from the beginning you'll rarely be able to identify them before you're forced to retreat - there's no interplay, no ability to evade no way to fight a Swarm: you run, you immediately kill them with no delay or you die. Frankly, if they became dumb-fired with AV grenade-style hom+«ng, it would be both more interesting for both parties, and more reasonable to buff them somewhat. Eh I don't know what your smoking but swarms do not always hit. You can very easily out run them if your already moving in a DS when they are fired. It also only takes a half decent pilot to go behind a hill, building or even just another person to have the missiles explode prematurely. Added to that the complete lack of anti infantry ability on swarms with the huge kill me please visual missile trail makes swarms a pretty suicidal and largely ineffective type of AV. If your not running a commando for the reload bonus you pretty much have no chance at taking down any kind of DS with swarms before they run away and every time you fire the entire enemy team pretty much knows exactly where you are and the fact your an easy kill because your using a AV suit.
what a load of crap, back when i used to actually run on the ground my SMG was nearly as dangerous as any main rifle i could carry, dunno how much that has changed but i see plenty of swarmers nailing the people that come after them with their side arm.
And please tell me more about how defenseless a commando with 2 light weapons is.
Assault Dropship Pilot
Semi-Retired Closed Bittervet
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Kallas Hallytyr
Skullbreakers
1
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Posted - 2015.07.25 15:25:00 -
[35] - Quote
Larkson Crazy Eye wrote:Eh I don't know what your smoking but swarms do not always hit. You can very easily out run them if your already moving in a DS when they are fired. It also only takes a half decent pilot to go behind a hill, building or even just another person to have the missiles explode prematurely. Added to that the complete lack of anti infantry ability on swarms with the huge kill me please visual missile trail makes swarms a pretty suicidal and largely ineffective type of AV. If your not running a commando for the reload bonus you pretty much have no chance at taking down any kind of DS with swarms before they run away and every time you fire the entire enemy team pretty much knows exactly where you are and the fact your an easy kill because your using a AV suit. Out running them is being driven off, you're not contributing to the fight any more; hiding behind a building rarely stops volleys that are in the air, unless you're already hogging cover - which is fine but severely limits what you can actually accomplish while often making you vulnerable to FG/Rails.
And while Commandos are still less effective than Assaults, primarily, they can hold their own a lot better nowadays - I know, it's my primary suit.
BARAGAMOS wrote:Honestly a wall of text to say something inane, like a Swarm launcher always hits.... Basically. Swarms have next to no issue landing shots against DSs.
Also, you might want to reconsider what you think a wall of text is. Because my previous post was punctuated and had line breaks. And wasn't especially long.
BARAGAMOS wrote:Not even close. Everything on cluttered maps stop them and a [bADS flies faster away than they seek it.[/b] Not even close. Swarms were buffed to have a higher top speed than an ADS. The main reason DSs can escape is that they can reach the 400m mark before the Swarms can close the distance. Which also means that that DS has been driven off successfully for at least 10+ seconds where it is not participating in any meaningful manner - it all be dropping off/picking up no troops, nor firing at enemies.
BARAGAMOS wrote:The purpose of the Swarms is to keep Vehicles from dominating he battlefield.
This is a ground combat game and is centered on that.
Vehicles augment that strategy. Swarms/AVG are the only thing that keeps the game from devolving into that.
Ah of course, because warfare doesn't involve vehicles in any meaningful manner Your definition of ground combat is 'infantry combat' - that is majorly different from what DUST is; which is a combined arms game. CoD Modern Warfare is a ground combat game with no vehicles, or more reasonably identified as an infantry combat game: Battlefield is a series that involves ground combat game heavily that includes the extensive use of vehicles, both ground and aerial; Dust is far more akin to Battlefield in overall feel than CoD.
Anyway Swarms are not the only AV weapon. But they are by far and away the most commonly used because they are so simply a baby could use them.
BARAGAMOS wrote:To be honest, I know a lot of guys like padding their K/D with ADS, but they were not meant to kill or suppress an entire area. They are transport units capable of knocking guys off high ground. Right now on most large maps they can camp an open area and unless you get out the av your team can't cross it. Light weapons don't damage them so AV is really the only answer...so it should ******* kill them. Not like the average suit guy can. ADSs do not suppress or kill an entire area, unless they are allowed to by being utterly ignored. A single Swarmer will give an ADS hell and keep them readily in check.
Really though, what is difference between an ADS 'camping/suppressing/killing' an area and a Sniper who has the same area zoned in and kills those same people running across open ground? Your Rifles aren't killing either of them, and both of them are capable of killing the infantry. Obviously there are huge differences in approach, but the principle is basically the same.
And I must point out: I,personally, have not said anything about AV not being allowed/able to kill DSs, simply that Swarms are overly effective at denying airspace to a DS for the effort that the user has to put in. I am all for buffing relevant aspect of the Swarm Launcher in exchange for other aspects (such as aiming) being made a requisite.
Alt of Halla Murr. Sentinel.
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BARAGAMOS
Kinsho Swords Caldari State
116
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Posted - 2015.07.25 15:31:00 -
[36] - Quote
Beld Errmon wrote:BARAGAMOS wrote:Here is a clue for all you guys QQing about swarms....
This is not a vehicle combat game. SURPRISE!!!!!
The vehicles augment the game, but are not the core. Swarms are fine. The rise of ADS in the last few weeks show that. In truth you can almost never actually kill one with swarms unless the pilot is awful. Now if two guys or more are trying than yeah you might get shot down, but WTF happens when two or more guys do the same thing to a guy on the ground??? They shut him down. The game is not about safe ways to pad K/D while you fire from a position that the other team can't counter play. Your light weapon is your man weapon not your DS. They are a great addition to field, but they are not made to be what you do the entire game. You use them then recall them once the AV shows up. You don't get to fly around and go 10+/0 because you feel like you should . So adapt your thinking. Its not a Vehicle game and individuals should be able to compete with vehicles after a respawn not simply have to die repeatedly of avoid an area entirely because of one. And who are you to decide what the game is and isn't? And what people should and shouldn't specialise in? No one in here is saying any of the things you assert, asking for and about balance doesn't automatically mean people want unkillable sky tanks, but hey I shouldn't expect much from a guy that has clearly never heard of a paragraph.
I didn't decide kid... CCP did. Read the website. It's a ground combat game. You can skill into anything you want, but don't expect it supplant the purpose of the game. Yes, they are asking for unkillable sky tanks. Swarms are meant to take down vehicles, especially the DSs. If they did not then you would have those sky tanks. The point is to augment the basic game not be the focus. Notice they never really made pilot suits....
I too notice that you can't use a paragraph, and anytime you want to put your education against mine I'm game kid. |
Nymphadora PK
Grief Player Killers
16
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Posted - 2015.07.25 15:33:00 -
[37] - Quote
Beld Errmon wrote:When you decided to buff swarm launchers CCP, did you ever consider the FUADS effect?
The rule seems to be that every person an ADS kills has a 33% chance of butthurt and will respawn with an AV weapon, depending on lack of skills this more often than not is likely to be a swarm launcher. How did you expect the Air game would work out considering that before doing that, AV weapons were more than capable of dealing with dropships?
Don't call down an ADS if you don't want me to spawn AV. It's a simple fact of the game.
Plus, running an AV suit leaves you pretty handicapped against infantry (especially with swarms), so there is a tradeoff. The point of the game isn't to have a perfect balance in 1v1 situations. It's to have balance in team capabilities. That's why there's now a cap on vehicles on the field, so the whole team can't run a vehicle fleet. But those that run vehicles have to watch out for those speced into AV.
So quit QQ'ing over swarms and out run the things, or have squad mates hunt the swarms down for you.
Channel: Chubby Chasers
A channel for heavies to find someone to cover their backsides.
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BARAGAMOS
Kinsho Swords Caldari State
116
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Posted - 2015.07.25 15:46:00 -
[38] - Quote
BARAGAMOS wrote:Honestly a wall of text to say something inane, like a Swarm launcher always hits.... Basically. Swarms have next to no issue landing shots against DSs.
Also, you might want to reconsider what you think a wall of text is. Because my previous post was punctuated and had line breaks. And wasn't especially long.
BARAGAMOS wrote:Not even close. Everything on cluttered maps stop them and a [bADS flies faster away than they seek it.[/b] Not even close. Swarms were buffed to have a higher top speed than an ADS. The main reason DSs can escape is that they can reach the 400m mark before the Swarms can close the distance. Which also means that that DS has been driven off successfully for at least 10+ seconds where it is not participating in any meaningful manner - it all be dropping off/picking up no troops, nor firing at enemies.
BARAGAMOS wrote:The purpose of the Swarms is to keep Vehicles from dominating he battlefield.
This is a ground combat game and is centered on that.
Vehicles augment that strategy. Swarms/AVG are the only thing that keeps the game from devolving into that.
Ah of course, because warfare doesn't involve vehicles in any meaningful manner Your definition of ground combat is 'infantry combat' - that is majorly different from what DUST is; which is a combined arms game. CoD Modern Warfare is a ground combat game with no vehicles, or more reasonably identified as an infantry combat game: Battlefield is a series that involves ground combat game heavily that includes the extensive use of vehicles, both ground and aerial; Dust is far more akin to Battlefield in overall feel than CoD.
Anyway Swarms are not the only AV weapon. But they are by far and away the most commonly used because they are so simply a baby could use them.
BARAGAMOS wrote:To be honest, I know a lot of guys like padding their K/D with ADS, but they were not meant to kill or suppress an entire area. They are transport units capable of knocking guys off high ground. Right now on most large maps they can camp an open area and unless you get out the av your team can't cross it. Light weapons don't damage them so AV is really the only answer...so it should ******* kill them. Not like the average suit guy can. ADSs do not suppress or kill an entire area, unless they are allowed to by being utterly ignored. A single Swarmer will give an ADS hell and keep them readily in check.
Really though, what is difference between an ADS 'camping/suppressing/killing' an area and a Sniper who has the same area zoned in and kills those same people running across open ground? Your Rifles aren't killing either of them, and both of them are capable of killing the infantry. Obviously there are huge differences in approach, but the principle is basically the same.
And I must point out: I,personally, have not said anything about AV not being allowed/able to kill DSs, simply that Swarms are overly effective at denying airspace to a DS for the effort that the user has to put in. I am all for buffing relevant aspect of the Swarm Launcher in exchange for other aspects (such as aiming) being made a requisite.[/quote]
I think maybe you need to read some threads from the past with actual evidence in them, or even the posts before this one. I can tell you right now half of what said is wrong. I can contrive situations as well if you like where the swarms always miss. The reality is I see maybe 1/5 DS actually get shot down. Most just crash or get forced to recall at worst. The purpose of swarms is to keep the game from being filled with vehicles. Risk/Reward are important parts of the game. You are basically asking to have a very high reward for very low risk. You know, fly around and kill with out any possibility of being killed, scan an entire battlefield, or drop uplinks on high ground. I can tell you right now I fire swarms at DS all the time. All you do is force a withdrawal, unless they are bad pilots. They simply out run the swarms after the first one hits. So, if you are an ADS pilot and you are dying a lot to Swarms its not the swarms...its your bad piloting.
As for the sniper issue that is in fact a bad situation as well, but two wrongs don't make a right. Trying to justify why its ok to fire from the air because snipers can fire form a distance is not really a great argument. Snipers can be killed with any weapon. Not true for an ADS. Someone has to go out of their way and get on a suboptimal fit to do it. That leaves them vulnerable/less effective until they can change or die. |
BARAGAMOS
Kinsho Swords Caldari State
118
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Posted - 2015.07.25 15:50:00 -
[39] - Quote
Nymphadora PK wrote:Beld Errmon wrote:When you decided to buff swarm launchers CCP, did you ever consider the FUADS effect?
The rule seems to be that every person an ADS kills has a 33% chance of butthurt and will respawn with an AV weapon, depending on lack of skills this more often than not is likely to be a swarm launcher. How did you expect the Air game would work out considering that before doing that, AV weapons were more than capable of dealing with dropships? Don't call down an ADS if you don't want me to spawn AV. It's a simple fact of the game. Plus, running an AV suit leaves you pretty handicapped against infantry (especially with swarms), so there is a tradeoff. The point of the game isn't to have a perfect balance in 1v1 situations. It's to have balance in team capabilities. That's why there's now a cap on vehicles on the field, so the whole team can't run a vehicle fleet. But those that run vehicles have to watch out for those speced into AV. So quit QQ'ing over swarms and out run the things, or have squad mates hunt the swarms down for you.
Exactly. The crying for unkillable skytanks is real of late. I can tell some guys have ran out of stuff to skill into and are looking for new ways to enjoy the game or something.
The focus of the game is to be tactical shooter, and flying around with no risk of counterplay seems like an idiotic request. Sadly, it's posted about once a day on here. |
Beld Errmon
1
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Posted - 2015.07.25 15:51:00 -
[40] - Quote
you should work at fox news mate, you're very good at making up BS and presenting it as fact.
Assault Dropship Pilot
Semi-Retired Closed Bittervet
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Beld Errmon
1
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Posted - 2015.07.25 15:58:00 -
[41] - Quote
BARAGAMOS wrote:Nymphadora PK wrote:Beld Errmon wrote:When you decided to buff swarm launchers CCP, did you ever consider the FUADS effect?
The rule seems to be that every person an ADS kills has a 33% chance of butthurt and will respawn with an AV weapon, depending on lack of skills this more often than not is likely to be a swarm launcher. How did you expect the Air game would work out considering that before doing that, AV weapons were more than capable of dealing with dropships? Don't call down an ADS if you don't want me to spawn AV. It's a simple fact of the game. Plus, running an AV suit leaves you pretty handicapped against infantry (especially with swarms), so there is a tradeoff. The point of the game isn't to have a perfect balance in 1v1 situations. It's to have balance in team capabilities. That's why there's now a cap on vehicles on the field, so the whole team can't run a vehicle fleet. But those that run vehicles have to watch out for those speced into AV. So quit QQ'ing over swarms and out run the things, or have squad mates hunt the swarms down for you. Exactly. The crying for unkillable skytanks is real of late. I can tell some guys have ran out of stuff to skill into and are looking for new ways to enjoy the game or something. The focus of the game is to be tactical shooter, and flying around with no risk of counterplay seems like an idiotic request. Sadly, it's posted about once a day on here.
So seeming as we are just making crap up, I can assume from your posting that you couldn't careless about the balance between Swarms and dropships, you think anyone that isn't running around with the same suit and rifle as you is some kinda video game deviant, so basically you're a cod kiddie that can't afford to upgrade to a ps4, thanks for dropping by and contributing to the discussion.
Assault Dropship Pilot
Semi-Retired Closed Bittervet
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Beld Errmon
1
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Posted - 2015.07.25 16:01:00 -
[42] - Quote
BARAGAMOS wrote:Nymphadora PK wrote:Beld Errmon wrote:When you decided to buff swarm launchers CCP, did you ever consider the FUADS effect?
The rule seems to be that every person an ADS kills has a 33% chance of butthurt and will respawn with an AV weapon, depending on lack of skills this more often than not is likely to be a swarm launcher. How did you expect the Air game would work out considering that before doing that, AV weapons were more than capable of dealing with dropships? Don't call down an ADS if you don't want me to spawn AV. It's a simple fact of the game. Plus, running an AV suit leaves you pretty handicapped against infantry (especially with swarms), so there is a tradeoff. The point of the game isn't to have a perfect balance in 1v1 situations. It's to have balance in team capabilities. That's why there's now a cap on vehicles on the field, so the whole team can't run a vehicle fleet. But those that run vehicles have to watch out for those speced into AV. So quit QQ'ing over swarms and out run the things, or have squad mates hunt the swarms down for you. Exactly. The crying for unkillable skytanks is real of late. I can tell some guys have ran out of stuff to skill into and are looking for new ways to enjoy the game or something. The focus of the game is to be tactical shooter, and flying around with no risk of counterplay seems like an idiotic request. Sadly, it's posted about once a day on here.
more BS assumptions about the motives of people based on zero actual evidence, is that you Glenn Beck?
Assault Dropship Pilot
Semi-Retired Closed Bittervet
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.07.25 16:08:00 -
[43] - Quote
The problem with dear.s has always been the lack of a dedicated anti-air variant. We need to have one that does a lot of damage for killing tanks but with slow missiles to make it hard to kill dropships, and one with fast maneuverable missiles that can easily catch dropships but do less damage per swarm.
Over thinking, over analyzing separates the body from the mind.
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Kallas Hallytyr
Skullbreakers
1
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Posted - 2015.07.25 16:13:00 -
[44] - Quote
BARAGAMOS wrote: I can contrive situations as well if you like where the swarms always miss. The reality is I see maybe 1/5 DS actually get shot down. *sigh* I hate arguing with Swarm apologists...
Thing is, AV gets rewarded for causing damage - causing vehicles (that aren't Madrugars) to retreat - where vehicles do not, they only get WP for actual kills. The point of that is that AV doesn't need to kill to be worthwhile.
AVers can kill vehicles, and AVers do kill vehicles. That doesn't mean that they should render a vehicle useless without effort.
And again, I'm not arguing for a flying tank, I want a DS that is relevant in a fight. I'm fine with dropships being eminently killable, but at the same time paying 350k+ ISK per ship is extortionate. The issue is that ADSs are not worth 350k+ per ship: either they should come down in price to match their capabilities, or be increased in capabilities to match their cost.
Give me a flimsy as **** ship that I can lose twelve in a battle and still make a small profit - exactly like a Dropsuit can. I'm fine dying a lot,I just want to enjoy my role.
Alt of Halla Murr. Sentinel.
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Beld Errmon
1
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Posted - 2015.07.25 16:13:00 -
[45] - Quote
Alena Ventrallis wrote:The problem with dear.s has always been the lack of a dedicated anti-air variant. We need to have one that does a lot of damage for killing tanks but with slow missiles to make it hard to kill dropships, and one with fast maneuverable missiles that can easily catch dropships but do less damage per swarm.
that would make a lot of sense, but frankly any change that doesn't allow these sub 1 kdr wonders to one shot a vehicle won't be good enough.
Assault Dropship Pilot
Semi-Retired Closed Bittervet
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Bremen van Equis
Incorruptibles
594
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Posted - 2015.07.25 16:17:00 -
[46] - Quote
Shorten lock-on range of swarms to match (as best as possible) the range where infantry targets actually render for the ADS pilot.
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
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BARAGAMOS
Kinsho Swords Caldari State
118
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Posted - 2015.07.25 16:22:00 -
[47] - Quote
Beld Errmon wrote:Vlad Rostok wrote:Beld Errmon wrote:I was trying to be conservative, but yeah reactionary AV is as fierce as it is persistent, you kill one guy he will pull out his best AV, kill him while hes using that AV he activates uber butthurt mode and will either call a redline tank or try to ram you with another dropship, some ppl will go to amazing lengths to get their revenge on a skywhale.
The worst thing though is killing someone in a squad, you've got almost no chance once you hinder a squad in their stompage, all 4 guys will turn protoAV plus tanks on you, and once they get their kill they'll keep atleast one guy on the high ground somewhere just waiting for you, 500m bubble of no fly zone goes up and all dropship fun ceases. And you're surprised by this? A self professed non-gun carrier like yourself? All you can see is your lack of dropship fun. Perhaps you should consider the non-fun that the infantry you mercilessly slaughter are having. People like to carry on like an ADS getting 30+ kills back in the day was some kind of crime against humanity, but seem to overlook the many matches where a guy with a rifle does the same kinda killing, the only difference is "wah my AR can't kill a dropship in under 1 second" perhaps with your follow up post you'll tell me to get some ground game like some rail tanker i repeatedly chased into the redline yesterday. In the rock paper scissors game dropships appear to be the forgotten 4th move, with some fairly minor changes a bit of balance could be restored without throwing everything else out of whack, for example giving them a higher resistance to swarms, vs forge and plasma cannons the balance is fine, but swarms especially high level suit enhanced ones are just far too much of an I win button.
The guy with a dropsuit on at 30/0 still dies to any weapon on the field. The drop ship does not. He also can't retreat at 400m per second. The only crying I'm seeing is guys that want to take a support role into the spot light and can't. Vehicles play a support role here guys. If you want free kills play another game. There is no issue right now with a ADS getting in and getting out to actually DROP guys and uplinks, or shoot the other teams uplinks. When they start thinking they are flying tanks people are going to shoot you down. Right now the only effective (and in truth its marginal) way to do that is swarms.
Just change your way of thinking. ADS are not a drop suit. Its not meant to be. Its a supporting role not a slayer role, play it like that. |
BARAGAMOS
Kinsho Swords Caldari State
118
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Posted - 2015.07.25 16:28:00 -
[48] - Quote
Kallas Hallytyr wrote:BARAGAMOS wrote: I can contrive situations as well if you like where the swarms always miss. The reality is I see maybe 1/5 DS actually get shot down. *sigh* I hate arguing with Swarm apologists... Thing is, AV gets rewarded for causing damage - causing vehicles (that aren't Madrugars) to retreat - where vehicles do not, they only get WP for actual kills. The point of that is that AV doesn't need to kill to be worthwhile. AVers can kill vehicles, and AVers do kill vehicles. That doesn't mean that they should render a vehicle useless without effort. And again, I'm not arguing for a flying tank, I want a DS that is relevant in a fight. I'm fine with dropships being eminently killable, but at the same time paying 350k+ ISK per ship is extortionate. The issue is that ADSs are not worth 350k+ per ship: either they should come down in price to match their capabilities, or be increased in capabilities to match their cost. Give me a flimsy as **** ship that I can lose twelve in a battle and still make a small profit - exactly like a Dropsuit can. I'm fine dying a lot,I just want to enjoy my role.
Got to agree with the cost issue. They are way too costly. Again though, I don't see a lot of them shot down playing their support role. I see them dying while trying to be flying tanks not DROP ships. Swarms keep them from being a flying tank. That is a good thing not bad. Good pilots can still be super relevant in a game they just need to realize they are not going to be 30/0 with no risk. |
Beld Errmon
1
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Posted - 2015.07.25 16:32:00 -
[49] - Quote
BARAGAMOS wrote:Kallas Hallytyr wrote:BARAGAMOS wrote: I can contrive situations as well if you like where the swarms always miss. The reality is I see maybe 1/5 DS actually get shot down. *sigh* I hate arguing with Swarm apologists... Thing is, AV gets rewarded for causing damage - causing vehicles (that aren't Madrugars) to retreat - where vehicles do not, they only get WP for actual kills. The point of that is that AV doesn't need to kill to be worthwhile. AVers can kill vehicles, and AVers do kill vehicles. That doesn't mean that they should render a vehicle useless without effort. And again, I'm not arguing for a flying tank, I want a DS that is relevant in a fight. I'm fine with dropships being eminently killable, but at the same time paying 350k+ ISK per ship is extortionate. The issue is that ADSs are not worth 350k+ per ship: either they should come down in price to match their capabilities, or be increased in capabilities to match their cost. Give me a flimsy as **** ship that I can lose twelve in a battle and still make a small profit - exactly like a Dropsuit can. I'm fine dying a lot,I just want to enjoy my role. Got to agree with the cost issue. They are way too costly. Again though, I don't see a lot of them shot down playing their support role. I see them dying while trying to be flying tanks not DROP ships. Swarms keep them from being a flying tank. That is a good thing not bad. Good pilots can still be super relevant in a game they just need to realize they are not going to be 30/0 with no risk.
yeah cause there totally isn't the word ASSAULT in the name of the dropships we are talking about.
Keep talking about a role you've never bothered to try, if you do try flying a dropship especially the assault variant, you'd see first hand just how much they do die.
Assault Dropship Pilot
Semi-Retired Closed Bittervet
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.07.25 16:37:00 -
[50] - Quote
They'd die a lot more if framerate and hit detection didn't cause forge gun aim to be all herky-jerky and sh*t.
But that applies to literally every weapon/dropsuit/tank/insertfavoritethinghere
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Kallas Hallytyr
Skullbreakers
1
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Posted - 2015.07.25 16:39:00 -
[51] - Quote
Define support. Then explain how it is worth that much WP/SP/ISK for the effort.
I'm glad you agree they're too expensive, because without slaying as an option (and why not?!) the WP gain of a DS pilot is abysmal.
Alt of Halla Murr. Sentinel.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.07.25 16:40:00 -
[52] - Quote
Kallas Hallytyr wrote:BARAGAMOS wrote: I can contrive situations as well if you like where the swarms always miss. The reality is I see maybe 1/5 DS actually get shot down. *sigh* I hate arguing with Swarm apologists... Thing is, AV gets rewarded for causing damage - causing vehicles (that aren't Madrugars) to retreat - where vehicles do not, they only get WP for actual kills. The point of that is that AV doesn't need to kill to be worthwhile. AVers can kill vehicles, and AVers do kill vehicles. That doesn't mean that they should render a vehicle useless without effort. And again, I'm not arguing for a flying tank, I want a DS that is relevant in a fight. I'm fine with dropships being eminently killable, but at the same time paying 350k+ ISK per ship is extortionate. The issue is that ADSs are not worth 350k+ per ship: either they should come down in price to match their capabilities, or be increased in capabilities to match their cost. Give me a flimsy as **** ship that I can lose twelve in a battle and still make a small profit - exactly like a Dropsuit can. I'm fine dying a lot,I just want to enjoy my role.
A lot of people forget that the warpoints for damaging vehicles was a cookie given for having an average warpoint score of around what, 200-300 when you go full-crazy on an AV role. Back when you actually had to KILL to get WP, it wasn't added to justify relegating AV to deterrence. It was added to address a very real value-imbalance in actual gameplay.
And yes, I think vehicles are too expensive. I also think that as a role they need to be sustainable but die at a rate akin to dropsuits K/D-wise. Sustainable to LOSE at that K/D rate. If it's not sustainable and it's not disposable, it's not really a DUST role, it's a power up.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Beld Errmon
1
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Posted - 2015.07.25 16:47:00 -
[53] - Quote
BARAGAMOS wrote:
Right now the only effective (and in truth its marginal) way to do that is swarms.
What little credibility you had on this subject is completely trashed with this one sentence.
Assault Dropship Pilot
Semi-Retired Closed Bittervet
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