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Mossellia Delt
Militaires Sans Jeux
666
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Posted - 2013.11.23 09:21:00 -
[91] - Quote
Mr Machine Guns wrote:Mossellia Delt wrote:Mr Machine Guns wrote:All i can say to Mossellia Delt is every single japanese player is better than you. What crutches are you talking about, you are just bitching because they kill you. You need to understand that they are better than the majority of the people who play this game. What crutches are you talking about? if you say this lag BS you need to stop reading the forums. What proto logi suits? The fact they run proto gear all the time why?Because they all have over 100 million isk so they are going to run proto gear all the time because they can afford to. BTW do you even know who are japanese players are i would be interested to see you name them. One more thing you do know Jap is an offensive slur right? My friend on IRC seems to have video proof of your players lagging. Should I also tell you his name is Gimble, the guy who does the boots on the ground podcast. Currently asking for the vid to shut you up. Gonna add, that again , you couldnt quote me. if its a pc game it proves nothing everyone lags in that
Getting a bit nervous?
Scout, Tanker, Dropship Pilot, AV'r
Alts - Medrean Delt / Moselder Telend (Pure Innocence) / Mledean Delt (Capsuleer)
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Rowdy Railgunner
Kang Lo Directorate Gallente Federation
192
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Posted - 2013.11.23 09:23:00 -
[92] - Quote
Mr Machine Guns wrote:All i can say to Mossellia Delt is every single japanese player is better than you. What crutches are you talking about, you are just bitching because they kill you. You need to understand that they are better than the majority of the people who play this game. What crutches are you talking about? if you say this lag BS you need to stop reading the forums. What proto logi suits? The fact they run proto gear all the time why?Because they all have over 100 million isk so they are going to run proto gear all the time because they can afford to. BTW do you even know who are japanese players are i would be interested to see you name them. One more thing you do know Jap is an offensive slur right? Japanese/Nyain don't scare me. Infact I feel they hunt me down because they know that if they don't I will kill them. Sure they got loads of SP and normally work together but they are not Godzilla. Just other guys playing a game. I have never seen actual talent from them other than sticking together as a team. Their tanks die, their proto suits die. They are only scary because people are pussies. Pure and simple fact. |
Sollemnis Aelinos
89th IMMORTAL ORDER
112
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Posted - 2013.11.23 09:29:00 -
[93] - Quote
well this is an amusing thread. i mean it turn from the original topic of why teamwork av i apparently a waste to a pointless argument of nyan sain vs the world. but if u would mind, i would like to make a few inputs of my own and will do so in a modest manner.
anyways i do hv a tanker alt so i do hv a general idea about this av/vehicle balance stuff but feel free to express your opinion on the matter. the situation can be quite a gamble at times during the battlefield and the efficiency of the tank can depend on the blueberrys you fight alongside with and thus the tank may seem op or up but thats usually due to how your infantry allies react to av units and enemy tanks. the same can be said for av, teamwork is essential and dynamic to take down such a behemoth foe but if ur blueberry assault unit does not keep the ground forces busy, you may be targeted. many tried using logi lav to sneak around to the tank and hammer at it with av wich is effective but as i said that takes teamwork. however there is an issue with ppl with swarms moving around so erratically to dodge ur turrets which can be a problem to deal with though i do prefer nullifying their ability to jump or slowing movement wen locking on instead of nerfing their damage at such high levels. a damage dropoff for forgeguns is reasonable as well.
and about nyan sain, i fought them before and their incredibly difficult to deal with. but its not due to their skill but due to incredible teamwork and the infamous zergrush and equipment spam tactic. i dnt remember much lag from them though a had a few below average latency matches but nothing big. i cant say much about the fotm thing since i dnt see the killfeed since im focused on my surroundings and i was mainly nova knifing.
and guys dnt be hating on nyan sain and nyan sain dnt be hating on ppl and saying they suk or watever but if u wanna continue this war go right ahead lol, but such teams can be beaten. u just need to counter various tactics with the right allies and teamwork and it shouldnt be such an issue to deal with. eon can beat them and actually anyone can with the right mindset. but life always have unexpected moments so we shall see how it goes, carry on gentleman
by the way, the "go attack a district if ur so good" excuse is illogical and pathetic since the majority dnt even bother with pc nor its space drama
Think about the reason you are born
look inwars to learn the truth
You'er born to develop your soul
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Spkr4theDead
Red Star. EoN.
1316
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Posted - 2013.11.23 10:25:00 -
[94] - Quote
No, that one AV team travels around destroying all the tanks. You're making it seem worse by requiring different people for each tank. It's a crock. Stop hugely inflating your argument to make it seem far worse than it is presently. One guy with MLT swarms keeps all vehicles at bay.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
129
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Posted - 2013.11.23 10:34:00 -
[95] - Quote
Spkr4theDead wrote:No, that one AV team travels around destroying all the tanks. You're making it seem worse by requiring different people for each tank. It's a crock. Stop hugely inflating your argument to make it seem far worse than it is presently. One guy with MLT swarms keeps all vehicles at bay. it's actually just STD, or all SL and even MLT forge guns destroy dropships fast
recuruit link
5 to 11 mil isk per 100k recuruit
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THEAMAZING POTHEAD
Nyain San Renegade Alliance
571
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Posted - 2013.11.23 10:43:00 -
[96] - Quote
Spkr4theDead wrote:No, that one AV team travels around destroying all the tanks. You're making it seem worse by requiring different people for each tank. It's a crock. Stop hugely inflating your argument to make it seem far worse than it is presently. One guy with MLT swarms keeps all vehicles at bay. you just read the first paragraph and you didnt even get that >_> the first paragraph said thats what the typical excuse is and thats what the tankers typical response is -.- you just proved that point -.- Please read thoroughly next time. A guy with MLT swarms cannot do anything, not even keep a tank at bay. Try using a starter fit against a fully fitted maddy or gunny and say that again. A MLT swarm can help other AV rack up damage though. But if your tanks getting held back by MLT swarms you're made of fail. That being said proto AV can certainly deny a tank by itself, but unless you're using prof5 3 dmg mods swarms on a maddy its unlikely you'll be able to solo kill a maxed out maddy unless you're on a tower. Tanks get screwed by 3 things that totally f*** them- sudden multiple AV rooftop AV explosive to armor damage being glitched(grenades do extra damage to dropsuit armor, as do MD, and AV nades and swarms to tanks) seeing as how CCP is already balancing tanks though this thread doesn't matter, but i thought i should just say it like it is.
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Spkr4theDead
Red Star. EoN.
1318
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Posted - 2013.11.23 10:46:00 -
[97] - Quote
THEAMAZING POTHEAD wrote:Spkr4theDead wrote:No, that one AV team travels around destroying all the tanks. You're making it seem worse by requiring different people for each tank. It's a crock. Stop hugely inflating your argument to make it seem far worse than it is presently. One guy with MLT swarms keeps all vehicles at bay. you just read the first paragraph and you didnt even get that >_> the first paragraph said thats what the typical excuse is and thats what the tankers typical response is -.- you just proved that point -.- Please read thoroughly next time. A guy with MLT swarms cannot do anything, not even keep a tank at bay. Try using a starter fit against a fully fitted maddy or gunny and say that again. A MLT swarm can help other AV rack up damage though. But if your tanks getting held back by MLT swarms you're made of fail. That being said proto AV can certainly deny a tank by itself, but unless you're using prof5 3 dmg mods swarms on a maddy its unlikely you'll be able to solo kill a maxed out maddy unless you're on a tower. Tanks get screwed by 3 things that totally f*** them- sudden multiple AV rooftop AV explosive to armor damage being glitched(grenades do extra damage to dropsuit armor, as do MD, and AV nades and swarms to tanks) seeing as how CCP is already balancing tanks though this thread doesn't matter, but i thought i should just say it like it is. You must think I'm some kind of idiot.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Ryme Intrinseca
Seraphim Auxiliaries
272
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Posted - 2013.11.23 10:48:00 -
[98] - Quote
It's obvious that one AV has to be able to take out one tank. If you have a highly specialized role like AV, that is weak doing anything except it's one speciality (hunting vehicles), it has to excel in that role - it has to be better than anything else at it. So if AV is to be viable, one AV has to be able to take out one tank more easily than another tank can. Otherwise the generalist role of tanker, which is great versus vehicles and infantry, will beat the specialist role (AV) even at its own game. For AV to be a viable role, it must be possible to solo a tank. |
THEAMAZING POTHEAD
Nyain San Renegade Alliance
571
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Posted - 2013.11.23 10:57:00 -
[99] - Quote
Spkr4theDead wrote:THEAMAZING POTHEAD wrote:Spkr4theDead wrote:No, that one AV team travels around destroying all the tanks. You're making it seem worse by requiring different people for each tank. It's a crock. Stop hugely inflating your argument to make it seem far worse than it is presently. One guy with MLT swarms keeps all vehicles at bay. you just read the first paragraph and you didnt even get that >_> the first paragraph said thats what the typical excuse is and thats what the tankers typical response is -.- you just proved that point -.- Please read thoroughly next time. A guy with MLT swarms cannot do anything, not even keep a tank at bay. Try using a starter fit against a fully fitted maddy or gunny and say that again. A MLT swarm can help other AV rack up damage though. But if your tanks getting held back by MLT swarms you're made of fail. That being said proto AV can certainly deny a tank by itself, but unless you're using prof5 3 dmg mods swarms on a maddy its unlikely you'll be able to solo kill a maxed out maddy unless you're on a tower. Tanks get screwed by 3 things that totally f*** them- sudden multiple AV rooftop AV explosive to armor damage being glitched(grenades do extra damage to dropsuit armor, as do MD, and AV nades and swarms to tanks) seeing as how CCP is already balancing tanks though this thread doesn't matter, but i thought i should just say it like it is. You must think I'm some kind of idiot. Only because of the people who have already posted. I'm sure what I'm saying seems obvious, but thats the point- tanks are UP when they're in those situations and tanks are OP when they're not. However when we had the charybdis r@ping errrbody, barely anyone even bothered to pull out AV because all you could do was put a dent in it. (unless the driver was stupid) so i'd be worried if tanks were as difficult to kill they'd do the same. Thats how dust players are, why stay together with your blueberries when you think they'll get stomped, why try? why try to kill a charybdis when u'll die over and over and probably not succeed? why try to kill a tank when u'll die over and over and probably not succeed? we'd rather just go off on our own so our KDR doesn't get ******, or in the case of noobies, so we dont lose isk. |
Rei Shepard
The Rainbow Effect
1083
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Posted - 2013.11.23 11:21:00 -
[100] - Quote
Mossellia Delt wrote:Nice one sided view
Now how about how in 1.7 a tank will cost around 20 mil SP to max out and how they'll still cost boatloads of money.
Now lets look at how much SP and isk a well fitted FG costs.
you dont run a proto weapon on a Militia dropsuit, speccing into an infantry role costs 23m sp with 1 weapon maxed out.
I don't know why you guys keep doing the
Full specced 20m SP vehicle vs Full Specced single Weapon comparison, its like comparing apples & oranges....
at least compare the Full specced Proto Tank weapon in a Militia Tank vs that Militia fit proto FG....
Also nobody is forcing you to spam tanks, their cost should not reflect how powerfull they are, but add a certain dynamic to the game is played, last time CCP balanced ISK vs Power, we had Titans kliing off entire fleets of ships in one shot....and warping merely off right after....
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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8213
BIG BAD W0LVES
787
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Posted - 2013.11.23 11:33:00 -
[101] - Quote
Infantry hates tanks. Tankers hate losing their expensive tanks.
When a Tank is in the right situation, it will wreck an entire team. If 3 or more tanks are in a match (like... oh lets say Bear, AddictPunk, and Lopez.... because gosh forbid Nyain San ever stomp against a decent team and not just noobs) they have free reign on the battlefield and will not be stopped.
Trying to use AV against triple hardeners is so frustrating. The HAV is just going to run away (because tankers know to retreat) and come back in for another pass once he has another cycle. Plus, you're opened up to infantry assaults when you're trying to take down HAV(s).
But, when the AVer has the high ground, and the tank is in the open and his escape route isn't concealed (like he should be) the Tank pops like a balloon.
Every game is situational. sometimes, AVers are in a position where they just can't bring down a Tank, so they give up. And sometimes Tankers are in a situation where they're aren't getting off the battlefield in one piece. Especially if a HAV has a stupid blueberry in it, so the driver can't recall.
There is no defense for a FG or Swarm that has high ground. A tank can't reach them, so that in itself isn't fair, but once again it's situational.
I've walked up to HAVs and threw 3 AV grenades at them and they popped before they even knew what hit them. But, that was once again situational. The HAV driver was not being aware and was improperly fit without a scanner.
Some games, I can single handedly destroy 3 HAVs and keep a 4th one hidden behind his red line until the game is over, or he recalls. Other days, I can't make a dent on a HAV no matter what I do.
Tank drivers are naturally cowards, because they don't want to lose ISK. The good ones (like good infantry players) pick their battles. Lately, I'm not seeing HAVs get called in the beginning of matches. I'm seeing them get called in half way through when the other team is already stomped, so the tankers thinks he has a good chance of not losing his HAV. |
jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
129
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Posted - 2013.11.23 11:37:00 -
[102] - Quote
"FREEI've walked up to HAVs and threw 3 AV grenades at them and they popped before they even knew what hit them. But, that was once again situational. The HAV driver was not being aware and was improperly fit without a scanner" no, thats just abusing OP AV NADES, even with a scanner he still would have died
recuruit link
5 to 11 mil isk per 100k recuruit
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8213
BIG BAD W0LVES
788
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Posted - 2013.11.23 11:50:00 -
[103] - Quote
Mr Machine Guns wrote:Mossellia Delt wrote:Mr Machine Guns wrote:Mossellia Delt wrote:Mr Machine Guns wrote:Mossellia Delt if you think our corp is garbage why don't you attack one of our district if we are as bad as you say we are so guys so beat us You cause too much lag with your japanese players ping and uplink spam. QQing again and you are just proving how big of a ***** you and your corp are I'll be happy to go up against ANY of your players, using the exact same gear and within reasonable ping limits one on one. Find a way to make it happen. Then i`ll show you who`s good. But of course, without protogear and blobbing, along with ****** ping..... you are already making excuses because no matter what you will blame the lag, when you lose so whats the point, you never answered my question from before you have no evidence what so ever of lag being associated with our japanese players. Just face the facts you suck at this game when compared to our japanese players.
How come I don't receive messages from you anymore? Since the day I topped your entire squad, you went silent... I miss you... I miss you lots...
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TechMechMeds
Swamp Marines Kleenex Inc.
1478
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Posted - 2013.11.23 12:10:00 -
[104] - Quote
THEAMAZING POTHEAD wrote:Mossellia Delt wrote:THEAMAZING POTHEAD wrote:i have this feeling that most of the people above me read about a paragraph. Oh wait, people always post on a long thread without reading it and then discredit all logic and insert their own, silly me- thats forums 101. Give hard math, non situational or ancedontal evidence and list it all in a clear, prefurably bullet point like manner or using a spreadsheet. I gave math and the situations i presented happen 95% of the time. Please gtfo if you can't realise that because you're either retard3d, or not involved with AV or tanks much.
Agreed pothead, those people are fking ridiculous, they treat the game like some kind of professional number crunching job lol.
I still think I'll be able to pull up and solo any tank, I don't think it will make much difference, 1 swarm volley, 3 av nades followed by one last swarm volley, works every time and can down any tank in roughly 8-10 seconds.
Some idiot used math to try and tell me it takes about 30 seconds to blow up and tank, he was right on paper but not in reality, he was a true idiot.
Edit: we shall see though.
Level 1 forum warrior.
Minmatar and Gallente fw.
Fix PC lag please CCP.
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Rowdy Railgunner
Kang Lo Directorate Gallente Federation
192
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Posted - 2013.11.23 12:27:00 -
[105] - Quote
THEAMAZING POTHEAD wrote: LOLOLOL dude I play with geronimo alot we're homies, why don't you run that scenario by him:d But i was just using us as an example before you started raging- im simply saying soloing tanks is ridiculously hard unless youre on a high point, and multiple AV or high points mean tanks are f***ed and get destroyed.
Where do you think i got the idea from? Geronimo!!!! Hell he is the one that would always ask, "Rowdy you got AVs right" and I would say you know me and we would kill the **** out of tanks.
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Takahiro Kashuken
Red Star. EoN.
1755
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Posted - 2013.11.23 12:39:00 -
[106] - Quote
THEAMAZING POTHEAD wrote:No name calling-just simple reality here.
So theres of course the whole scaling factor for 3 AV to kill a tank means 6 tanks requires more players than a team has
Stopped reading there
I am a vehicle pilot, i also have proto AV and this is how you take out a number of tanks on the field
This is already a joke because a vehicle pilot has to tell you how to take out vehicles
This is what you do
If you have 3 AV guys, you focus fire on 1 tank and destroy it, then move onto another tank and so on until you have killed or pushed back the tanks
Its not hard |
Rowdy Railgunner
Kang Lo Directorate Gallente Federation
192
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Posted - 2013.11.23 12:45:00 -
[107] - Quote
Takahiro Kashuken wrote:THEAMAZING POTHEAD wrote:No name calling-just simple reality here.
So theres of course the whole scaling factor for 3 AV to kill a tank means 6 tanks requires more players than a team has Stopped reading there I am a vehicle pilot, i also have proto AV and this is how you take out a number of tanks on the field This is already a joke because a vehicle pilot has to tell you how to take out vehicles This is what you do If you have 3 AV guys, you focus fire on 1 tank and destroy it, then move onto another tank and so on until you have killed or pushed back the tanks Its not hard Pub match pukes. They will never understand that there is the ability for a team to one shot their tanks with AV. Are these the same people that are saying TTK is too low????????? Just curios. |
Mortedeamor
WASTELAND JUNK REMOVAL
814
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Posted - 2013.11.23 12:47:00 -
[108] - Quote
? why cant the same 3 av user that killed the first tank kill the other 5?
see this is where people are wrong av is a role..3 av units 1 tank are capable generally of declaring a field vehicle free...meaning no vehicle would be capable of being effective vs infantry because they would have to deal with us first...now generall an av team consists of an ambush team and a long range high dps forger...
so with the only exception being all 6 tanks are on mic together protecting one another it will only take 3 to deal with any number of tanks..the only time this changes is when coordinated tanking av tactics are introduced on the enemy side...
when that happens your av team changes from an av team to an av/tank team and meets them tactically..the role of guardian and /vehicle master compliment each other and in official tactical warfare it requires skill dedication and team work to deny an enemy team their vehicles..
so look at it this way atm you have scouts logis slayers heavies..and an effective team uses a mixture of all to stomp the enemy the tactically counter the enemies infantry and push for our objectives whatever they are
while that fight is going on there is supposed to be another fight av/vehicle vs av /vehicle...there is no reason for infantry to do anything out side in balanced av tank warfare..the open and exposed objective are the goal of the av tanking team as they are best fitted to be out in the open and counter the threats open space brings...snipers vehicles av..
right now the fight is infantry vs infantry an occasional vehicle specc pokes their head in and gets dealt with by infantry..normally not even 33% specced with no real exp...this game has lost half its depth when tanks were nerfed to ****...and only those of us who participated in closed beta..in competitive fights can tell u how much has been lost...
when vehicles are balanced the depth will be back on a whole new level...and if you look at the newer maps..the building allow for more isolation from vehicles...this means in the scenario where the enemy tanking /av tactics are stonger and vehicles go ona rampage there is some means to control your exposure to that...which in turn will naturally lower the slaughter when it comes to exp players....
old dust had no safe space against vehicles...after uprising that changed..and to be honest with vehicles so up it out them in an even more ****** position...back in the day if your vehicle av team got wiped out and tanks started rolling across the field you had no where to hide..people need to stop crying about tanks becoming legit again..it will not be like last time dust is in a completely different state map wise |
Sgt Kirk
SyNergy Gaming EoN.
2982
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Posted - 2013.11.23 13:03:00 -
[109] - Quote
Arkena Wyrnspire wrote:Mossellia Delt wrote: Now how about how in 1.7 a tank will cost around 20 mil SP to max out
I don't understand why so many people are bitching about how unfair this is when it takes a very similar amount of SP to max out a dropsuit. qft.
bitchez |
Mr Machine Guns
Nyain San Renegade Alliance
162
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Posted - 2013.11.23 15:45:00 -
[110] - Quote
still waiting on that video
8213 what game are you talking about? The last few times i have seen you in a hame you usually leave during the game |
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KEROSIINI-TERO
The Rainbow Effect
867
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Posted - 2013.11.26 05:03:00 -
[111] - Quote
THEAMAZING POTHEAD wrote: . . An appropriately fitted maddy takes 10 IAFG(prof5, 2 damage mods) shots in a row to kill an armor upgrades level 5(10% base resistance) 120mm poly plate with a heavy repper & 3 active hardeners.(2 hardeners 180mm plate pg exp is inferior to this fit). . .
As you opened the topic, I gotta ask: what's the math behind that claim? While comparing EHP my results are different.
Not sure if you said there that because of Power Grid expedinture that 120mm version is better, yes that is true as it does have far more free PG. But looked like you were talking purely of survivability there?
Feeling the scanner is too simple and off balance?
The fix:
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KEROSIINI-TERO
The Rainbow Effect
867
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Posted - 2013.11.26 05:21:00 -
[112] - Quote
8213 wrote:Infantry hates tanks. Tankers hate losing their expensive tanks.
When a Tank is in the right situation, it will wreck an entire team. If 3 or more tanks are in a match (like... oh lets say Bear, AddictPunk, and Lopez.... because gosh forbid Nyain San ever stomp against a decent team and not just noobs) they have free reign on the battlefield and will not be stopped.
Trying to use AV against triple hardeners is so frustrating. The HAV is just going to run away (because tankers know to retreat) and come back in for another pass once he has another cycle. Plus, you're opened up to infantry assaults when you're trying to take down HAV(s).
But, when the AVer has the high ground, and the tank is in the open and his escape route isn't concealed (like he should be) the Tank pops like a balloon.
Every game is situational. sometimes, AVers are in a position where they just can't bring down a Tank, so they give up. And sometimes Tankers are in a situation where they're aren't getting off the battlefield in one piece. Especially if a HAV has a stupid blueberry in it, so the driver can't recall.
There is no defense for a FG or Swarm that has high ground. A tank can't reach them, so that in itself isn't fair, but once again it's situational.
I've walked up to HAVs and threw 3 AV grenades at them and they popped before they even knew what hit them. But, that was once again situational. The HAV driver was not being aware and was improperly fit without a scanner.
Some games, I can single handedly destroy 3 HAVs and keep a 4th one hidden behind his red line until the game is over, or he recalls. Other days, I can't make a dent on a HAV no matter what I do.
Tank drivers are naturally cowards, because they don't want to lose ISK. The good ones (like good infantry players) pick their battles. Lately, I'm not seeing HAVs get called in the beginning of matches. I'm seeing them get called in half way through when the other team is already stomped, so the tankers thinks he has a good chance of not losing his HAV.
^ This is the best post of the thread.
Feeling the scanner is too simple and off balance?
The fix:
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CharCharOdell
1689
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Posted - 2013.11.26 06:08:00 -
[113] - Quote
tank is a hard counter to a tank. it worked fine in chrome because there were a lot of us and every battle ended up as 2-4 tankers/team slugging it out with rails.
now that most tankers are gone, youll be lucky to have 1 on your team because ya'll nerfed us to death and most quit or specced out of tanks.
it works the same way as snipers- the only counter to a sniper is a sniper or a rail and nobody complains about that.
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
321
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Posted - 2013.11.26 07:13:00 -
[114] - Quote
I disagree.tTeamwork should be encouraged. |
Kira Takizawa
Ethereal Eden
51
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Posted - 2013.11.26 07:59:00 -
[115] - Quote
I believe AR's and ScR are the key to most things now :/ |
Kira Takizawa
Ethereal Eden
51
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Posted - 2013.11.26 08:09:00 -
[116] - Quote
Mr Machine Guns wrote:still waiting on that video
8213 what game are you talking about? The last few times i have seen you in a game you usually leave during the game, I still don't know why you think Nyain San is garbage Cause all people see you guys doing is running full proto in pubs which = crutches then you spam uplinks and nades,tanks and whatever else y'all can get your hands on.. It's starting to get worse as time goes by. :( Plus I don't know why you tend to care about your reputation since y'all seem to not care about the longitivity of this game. (Pubstomping and trying to justify just how good y'all claim to be.) |
8213
BIG BAD W0LVES
818
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Posted - 2013.11.26 11:05:00 -
[117] - Quote
Mr Machine Guns wrote:still waiting on that video
8213 what game are you talking about? The last few times i have seen you in a game you usually leave during the game, I still don't know why you think Nyain San is garbage
I leave maybe one game per week, son. I forget the actual game, but you messaged me on these forums and in game tons. Then, one day, I'm on your team, and I outscored all 6 of you combined in WP and KDR... I sent you a message to pretty much give myself a high five, and I never heard from you ever again, like so many that call me out on this forum or in the game...
And Nyain San is garbage because they just exploit bed mechanics and FoTMs. Not to mention they can't even win a pub match against a a team of randoms more than 50% of the time... I don't have much against any individual in the Corp, just the Corp as a whole. |
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