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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16437
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Posted - 2015.01.06 09:14:00 -
[31] - Quote
sir RAVEN WING wrote:Surprised True hasn't came climbing out of his golden HAV dreams.
Here, let me give you a reason.
ADS: To destroy uplinks and those who will lay more.
DS: To transport players from A to B and sometimes to R. (Rooftops :p)
HAV: To suppress infantry, destroy vehicles that pester their team and such.
LAV: To transport players from A to B. Also for fun.
I am a Calscout Knifer so HAVs are kinda important to me. They help their team feel bulletproof and run into doorway where I wait, and when they fail, they become a tasty snack. Removing them would destroy this whole ecosystem.
EDIT: He has... but was very disappointing.
I have but I'm starting to feel its mildly hypocritical to talk about tanks in a game I don't play anymore........
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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SgtMajSquish MLBJ
Consolidated Dust
260
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Posted - 2015.01.06 09:15:00 -
[32] - Quote
Bethhy wrote:Turret Structures getting a health buff was a start...
It lets tankers have a place of contention.. And some time and an actual need if a turret is manned as it can wreck an entire area...
The problem? Turrets are put in some of the worst stupidest spots that could of been thought of..... It's like who put them there never really saw the game in action...
If there was only a Few Static Turret Infrastructures on the map, but put in very very effective general high traffic locations...
Then these turrets had relative decent A.I that tracked Vehicles primarily but otherwise infantry too..... Then infantry would be forced to use tankers or sacrifice significant Infantry to AV aspirations...
Turrets should be check points in maps... For both Infantry and Vehicles... They should be points of contention just like a CRU or supply depot...
Then have Turret Infrastructures Be able to be called in by players for a set amount of war points.... Allow Turret installations to have fittings and be purchasable on the market...
This would cause a need for Tankers in general to push objectives.... Also would allow them to have a cost reduction depending on how the performance is balanced.
Give us Racial Large Weapons on Turrets... Amarr Giant Lasers, Minmatar Artillery... etc. So maybe upgrading a turret that your team has using WP? Its getting into tower defense territory, but you could spend squad points for increasing the scan precision on a turret so that it could take out that pesky cloaker. Maybe for a limited amount of time. I have never give the turrets really all that much thought
Rise and shine CCP. It's time to implement ping based match making.
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Djinn SouI
Molden Heath PoIice Department
101
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Posted - 2015.01.06 09:32:00 -
[33] - Quote
Bethhy wrote:Turret Structures getting a health buff was a start...
It lets tankers have a place of contention.. And some time and an actual need if a turret is manned as it can wreck an entire area...
The problem? Turrets are put in some of the worst stupidest spots that could of been thought of..... It's like who put them there never really saw the game in action...
If there was only a Few Static Turret Infrastructures on the map, but put in very very effective general high traffic locations...
Then these turrets had relative decent A.I that tracked Vehicles primarily but otherwise infantry too..... Then infantry would be forced to use tankers or sacrifice significant Infantry to AV aspirations...
Turrets should be check points in maps... For both Infantry and Vehicles... They should be points of contention just like a CRU or supply depot...
Then have Turret Infrastructures Be able to be called in by players for a set amount of war points.... Allow Turret installations to have fittings and be purchasable on the market...
This would cause a need in tactics for Tankers in general to properly push a majority of objectives.... Or points of interest... Also would allow them to have a cost reduction depending on how the performance is balanced.
Give us Racial Large Weapons on Turrets... Amarr Giant Lasers, Minmatar Artillery... etc. I agree. This is the best and most unique response I have received by far. Turrets are even more worthless as they are now but all your suggestions are good. |
Djinn SouI
Molden Heath PoIice Department
101
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Posted - 2015.01.06 09:33:00 -
[34] - Quote
SgtMajSquish MLBJ wrote:Bethhy wrote:Turret Structures getting a health buff was a start...
It lets tankers have a place of contention.. And some time and an actual need if a turret is manned as it can wreck an entire area...
The problem? Turrets are put in some of the worst stupidest spots that could of been thought of..... It's like who put them there never really saw the game in action...
If there was only a Few Static Turret Infrastructures on the map, but put in very very effective general high traffic locations...
Then these turrets had relative decent A.I that tracked Vehicles primarily but otherwise infantry too..... Then infantry would be forced to use tankers or sacrifice significant Infantry to AV aspirations...
Turrets should be check points in maps... For both Infantry and Vehicles... They should be points of contention just like a CRU or supply depot...
Then have Turret Infrastructures Be able to be called in by players for a set amount of war points.... Allow Turret installations to have fittings and be purchasable on the market...
This would cause a need for Tankers in general to push objectives.... Also would allow them to have a cost reduction depending on how the performance is balanced.
Give us Racial Large Weapons on Turrets... Amarr Giant Lasers, Minmatar Artillery... etc. I have never given the turrets really all that much thought Same here but perhaps it is time we start.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16438
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Posted - 2015.01.06 09:42:00 -
[35] - Quote
Djinn SouI wrote:True Adamance wrote:Sure tanks don't currently have a role.
This doesn't mean they shouldn't have one. That is also why I asked what tankers believe their role in the battlefield should be. With 0 suggestions or answers to this question... It just makes HAV's pointless. So what should be the point?
If you ask me and my ideas wildly differ from other tankers..... I believe the HAV should be in practice on the field a heavily armoured vehicle with a slow firing, long range, high explosive (depending on your turret or its variation) main gun.
Ideally tanks would be primarily an Anti Vehicle and Anti Installation (inclusive of CRU, Supply Depot, and other Game Mode specific Objectives) with a lesser focus on shooting at smaller more mobile infantry.
On the field a Tank should be several things for its team. One is a mobile gun emplacement able to withstand small arms fire and some AV and deploy its ordinance against entrenched enemy positions so as to dislodge your opponents. Additionally this would encompass the idea of suppression through bombardment.
The HAV as it is now has no main gun that is either appropriate or capable of establishing a suppressive presence on the field mainly as a result of the Large Turret mechanics. Only the Large Rail Turret somewhat resembles the main gun of a modern MBT however even then its fire's unquestionably too quickly and lacks any really presence on the field as it has no explosive or kinetic reaction when it's round impacts. I would like to see tanks be able to apply damage through splash as well with effect on infantry ideally being to cause them to seek cover.
The second role it should fill is one that is dedicated to establishing ground vehicle control of the map by eliminating smaller vehicles (LAV, MAV, etc) so that infantry can freely move. I'd like to see the cementation of the HAV as the top tier ground based vehicle in the game something that can take a hit and dish it back out without weighting the gameplay to be tankcentric or AV centric.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Racro 01 Arifistan
Simple Minded People Pty. Ltd.
488
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Posted - 2015.01.06 09:52:00 -
[36] - Quote
ahhhhh. those times when that hmg heavy though he could cross the road......or that assault....or that logi.... or that scout.
skirmish is where tanks shine. able to lock down a point from recivieng renfocments or beginning the assault at a target point. so many skirms I have played where a enemy squad thought they could get to point X only to be mowed down by a PROPERLY fitted tank. although infantry wernet happy with how blaster tanks worked and had our accuracy nefered to the point of uselessness and unfortuantley this also affects the blasters ability to engage opposing tanks....namely the all too common rail tank.
some domination points can be defended by a tank
ambush................... ambush oms..............
Elite Gallenten Soldier
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Piraten Hovnoret
Molon Labe. General Tso's Alliance
684
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Posted - 2015.01.06 10:04:00 -
[37] - Quote
Troll thread.
Tanks ads etc are a big part of dust PERIOD
Rom for improvement? Yes
Asking for them to be removed is just idiotic
War never changes
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Lorhak Gannarsein
Legio DXIV
4243
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Posted - 2015.01.06 10:25:00 -
[38] - Quote
Okay, but adding proto vehicles equals one of two things: either AV balance remains the same and the vehicles receive an irrelevant increase in statistics making the proto not worth having, or proto AV is rebalanced to the dramatically more durable vehicles (I mean, proto infantry can have fully twice as much HP as STD) and STD vehicles get royally screwed.
I suppose the answer is to do the latter, but make the PRO vehicles cost millions upon millions, and make proto AV cost a proportionate amount.
Used to wonder why people'd hang out on the forums but wouldn't play the game...
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16438
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Posted - 2015.01.06 10:37:00 -
[39] - Quote
Lorhak Gannarsein wrote:Okay, but adding proto vehicles equals one of two things: either AV balance remains the same and the vehicles receive an irrelevant increase in statistics making the proto not worth having, or proto AV is rebalanced to the dramatically more durable vehicles (I mean, proto infantry can have fully twice as much HP as STD) and STD vehicles get royally screwed.
I suppose the answer is to do the latter, but make the PRO vehicles cost millions upon millions, and make proto AV cost a proportionate amount.
I <3 MISS u LORHAK
Leik if u crai evrytiem.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Yokal Bob
Murphys-Law General Tso's Alliance
600
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Posted - 2015.01.06 10:39:00 -
[40] - Quote
Militia tanks should not be removed but remain squishy, i mean they gotta practise in something. Proto turrets and hulls to match the AV.
There should be a variety of turrets and hulls available for different purposes, whether it be area denial or to help defend an area or take out other vehicles. missile turrets need serious work. damage mods need to be removed entirely, spider modules need to be put back. i want to cloak in my vehicle dangit. turrets need to be able to reach the damn cowardly dropships that sit high and mighty in the sky. lavs need a delay to stop lav heavies, its sad.
If its not anime, its not real
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Timtron Victory
Tech Guard RISE of LEGION
202
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Posted - 2015.01.06 11:22:00 -
[41] - Quote
Correction this is a remove tanks thread. I really dont care either way, reduction of the vehicle quota so a rich team cannot overpower the other team simply because they can bring in more tanks or dropships
Proud Christian
Jesus Loves You
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Niuvo
NECROM0NGERS
1418
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Posted - 2015.01.06 12:29:00 -
[42] - Quote
Riding dirty in a Bloodraider Saga with a bsc speed boost. |
Tesfa Alem
Death by Disassociation
683
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Posted - 2015.01.06 12:32:00 -
[43] - Quote
Djinn SouI wrote:
I am open to your thoughts. Are you a vehiclist? what is your role on the battlefield? What do you believe your role should be? Can you succesfully fill your role? How do you help the gameplay of an actual match? this is your one chance to prove me wrong. I am listening...
What exactly puzzles you about shooting people and vehicles with other vehicles being the prefered way of some to play? What about this confuses you litlle one?
Scouts are fast, dropship is faster and carries more people. Heavies guard points, tanks guard points better, hell shut down entire sections of the map depending on the tanker. Sure you could waste 9 or 10 forge rounds at one installtion, a tank can take it down two missile clips.
Sure, next PC you do, explicitly request no vehicles. See how far that gets ya.
Redline for Thee, but no Redline for Me.
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CrotchGrab 360
Yon Hyaku Nijuu Moyase
1853
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Posted - 2015.01.06 12:34:00 -
[44] - Quote
Djinn SouI wrote:Seriously.. [/b]
I hate vehicles because they ruin my high kill games, scrubs always pull out vehicles when they're getting stomped.
DUST VIDEOS
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Niuvo
NECROM0NGERS
1418
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Posted - 2015.01.06 12:34:00 -
[45] - Quote
Bethhy wrote:
Give us Racial Large Weapons on Turrets... Amarr Giant Lasers, Minmatar Artillery... etc.
Racial Large Turrets for vehicles? Awesome. |
Zindorak
Nyain Chan General Tso's Alliance
1579
|
Posted - 2015.01.06 12:41:00 -
[46] - Quote
Lol.
Swarms are pretty good atm so that renders ADS's or Tanks useless
Pokemon master and Tekken Lord
Give me da iskiez
Gk0 Scout yay :)
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Operative 1174 Uuali
Y.A.M.A.H
249
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Posted - 2015.01.06 12:46:00 -
[47] - Quote
Djinn SouI wrote:TIGER SHARK1501 wrote:Djinn SouI wrote:All of these responses and I still have not received any answers to my questions... I bolded them for a reason. I am giving you guys a chance to state your case. If this is the best all of you can do then it only reinforces my belief that they should be removed. No desire to convince you. Take away something like this and its more of a watered down shooter. lol I really love how not one single tanker can defend themselves from a few simple questions.
I did answer you childGǪ twice. Now hush up.
I'm better than laser focused; I'm hybrid focused.
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Cat Merc
Fatal Absolution General Tso's Alliance
14312
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Posted - 2015.01.06 13:00:00 -
[48] - Quote
Zindorak wrote:Lol. Swarms are pretty good atm so that renders ADS's or Tanks useless Have you seen what a properly fit Gunnlogi does to swarms? Answer: Eats them for breakfast and then has the swarmer as dessert.
Feline overlord of all humans
Assault Conglomerate: Because we don't shave
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Lahut K'mar
Tal-Romon Legion Amarr Empire
9
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Posted - 2015.01.06 13:46:00 -
[49] - Quote
Nah, dude.
Tanks that know what they're doing are the heroes of the battlefield.
I remember it like it was only two days ago. Objective C was yellow. I went it alone. I encountered little resistance. It was almost too easy. I hacked the CRU and went to C. But then an assault stepped from the shadows. He raised his gun to me and said "Any last words, Little Man?". I was cornered, and had not the time to raise my weapon.So I stood there and awaited my death. Then an explosion tore through my eardrums and when I looked up my executioner was gone. Glimmering majestically in the sun like an angel, an LMT Caldari tank. The tank spoke to me: "Hack the objective, child."
That tank was bro as ****. It was always exactly where it needed to be, suppressing what needed to be suppressed.
Horrifying? That's a strange way to spell "romantic".
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DeadlyAztec11
Ostrakon Agency
6882
|
Posted - 2015.01.06 13:49:00 -
[50] - Quote
This guy.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Aqua-Regia
687
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Posted - 2015.01.06 14:19:00 -
[51] - Quote
Yes remove drop ship, lav, mcc and tank. I'm down for the removing of all vehicles.
GòöGòºGòºGòºGòºGòºGòºGòùGöÉGòôNo Longer a Collector Gòû
Gòó S00NGäóGòPGò¼GòºGò¬GòñGòñGò¬GòñGòºGòºGòñGò¬GòñGòñGò¬GòñGòºGòºGòíHELLO GAMEGòPGûá
GòÜGòñGòñGòñGòñGòñGòñGò¥Dust 514 GòPGò¢§GòÆGòú632554GòáGòòGòÆGòúRNDGòáGòò
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Nirwanda Vaughns
1181
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Posted - 2015.01.06 14:51:00 -
[52] - Quote
Just from Ambush, not the game. Why is it such a huge thing that us infantry just want a game mode we can go into without having to p**s about dodging a python missile spamming. the devs have said they can't split amb/oms and there was a vote which players voted for vehicles to be emoved yet CCP caved in and kept it as is.
either that or Gallente Plasma Forge Cannon, somehting that gives a damage bonus towards shields as a viable anti shield vehicle weapon. hell give it the same stats as the caldari Forge guns but just the damage profile/proficiency of Plasma weapons (+10% shields -10% armour, +3% per level shield damage)
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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Djinn SouI
Molden Heath PoIice Department
102
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Posted - 2015.01.06 16:15:00 -
[53] - Quote
Nirwanda Vaughns wrote:Just from Ambush, not the game. Why is it such a huge thing that us infantry just want a game mode we can go into without having to p**s about dodging a python missile spamming. the devs have said they can't split amb/oms and there was a vote which players voted for vehicles to be emoved yet CCP caved in and kept it as is.
either that or Gallente Plasma Forge Cannon, somehting that gives a damage bonus towards shields as a viable anti shield vehicle weapon. hell give it the same stats as the caldari Forge guns but just the damage profile/proficiency of Plasma weapons (+10% shields -10% armour, +3% per level shield damage) You make a good point. Just wish others could do the same for their counter arguments. 90% of the responses so far have just been QQ.
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Kallas Hallytyr
Skullbreakers
1224
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Posted - 2015.01.06 17:17:00 -
[54] - Quote
Djinn SouI wrote:At least this is how I see it but tanks?? *gets hit by one swarm launcher, goes to run and hide* wastes time repping and waiting for modules to recover. Why not keep defending? "Because I dont wanna lose millions of isk QQ. So I am going to hide for half the game because I am risking so much and not really help out at all. I can't do much of anything to help out at the objectives unless I am OP and can destroy eveyrthing in my sights.
Vehiclists are some of the biggest babies....But these are just my opinions. The difference is that losing one vehicle is akin to losing 3+ Proto suits, depending on the fit, and is almost always going to cost you ISK (ie, force you to go ISK negative for that match and possibly multiple) making using vehicles in support of uncoordinated blueberries extremely unattractive.
Used as part of a squad, a vehicle is more useful and the pilot, knowing that they have relatively reliable support, will be more likely to risk themselves.
Djinn SouI wrote:I am open to your thoughts. Are you a vehiclist? what is your role on the battlefield? What do you believe your role should be? Can you succesfully fill your role? How do you help the gameplay of an actual match? this is your one chance to prove me wrong. I am listening... I'm an ADS pilot.
My role is to be a WP pinata for any Swarmer to pull out any level of Swarmer.
I don't help the gameplay of the match beyond removing uplinks/killing unaware/unequipped infantry, because my teeth were pulled when my ROF bonus was: my role is supposed to be area bombardment via strafing runs followed by troop deployment/extraction, but it is not possible due to having turrets incapable of supporting that role.
No, I cannot successfully fulfil my role, because I don't have the tools to do so. Also because whenever anyone considers buffing vehicles in any way, shape or form, every scrub AVer comes out of the woodwork to defend AV/call for a vehicle nerf/call for an AV buff to compensate.
Frankly, vehicles need to go back to the drawing board: 1.7 was the beginning of a whole vehicle overhaul that was entirely ignored after the first, massive change. We got some balance passes to make hardeners/reps less ridiculously OP, but that doesn't mean that the vehicles we have currently are worth a damn, because they were abandoned before the rebalancing could be completed.
Alt of Halla Murr. Sentinel.
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Bethhy
Ancient Exiles.
2958
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Posted - 2015.01.06 18:35:00 -
[55] - Quote
Tesfa Alem wrote:Djinn SouI wrote:
I am open to your thoughts. Are you a vehiclist? what is your role on the battlefield? What do you believe your role should be? Can you succesfully fill your role? How do you help the gameplay of an actual match? this is your one chance to prove me wrong. I am listening...
What exactly puzzles you about shooting people and vehicles with other vehicles being the prefered way of some to play? What about this confuses you litlle one? Scouts are fast, dropship is faster and carries more people. Heavies guard points, tanks guard points better, hell shut down entire sections of the map depending on the tanker. Sure you could waste 9 or 10 forge rounds at one installtion, a tank can take it down two missile clips. Sure, next PC you do, explicitly request no vehicles. See how far that gets ya.
Obviously you have no idea who you are talking too.. This is one of the fathers of PC strategy.... Most of what is ran and used for tactics today in PC... This guy directly had part in making it a thing in this game... |
Bethhy
Ancient Exiles.
2958
|
Posted - 2015.01.06 18:43:00 -
[56] - Quote
Kallas Hallytyr wrote:
My role is to be a WP pinata for any Swarmer to pull out any level of Swarmer.
I don't help the gameplay of the match beyond removing uplinks/killing unaware/unequipped infantry, because my teeth were pulled when my ROF bonus was: my role is supposed to be area bombardment via strafing runs followed by troop deployment/extraction, but it is not possible due to having turrets incapable of supporting that role.
No, I cannot successfully fulfil my role, because I don't have the tools to do so. Also because whenever anyone considers buffing vehicles in any way, shape or form, every scrub AVer comes out of the woodwork to defend AV/call for a vehicle nerf/call for an AV buff to compensate.
Frankly, vehicles need to go back to the drawing board: 1.7 was the beginning of a whole vehicle overhaul that was entirely ignored after the first, massive change. We got some balance passes to make hardeners/reps less ridiculously OP, but that doesn't mean that the vehicles we have currently are worth a damn, because they were abandoned before the rebalancing could be completed.
No.
Dropships where never supposed to be Glorified "Fighters" For the air.... With a Wet paper bag for defense to balance the offensive capabilities.
This was never what this vehicle was for.... EVER.
Dropships are the only thing in the game that can carry full squads... Dropships where supposed to be Equivalent to Military troop transport Helicopters.
Dropships where supposed to be troop transport first.... Turrets where put on Dropships so that they could Provide cover and fire support for their squad... OR spawning in mercenaries that are then deploying out of the dropship.
Dropships where supposed to be able to fly low(So the doors open) and Mercenaries could jump out without the need for Inertia Dampener..
Turrets on the dropship where meant to have Meaningful firefight exchanges with enemy's... Not kill every suit in the game in 1-3 shots... But sit there where the gunners and infantry have a fire exchange... that is somewhat evenly matched for damage and TTK... Just the Turrets have 3x larger clips so they can sustain fire longer...
Dropship defense should be crazy high... They should be air tankers... That can sit there having meaningful exchanges with AV while supporting their squad and team before needing to retreat.
ALL dropships should have built in Mobile CRU's.... This was ESSENTIAL to ending red-line matches ... Having mobile safe spawning platforms...
Not blindly spawning into a CRU or an Uplink... Or even an objective to find 6 Red-berrys waiting for you...
Dropships act like a Glorified Fighter with a wet paper bag for defense to balance it...... And all of DUST is robbed from a VITAL piece to balance and fast paced gameplay with purpose in DUST.
Dropships should be a staple of DUST.... There should always be a few in the sky..... Instead their value and use has been squandered by CCP. |
Tesfa Alem
Death by Disassociation
683
|
Posted - 2015.01.06 18:53:00 -
[57] - Quote
Bethhy wrote:
Obviously you have no idea who you are talking too.. This is one of the fathers of PC strategy.... Most of what is ran and used for tactics today in PC... This guy directly had part in making it a thing in this game...
Like i give a crap.
Also, PC being freely admitted the most broken thing in dust, so if you add that pile of ish to your CV, have at it.
Redline for Thee, but no Redline for Me.
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Kallas Hallytyr
Skullbreakers
1227
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Posted - 2015.01.06 19:21:00 -
[58] - Quote
Bethhy wrote:Dropships where never supposed to be Glorified "Fighters" For the air.... With a Wet paper bag for defense to balance the offensive capabilities. So...we're (ADSs) supposed to have meh offensive capabilties (since the NDS can do pretty much the same) with bad defences (since the NDS can do far better) and still have less capacity for transport for a pretty small trade off in manoeuvrability? For a massive price increase?
Bethhy wrote:This was never what this vehicle was for.... EVER. Except that it is what it was for. Rattati has said that ADSs should be performing strafing runs (which are currently impossible due to awful ROF) and since it is a dropship it is supposed to transport, either to deploy after strafing an area, or to extract them after strafing an area.
Your personal assertion is utterly irrelevant in the face of Rattati's statements that ADSs should perform strafing runs. Can you post some evidence that Rattati has said that ADSs shouldn't be doing strafing runs? That they have another purpose? All you do, is the standard bitter vet procedure of shout No at everything that makes you unhappy.
Bethhy wrote:Dropships are the only thing in the game that can carry full squads... Dropships where supposed to be Equivalent to Military troop transport Helicopters. Except that military helicopters have some of the better firepower projection in modern military forces. Certainly, we're not asking for ADSs to be full on attack helicopters, but we should definitely be capable of performing a strafing run as we deploy a group of mercenaries. The current ROF of the small turrets (for small missiles) or the application (for small blasters) that makes them difficult to use at anything vaguely approaching high speed.
Have you ever flown? Do you ever speak to a pilot on your side? Do you understand the problems that ADS face with the carrying out with their role?
Bethhy wrote:Dropships where supposed to be troop transport first.... Turrets where put on Dropships so that they could Provide cover and fire support for their squad... OR spawning in mercenaries that are then deploying out of the dropship. Yeah, because no military transport helicopter has a turret Dropships are troop transport first: the issue is not the ADS like you see to be insinuating. Simply, we have not nearly enough players on a team, nor do we have the necessary communication infrastructure nor do we have the map sizes and reasonable terrain to make good use of dropships and their capacity.
How often do people use dropships for tiny hops up on top of buildings? Why? Because it's so easy to just call one in (in about five seconds) and put it away afterwards (or just let it die, if you're using a cheapo one) - why bother having a pilot, constantly in the air, who takes a good few seconds to get to you and who needs coordination to get your there together...when you can just call in a new one and have the pilot running on the ground.
Alt of Halla Murr. Sentinel.
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Kallas Hallytyr
Skullbreakers
1227
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Posted - 2015.01.06 19:22:00 -
[59] - Quote
Bethhy wrote:Dropships where supposed to be able to fly low(So the doors open) and Mercenaries could jump out without the need for Inertia Dampener.. You're looking at that backwards: inertia dampeners mean you don't have to fly low. Sometimes a screaming fast pass utilising the inertia dampeners to help circumvent AV defences can net a lot more than flying low, getting the **** shot out of you which would probably cause you to scatter the drop anyway.
Bethhy wrote:Turrets on the dropship where meant to have Meaningful firefight exchanges with enemy's... Not kill every suit in the game in 1-3 shots... But sit there where the gunners and infantry have a fire exchange... that is somewhat evenly matched for damage and TTK... Just the Turrets have 3x larger clips so they can sustain fire longer... In what way is a vehicle mounted turret, even a small one, only as powerful as an infantry weapon? The issue you have here is not with the ADS but with the turrets, yet you seem to be demanding that the ADS suffer nerfs to satisfy your hatred of vehicles.
Vehicle mounted weapons are more powerful than infantry weapons. Why wouldn't they be? Why would you use a vehicle if infantry were just as capable of fighting yet more flexible in everything...wait that's the current state of vehicles!
Bethhy wrote:Dropship defense should be crazy high... They should be air tankers... That can sit there having meaningful exchanges with AV while supporting their squad and team before needing to retreat. Um...why? Frankly, why should aerial vehicles be resilient and sit around tanking damage? Aerial vehicles, by being more agile and mobile (well sort of) than ground vehicles should have that as their strength and maximise their time on target, not by increasing their time in the danger zone.
You seem to be ascribing some really weird ideas on to dropships that don't align with pretty anything that Rattatti or anyone else wants.
Bethhy wrote:ALL dropships should have built in Mobile CRU's.... This was ESSENTIAL to ending red-line matches ... Having mobile safe spawning platforms...
Not blindly spawning into a CRU or an Uplink... Or even an objective to find 6 Red-berrys waiting for you... Really? Because in a redline situation we never see the winning team blowing the crap out of every vehicle called in because the redline is utterly awful at doing it's job. Oh wait, that's exactly what happens in a redline.
Bethhy wrote:Dropships act like a Glorified Fighter with a wet paper bag for defense to balance it...... And all of DUST is robbed from a VITAL piece to balance and fast paced gameplay with purpose in DUST.
Dropships should be a staple of DUST.... There should always be a few in the sky..... Instead their value and use has been squandered by CCP. I agree that dropships should be a staple, but frankly your ideas are pretty dumb. The issues with dropships mostly lie with bad map design, small maps and small team sizes.
Alt of Halla Murr. Sentinel.
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Bethhy
Ancient Exiles.
2962
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Posted - 2015.01.06 20:35:00 -
[60] - Quote
Kallas Hallytyr wrote: Snipe
Dude you hurt my ******* head..... And sad how much work you make for someone to even respond to your assumptions.
Worse is the grasp of the big picture... Just a very very small picture completely situated around a small set of circumstances that directly affect you.
Please show me where Rattati Said ADS's are supposed to be some gun platform of the sky that is never supposed to stop moving or it will die? It doesn't make any sense...
Worse is this game concept that you are spouting where it is completely designed around Low time to kill on nearly EVERYTHING in DUST's existence... Everything has to die in less then 1-3 seconds... Which is stupid... Might aswell call this Battlefield..
ADS's where supposed to be a for a small squad of 4 quick infiltrating... Where the Pilot can solo support his/her small squad on quick infiltration...
We Actually have HAD Fighter assets built for this game for over 5 years... There are actual FIGHTERS... That are supposed to fullfill this role...
Not the troop transport vehicle... Period.
-Military Troops transport Helicopters are Not giant Gun platforms that rule the sky and the ground... That Mere assumption makes my head hurt... I DOn't come on here without doing a little research about what i'm talking about.
The average Troop transport Helicopter people would talk about would be...... The Chinook.. Even GTA 5 has a version... In DUST Military Helicopters that are picking and dropping troops off at the battlefield
We aren't talking about a Mil Mi-24 Attack Helicopter "with" transport capabilities... Like your trying to play dropships should be.
Everyone has flown... I Have played DUST since CLosed beta and have seen dropships since the start... At no point ever... Did they have a purpose in DUST....
And one thing is for sure.... Dropships where never made so that YOU could do strafing runs with a troop transport vehicle.... That mere assumption is sad...
-Dropships are currently used only for slaying and getting ontop of buildings.... And anything you have purposed leaves them pigeon holed in a useless function that will never contribute to DUST 514 ever in that state.
Obviously you have never used a Dropship in any competitive game setting in DUST 514... Dropships absolutely have to fly low enough so you DON't activate you Inertia Dampener... As soon as you touch that you are dead before you can gain control of your mercenary..
Any competent Mercenary would have nearly every target dead that jumped from a dropship with it's inertia dampener... Dead before they could even take control of their character...
Inertia dampener deployment out of a dropship = death more then not.. period.
You seem to think my post is about Nerfing the Dropship.... It isn't...
It is about making the dropship have an actual role on the battlefield....
You seem perfectly content with a wet paper bag for defense aslong as they buff the offensive capabilities of a Dropship.... To me? ANd anyone that look at the big overall picture of DUST..... This sounds just straight up ignorant.
Dropships Need 2x to 3x the defensive capabilities to Fullfill their role as troop transport and support... They DO NOT need to kill everysuit in the game with 1-3 shots to fullfill this.... They do NOT need a faster ROF to deliver that 1-3 shots....
They NEED to have the defense to stay in the air long enopugh to provide cover and support... While not being completely Overpowered Floating gunners of death.
There NEEDS to be a reason for an AV mercenary to spawn AV every death because there are Vehicles too shoot at... Or a Dropship in the air...
At the same time allowing the dropship or dropship gunners and the AV mercenary to have a meaningful exchange... Not 1-3 shots either way and the other is dead...
The Fact that you claim dropships entire problem is a low rate of fire and bad map design just shows you completely oblivious you are to the game as a whole and ignorant to the original concepts of how Dropships where to even contribute to the game of DUST 514. |
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