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4081. TAC Assult Rifle is now Full Auto - in Technical Support/Bugs [original thread]
That's true that Tact is auto now. CCP is aware and they responded they are analyzing and getting further feedback. While you players test it, please don't just test the trigger and leave, put some thought the tact's zoom at the same time: It ...
- by KEROSIINI-TERO - at 2012.10.05 09:42:00
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4082. KBM sensitivity is... awkward. Edit: Y-axis rough fix - in Feedback/Requests [original thread]
Disagreed. My mouse control is way better now than in precursor.
- by KEROSIINI-TERO - at 2012.10.05 09:32:00
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4083. Request: Invite to Squad from channel - in Feedback/Requests [original thread]
+1
- by KEROSIINI-TERO - at 2012.10.04 23:28:00
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4084. Passive Scan Skils - in General Discussions [original thread]
Aeon Amadi wrote: stuff Agreed, good post. But please remember that every suit wanting to go stealth would have to fit damp modules onto itself losing a slot+fitting. On the other hand, a single scanner user using modules can (in theory) ...
- by KEROSIINI-TERO - at 2012.10.04 16:56:00
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4085. Remove the Redline/Safe Zones - in General Discussions [original thread]
There are currently two functions for the use of the 'redline' 1) BATTLE AREA:To constrain the battle area in proportion to number of players in order to keep the game interesting and guarantee a certain amount of action 2) SAFER ZONE: To guar...
- by KEROSIINI-TERO - at 2012.10.04 16:46:00
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4086. Keyboard Problems - weapon cycling and MCC skydive splat - in Technical Support/Bugs [original thread]
Hit spacebar to activate your dampener
- by KEROSIINI-TERO - at 2012.10.04 02:39:00
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4087. [bug] last online on contact list - in Technical Support/Bugs [original thread]
Same here, would like fix being a social wacko as I am
- by KEROSIINI-TERO - at 2012.10.04 02:38:00
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4088. [Bug] Grenades laying around on the map - in Technical Support/Bugs [original thread]
Duds! How real can u get??? =P
- by KEROSIINI-TERO - at 2012.10.04 02:37:00
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4089. [Suggestion] let the players punish sp-boosters - in Feedback/Requests [original thread]
Very nice idea though a bit complex. the FF part works for these match making battles but not in corp vs corp battles. OFC if there are no unimportant corp battles then even that doesn't matter. +1 because it might help at the moment.
- by KEROSIINI-TERO - at 2012.10.03 21:08:00
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4090. [REQ] Handle lag like Eve - Time Dialation - in Feedback/Requests [original thread]
OP'er confused two things: Server lag and Client Lag. I assume he talks about current client lag for what Time Dilation wouldn't help at all or very little - too much stuff on screen is too much and screen updates are not created any faster no ...
- by KEROSIINI-TERO - at 2012.10.03 21:03:00
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4091. There should be a way to test your gun before you buy it. - in Feedback/Requests [original thread]
More than gun test range, I'd like a control test room which works like actual game, NOT merc quarters. (Move users interested?) That could easily include the said gun range.
- by KEROSIINI-TERO - at 2012.10.03 20:25:00
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4092. [REQUEST] Turn On Friendly Fire - in Feedback/Requests [original thread]
Even FF weekend would be interesting. No more diving into blue precision strikes... IDing targets would becom more important and might promote scan attributes usefulness.
- by KEROSIINI-TERO - at 2012.10.03 20:22:00
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4093. Enemy spawn in red zone? - in Technical Support/Bugs [original thread]
yea definately
- by KEROSIINI-TERO - at 2012.10.03 02:50:00
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4094. [Request] Reduce Precision Strikes - in Feedback/Requests [original thread]
It's good to test how the game is while being bombarded all the time.
- by KEROSIINI-TERO - at 2012.10.03 00:30:00
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4095. [REQUESTS] Kill Assists for Squad Mates on Orbital Strikes - in Feedback/Requests [original thread]
that would be good, but ofc WP gain should be tuned down a bit
- by KEROSIINI-TERO - at 2012.10.02 23:13:00
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4096. Request: Orbiting MCCs - in Feedback/Requests [original thread]
Martin0 Brancaleone wrote: Serving as mobile spawn points should be Drophips job. Unfotrunately pilots don't get any WP for people spawning on theyr dropship, so they are obliged to get assits to get any SP or isk, leeaving spawning as a second...
- by KEROSIINI-TERO - at 2012.10.02 18:56:00
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4097. Medic System Needs A Little More. - in Feedback/Requests [original thread]
Trying a small improvement, perhaps something as little as adding distance counter to fallen friend's icon would help to navigate to him?
- by KEROSIINI-TERO - at 2012.10.02 18:54:00
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4098. Request: Game ends when all players are dead.... - in Feedback/Requests [original thread]
I disagree with OP. Current system is designed to keep game better - imagine watchin on map for five minutes in order to get your earned isk and SP. If both teams have something like 150 clones it doesn't really make difference which side reaches ...
- by KEROSIINI-TERO - at 2012.10.02 18:49:00
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4099. Great job CCP, now lag is 10,000 times worse. - in General Discussions [original thread]
First, I think there's a more specific discussion going on in Bug-forum. Second, I agree as on some cases lag gets so intense even basic movement in built-up area becomes a challenge. Like, being drunk 4''% and on coke at the same time. We are ...
- by KEROSIINI-TERO - at 2012.10.02 10:45:00
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4100. Strafe Speed nerfed!? - in General Discussions [original thread]
After the rest of the first night's matches, I might approve the current strafing speed. Seems that now gotta change the microtactitc a bit, for example keep cover closer and be more careful on open ground engagement. Scouts are still usable. A...
- by KEROSIINI-TERO - at 2012.10.02 09:53:00
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