Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
2141. what just happen to this map? - in Feedback/Requests [original thread]
That's the Craterlake 2-stage assault map. Yes it was during closed beta of 2012 and the reason it's not available anymore is that it was not done with current map tools. Maybe it's incombatible to some degree. What's 100% sure is that it's not ...
- by KEROSIINI-TERO - at 2014.06.25 21:34:00
|
2142. [Idea] Reimplementing Turret Variants - in Feedback/Requests [original thread]
Not yet please as the turrets are still in such a state of flux. Masses are still learning (how to feather their trigger fingers etc)
- by KEROSIINI-TERO - at 2014.06.25 21:18:00
|
2143. Large Missiles Turrets Re-balance - in Feedback/Requests [original thread]
Harpyja wrote: As much as I'd love a splash radius increase, I think it'd be unbalancing missiles. The most effective way to kill infantry is to land direct hits on them and that's difficult to do, and it should remain that way. And for t...
- by KEROSIINI-TERO - at 2014.06.25 20:50:00
|
2144. Large Missiles Turrets Re-balance - in Feedback/Requests [original thread]
Hawkin P wrote: "They shouldn't be able to 1 shot a tanked Madruger, but also shouldn't take so long to reload. " Yes to this, sensible balancing. Hawkin P wrote: " They need to be able to angle down further then the current limits all...
- by KEROSIINI-TERO - at 2014.06.24 19:43:00
|
2145. I see that JLAV's are still a thing - in Feedback/Requests [original thread]
Roger Cordill wrote: It's unavoidable, and it instantly kills you, no matter how much tank you got. It also can be absolutely free, and if not free, real damn cheap. It's ******* broken, and you know it. This isn't the "Spirit of New Eden",...
- by KEROSIINI-TERO - at 2014.06.24 19:31:00
|
2146. I see that JLAV's are still a thing - in Feedback/Requests [original thread]
Roger Cordill wrote: KEROSIINI-TERO wrote: That is a legit kill and rightfully so. Takes time to prep and it's trickier on bumpy terrain than you can imagine. It actually gives my tanker alt good laughs everytime it gets killed by JLAV. ...
- by KEROSIINI-TERO - at 2014.06.24 19:18:00
|
2147. ccp rattati save us from lav's - in Feedback/Requests [original thread]
Having universal vehicle count was bad choice to begin with. LAVs and HAVs are entirely different. In so many aspects.
- by KEROSIINI-TERO - at 2014.06.23 21:58:00
|
2148. I see that JLAV's are still a thing - in Feedback/Requests [original thread]
Roger Cordill wrote: And I ask why. Quite literally why. Why are they still in the game? They are no way in hell a legit kill, and it's no way in hell a fair kill. AV is much better than before (actually usable by noobs, which is why most of yo...
- by KEROSIINI-TERO - at 2014.06.23 21:31:00
|
2149. Proximity Mine Buffs - in Feedback/Requests [original thread]
Harpyja wrote: Any buffs to proxies should also come with an increase to the beeping radius. They are already deadly enough because you don't have enough time to react before they blow you up, if you're headed in a path that goes directly over ...
- by KEROSIINI-TERO - at 2014.06.23 21:18:00
|
2150. Gunnlogi Bug? - in Technical Support/Bugs [original thread]
Happened in previous builds. Just outside comms depot's mushroom building, only slightly rolling terrain, at least one instance there. Three I remember in total.
- by KEROSIINI-TERO - at 2014.06.23 20:52:00
|
2151. Deploying into "lost" battles - in General Discussions [original thread]
1) Leaving on purpose from tough games is bad behavior to say the least. Honest DCs and hard freezes are another story. 2) Getting into losing battles is okay and turning those around - or at least trying - gives the biggest kicks. It's also imp...
- by KEROSIINI-TERO - at 2014.06.22 21:01:00
|
2152. so it's pretty obvious that everyone hates tanks - in General Discussions [original thread]
Baal Omniscient wrote: ((Very good stuff quoted above)) I would add some ideas - Logistic vehicles with most powerful scans but with very limited arc - Pre-defined (or maybe user defined) minefields to limit areas of HAV operation - P...
- by KEROSIINI-TERO - at 2014.06.22 18:11:00
|
2153. so it's pretty obvious that everyone hates tanks - in General Discussions [original thread]
Baal Omniscient wrote: In a perfect world we would have gates up in roadways with high HP that tanks could knock down to allow infantry through, AI or capsuleer operated drones would be flying around attacking the other team's infantry that t...
- by KEROSIINI-TERO - at 2014.06.22 17:47:00
|
2154. large blasters - in General Discussions [original thread]
Everything Dies wrote: I agree that the kick on the large blaster needs to be tweaked. You can only get a handful of shots off before the targeting reticule becomes worthless. I understand that this was done to prevent blaster tanks from runnin...
- by KEROSIINI-TERO - at 2014.06.22 12:12:00
|
2155. Sticky:Hotfix Bravo Known Issue - in Technical Support/Bugs [original thread]
CCP Logibro wrote: Hey guys, here are the known issues for Hotfix Bravo INFORMATIVE LIST WITH STRIKETRHOUGHS AND DATES Just letting you guys know how much I appreciate this method of listing bugs and their fixes. Keep it up.
- by KEROSIINI-TERO - at 2014.06.22 12:08:00
|
2156. So why exactly must everything be server side? - in General Discussions [original thread]
Aero Yassavi wrote: KEROSIINI-TERO wrote: Aero Yassavi wrote: How much money does CCP need to give Sony to do one more patched update? Because it is absolutely ridiculous that there are no plans to add Amarr/Minmatar vehicles as well as A...
- by KEROSIINI-TERO - at 2014.06.19 20:58:00
|
2157. So if 80GJ Blasters are CQC AV Turrets... - in General Discussions [original thread]
Why not the same while doing it with entirely different way?
- by KEROSIINI-TERO - at 2014.06.19 19:28:00
|
2158. The HMG has allmost no kick - in General Discussions [original thread]
Mordecai Sanguine wrote: Well that's the point about the "Gatling" system, an Anti-recoil weapon, further more Heavy suits with Heavy weapons are designed to this. Have never seen any logic behind this explanation v0v
- by KEROSIINI-TERO - at 2014.06.19 19:06:00
|
2159. Planetside 2 PS4 Gameplay E3 2014 (1080p) First Look - in General Discussions [original thread]
WRONG FORUM SECTION. Locker room's over there --> https://forums.dust514.com/default.aspx?g=topics&f=900
- by KEROSIINI-TERO - at 2014.06.19 17:23:00
|
2160. Suggestions for Charlie Hotfix No drama just suggestions please - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: agree.. AV mines need buffing either damage or amount carried/active and also review the proximity/trigger time so LAVs at high speed can pass over them with some luck while tanks will get BLAMMED hard That LAV glidi...
- by KEROSIINI-TERO - at 2014.06.19 13:44:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
First page | Previous page | Next page | Last page |