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GOLD LEAD3R
Seituoda Taskforce Command Caldari State
22
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Posted - 2012.10.04 16:23:00 -
[31] - Quote
Totally agree with the OP. Not to make the 1 billionth comparison, but PS2 has a huge open area that makes strategy a central part of the game. It gives the ability to actually flank an enemy, something you really can't do in the games we're playing now. The red lines keep you from being creative and using tactics like sending one guy on one side to be distracting while another team hits from the opposite side.
It would also make the scout suit usable. They could actually, ya know, scout. For real.
And yes, for it to work, I think the objectives should be spread out more.
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KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
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Posted - 2012.10.04 16:46:00 -
[32] - Quote
There are currently two functions for the use of the 'redline'
1) BATTLE AREA:To constrain the battle area in proportion to number of players in order to keep the game interesting and guarantee a certain amount of action
2) SAFER ZONE: To guarantee each team a staging (spawn) area which the other cannot enter. Note that this doesn't mean nor should mean staging team should be safe there - opponents must be able to fire into the area
Third function is not currently in use, but has already been seen at least in replication: 3) MUTATING BATTLE ZONE: To control the flow and advance of the front line of the battle. What that means is slower stage-by-stage attack onto installation by first clearing outer defences. Sort of like waypoints which players cannot ignore and just drive straight to final objective.
The first function is essential in keeping the action. The second could be tuned/removed in order to get rid of abuse, but careful consideration would HAVE to made not to degenerate things into spawn camping (though in corp battles choked team would be in pressure to give up, rather realistically) |
Khortez D
Villore Sec Ops Gallente Federation
51
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Posted - 2012.10.04 16:57:00 -
[33] - Quote
you know, it might be kinda cool though if the MCC started firing on ground targets that got really close to it
(just me)
edit: or all targets, just so everyone doesn't slip by using a dropship |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.10.04 17:08:00 -
[34] - Quote
xprotoman23 wrote:EnglishSnake wrote:xprotoman23 wrote:Removing the redline would not only stop boosting and the stupid redline snipers, but it would also force people to actually hold objectives in skirmish rather than running around like mindless chickens.
BTW i proposed this months ago. He wants to be able to camp in the enemys spawn and kill them as they spawn in while they have no defence or can even see why they are getting shot from Fish in a barrel game instead So skilled You can spawn out of the MCC now dude. Skirmish is no longer the traditional attack and defend as it's been in past builds such as replication and E3. Skirmish has evolved into a capture and hold game mode. Every point going into a match is a neutral territory both teams are able to capture. Getting rid of "safe zones" and redlines would add a greater level of strategy to the existing skirmish game mode. an aside and i'm totally firing shots at you but IDRGAF the one match I actually played with you you did terrible just like the old MAG days buddy
MCC you drop out and land and have a couple of seconds of doing nothing while you stand up and get shot at because fish in a barrel players are waiting ther for you
I remember that match, you with your super high 2:1 KDR did **** all and we lost the match anyways because you didnt do anything objective wise and just picked off ppl in the middle of nowhere
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xprotoman23
Internal Error. Negative-Feedback
1452
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Posted - 2012.10.04 17:11:00 -
[35] - Quote
EnglishSnake wrote:xprotoman23 wrote:EnglishSnake wrote:xprotoman23 wrote:Removing the redline would not only stop boosting and the stupid redline snipers, but it would also force people to actually hold objectives in skirmish rather than running around like mindless chickens.
BTW i proposed this months ago. He wants to be able to camp in the enemys spawn and kill them as they spawn in while they have no defence or can even see why they are getting shot from Fish in a barrel game instead So skilled You can spawn out of the MCC now dude. Skirmish is no longer the traditional attack and defend as it's been in past builds such as replication and E3. Skirmish has evolved into a capture and hold game mode. Every point going into a match is a neutral territory both teams are able to capture. Getting rid of "safe zones" and redlines would add a greater level of strategy to the existing skirmish game mode. an aside and i'm totally firing shots at you but IDRGAF the one match I actually played with you you did terrible just like the old MAG days buddy MCC you drop out and land and have a couple of seconds of doing nothing while you stand up and get shot at because fish in a barrel players are waiting ther for you I remember that match, you with your super high 2:1 KDR did **** all and we lost the match anyways because you didnt do anything objective wise and just picked off ppl in the middle of nowhere
Actually I was alternating between C+B the entire match. |
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