Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
501. [Feedback/Request] Why light suits need more slots - in Feedback/Requests [original thread]
@ KAGEHOSHI Horned Wolf +1 Its pretty much what i posted but more elaborated, shame on me but i JUST stumbled upon this post. My short post: https://forums.dust514.com/default.aspx?g=posts&m=1031655#post1031655 The thing is lower scan pr...
- by KING CHECKMATE - at 2013.07.09 00:24:00
|
502. LAV Scan profile is too low. - in Feedback/Requests [original thread]
Cosgar wrote: KING CHECKMATE wrote: No only , the ''sound'' they produce is not very precise and does not help in determining where hey are coming from, its like the sound Drop ships do, you hear them everywhere... Unless you have an expensi...
- by KING CHECKMATE - at 2013.07.08 23:47:00
|
503. LAV Scan profile is too low. - in Feedback/Requests [original thread]
No only , the ''sound'' they produce is not very precise and does not help in determining where hey are coming from, its like the sound Drop ships do, you hear them everywhere... Unless you have an expensive surround system, there is no way on tel...
- by KING CHECKMATE - at 2013.07.08 23:22:00
|
504. LAV Scan profile is too low. - in Feedback/Requests [original thread]
Sinboto Simmons wrote: Scanners are in all honesty, crap, and need fixing So its profile dampening. The only thing really invisible on the map are LAVs LOL
- by KING CHECKMATE - at 2013.07.08 23:15:00
|
505. LAV Scan profile is too low. - in Feedback/Requests [original thread]
So i can see a single assault running behind me but i dont see a LAV about to run me over? LAVS should ALWAYS appear on the map. Nuff said. Freakn LAV's are more ninja than my proto MIMJA suit....
- by KING CHECKMATE - at 2013.07.08 23:11:00
|
506. [REQUEST] SCOUTS FIX - in Feedback/Requests [original thread]
mollerz: ''I think this is spot on, save the CPU increase should be closer to 20% A proto scout with fully maxed out CPU skills is 302. That, as you rightly point out, is too little to even run proper nades/equipment. An 8% increase would kick ...
- by KING CHECKMATE - at 2013.07.08 22:55:00
|
507. [REQUEST] SCOUTS FIX - in Feedback/Requests [original thread]
MINMATAR + 1 Low powered module Gallante +1 High powered module This way the Scout suits will go back to their default 6 slots like in chromosome , and still 1 less than regular assaults. + CPU / PG A CPU and PG increase of 8% so they can...
- by KING CHECKMATE - at 2013.07.08 21:53:00
|
508. [Petition] Core flaylock debunk - in Feedback/Requests [original thread]
With a Range adjustment and a slight splash area nerf they should be ok... dont want to nerf it into oblivion either...
- by KING CHECKMATE - at 2013.07.08 01:16:00
|
509. ((FEEDBACK )) CCP BRING IN NEW MAPS!!!! - in Feedback/Requests [original thread]
iLLMaTiC619 wrote: damn any word on new maps? we need them soon before BF4 and COD comes out.. plus we have been playing these remixed maps for many months AT LEAST REMOVE MANUS PEEK, it a noob fest up there..
- by KING CHECKMATE - at 2013.07.07 23:48:00
|
510. Assault Dropships OP/need AA HAV - in Feedback/Requests [original thread]
CharCharOdell wrote: There I was, in my blaster sica, fighting off hordes of red dots, when out of no where comes a super-duper Python with scattered ion cannons x 3 and he kills me because I had no friends to shoot him and I cant look up. I no...
- by KING CHECKMATE - at 2013.07.07 22:46:00
|
511. [REQUEST] CCP - ASSAULT SCRAMBLE RIFLE needs help - in Feedback/Requests [original thread]
''The heat build up on the AScR is a great way to give it some flavor though... maybe even decrease the heat build up slightly, but decrease the cooldown significantly... so extended use will cause it to overheat, but you can rip through... say 1....
- by KING CHECKMATE - at 2013.07.07 21:22:00
|
512. The major enemy to experienced pilots, are militia pilots. - in Feedback/Requests [original thread]
I dont play with vehicles but i agree. Mutual 1HKO is not the solution. If you have 5k total HP and the enemy has 2500 total HP , IMO, If you collide his ship would get destroyed and you would take damage total to his HP, thereby leaving your shi...
- by KING CHECKMATE - at 2013.07.07 21:19:00
|
513. [REQUEST] CCP - ASSAULT SCRAMBLE RIFLE needs help - in Feedback/Requests [original thread]
ZDub 303 wrote: It needs a flat 25% reduction in kick to match ARs, and a sharpshooter skill. In terms of range, it either has already.. Or will soon be, receiving a range buff to be on par with gallente ARs. Then, to match its higher clip cou...
- by KING CHECKMATE - at 2013.07.07 20:36:00
|
514. [REQUEST] CCP - ASSAULT SCRAMBLE RIFLE needs help - in Feedback/Requests [original thread]
SponkSponkSponk wrote: I would endorse less kick on the AScram when scoped. Alternatively, give more kick to the AR when scoped. It makes no sense a weapon shooting SOLID rounds gets less kick than a LASER one >..> so yeah...
- by KING CHECKMATE - at 2013.07.07 20:05:00
|
515. [REQUEST] CCP - ASSAULT SCRAMBLE RIFLE needs help - in Feedback/Requests [original thread]
Skipper Jones wrote: It first I had those problems... but I've gotten over them now. I still choose the AScR over the AR. JS I vary between Scrambler and ARsc since it really depends what map im playing. The ASsC only works for me in city m...
- by KING CHECKMATE - at 2013.07.07 04:33:00
|
516. [Petition] Core flaylock debunk - in Feedback/Requests [original thread]
I try to avoid nerfing talks now unless they regard broken mechanics like re-line sniping or murder taxis.......but... SOME dude got behind me and took 6 shots of his EXO mass driver to drop me... in the same game another guy shot at me twice wit...
- by KING CHECKMATE - at 2013.07.07 04:29:00
|
517. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
Yup +1 to Main post. Thats just ********. Also this: https://forums.dust514.com/default.aspx?g=posts&t=92511&find=unread
- by KING CHECKMATE - at 2013.07.07 04:24:00
|
518. If the TAR is made to mimic the function of the Scrambler Rifle... - in Feedback/Requests [original thread]
BL4CKST4R wrote: [quote=Zeylon Rho] Well I know for certain the TAR can't charge up and 1 shot a adv suit, might be a balancing thing I don't know. If it was so easy to do you would be using Scrambler rifles,cough, almost everybody......Don...
- by KING CHECKMATE - at 2013.07.07 04:22:00
|
519. [Request] Laser Rifle - in Feedback/Requests [original thread]
Bleeding Knight wrote: I was using (review subject) and having fun. That was until the damaged dropped off. Yes the Laser Rifle that's suppose to be good only at a distance is "no bueno" anymore. All I ask is for the Laser Rifle to have the sa...
- by KING CHECKMATE - at 2013.07.07 04:15:00
|
520. Free LAV solution - in Feedback/Requests [original thread]
The fact i HAD to stop using Flux grenades to replace them for packed AV ones because people dont have enough skill to use a gun and stay in an LAV all game kind of pisses me off...
- by KING CHECKMATE - at 2013.07.07 04:09:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
First page | Previous page | Next page | Last page |