| Pages: [1] 2  :: one page | 
      
      
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        |  The dark cloud
 The Rainbow Effect
 
 3279
 
 
      | Posted - 2014.06.19 18:42:00 -
          [1] - Quote 
 Why is it that the most powerfull gun has like no kick to it? I can hold down R1 and empty allmost a full clip without any problems. Its even worse cause the HMG rewards the player cause the spread gets smaller the longer you shot. In my opinion the thing needs much more kick (reticule kicks up or left-right). Sure its a heavy weapon but if you just spray around you should pay the price with accuracy. And with more kick i mean that the gun should behave like a AR when you reached the ned of your 60 round clip.
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        |  Mordecai Sanguine
 What The French
 Red Whines.
 
 710
 
 
      | Posted - 2014.06.19 19:03:00 -
          [2] - Quote 
 
 The dark cloud wrote:Why is it that the most powerfull gun has like no kick to it? I can hold down R1 and empty allmost a full clip without any problems. Its even worse cause the HMG rewards the player cause the spread gets smaller the longer you shot. In my opinion the thing needs much more kick (reticule kicks up or left-right). Sure its a heavy weapon but if you just spray around you should pay the price with accuracy. And with more kick i mean that the gun should behave like a AR when you reached the ned of your 60 round clip. 
 
 Well that's the point about the "Gatling" system, an Anti-recoil weapon, further more Heavy suits with Heavy weapons are designed to this.
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        |  KEROSIINI-TERO
 The Rainbow Effect
 
 1077
 
 
      | Posted - 2014.06.19 19:06:00 -
          [3] - Quote 
 
 Mordecai Sanguine wrote:
 
 Well that's the point about the "Gatling" system, an Anti-recoil weapon, further more Heavy suits with Heavy weapons are designed to this.
 
 
 Have never seen any logic behind this explanation v0v
 
 :-S | 
      
      
        |  Iron Wolf Saber
 Den of Swords
 
 15547
 
 
      | Posted - 2014.06.19 19:11:00 -
          [4] - Quote 
 Try running at full speed while firing.
 
 CPM 0 Secretary Omni-Soldier, Forum Warrior, Annoying Artist \\= Advanced Gallente Logistics =// Unlocked | 
      
      
        |  Tectonic Fusion
 
 1720
 
 
      | Posted - 2014.06.19 19:17:00 -
          [5] - Quote 
 
 Mordecai Sanguine wrote:The dark cloud wrote:Why is it that the most powerfull gun has like no kick to it? I can hold down R1 and empty allmost a full clip without any problems. Its even worse cause the HMG rewards the player cause the spread gets smaller the longer you shot. In my opinion the thing needs much more kick (reticule kicks up or left-right). Sure its a heavy weapon but if you just spray around you should pay the price with accuracy. And with more kick i mean that the gun should behave like a AR when you reached the ned of your 60 round clip. Well that's the point about the "Gatling" system, an Anti-recoil weapon, further more Heavy suits with Heavy weapons are designed to this. True ^
 
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        |  Powerh8er
 Ganking Jugend
 
 448
 
 
      | Posted - 2014.06.19 19:19:00 -
          [6] - Quote 
 Machine guns only have recoil in movies and cartoons.
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        |  I-Shayz-I
 I-----I
 
 3742
 
 
      | Posted - 2014.06.19 19:22:00 -
          [7] - Quote 
 The only weapon in this game with kick while ADS is the Assault Scrambler Rifle.
 
 It cannot be negated by burst firing the weapon like you can with the AR or ACR
 
 Most guns do have a "barrel rise" effect, but that only occurs when you're just hip firing the weapon.
 
 7162 wp with a Repair Tool! List of Legion Feedback Threads! | 
      
      
        |  Atiim
 NoGameNoLife
 
 9610
 
 
      | Posted - 2014.06.19 19:23:00 -
          [8] - Quote 
 
 Powerh8er wrote:Machine guns only have recoil in movies and cartoons.  So basically only in media which involves entertainment ?
 
 I wonder if video games would fit in that category.
 
 -Insert Clever Statement Here-  "The Snack That Smiles Back; Amarr Suits" -HAND | 
      
      
        |  Powerh8er
 Ganking Jugend
 
 448
 
 
      | Posted - 2014.06.19 19:37:00 -
          [9] - Quote 
 
 Atiim wrote:Powerh8er wrote:Machine guns only have recoil in movies and cartoons.  So basically only in media which involves entertainment ? I wonder if video games would fit in that category.  
 I was going to edit that, but ending up watching this. MG3
 
 
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        |  Malkai Inos
 Any Given Day
 
 1400
 
 
      | Posted - 2014.06.19 19:37:00 -
          [10] - Quote 
 
 Atiim wrote:Movies and cartoons also have unlimited magazines. Oh and invincible protagonists.Powerh8er wrote:Machine guns only have recoil in movies and cartoons.  So basically only in media which involves entertainment ? I wonder if video games would fit in that category.  
 
 You can take a benign object, -you can take a cheeseburger and deconstruct it to its source... | 
      
      
        |  Jake Diesel
 Legion-10
 
 167
 
 
      | Posted - 2014.06.19 19:40:00 -
          [11] - Quote 
 
 KEROSIINI-TERO wrote:Mordecai Sanguine wrote:
 
 Well that's the point about the "Gatling" system, an Anti-recoil weapon, further more Heavy suits with Heavy weapons are designed to this.
 Have never seen any logic behind this explanation v0v 
 The heavy dropsuit is not just another suit with more armor. How do you think these clones can drop from extremely high places without completely dying upon landing? Each suit is designed differently and to serve a purpose.
 
 For the heavy dropsuit, it's mechanisms are designed to allow the user to be able to carry larger heavier weapons and fire them with minimum effort. If you were to strip away all the armor off a heavy dropsuit and a scout dropsuit, you'd clearly see that they are both significantly different. A scout dropsuit as well as the standard medium frame dropsuit do not have the mechanical capabilities to wield such heavy weapons.
 
 But at the same time, this is why heavies are significantly slower than the rest.
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        |  Midas Fool
 Watchdoge Explosives
 
 476
 
 
      | Posted - 2014.06.19 20:16:00 -
          [12] - Quote 
 Just so you know...
 
 CAPTURE CA-LARGE BLASTER TURRETS TO DESTROY ENEMY MCC | 
      
      
        |  CYRAX SERVIUS
 Death Firm.
 Canis Eliminatus Operatives
 
 1850
 
 
      | Posted - 2014.06.19 20:54:00 -
          [13] - Quote 
 
 The dark cloud wrote:Why is it that the most powerfull gun has like no kick to it? I can hold down R1 and empty allmost a full clip without any problems. Its even worse cause the HMG rewards the player cause the spread gets smaller the longer you shot. In my opinion the thing needs much more kick (reticule kicks up or left-right). Sure its a heavy weapon but if you just spray around you should pay the price with accuracy. And with more kick i mean that the gun should behave like a AR when you reached the ned of your 60 round clip. In reality, the heavier the weapon the less barrel rise you get...
 
 CEO Whiskey squad leader, E9
, patiently waiting for Destiny and Planetside2, real games... Once Bitten Twice Shy.... | 
      
      
        |  Xocoyol Zaraoul
 Superior Genetics
 
 2036
 
 
      | Posted - 2014.06.19 21:04:00 -
          [14] - Quote 
 Realism-based Arguments have no place in Game Balance.
 
 "You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire | 
      
      
        |  The dark cloud
 The Rainbow Effect
 
 3281
 
 
      | Posted - 2014.06.19 21:24:00 -
          [15] - Quote 
 
 Iron Wolf Saber wrote:Try running at full speed while firing.  never seen some 1 in the game beeing capable to sprint and fire at the same time. I call devhax.
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        |  Pvt Numnutz
 Watchdoge Explosives
 
 1513
 
 
      | Posted - 2014.06.19 21:36:00 -
          [16] - Quote 
 Personally I think all weapons should have more kick as they are suppose to be extremely powerful weapons. So powerful that if we weren't wearing our suits we would combust or explode in horrible ways.
 More kick makes the weapons feel more powerful. Just my opinion.
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        |  Seymour KrelbornX
 Holdfast Syndicate
 Amarr Empire
 
 91
 
 
      | Posted - 2014.06.19 21:43:00 -
          [17] - Quote 
 
 Pvt Numnutz wrote:Personally I think all weapons should have more kick as they are suppose to be extremely powerful weapons. So powerful that if we weren't wearing our suits we would combust or explode in horrible ways. More kick makes the weapons feel more powerful. Just my opinion.
 
 
 but to follow that logic wouldn't the suit (being so powerful) also absorb most of the kick?
 
 and the main reason as far as I'm aware that our weapons would kill us has more to do with the heat and chemicals/radiation from the weapons... not so much their kick.
 
 
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        |  Devadander
 Woodgrain Atari
 
 32
 
 
      | Posted - 2014.06.19 21:47:00 -
          [18] - Quote 
 http://youtu.be/aZMgo9Vma1I
 
 ^this
  
 "Tossin uplinks and runnin fer my life" ~ Gunny blownapart "Lets group up and push an objective" ~ No blueberry ever | 
      
      
        |  XxWarlordxX97
 BurgezzE.T.F
 
 4328
 
 
      | Posted - 2014.06.19 21:56:00 -
          [19] - Quote 
 HMG is just fine
 
 I'm a Elite heavy
"I don't rage.I get even" Please donate isk if you want me to pub stomp you | 
      
      
        |  boba's fetta
 Dead Man's Game
 
 698
 
 
      | Posted - 2014.06.19 22:20:00 -
          [20] - Quote 
 
 Seymour KrelbornX wrote:Pvt Numnutz wrote:Personally I think all weapons should have more kick as they are suppose to be extremely powerful weapons. So powerful that if we weren't wearing our suits we would combust or explode in horrible ways. More kick makes the weapons feel more powerful. Just my opinion.
 but to follow that logic wouldn't the suit (being so powerful) also absorb most of the kick? and the main reason as far as I'm aware that our weapons would kill us has more to do with the heat and chemicals/radiation from the weapons... not so much their kick. 
 just as drop uplink use limits clone life.
 
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        |  SHOOOOTER
 Ostrakon Agency
 Gallente Federation
 
 216
 
 
      | Posted - 2014.06.19 22:22:00 -
          [21] - Quote 
 Yes we should nerf tanks and scout suits. Great idea!
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        |  Michael Arck
 
 4742
 
 
      | Posted - 2014.06.20 00:08:00 -
          [22] - Quote 
 Thanks to the Sentinel suit, the kick is reduced. This is indeed part of the lore. The Sentinel dropsuit is designed to take on such conditions. Look at the Forge Gun. That thing gets so hot that it would melt an ordinary medium suit. The Sentinel suit is built to withstand tougher conditions, such as the HMG.
 
 When have you every played a game where a heavy character controlling a 50 cal, has to worry about kick?
 
 LOL @ trying to find some way to nerf the heavy or the HMG.
 
 
 
 Archistrategos Where the fear has gone there will be nothing....only I will remain | 
      
      
        |  Ydubbs81 RND
 Ahrendee Mercenaries
 
 3138
 
 
      | Posted - 2014.06.20 00:17:00 -
          [23] - Quote 
 
 Jake Diesel wrote:KEROSIINI-TERO wrote:Mordecai Sanguine wrote:
 
 Well that's the point about the "Gatling" system, an Anti-recoil weapon, further more Heavy suits with Heavy weapons are designed to this.
 Have never seen any logic behind this explanation v0v The heavy dropsuit is not just another suit with more armor. How do you think these clones can drop from extremely high places without completely dying upon landing? Each suit is designed differently and to serve a purpose. For the heavy dropsuit, it's mechanisms are designed to allow the user to be able to carry larger heavier weapons and fire them with minimum effort. If you were to strip away all the armor off a heavy dropsuit and a scout dropsuit, you'd clearly see that they are both significantly different. A scout dropsuit as well as the standard medium frame dropsuit do not have the mechanical capabilities to wield such heavy weapons. But at the same time, this is why heavies are significantly slower than the rest. 
 Even pistols have more kick than the HMG.
 
 OP is right.....HMGs should have some kick to it. And the DPS should be nerfed like every other weapon. I remember people QQing that the ARs should have more kick and utilize skill to use. While now, the HMG allows you to spray and pray with the most hp plus a scrub repping them and keeping their hp up.
 
 Removed all hope with this post | 
      
      
        |  Ydubbs81 RND
 Ahrendee Mercenaries
 
 3138
 
 
      | Posted - 2014.06.20 00:19:00 -
          [24] - Quote 
 
 Michael Arck wrote:Thanks to the Sentinel suit, the kick is reduced. This is indeed part of the lore. The Sentinel dropsuit is designed to take on such conditions. Look at the Forge Gun. That thing gets so hot that it would melt an ordinary medium suit. The Sentinel suit is built to withstand tougher conditions, such as the HMG.
 When have you every played a game where a heavy character controlling a 50 cal, has to worry about kick?
 
 LOL @ trying to find some way to nerf the heavy or the HMG.
 
 
 
 The heavy suit is designed so that you can use those weapons and not fall back on your ass everytime you shoot it. Doesn't mean there isn't supposed to be recoil.
 
 Removed all hope with this post | 
      
      
        |  J4yne C0bb
 Molon Labe.
 General Tso's Alliance
 
 382
 
 
      | Posted - 2014.06.20 00:39:00 -
          [25] - Quote 
 
 Xocoyol Zaraoul wrote:Realism-based Arguments have no place in Game Balance. Yeah, agreed.
 
 That being said, it seems like the HMG had a lot more kick than it now does -- though honestly, it's hard for me to tell if the kick was lessened, or if I just got better at compensating for it.
 
 After playing a lot of heavy last night, I prefer Rattati's idea that if anything needs to happen to the HMG, a faster overheat mechanic would be best. I was able to mow down mercs last night in the Research Facility map (29-3) without overheating once, just laying on the trigger for long periods. An quicker overheat penalty would reward skill and reduce spray & pray -- although anybody that has played heavy understands that 'spray & pray' is a mischaracterization of how the HMG works, but hopefully it would stem the tide of tears around here about it.
 
 Dust 514... another leaf on the wind. PSN ID: B16D4mnHer0 | 
      
      
        |  NIETZCHES OVERMAN
 Mannar Focused Warfare
 Gallente Federation
 
 68
 
 
      | Posted - 2014.06.20 00:44:00 -
          [26] - Quote 
 
 Iron Wolf Saber wrote:Try running at full speed while firing.  How the hell can you run and fire?
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        |  The dark cloud
 The Rainbow Effect
 
 3284
 
 
      | Posted - 2014.06.20 00:46:00 -
          [27] - Quote 
 Other games aswell add lots of kick to LMG's. You shouldnt be capable to spray the whole clip without any problem whatsoever. You can keep the damage and rate of fire but at least let it kick like a horse.
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        |  Vitharr Foebane
 Terminal Courtesy
 
 1464
 
 
      | Posted - 2014.06.20 00:49:00 -
          [28] - Quote 
 
 J4yne C0bb wrote:Xocoyol Zaraoul wrote:Realism-based Arguments have no place in Game Balance. Yeah, agreed. That being said, it seems like the HMG had a lot more kick than it now does -- though honestly, it's hard for me to tell if the kick was lessened, or if I just got better at compensating for it. After playing a lot of heavy last night, I prefer Rattati's idea that if anything needs to happen to the HMG, a faster overheat mechanic would be best. I was able to mow down mercs last night in the Research Facility map (29-3) without overheating once, just laying on the trigger for long periods. An quicker overheat penalty would reward skill and reduce spray & pray -- although anybody that has played heavy understands that 'spray & pray' is a mischaracterization of how the HMG works, but hopefully it would stem the tide of tears around here about it. Overheat wont stop the tears it wouldnt do anything for the scouts (yeah you're the ones b*tching the loudest even though you have wall hacks and invisibility) who want to run at a HMG head on and live
 
 Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV I place my faith in my God, my Empress, and my Laz0r | 
      
      
        |  Ydubbs81 RND
 Ahrendee Mercenaries
 
 3139
 
 
      | Posted - 2014.06.20 01:03:00 -
          [29] - Quote 
 
 NIETZCHES OVERMAN wrote:Iron Wolf Saber wrote:Try running at full speed while firing.  How the hell can you run and fire? 
 He doesn't play the game much
 
 Removed all hope with this post | 
      
      
        |  J4yne C0bb
 Molon Labe.
 General Tso's Alliance
 
 382
 
 
      | Posted - 2014.06.20 01:05:00 -
          [30] - Quote 
 
 Vitharr Foebane wrote:J4yne C0bb wrote:Xocoyol Zaraoul wrote:Realism-based Arguments have no place in Game Balance. Yeah, agreed. That being said, it seems like the HMG had a lot more kick than it now does -- though honestly, it's hard for me to tell if the kick was lessened, or if I just got better at compensating for it. After playing a lot of heavy last night, I prefer Rattati's idea that if anything needs to happen to the HMG, a faster overheat mechanic would be best. I was able to mow down mercs last night in the Research Facility map (29-3) without overheating once, just laying on the trigger for long periods. An quicker overheat penalty would reward skill and reduce spray & pray -- although anybody that has played heavy understands that 'spray & pray' is a mischaracterization of how the HMG works, but hopefully it would stem the tide of tears around here about it. Overheat wont stop the tears it wouldnt do anything for the scouts (yeah you're the ones b*tching the loudest even though you have wall hacks and invisibility) who want to run at a HMG head on and live True enough, it won't. I mean, overheat won't affect me, because I don't do it as a general rule, and I played through the builds when it was higher, but it would make the weapon more skill based, which I think is good.
 
 But sorta-off topic -- you ain't lying about scouts. There are a lot of new ones that have absolutely no concept on how to engage a heavy, and these are the same new guys asking for nerfs on the forums. Two nights ago I watched a heavy on the opposite team (same research 'meat-grind' map) who went 68-5, and most of his kills were due to dumb scouts and mil assaults going head to head with the guy. I watched smurf after smurf get mowed down cause nobody had the imagination to try anything different. I went 16-8 that match, and lost quite a few 1 vs 1 against the guy that I probably should have won because he had 2 logis with him. If only 2 of those crappy scouts on my side had switched to a mil logi fit and decided to rep me instead, not saying we would have won, but we sure would have performed a hell of a lot better.
 
 New mercs need to learn roles outside their own, especially scouts these days, and stop asking for nerfs all the damn time.
 
 Get off my space lawn!
 
 Dust 514... another leaf on the wind. PSN ID: B16D4mnHer0 | 
      
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