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661. [Request] Projectile Based Small Turret - in Feedback/Requests [original thread]
I think it would be awesome if we had a Minmatar small turret for vehicles that acted like a long range version (somewhere between 100 to 300m) of the HMG.
- by Kain Spero - at 2012.11.21 16:12:00
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662. LAV Velocity based impact damage - in Feedback/Requests [original thread]
I was playing another game last night and it made me realize some of the issues with the LAV impact damage. If a LAV is going under a certain speed it should do NO damage to a dropsuit and just push the person. The exception to this would be if y...
- by Kain Spero - at 2012.11.21 15:57:00
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663. [Suggestion] High Orbit Pulse Scan - in Feedback/Requests [original thread]
This a really cool idea. Big +1
- by Kain Spero - at 2012.11.21 15:36:00
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664. [Request] Don't have MCC take damage if enemy hold NO Null cannon sites - in Feedback/Requests [original thread]
Noc Tempre wrote: Games are already on the long side. If anything, there should be a slaughter rule in place. If you lose control of ALL points, you have 60 seconds to flip one or your MCC retreats. I think 60 seconds is far too short, but I...
- by Kain Spero - at 2012.11.21 15:33:00
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665. AoE means Area of Effect... That is what missile launchers are. - in Feedback/Requests [original thread]
Personally, I wouldn't have minding them just changing the damage and range of missiles and leaving the blast radius alone.
- by Kain Spero - at 2012.11.21 15:31:00
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666. CCP WTF - in Feedback/Requests [original thread]
Ted Nugget wrote: I could really care less what you all think... i posted this for ccp to see and dont care what the community thinks about me or my opinion If this is for CCP I would think that the feedback section would be better for it. P...
- by Kain Spero - at 2012.11.21 15:22:00
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667. LAV suggestion - in Feedback/Requests [original thread]
I've been having to practice driving backwards. KEEP THAT LAV MOVING! In all honesty, I kinda like the instability. It allows you to do some crazy stuff; however, I think it would be neat if we had modules that dramatically changed the handling. ...
- by Kain Spero - at 2012.11.19 19:36:00
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668. Requesting Alliance chat - in Feedback/Requests [original thread]
Waruiko DUST wrote: They would help small like minded Corps play together, talk, sync, and bond so they could get ready to fight bigger corps. The corp battles might also be able to be split between groups so they could be fielded more often....
- by Kain Spero - at 2012.11.16 15:23:00
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669. [Request] Chat timestamps - in Feedback/Requests [original thread]
Make it so! +1
- by Kain Spero - at 2012.11.15 17:24:00
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670. [Request] Corp/Alliance Tax - in Feedback/Requests [original thread]
Big +1 to adding the ability to put a tax on match earnings.
- by Kain Spero - at 2012.11.12 16:31:00
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671. FEEDBACK - AUR HAV/LAV/Dropships & AUR vehicle mods? - in Feedback/Requests [original thread]
EnglishSnake, Wasn't able to find any definite AUR vehicle modules, but by the looks of some of the names on vehicles it does look like AUR variants are in the works.
- by Kain Spero - at 2012.11.09 21:05:00
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672. Reduce blast radius on forgeguns - in Feedback/Requests [original thread]
immortal ironhide wrote: all forge guns have the same range rounds do not one shot everything...you do 250 splash..90% of suits have more hp then this so a one shot is not gunna happen..unless you get that luck direct hit ppl scatter when t...
- by Kain Spero - at 2012.11.09 17:51:00
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673. [Suggestion] War Barge fights. A new type of NPC contracts. V1.1 - in Feedback/Requests [original thread]
I really like this idea. +1
- by Kain Spero - at 2012.11.09 17:35:00
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674. we are not receiving isk for vehicle kills - in Feedback/Requests [original thread]
Big +1 to the OP. CandleJack more rope wrote: HowDidThatTaste wrote: Multiplied threads on this can we please turn it on again, so there is money in hunting tanks and drop ships. no then you end up with kids with SL that just sit there an...
- by Kain Spero - at 2012.11.08 20:26:00
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675. Making YOUR mark - in Feedback/Requests [original thread]
I would say create a unique hot-zone of factional planetary control that can be affected by Dust player corps and maybe even individual mercenaries that exist mainly on its own layer separate from the main Eve factional warfare. You could even mak...
- by Kain Spero - at 2012.11.08 20:21:00
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676. Making YOUR mark - in Feedback/Requests [original thread]
Putting in player corps and having corp battles is a huge boon to player retention, but I think we can all see by the way this build is progressing it isn't enough (especially with the SP cap). One of the biggest draws to this game was persistenc...
- by Kain Spero - at 2012.11.08 18:51:00
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677. FEEDBACK - AUR HAV/LAV/Dropships & AUR vehicle mods? - in Feedback/Requests [original thread]
Stats of infantry items aren't visible eve side. I'll see if I can pick out a few gems tonight and post them here.
- by Kain Spero - at 2012.11.08 18:28:00
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678. K/D Ration, Wins Ratio change - in Feedback/Requests [original thread]
I think they should also, at some point, work in something that takes out inactive players from the board. Once they become active again they are put back up on the board.
- by Kain Spero - at 2012.11.08 15:35:00
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679. FEEDBACK - AUR HAV/LAV/Dropships & AUR vehicle mods? - in Feedback/Requests [original thread]
If you look at the Eve Market on Singularity you'll see that it appears AUR vehicles and modules are in the works or at least being considered.
- by Kain Spero - at 2012.11.08 15:01:00
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680. AR Range & Skills = Counter-Intuitive - in Feedback/Requests [original thread]
After reading this thread I think what might be helpful if the current AR mechanics are maintained is more visual feedback with the AR. The visuals looks like regular tracer rounds and really don't shout "future plasma weapon" to players. Right no...
- by Kain Spero - at 2012.11.07 18:32:00
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