Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 |
461. SUGGESTION: Can We Make DUST More Sociable? - in Feedback/Requests [original thread]
+1 To pretty much everything.
- by Kallas Hallytyr - at 2015.01.08 21:08:00
|
462. Machinima tools with overhead map. I have several questions. - in General Discussions [original thread]
Jadek Menaheim wrote: Joel II X wrote: Assuming that you're not receiving a live recording of the area through the warbarge feed. Having a tactical camera equipment would be kind of cool, I guess. You place it, and when you pull out your a...
- by Kallas Hallytyr - at 2015.01.07 06:07:00
|
463. Why all vehicles should be removed.. - in General Discussions [original thread]
SgtMajSquish MLBJ wrote: I like the WP cost for vehicles. It doesnt have to be much, but it would justify the buffing of vehicles as they would be more 'valuable'. LAVs and DSs would keep their 'free' cost as some people need the help traversin...
- by Kallas Hallytyr - at 2015.01.07 01:26:00
|
464. Why all vehicles should be removed.. - in General Discussions [original thread]
Bethhy wrote: This is what your basing your entire argument on gameplay for a dropship Don't think that you understand me, and you clearly have little grasp on reality. I've flown since dropships came out, and I've been flying ADS since they ...
- by Kallas Hallytyr - at 2015.01.06 23:29:00
|
465. Why all vehicles should be removed.. - in General Discussions [original thread]
Bethhy wrote: (1) Dropships should get large War-point rewards for transporting Troops from A->B.... It should be the main area the UI selects for a spawn point in maps.. When it is above an Objective defending it's squad mates and provi...
- by Kallas Hallytyr - at 2015.01.06 23:29:00
|
466. Why all vehicles should be removed.. - in General Discussions [original thread]
From Stuff514 : minDamageToCauseShieldRechargePause102.0 STD/MLT Swarm: 260 base; *0.8 profile = 208 damage per missile; *0.6 hardener = 124.8: breaks regen threshold. ADV Swarm : 286 base: *0.8 profile = 228.8 damage per missile; *0.6 hardener ...
- by Kallas Hallytyr - at 2015.01.06 22:43:00
|
467. Why all vehicles should be removed.. - in General Discussions [original thread]
Bethhy wrote: -Dropships are currently used only for slaying and getting ontop of buildings.... And anything you have purposed leaves them pigeon holed in a useless function that will never contribute to DUST 514 ever in that state. Pigeon ho...
- by Kallas Hallytyr - at 2015.01.06 21:40:00
|
468. Why all vehicles should be removed.. - in General Discussions [original thread]
Bethhy wrote: Please show me where Rattati Said ADS's are supposed to be some gun platform of the sky that is never supposed to stop moving or it will die? It doesn't make any sense... I didn't say that they weren't supposed to stop moving o...
- by Kallas Hallytyr - at 2015.01.06 21:39:00
|
469. Small flux strikes are pretty worthless... - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: HOW TO USE STRIKE ACCURATELY: Yeah, this. But also flux strikes are pretty damn unreliable. I know how to use OBs and I can see a piece of equipment clearly on a roof on the overhead map and still miss it. Repeate...
- by Kallas Hallytyr - at 2015.01.06 20:39:00
|
470. Why all vehicles should be removed.. - in General Discussions [original thread]
Bethhy wrote: Dropships where supposed to be able to fly low(So the doors open) and Mercenaries could jump out without the need for Inertia Dampener.. You're looking at that backwards: inertia dampeners mean you don't have to fly low. Some...
- by Kallas Hallytyr - at 2015.01.06 19:22:00
|
471. Why all vehicles should be removed.. - in General Discussions [original thread]
Bethhy wrote: Dropships where never supposed to be Glorified "Fighters" For the air.... With a Wet paper bag for defense to balance the offensive capabilities. So...we're (ADSs) supposed to have meh offensive capabilties (since the NDS can do...
- by Kallas Hallytyr - at 2015.01.06 19:21:00
|
472. If RE's are going to be Anti-Infantry - in General Discussions [original thread]
Vitantur Nothus wrote: We've no reason to believe that the Scout remains overpowered; there's no reason to further marginalize or gift away what remaining strengths it has. The Scout cannot rival the staying power of other units. Other units sh...
- by Kallas Hallytyr - at 2015.01.06 17:29:00
|
473. Why all vehicles should be removed.. - in General Discussions [original thread]
Djinn SouI wrote: At least this is how I see it but tanks?? *gets hit by one swarm launcher, goes to run and hide* wastes time repping and waiting for modules to recover. Why not keep defending? "Because I dont wanna lose millions of isk QQ. S...
- by Kallas Hallytyr - at 2015.01.06 17:17:00
|
474. If RE's are going to be Anti-Infantry - in General Discussions [original thread]
Vitantur Nothus wrote: Kallas Hallytyr wrote: Leadfoot10 wrote: EWAR Scouts with REs are difficult to counter. I can understand the rage. The biggest issue remains the awful state of scan stats: Assaults/Commandos/Sentinels need to sacr...
- by Kallas Hallytyr - at 2015.01.06 17:05:00
|
475. Announcement - Skill Cap Clarification - in General Discussions [original thread]
KEROSIINI-TERO wrote: BUT having all this SP around and still pouring makes it so much more improbabale that our chars and our SP will be transferred into (theoretical) project Legion. Hopefully we'll just get the Legion resources put back i...
- by Kallas Hallytyr - at 2015.01.06 16:47:00
|
476. If RE's are going to be Anti-Infantry - in General Discussions [original thread]
Leadfoot10 wrote: EWAR Scouts with REs are difficult to counter. I can understand the rage. The biggest issue remains the awful state of scan stats: Assaults/Commandos/Sentinels need to sacrifice a ton to fit anything vaguely resembling decen...
- by Kallas Hallytyr - at 2015.01.06 16:43:00
|
477. Vehicle Threads? - in General Discussions [original thread]
Nothing Certain wrote: As an AV'er I want there to be vehicles in every match but a tanker would prefer to have no IAV and have only other vehicles as AV. As a pilot, I like fighting AV. Keyword fighting: currently V/AV balance is...sort of ...
- by Kallas Hallytyr - at 2015.01.06 16:29:00
|
478. Reduce all strafing speed - in Feedback/Requests [original thread]
We had inertia in beta. HAVs and LAVs have it in varying degrees; dropships have to bank and flip to manoeuvre quickly because of it. Put it back on dropsuits.
- by Kallas Hallytyr - at 2015.01.06 14:32:00
|
479. Small flux strikes are pretty worthless... - in Feedback/Requests [original thread]
Agreed, they're far too unreliable even against equipment in the open.
- by Kallas Hallytyr - at 2015.01.06 14:29:00
|
480. Vehicle Specialists!? - in Feedback/Requests [original thread]
Pokey Dravon wrote: Kallas Hallytyr wrote: Any way you look at it, a triple PRO rep Maddy (412.5/s) cannot out rep a PRO Swarm (not got the FG numbers memorised, the IAFG is roughly the same; normal FG is worse and liable to be outrepped; t...
- by Kallas Hallytyr - at 2015.01.05 02:24:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 |
First page | Previous page | Next page | Last page |