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1421. Are the packed remote explosives ground-only? - in General Discussions [original thread]
MrShooter01 wrote: Their intended use is to stick onto the surface of enemy vehicles and installations for massive damage, with a tiny radius to discourage leaving it on the ground or using it to kill infantry. Unfortunately the game engine did...
- by KEROSIINI-TERO - at 2014.12.26 15:07:00
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1422. Hardcore Reloading - in General Discussions [original thread]
On topic: 1) Yeah, why not. ...But do realise before someone rubs it in your face, there is no 'click-click-click' on traditional guns but only one click. 2) You are talking about Realistic Magazine Management (RMM) there. This is not the first...
- by KEROSIINI-TERO - at 2014.12.26 15:05:00
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1423. Hardcore Reloading - in General Discussions [original thread]
LHughes wrote: JL3Eleven wrote: Psst..., Guess why we have auto aim. The majority of the player base needs that help, hence todays fire fights. No we have auto aim to help deal with the lag and frame rate issues at the time, it was a quic...
- by KEROSIINI-TERO - at 2014.12.26 14:47:00
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1424. can anyone connect to the servers? - in General Discussions [original thread]
Better follow http://eve-offline.net/ that shows that there are 400ish ppl online at the moment of writing. I've been connected the whole day, and now I was JUST about to start actively playing and... I got kicked. BTW, if that's Omega boost...
- by KEROSIINI-TERO - at 2014.12.25 21:09:00
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1425. No possibility for "change name" - in General Discussions [original thread]
The policy is well reasoned indeed. You reap what you sow.
- by KEROSIINI-TERO - at 2014.12.25 19:30:00
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1426. Announcement - Skill Cap Clarification - in General Discussions [original thread]
Alena Ventrallis wrote: Considering it is three weeks "past due" and Rattati already said they'd change it with a weeks notice, I thi no its safe to assume this is the new norm. That is what is on my mind too. Hoping that it would not be the...
- by KEROSIINI-TERO - at 2014.12.25 19:27:00
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1427. [Ideas] Daily missions that would float your boat. - in Feedback/Requests [original thread]
Quick glance did not show a simple one: Kill a vehicle. Kill an HAV.
- by KEROSIINI-TERO - at 2014.12.25 18:14:00
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1428. Announcement - Skill Cap Clarification - in General Discussions [original thread]
1913 DfLo wrote: KEROSIINI-TERO wrote: Ghost Kaisar wrote: KEROSIINI-TERO wrote: Quoting CCP Rattati: " However, we then reserve our right to reduce the Skill Cap after 30 days if deemed necessary, with a weeks notice or so, so players...
- by KEROSIINI-TERO - at 2014.12.25 16:28:00
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1429. how much sp do u earn in a day - in General Discussions [original thread]
Depends. If the times (such as these with that overly huge cap of 750k) require the trip omega maximization, then daily session can be about 300-400k unboosted. That's about 12h session. If 350k with trip omegas, that is 1,4M SP. Add trip passiv...
- by KEROSIINI-TERO - at 2014.12.25 16:23:00
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1430. Race change for AUR - in General Discussions [original thread]
Next: Sex change for AUR. (disclaimer: talking about gender in the same context as changing one's race)
- by KEROSIINI-TERO - at 2014.12.25 15:37:00
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1431. bandwidth apreciation - in General Discussions [original thread]
It is an *okay* change. Makes the game slightly better, but not a great deal. Hope coding it was reasonably effortless.
- by KEROSIINI-TERO - at 2014.12.25 15:36:00
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1432. Dropsuit bandwidth... AHAAHAAAHHHH - in General Discussions [original thread]
Framerate lag was not that much reduced, the game still suffers too much from it. There will still be enough equipment around, especially those nanohives with fancy-pansy special visual shiny bubble and sound effects. When they overlap... Sm...
- by KEROSIINI-TERO - at 2014.12.25 15:16:00
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1433. Just watched "The Interview" - in General Discussions [original thread]
Locker room over there --> https://forums.dust514.com/default.aspx?g=topics&f=900
- by KEROSIINI-TERO - at 2014.12.25 13:58:00
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1434. Thoughts on Amarr Logi? - in General Discussions [original thread]
Amarr Logi, <3. Only specific suit which I have on several characters protoed. Dat sidearm... Sweet. After setting up the field (bandwidth'd equipments) you can swap to slightly more combatitive, or rather with seld defense capable) suit. ...
- by KEROSIINI-TERO - at 2014.12.25 13:19:00
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1435. What pisses me off... - in General Discussions [original thread]
Operative 1125 Lokaas wrote: No, it is called never being able to balance the game because "creativity" causes some kind of unintentional FOTM exploit with a combination the devs did not consider or couldn't prevent by trying to balance othe...
- by KEROSIINI-TERO - at 2014.12.25 03:39:00
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1436. What pisses me off... - in General Discussions [original thread]
Bethhy wrote: i refuse to fit an injector on my medic suit with this stupid needle change! If CCP Likes numbers? Let their numbers show it was a stupid ass move. Stop fitting needles. Needles should be -1 death. And no choice about being p...
- by KEROSIINI-TERO - at 2014.12.25 03:37:00
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1437. how to fix dust - in Feedback/Requests [original thread]
I'm gonna tackle this troll the unexpected way: please post 1 feedback/suggestion = 1 thread
- by KEROSIINI-TERO - at 2014.12.24 18:05:00
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1438. Return swarm missile count? - in Feedback/Requests [original thread]
DarthJT5 wrote: Could we make it back to where each tier of swarms had different missile counts? As a tanker and DS pilot, I liked knowing when I was dealing with proto swarms when I could see 6 missiles in the air (when they rendered). Keep da...
- by KEROSIINI-TERO - at 2014.12.24 18:01:00
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1439. SP booster variant - SP speed up - in Feedback/Requests [original thread]
Sequal's Back wrote: I think, as the cap remains at 750k per week, that boosters should change into the way you say it. This way people who play a lot would not need to buy boosters to reach the cap, but those (the majority) who don't have the ...
- by KEROSIINI-TERO - at 2014.12.24 17:43:00
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1440. Just figured out that JLAV's are still a thing - in Feedback/Requests [original thread]
True Adamance wrote: Actually ISK balancing would be fantastic balancing. The more useful something is, with the correct components the more valuable the components are the high the cost to field those items, thus reducing the access play...
- by KEROSIINI-TERO - at 2014.12.24 10:28:00
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