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KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
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Posted - 2012.12.29 22:18:00 -
[31] - Quote
Expected the post to be about how weak the turrets are...
They are pretty okay, even though way too weak (that 2-3 forge or even swarms take em out).
Also, hardly anyone gets killed by auto turrets - those which kill are manned. Auto turrets are terrible in shooting... Very rarely hit and can't even track a person climbing a ladder...
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Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2012.12.30 03:20:00 -
[32] - Quote
The rail turrets AI has a cheating level of accuracy. They will direct hit moving infantry at 300m reliably. Lag alone makes that feat impossible to duplicate manned. |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
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Posted - 2012.12.30 06:28:00 -
[33] - Quote
meh if they bother you just blow them up, not exactly a hard thing to do. |
Kay High
ZionTCD Legacy Rising
86
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Posted - 2012.12.30 08:34:00 -
[34] - Quote
my best match ever was in a rail-gun turret in the E3 build.29/0 but that was back when rail-guns had a larger splash and swarms would track to the base of the installation. Also at the time the rails were glitched so that you could fire at the base and kill the reds that were trying to close. However when talking about AI accuracy I remember the Replication build, back when the turrets were very different structures the AI would kill you in seconds if it saw you no matter who it was. honestly if you are getting killed by auto-turrets in these builds you are doing something very wrong. My solution to you OP is adapt your strategy to hacing the guns on the field. Instead of comming here and whinning and crying to try and get them removed use the brain that God gave you and figure out how to use them to your advantage. |
Iron Wolf Saber
BetaMax.
2866
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Posted - 2012.12.30 10:38:00 -
[35] - Quote
Auto-fire turrets are very much required to encourage teamwork.
Pilot> My tank is pinned down I cannot press any further in. Demo Team> On it, target that railgun! |
Encharrion
L.O.T.I.S. Legacy Rising
104
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Posted - 2012.12.30 12:06:00 -
[36] - Quote
Honestly, auto-turret AI has terrible aim. Turrets should in fact be buffed as they don't last more than the 10 seconds it takes to destroy them after they enter the battlefield. Turrets should have their health at LEAST doubled to allow them to have an impact on the battlefield. Most of the time you should just ignore turrets, if you hack it it's just going to die in a couple of seconds anyways. They should be more like sub-objectives that provide a noticeable advantage when taken. When we can purchase and call in our own turrets, they also need to have more health so that our investment doesn't die in 10 seconds. |
Eflin Trollunge
Circle of Huskarl Minmatar Republic
10
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Posted - 2012.12.30 12:49:00 -
[37] - Quote
easy, time delay.
if you man a turret or if you de man a turret there should be a time delay while it switches from one to the other. |
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