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1041. [QUESTION:] On matchmaking: mixing of all regions? - in General Discussions [original thread]
CCP Rattati wrote: No, the system already tries to minimize ping and nothing on our end shows average ping going up. Also, I appreciate that because that is exactly how it's supposed to be, to minimise lag.
- by KEROSIINI-TERO - at 2015.04.03 18:44:00
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1042. [QUESTION:] On matchmaking: mixing of all regions? - in General Discussions [original thread]
CCP Rattati wrote: No, the system already tries to minimize ping and nothing on our end shows average ping going up. Alright, cool, thanks for the answer. It's entirely possible that people are just wandering around regions to find 'bette...
- by KEROSIINI-TERO - at 2015.04.03 18:24:00
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1043. Remote Explosives - in Feedback/Requests [original thread]
Luther Mandrix wrote: 1.Blast Radius needs decreased for Remote explosives (Forge splash was reduced for Heavy's you can reduce it for the scouts) 2. Remote Explosive Amount Carried needs to be less than Core Locus Grenades 3.Proxs damage is 75...
- by KEROSIINI-TERO - at 2015.04.02 17:57:00
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1044. Large turrets still too good at AI - in Feedback/Requests [original thread]
Banjo Robertson wrote: Well this is all opinion based on my experiences so far in the game after the recent vehicle changes. But the large turrets are still too good at mowing down infantry. If there aren't some other mechanics that could be u...
- by KEROSIINI-TERO - at 2015.04.02 17:26:00
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1045. [QUESTION:] On matchmaking: mixing of all regions? - in General Discussions [original thread]
Matchmaking is difficult to make well with small player pool. The pool is small because we are spread between many game modes and servers. Splitting that further between player skill groups makes a HUGE challenge. I've found two things since y...
- by KEROSIINI-TERO - at 2015.04.02 17:21:00
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1046. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
CCP Rattati wrote: I see three ways Increase heat cost, so that you have less followup shots to spam increase hip fire kick, with compounding so the 3rd shot in succession is way off Increase charge shot multiplier, decrease normal damage = ...
- by KEROSIINI-TERO - at 2015.04.02 15:31:00
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1047. Reasonable RE fix. - in Feedback/Requests [original thread]
Dovallis Martan JenusKoll wrote: You don't want the losses? Use something that is more suited for losses. Just because you lack the ability to react to your environment, doesn't give you an excuse to rant about RE's... Please don't put ...
- by KEROSIINI-TERO - at 2015.04.02 04:00:00
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1048. Reasonable RE fix. - in Feedback/Requests [original thread]
emm kay wrote: the only reason people complain of REs is when they loose something shiny. this is new eden. Don't run what you cannot afford to loose. get over it. Not true. Most people hate dying. Especially in cases of OHK or not knowing w...
- by KEROSIINI-TERO - at 2015.04.02 03:41:00
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1049. CCP Rattati asked for Non-gimmick red-line fix. Here you go! - in Feedback/Requests [original thread]
GENERAL FCF wrote: 1. Take away the red line and make it a yellow line for a warning GÜá sign. 2. Equip the MCC with more turrets (the same ones that deal ludicrous amounts of damage to damage other MCC's) specifically for trespassers whether t...
- by KEROSIINI-TERO - at 2015.04.02 03:38:00
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1050. This matchmaking fix is horrendeus - in General Discussions [original thread]
shaman oga wrote: That happens because you and your friends protostomped too much before. I call it karmic justice. Get bored. Not that the OP was the worlds most well said post, That is an outright bad one. Has nothing to do with real issue...
- by KEROSIINI-TERO - at 2015.04.01 20:09:00
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1051. JLAVs have got to be removed. - in General Discussions [original thread]
Also there is no "problem" with JLAVs. I gotta say I like jihad jeeps, even from tanker's viewpoint. JLAVs are not that powerful as people with one sided experience would think. Easy to counter and even without using those counters they often j...
- by KEROSIINI-TERO - at 2015.04.01 13:35:00
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1052. JLAVs have got to be removed. - in General Discussions [original thread]
Mary Sedillo wrote: With the introduction of tiers of tanks of ever increasing price, the JLAV is still too effective for the price. One person in a cheap lav loaded to the gills with remotes. Think about that. OHKO. This severely hurts vehic...
- by KEROSIINI-TERO - at 2015.04.01 13:24:00
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1053. What if aim-assists was removed. - in Feedback/Requests [original thread]
Starlight Burner wrote: Just add Movement Inertia and the problem is solved. As I said, there IS inertia already and it is testable and provable. But, it is very slight and you have to focus to observe it. I guess the due to network lag...
- by KEROSIINI-TERO - at 2015.04.01 02:42:00
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1054. What if aim-assists was removed. - in Feedback/Requests [original thread]
Adipem Nothi wrote: DR DEESE NUTS wrote: But the strafe speed was reduced also? I think this is a good idea because it would help hit-detection and also remove scrub mode. Would prefer to see inertia on directional change. Inertia alre...
- by KEROSIINI-TERO - at 2015.03.31 19:07:00
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1055. Legion reveal 3/14 was epic CCP FAIL - in General Discussions [original thread]
zzZaXxx wrote: They announced a game they've now shelved and drove hundreds of players away from Dust, which they now say is profitable. Could have been more so, and even just a few hundred more players would make a huge difference right now. ...
- by KEROSIINI-TERO - at 2015.03.31 17:49:00
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1056. [FEEDBACK]: Plasma Cannon in a good place. - in General Discussions [original thread]
Now that I remember, it's better give thanks to CCP and the devs: Plasma Cannon is truly in a good state of balance. It's fun weapon to use and to play against - the latter is the BIG thing! The series of buffs were needed, and I gotta say t...
- by KEROSIINI-TERO - at 2015.03.30 22:48:00
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1057. Michael Epic's Tank Victim List - in General Discussions [original thread]
Michael Epic wrote: (In case you're curious why I am doing this, its because I hate you tankers who hide in your tanks the whole match like little sissies and think you're untouchable trying to go 60/0 in a match where you know if you stepped...
- by KEROSIINI-TERO - at 2015.03.30 22:39:00
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1058. Dropships are still OP murdering machines! Video evidence! - in General Discussions [original thread]
SALH wrote: SALH wrote: Thank you. That's the perfect example of a lop sided game everyone is talking about. It just F-ing suck. That's Dust 514 for ya! ...Did you just quote and comment yourself?
- by KEROSIINI-TERO - at 2015.03.30 22:27:00
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1059. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
Georgia Xavier wrote: ScR is strong in CQC because of aim assist. Turn it off and watch it become abysmal for CQC ^ Here oh here might be the seeds of the hidden truth!
- by KEROSIINI-TERO - at 2015.03.30 22:17:00
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1060. Dropships are still OP murdering machines! Video evidence! - in General Discussions [original thread]
. . . . . . . . . . . . . . . . . . . . . . At this point smart readers might realise that I wasn't quite that serious
- by KEROSIINI-TERO - at 2015.03.30 21:59:00
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