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1141. Questions CCP Rattati did not answer about teambuilder - in General Discussions [original thread]
Big Burns wrote: Ok! I guess I'll re-type EVERYTHING on this post instead of you taking 30 seconds to read mine and reply. And YOU wonder why the community is always on your case. A little respect goes a long way man. CCP Rattati^ That wa...
- by KEROSIINI-TERO - at 2015.03.08 14:40:00
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1142. Questions CCP Rattati did not answer about teambuilder - in General Discussions [original thread]
Mossellia Delt wrote: This doesn't seem to work at all though. When I'm playing its stacked, badly. Team A will have a 6 man squad, plus a 3 man squad with a high MU While team B will have everyone solo with 2 good players and 14 blues who c...
- by KEROSIINI-TERO - at 2015.03.08 14:27:00
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1143. Questions CCP Rattati did not answer about teambuilder - in General Discussions [original thread]
Thanks. And the multiplier is... What? Is that the thing that would make sure that six man squads converted Mu is higher than three two man squads'? Assuming identical players.
- by KEROSIINI-TERO - at 2015.03.08 13:33:00
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1144. Questions CCP Rattati did not answer about teambuilder - in General Discussions [original thread]
These questions were arised in the recent thread about Teambuilder logic by CCP Rattati. Sadly he closed the thread without a word on these. Assuming it was an innocent overlook considering the forum flood of posts, here are the questions agai...
- by KEROSIINI-TERO - at 2015.03.08 12:06:00
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1145. Controller vs Mouse n Keyboard - in General Discussions [original thread]
Union118 wrote: I want to play people with controllers and not mouse and keyboard. Reason is because I dont believe its fair. My argument is that everyone say M&K users get better aim while strafing. Idk how it feels using M&K vs a ps...
- by KEROSIINI-TERO - at 2015.03.08 09:34:00
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1146. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Without browsing thru all the vid archives, uploaded a recent vid with very very scrubby positioning combined with nade spam. From 0:16 to 2:00. http://youtu.be/MwDjc4RbaVI?t=16s Please do realise that isn't the most lethal nade spam I've ha...
- by KEROSIINI-TERO - at 2015.03.07 22:02:00
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1147. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Vrain Matari wrote: There's an easy fix here - make nade resupply: A)slower or B)lowsest priority, armor/ammo being replenished first. or both if necessary. With these small changes we can give hives more value but still protect the ...
- by KEROSIINI-TERO - at 2015.03.07 21:57:00
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1148. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Zaria Min Deir wrote: This is the potential issue we are trying to bring up, not saying that nades currently are some huge problem. Oh yeah, well said.
- by KEROSIINI-TERO - at 2015.03.07 21:54:00
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1149. Aim Assist - in General Discussions [original thread]
xavier zor wrote: aim assist has barely any effect when aiming...KB/M needs to be removed, it is far better than DS3 in every way, including strafing The strafing is a legend.
- by KEROSIINI-TERO - at 2015.03.07 14:14:00
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1150. Combat Rifle vs Burst AR - in General Discussions [original thread]
Aim Assist aka Auto Aim ROCKS with burst or semiauto weaponry. On automatic weapons it's even ground.
- by KEROSIINI-TERO - at 2015.03.07 14:00:00
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1151. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
John Psi wrote: KEROSIINI-TERO wrote: Now it will be possible to play dust with zero intent on skilling up AV. The intention should not be born out of despair. Despair argument can be used on fighting other infantry as well. Remember...
- by KEROSIINI-TERO - at 2015.03.07 12:41:00
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1152. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
An idea: For OMS, remove the pimped up (modified) tank fits. Allow only prefitted HAVs! Like the loadouts of dropsuits. They are not op for sure! One problem might be that there are no isk versions AFAIK.
- by KEROSIINI-TERO - at 2015.03.07 12:04:00
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1153. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: LOOKMOM NOHANDS wrote: CCP Rattati wrote: I am even considering a squad free ambush mode. Grenades are not deployable equipment, this applies to nanohives, proximity explosives and drop uplinks. On the other topics, ...
- by KEROSIINI-TERO - at 2015.03.07 11:58:00
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1154. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Most very good! But few are not : Removal of vehicles from ambush OMS: because lessens the option and variety. There was no problem about people not playing OMSs and leaving. Now it will be possible to play dust with zero intent on skilling ...
- by KEROSIINI-TERO - at 2015.03.07 01:52:00
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1155. Why the fuks sake,every day 99% of matches are - in General Discussions [original thread]
Yea I agree to some part. Mostly when the Eve Time reaches 02 on EU servers - that's when the games get dead. Except dom... I suggest editing the OP so that it is more clear that you're comparing the wait time on different selection combination...
- by KEROSIINI-TERO - at 2015.03.06 01:12:00
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1156. [Request] Reduce rail turret and forge efficiency against infantry. - in Feedback/Requests [original thread]
XxBlazikenxX wrote: KEROSIINI-TERO wrote: That... Is an old topic. here and here . The forge is wicked sick versus all targets, versus infatry it's op as fudge as it is both easy to aim and the redberries just 'catch' the shots. Exampl...
- by KEROSIINI-TERO - at 2015.03.06 00:57:00
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1157. [Request] Reduce rail turret and forge efficiency against infantry. - in Feedback/Requests [original thread]
Breakin Stuff wrote: KEROSIINI-TERO wrote: That... Is an old topic. here and here . The forge is wicked sick versus all targets, versus infatry it's op as fudge as it is both easy to aim and the redberries just 'catch' the shots. Exam...
- by KEROSIINI-TERO - at 2015.03.06 00:55:00
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1158. [Request] Reduce rail turret and forge efficiency against infantry. - in Feedback/Requests [original thread]
KA24DERT wrote: . . OP POST . . . That... Is an old topic. here and here . The forge is wicked sick versus all targets, versus infatry it's op as fudge as it is both easy to aim and the redberries just 'catch' the shots. Example video...
- by KEROSIINI-TERO - at 2015.03.05 13:14:00
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1159. Sticky:[Feedback] Normalization of AV Damage Profiles - in Feedback/Requests [original thread]
Iria Gren wrote: at the risk of repeating others there is a simple fix to the "new player learning curve" with the proposed changes, put ALL useful information in the weapon profile including damage type, damage profile, av property's, opti...
- by KEROSIINI-TERO - at 2015.03.05 12:25:00
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1160. Sticky:[Feedback] Normalization of AV Damage Profiles - in Feedback/Requests [original thread]
CCP Rattati wrote: I.E. Assault Rifles = zero % Forgegun = 100% Possibly in near future Breach Mass Driver = 75% Flaylock Pistol = 50% Nova Knifes = 50% (this is the current case) Let the small arms have their minimal effectiveness vs ...
- by KEROSIINI-TERO - at 2015.03.05 12:21:00
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