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2801. [Feedback] Removing names status bars is a mistake. - in Feedback/Requests [original thread]
Agreed. The clutter reason was wierd to say the least, never had any trouble. Suggestion: Give name tags for your squad - surely you want to know who's who as the same suit mercs are almost identical, and you do want to be able to communicate be...
- by KEROSIINI-TERO - at 2013.09.05 10:25:00
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2802. Why we are stuck - in General Discussions [original thread]
XxGhazbaranxX wrote: There is a big question that always goes around about dust amungst the community. Why haven't we had everything that was promised at fanfest? Why do we yet not have all the racial variants of weapons, suits and cars? Well t...
- by KEROSIINI-TERO - at 2013.09.05 10:11:00
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2803. Aim assist video. - in Technical Support/Bugs [original thread]
OMG
- by KEROSIINI-TERO - at 2013.09.05 01:48:00
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2804. How to: Aim assist for KB/M - in General Discussions [original thread]
I thought Dust options enable aim assist for every control method at the same time. You can use DS3 and KBM simultaneously, one is not turned off if another is used (good, because that enables hybrid controls). I don't think it matters if you pr...
- by KEROSIINI-TERO - at 2013.09.05 01:35:00
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2805. Announcement:Event: Experience Uprising 1.4 with the Caldari Bootcamp - in Announcement and Events [original thread]
I'm not here only to point out thoughts gone haywire, here's some suggestions what we have learned so far in order to get better events: - Begin events on same day as cap reset to keep things simple (DONE=) - Do not add any bonuses to post-c...
- by KEROSIINI-TERO - at 2013.09.03 17:38:00
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2806. Announcement:Event: Experience Uprising 1.4 with the Caldari Bootcamp - in Announcement and Events [original thread]
@Cmdr Wang: I'm so sorry for having to say this: You need to get more familiar with your own mechanics and see from the perspective of maximizing SP gains. I know that you are meaning well by defending the event developers, who are also meaning ...
- by KEROSIINI-TERO - at 2013.09.03 17:24:00
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2807. Announcement:Event: Experience Uprising 1.4 with the Caldari Bootcamp - in Announcement and Events [original thread]
Sana Rayya wrote: That's true, and I'm probably not going to use that strategy myself. I'll stick to AFKing. But the point of my post was to illustrate a way for players who do not want to AFK to also stay under the 3k limit (for the most part...
- by KEROSIINI-TERO - at 2013.09.03 17:20:00
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2808. Announcement:Event: Experience Uprising 1.4 with the Caldari Bootcamp - in Announcement and Events [original thread]
Sana Rayya wrote: If you think about it another way, time in battle contributes far more to your SP than warpoints. So if you are in a proto squad and can stomp the other team resulting in a match around 5 minutes long, you could still conceiva...
- by KEROSIINI-TERO - at 2013.09.03 16:40:00
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2809. Scout LAV ideas - in Feedback/Requests [original thread]
The first one is a very good idea. Implementation could be like you described, or maybe something like THIS Second part maybe, would have to be done carefully. But maybe that EWAR role would not quite the job for the scout LAV.
- by KEROSIINI-TERO - at 2013.09.03 00:11:00
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2810. Remove KB/M controls for this game - in Feedback/Requests [original thread]
Rinzler XVII wrote: When a KB/M is better than a control pad for aiming and shooting on a CONSOLE game then you know there is a serious problem and BTW i use a KB/M however i dont want to use it on my dam PS3 ... remove it .. it's a console you...
- by KEROSIINI-TERO - at 2013.09.02 19:36:00
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2811. [FEEDBACK]: Render distance by used weapon is WRONG --> Better solution - in Feedback/Requests [original thread]
Aeon Amadi wrote: KEROSIINI-TERO wrote: First things first: Performance optimizations HAVE to be done as everyone agrees the less than 20 frames per second framerate is unacceptable. Currently the system decides which players to render (d...
- by KEROSIINI-TERO - at 2013.09.02 19:34:00
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2812. [FEEDBACK]: Render distance by used weapon is WRONG --> Better solution - in Feedback/Requests [original thread]
First things first: Performance optimizations HAVE to be done as everyone agrees the less than 20 frames per second framerate is unacceptable. Currently the system decides which players to render (draw) by the max range of the weapon you are us...
- by KEROSIINI-TERO - at 2013.09.02 19:18:00
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2813. [Request] Anti-Aliasing - in Feedback/Requests [original thread]
Aeon Amadi wrote: It's not as prominent of an issue on smaller televisions (I run Dust 514 out of a 22" LED Vizio currently) but it's definitely noticable on larger sets. I know that it's going to suck on performance costs but it really needs ...
- by KEROSIINI-TERO - at 2013.09.02 18:01:00
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2814. Did snipers get aim assist already? - in General Discussions [original thread]
CCP Wolfman wrote: Just to be clear, sniper rifles are not being given the new aim assists. The only assist they have is aim friction which reduces input slightly when close to a target. The MD, Flaylock and plasma cannon are also not being giv...
- by KEROSIINI-TERO - at 2013.09.02 09:04:00
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2815. [request] Display Map in lobby while waiting for game to start - in Feedback/Requests [original thread]
Such a basic missing thing. Already suggested as well, but +1 nevertheless.
- by KEROSIINI-TERO - at 2013.09.02 01:54:00
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2816. When dropships start getting WP for transport, scanning, and HP transfer - in General Discussions [original thread]
I believe it's somewhat hard to create unabusable system. I can't believe why that challenging task of testing the system was not tested while dust was in test stage. Well, OFFICIAL test stage anyways.
- by KEROSIINI-TERO - at 2013.09.02 00:44:00
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2817. [Request] TEAM DEPLOY! TEAM DEPLOY! TEAM DEPLOY! - in Feedback/Requests [original thread]
I too would feel not quite alright if the game would 'degenerate' into 100% team game. But perhaps it could be tested or playable on certain days? Like "Public Team Sundays"?
- by KEROSIINI-TERO - at 2013.09.02 00:07:00
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2818. revenge system - in Feedback/Requests [original thread]
That could work as a theme week: Blood Feud Event!
- by KEROSIINI-TERO - at 2013.09.01 23:45:00
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2819. MD Solution - in General Discussions [original thread]
That could work as a theme week: Blood Foud Event!
- by KEROSIINI-TERO - at 2013.09.01 22:28:00
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2820. MD Solution - in General Discussions [original thread]
Geovexen wrote: Logi's should be using the MD to assist assaults, not assaults using them for kills. Why it should be like that? Any source on what you're basing your opinion on?
- by KEROSIINI-TERO - at 2013.09.01 22:25:00
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