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541. [Bug] All Missile turrets have persistent failure mode. - in Technical Support/Bugs [original thread]
Nothing new here. Just an expansion on my ancient commentary on how broken the Small Missile Turrets were/are/will be. The initial missile from Any Missile Turret is off drastically from a proper path. Previously I focused on the small versions...
- by KalOfTheRathi - at 2013.08.16 02:19:00
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542. New Rezing glitches - in Technical Support/Bugs [original thread]
rezzes? Revive, repair? If you mean display or draw there is a Big change from Chromosome. The draw distance has been dramatically reduced. This was driven by the greater graphical detail of Uprising. I was in the top turret of a tank last nig...
- by KalOfTheRathi - at 2013.08.15 02:10:00
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543. Dust is Crashing my PS3 [2007 80Gig] - in Technical Support/Bugs [original thread]
Deadeyes Anterie wrote: I have a CECHExx model PS3. The only modification I've made to it was adding a 7200RPM 500Gig harddrive. -- much with the snipping -- You have installed the wrong drive , @Deadeyes Anterie. Replace it with a 5400 RPM...
- by KalOfTheRathi - at 2013.08.15 02:04:00
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544. Suicide as a weapon on the killfeed - in Technical Support/Bugs [original thread]
Bojo The Mighty wrote: I was playing Manus Peak Domination and I had some proximity mines laid down. However I honestly don't know if they were the culprit because the kill feed read Bojo The Mighty (committed suicide) blablabla I had neither...
- by KalOfTheRathi - at 2013.08.15 01:55:00
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545. Suicide as a weapon on the killfeed - in Technical Support/Bugs [original thread]
Funky Chunky wrote: Spycrab Potato wrote: Bojo The Mighty wrote: The-Errorist wrote: I was on that same skirmish battle and saw that and was wondering what just happened. It was domination though Awkward. You guys seem on top of thi...
- by KalOfTheRathi - at 2013.08.15 01:52:00
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546. People able to stay in enemy redline more than 20 seconds - in Technical Support/Bugs [original thread]
Or did they use the Supply Depot timer reset ploy? Hack the Red's Supply Depot, switch suits, new timer count, run around, shoot somebody for 13 seconds, switch suits. That used to be common although the map where that happen the most often had t...
- by KalOfTheRathi - at 2013.08.15 01:48:00
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547. drop uplink hacks - in Technical Support/Bugs [original thread]
Alright I will continue with a little devils advocate. Uplinks take a few seconds to light up. I have nothing to back this up but if one object over lays the other graphically the one out of view will not be drawn. Which might well include its ca...
- by KalOfTheRathi - at 2013.08.13 04:14:00
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548. Murder taxi's - in Technical Support/Bugs [original thread]
Lazy Scumbag wrote: People running murder taxis are driving the rest of us to keep functional AV fits. I'm sure the tankers and dropship pilots really appreciate that. I don't drive LLAVs but I hate you. Which is why my Madrugers have NO2 m...
- by KalOfTheRathi - at 2013.08.12 12:52:00
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549. drop uplink hacks - in Technical Support/Bugs [original thread]
I haven't experienced this but there is a little information that you need to know. If the spawn point (whatever it is) exists and you get spawned to it it takes a few seconds to actually spawn. First we have 220ms client/server network connectio...
- by KalOfTheRathi - at 2013.08.12 12:46:00
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550. MCC Bug Consolidation. - in Technical Support/Bugs [original thread]
Skirmish, Minmatar Scout suit, Spine Crescent. Entered the Gallente MCC twice in the course of the game. First time, in the wall. I could move around very slowly but would not actually get onto the floor in the MCC. It appeared that I was halfwa...
- by KalOfTheRathi - at 2013.08.12 12:27:00
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551. Long distance invisibility (BUG?) - in Technical Support/Bugs [original thread]
The Devs have commented on wanting to get the draw distance back to Chromosome levels (Pre-release for New Berries). There is little doubt it is very important and breaks gameplay drastically but pretty graphics are more important than a game wher...
- by KalOfTheRathi - at 2013.08.11 22:35:00
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552. Bug - ISK payout incorrect - in Technical Support/Bugs [original thread]
I would like the entire ISK/SP payout to be more transparent but I seriously doubt if there is anything that will change their minds about this issue, or most anything else for that matter. The entire process seems to be about keeping the players ...
- by KalOfTheRathi - at 2013.08.11 22:27:00
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553. [Bug] MCC deployment in Gallente MCC likes walls. - in Technical Support/Bugs [original thread]
Thanks to both of you for your replies. I will track the issue a little closer although I have been avoiding the MCC because of it. I will post any updates in the other thread.
- by KalOfTheRathi - at 2013.08.11 22:17:00
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554. [bug] invisable swarms and other swarm bugs. - in Technical Support/Bugs [original thread]
This is because Uprising increased the graphics load and CCP/Shanghai cut the draw distance drastically to compensate. Which means that Rail Guns Turrets cannot see 599m and swarms are most often invisible. There isn't even any mini-map-radar-thi...
- by KalOfTheRathi - at 2013.08.10 17:20:00
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555. [BUG?] Vayu - in Technical Support/Bugs [original thread]
Sgt Buttscratch wrote: Vayu seems to be under statted compared to its $1,000,000 ISK less counterpart the Madruger Missing PG(roughly 200PG less than the Maddy)
3rd high slot but no additional CPU.
35%(ish) movement penalty on chassis...
- by KalOfTheRathi - at 2013.08.10 17:15:00
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556. [Bug] Rail Gun Turrets HUD hiding target stats. - in Technical Support/Bugs [original thread]
As of 9 August, 2013 I ran into a few large rail gun turret installations that the HUD would not let me see the actual data on a target, red or blue, in a readable format. This is not because of my display as I was always able to see it previously...
- by KalOfTheRathi - at 2013.08.10 17:12:00
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557. [Bug] MCC deployment in Gallente MCC likes walls. - in Technical Support/Bugs [original thread]
I have been deployed in the wall multiple times per day. So far I have only noticed it on Gallente MCCs. There are several maps where I never use the MCC so the entire map list hasn't been checked. I have been stuck in one at the end of the map. S...
- by KalOfTheRathi - at 2013.08.10 17:02:00
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558. [Bug] Joining squad in match fails - in Technical Support/Bugs [original thread]
Entered a public Skirmish match. Got a squad invite while in the war barge. System says "cannot join squad deployed in battle". Deleted the notification, cool. Turns out the guy is in the war barge. I tried to just join the open squad (unlocked...
- by KalOfTheRathi - at 2013.08.09 08:51:00
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559. [Bug] Stuck at post-death map screen, can't spawn - in Technical Support/Bugs [original thread]
For myself it started in 1.2. I have not noticed an increase in 1.3 but have yet to play much of 1.3 so that might mean exactly nothing. The only good news is when the battle finally gets shutdown on the server it kicked me back to Quarters. If i...
- by KalOfTheRathi - at 2013.08.04 04:53:00
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560. [Bug] Was active in a match for several minutes, got absolutely nothing? - in Technical Support/Bugs [original thread]
Two situations, OP. First there is a long term but rarely encountered GUI bug where your SP/ISK are not reported. The good version is if you quit the game and restart it, the missing values will be restored as they are stored on the server and on...
- by KalOfTheRathi - at 2013.08.04 04:50:00
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