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2521. Why is this STILL an issue? - in General Discussions [original thread]
3 min ago as I am writing this I was laying a minefield and AV nading an incoming LLAV. It got damaged and as I was about to chase him, my ride was stolen - again by a blue to do random murder taxing. We NEED a lock.
- by KEROSIINI-TERO - at 2013.12.03 01:25:00
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2522. Allow .png/.gif/.jpg to be used as signatures!!!!!!!!!! - in Feedback/Requests [original thread]
I wonder that the TTP would be...?
- by KEROSIINI-TERO - at 2013.12.03 01:08:00
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2523. Remove the 15% base damage for all weapons. - in Feedback/Requests [original thread]
Oso Peresoso wrote: I would support this if the HP gap between standard and prototype is reduced, such as by adding stacking penalties for multiple plates/extenders. no need. They are a fixed bonus, so they won't multiply what's already m...
- by KEROSIINI-TERO - at 2013.12.03 00:58:00
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2524. [SUGGESTION] Logi Balance - in Feedback/Requests [original thread]
That would be better than some other unnamed suggestions, yet not a great solution. That would still not help with the power of ignoring EQs and fitting full racks of complex mods. The best way, of course, to nerf PG/CPU AND give -50% to -80% re...
- by KEROSIINI-TERO - at 2013.12.01 15:25:00
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2525. first skill you maxed - in General Discussions [original thread]
deepfried salad gilliam wrote: What's the first skill you maxed out? For me it was the shield and armor core skills. ...Was WEAPONRY When it still gave "+5% Damage to all hand-held weapons." Hallelujah!
- by KEROSIINI-TERO - at 2013.12.01 15:09:00
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2526. ******CCP - Active Scanner Fix ****** - in General Discussions [original thread]
KING CHECKMATE wrote: Admonishment wrote: Lol I just run as soon as I notice the scans aren't being prevented anymore...cant do anything else and if anymore slots are sacrificed I might as well just blow myself up and save them the trouble. ...
- by KEROSIINI-TERO - at 2013.12.01 14:37:00
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2527. Why is this STILL an issue? - in General Discussions [original thread]
I'm correcting myself a little. There is one area of ship thievery. In-corp ship thieves who are most likely infiltrators who have gained access to Starbase force field bubble and find parked ships withing the protection of forcefield from all ...
- by KEROSIINI-TERO - at 2013.12.01 11:58:00
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2528. Why is this STILL an issue? - in General Discussions [original thread]
Rogue Saint wrote: Iron Wolf Saber wrote: Eve doesn't have vehicle locks at all btw :P Essentially no, but you can't board a ship you don't have the skills for. And it's a rare case an Eve pilot would leave their ship. Meaning as th...
- by KEROSIINI-TERO - at 2013.12.01 11:41:00
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2529. Deployable sentrys - in General Discussions [original thread]
I agree that they would be a nice addition, and the placement would add an interesting game choice and variable. Unfortunately I'm afraid they might cause lag which should be avoided at all costs.
- by KEROSIINI-TERO - at 2013.12.01 11:36:00
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2530. Why is this STILL an issue? - in General Discussions [original thread]
Examples of need to step out of vehicle: These are valid most of all for LAVs and HAVs. - Setting uplinks (or other EQ for your team) - Repairing by hand tool minor scratches or emergency repair after catastrophic damage - Recalling vehicle when...
- by KEROSIINI-TERO - at 2013.12.01 11:31:00
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2531. Why is this STILL an issue? - in General Discussions [original thread]
8213 is right. Vehicle Lock shoud be simple to implement yet I've witnessed 18 month wait for it - and still going. Temporary delay timer for delivery isn't lock, though it addresses the most blatant cases of vehicle stealing (and accidents as wel...
- by KEROSIINI-TERO - at 2013.12.01 11:20:00
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2532. orbital - in General Discussions [original thread]
Okay, yeah granting OBs for success makes the winning team win even more. How about a different approach? Granting OBs based on opposing teams success? I know I know it might be lame. But hey let's discuss instead of pure QQ.
- by KEROSIINI-TERO - at 2013.11.30 14:05:00
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2533. orbital - in General Discussions [original thread]
OB's have one balancing effect though: It tends to clear massive rooftop camps.
- by KEROSIINI-TERO - at 2013.11.30 13:26:00
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2534. The most terrifying suit in the game - in General Discussions [original thread]
Any scrambler rifle user gives me the creeps, especially those with autofire. In many cases facing a ScR user, it's almost mandatory to go for peek-a-boo mode. =S
- by KEROSIINI-TERO - at 2013.11.28 04:43:00
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2535. [Request] Ability to create sub-folders in the dropsuit fittings menu. - in Feedback/Requests [original thread]
GREAT that this idea has finally reached dev attention ! Adding folders and rising the max fit limit should be quite simple. However, this is more than just a little UI thing, not being able to manage enough suits (more than 30 please!) d...
- by KEROSIINI-TERO - at 2013.11.28 02:04:00
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2536. Rather than sidearm-only logis... - in General Discussions [original thread]
Emerald Bellerophon wrote: Give every logi a role bonus reduction to equipment pg/cpu like the Gal logi has now, and cut back on suit pg/cpu. The intended effect is that the logis will still be able to fit all the equipment the want, but have t...
- by KEROSIINI-TERO - at 2013.11.27 19:11:00
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2537. Remote Explosive Users - in General Discussions [original thread]
Bethhy wrote: If only we had Proximity mines like n64 goldeneye! Proximity's in the Complex! *nerdgasm* http://www.youtube.com/watch?v=8mVzdSD9zws Dude, that was SO terrible in Goldeneye...
- by KEROSIINI-TERO - at 2013.11.27 18:58:00
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2538. Will we get respecs for YOUR mistakes CCP - in General Discussions [original thread]
Anything and everything is subject to constant possibility of re-balancing. Including flat out nerfing. Now these things usually don't happen overnight, do they? And even in those rare cases of fast exploit fix/nerf of a game feature, there has ...
- by KEROSIINI-TERO - at 2013.11.26 12:14:00
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2539. Why teamwork to kill vehicles is a bad idea. - in General Discussions [original thread]
8213 wrote: Infantry hates tanks. Tankers hate losing their expensive tanks. When a Tank is in the right situation, it will wreck an entire team. If 3 or more tanks are in a match (like... oh lets say Bear, AddictPunk, and Lopez.... because go...
- by KEROSIINI-TERO - at 2013.11.26 05:21:00
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2540. Why teamwork to kill vehicles is a bad idea. - in General Discussions [original thread]
THEAMAZING POTHEAD wrote: . . An appropriately fitted maddy takes 10 IAFG(prof5, 2 damage mods) shots in a row to kill an armor upgrades level 5(10% base resistance) 120mm poly plate with a heavy repper & 3 active hardeners.(2 hardeners 1...
- by KEROSIINI-TERO - at 2013.11.26 05:03:00
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