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521. [Suggestion] Projectile weapon overhaul: AR's, Snipers, etc - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: I stopped reading when you said that ARs need bullet drop. They're plasma energy weapons. Scramblers are pulse laser energy weapons.. AND STILL Assault scrambler Rifles dont do damage after 40-50 mts but AR do...
- by KING CHECKMATE - at 2013.07.07 04:06:00
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522. [REQUEST] CCP - ASSAULT SCRAMBLE RIFLE needs help - in Feedback/Requests [original thread]
I like using scrambler rifles. They are my favorite weapon in the game but besides the insane Heat per shot the Normal Scrambler rifles have ,the ASSAULT SCRAMBLER RIFLE needs more help ASAP. At level 4 that you get them they have no bonuses nor...
- by KING CHECKMATE - at 2013.07.07 04:03:00
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523. [IDEA] GRENADIER DROPSUITS - in Feedback/Requests [original thread]
Ferindar Radniref wrote: So, in this suit, you'd just spam both gas type grenades on capture points? Plus, you'd have as much ehp as a logi, speed of a scout, and only a flaylock with passive ammo/grenade regen? Sounds explosive, but a rather...
- by KING CHECKMATE - at 2013.07.07 03:01:00
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524. [IDEA] GRENADIER DROPSUITS - in Feedback/Requests [original thread]
OF COURSE i could have done 1 of each race , but this is just the general idea: Race: Undefined Bonus: +3% Sidearm damage per level +3% Explosives/Grenades Splash area per level Level:PROTO Shield: 180 Armor: 120 CPU:290 PG:75 SHLD rechage:20/s...
- by KING CHECKMATE - at 2013.07.07 02:39:00
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525. [REQUEST] CCP - What we really want for the next update - in Feedback/Requests [original thread]
Agreed Small turrets do suck
- by KING CHECKMATE - at 2013.07.07 01:15:00
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526. Why AR have 6 skills and others weapons 5 and less? - in Feedback/Requests [original thread]
AR - At Midlong range i shoot someone with My scrambler Rifle WITH the aim on and hit him 1 of 2 shots. He is spamming r1 and hitting 50 out of 60 bullets. Its way to precise at almost any range except long-very long. (and i wont even START talki...
- by KING CHECKMATE - at 2013.07.07 01:12:00
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527. Logistics - An Elegant Solution - in Feedback/Requests [original thread]
Kekklian Noobatronic wrote: So, the current problem with Logistics is their insane tank. Their beefed up CPU/PG - which was intended to allow them to fit equipment - is being abused to allow them to fit complete racks of complex mods. Something...
- by KING CHECKMATE - at 2013.07.07 00:32:00
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528. Request vehicle locks are needed please - in Feedback/Requests [original thread]
Seymor Krelborn wrote: already my original post is getting lost in the jungle of threads so heres a fresh link to the original... https://forums.dust514.com/default.aspx?g=posts&find=unread&t=91920 lets keep this thread alive merc...
- by KING CHECKMATE - at 2013.07.07 00:28:00
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529. [REQUEST] CCP - What we really want for the next update - in Feedback/Requests [original thread]
The game is good but there are still a LOT of unresolved issues and sadly CCP you are giving WAY to much attention to individual rants. The game is now reduced to LAV murder taxis running around in EVERY game, snipers behind red line, people on r...
- by KING CHECKMATE - at 2013.07.07 00:26:00
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530. [suggestion] solution to the matchmaking issue - in Feedback/Requests [original thread]
wonder bluber wrote: Right now once you get out of academy you are thrusted into games where you are clearly outmatched. This is a huge turn off to people who are new to dust 514. I have real life friends that I tried to hook them on to this ga...
- by KING CHECKMATE - at 2013.07.05 02:51:00
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531. [REQUEST] CCP - THE MUCH NEEDED NEW GAMEMODE - in Feedback/Requests [original thread]
Mobius Wyvern wrote: KING CHECKMATE wrote: Mobius Wyvern wrote: [quote=KING CHECKMATE] No-vehicle game modes will not fix Murder Taxis. NOR will CCP it seems , as they buff them more per update... And just imagine how many raging Lo...
- by KING CHECKMATE - at 2013.07.05 02:42:00
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532. [REQUEST] CCP - THE MUCH NEEDED NEW GAMEMODE - in Feedback/Requests [original thread]
Mobius Wyvern wrote: [quote=KING CHECKMATE] No-vehicle game modes will not fix Murder Taxis. NOR will CCP it seems , as they buff them more per update...
- by KING CHECKMATE - at 2013.07.05 02:36:00
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533. core flaylock - in Feedback/Requests [original thread]
Wojciak wrote: I say keep the Flaylock (more or less) as is at lest until all the other sidearms are out. +1 Not only, Flaylock pistols are one of the reasons Logi-Assault players are going back to assault instead of abusing Logi..so fine b...
- by KING CHECKMATE - at 2013.07.05 00:23:00
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534. [REQUEST] CCP - THE MUCH NEEDED NEW GAMEMODE - in Feedback/Requests [original thread]
Bulldozza Smash wrote: Yer murder taxis are quite stupid what CCP need to do is program in kenetic damage in which damage dealt by LAVs it determined by speed and what dropsuit is being worn by the victim. examples - light dropsuits vs LAVs s...
- by KING CHECKMATE - at 2013.07.05 00:18:00
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535. [FEEDBACK] A day as a commando - CCP please read - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: i'm gonna have to try the commando before actually giving valuable feedback. But from a purely statistic point of view, i'd tend to agree with the CPU\PG, the base speed (did you skill the biotic skill that raise sprint...
- by KING CHECKMATE - at 2013.07.05 00:10:00
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536. [REQUEST] CCP - THE MUCH NEEDED NEW GAMEMODE - in Feedback/Requests [original thread]
Im tired running proto suits and the only thing in a game that kill me are snipers or LAV ''murder taxis'' and tanks. (great going CCP, turning a dam* FPS into carmageddon) So i humbly present to you, the most overused idea that every FPS has. A...
- by KING CHECKMATE - at 2013.07.04 06:23:00
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537. [FEEDBACK] A day as a commando - CCP please read - in Feedback/Requests [original thread]
Ok now that i spent a good 4-5 hours playing as a commando in one of my ALT accounts i can give a BETTER feedback on the dropsuit. Sadly the commando dropsuit does not move as fast as predicted.I thought their sprinting speed went around the 6's....
- by KING CHECKMATE - at 2013.07.04 06:14:00
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538. Make the maps bigger. - in Feedback/Requests [original thread]
Halador Osiris wrote: When is this happening? I just lost 2 dropships to a forge gunner on line harvest who covered the whole map from the tower by C's CRU. I lost the first, called in a second, killed him and his drop uplinks, and then he snuc...
- by KING CHECKMATE - at 2013.07.02 02:50:00
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539. [PLEASE READ CCP] My recent solution To Logi-Assault Overuse - in Feedback/Requests [original thread]
D3LTA Blitzkrieg II wrote: hahah its the nature of the game, rezing is not a necessity therefore slowing down the logi's y about .6 to lower their tactical versitily compared to assaults is a reasonable suggestion Well...i guess it is ANOTH...
- by KING CHECKMATE - at 2013.06.26 04:50:00
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540. [PLEASE READ CCP] My recent solution To Logi-Assault Overuse - in Feedback/Requests [original thread]
D3LTA Blitzkrieg II wrote: KING CHECKMATE wrote: Wolfica wrote: instead of nerfing something that doesn't need it why not give assaults a cpu/pg boost. the logi needs to be able to support an entire team... this does not just mean giving ...
- by KING CHECKMATE - at 2013.06.26 04:03:00
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