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The dark cloud
The Rainbow Effect
3279
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Posted - 2014.06.19 18:42:00 -
[1] - Quote
Why is it that the most powerfull gun has like no kick to it? I can hold down R1 and empty allmost a full clip without any problems. Its even worse cause the HMG rewards the player cause the spread gets smaller the longer you shot. In my opinion the thing needs much more kick (reticule kicks up or left-right). Sure its a heavy weapon but if you just spray around you should pay the price with accuracy. And with more kick i mean that the gun should behave like a AR when you reached the ned of your 60 round clip. |
Mordecai Sanguine
What The French Red Whines.
710
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Posted - 2014.06.19 19:03:00 -
[2] - Quote
The dark cloud wrote:Why is it that the most powerfull gun has like no kick to it? I can hold down R1 and empty allmost a full clip without any problems. Its even worse cause the HMG rewards the player cause the spread gets smaller the longer you shot. In my opinion the thing needs much more kick (reticule kicks up or left-right). Sure its a heavy weapon but if you just spray around you should pay the price with accuracy. And with more kick i mean that the gun should behave like a AR when you reached the ned of your 60 round clip.
Well that's the point about the "Gatling" system, an Anti-recoil weapon, further more Heavy suits with Heavy weapons are designed to this. |
KEROSIINI-TERO
The Rainbow Effect
1077
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Posted - 2014.06.19 19:06:00 -
[3] - Quote
Mordecai Sanguine wrote:
Well that's the point about the "Gatling" system, an Anti-recoil weapon, further more Heavy suits with Heavy weapons are designed to this.
Have never seen any logic behind this explanation v0v
:-S
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Iron Wolf Saber
Den of Swords
15547
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Posted - 2014.06.19 19:11:00 -
[4] - Quote
Try running at full speed while firing.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Gallente Logistics =// Unlocked
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Tectonic Fusion
1720
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Posted - 2014.06.19 19:17:00 -
[5] - Quote
Mordecai Sanguine wrote:The dark cloud wrote:Why is it that the most powerfull gun has like no kick to it? I can hold down R1 and empty allmost a full clip without any problems. Its even worse cause the HMG rewards the player cause the spread gets smaller the longer you shot. In my opinion the thing needs much more kick (reticule kicks up or left-right). Sure its a heavy weapon but if you just spray around you should pay the price with accuracy. And with more kick i mean that the gun should behave like a AR when you reached the ned of your 60 round clip. Well that's the point about the "Gatling" system, an Anti-recoil weapon, further more Heavy suits with Heavy weapons are designed to this. True ^
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Powerh8er
Ganking Jugend
448
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Posted - 2014.06.19 19:19:00 -
[6] - Quote
Machine guns only have recoil in movies and cartoons. |
I-Shayz-I
I-----I
3742
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Posted - 2014.06.19 19:22:00 -
[7] - Quote
The only weapon in this game with kick while ADS is the Assault Scrambler Rifle.
It cannot be negated by burst firing the weapon like you can with the AR or ACR
Most guns do have a "barrel rise" effect, but that only occurs when you're just hip firing the weapon.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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Atiim
NoGameNoLife
9610
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Posted - 2014.06.19 19:23:00 -
[8] - Quote
Powerh8er wrote:Machine guns only have recoil in movies and cartoons. So basically only in media which involves entertainment ?
I wonder if video games would fit in that category.
-Insert Clever Statement Here-
"The Snack That Smiles Back; Amarr Suits"
-HAND
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Powerh8er
Ganking Jugend
448
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Posted - 2014.06.19 19:37:00 -
[9] - Quote
Atiim wrote:Powerh8er wrote:Machine guns only have recoil in movies and cartoons. So basically only in media which involves entertainment ? I wonder if video games would fit in that category.
I was going to edit that, but ending up watching this. MG3
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Malkai Inos
Any Given Day
1400
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Posted - 2014.06.19 19:37:00 -
[10] - Quote
Atiim wrote:Powerh8er wrote:Machine guns only have recoil in movies and cartoons. So basically only in media which involves entertainment ? I wonder if video games would fit in that category. Movies and cartoons also have unlimited magazines. Oh and invincible protagonists.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Jake Diesel
Legion-10
167
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Posted - 2014.06.19 19:40:00 -
[11] - Quote
KEROSIINI-TERO wrote:Mordecai Sanguine wrote:
Well that's the point about the "Gatling" system, an Anti-recoil weapon, further more Heavy suits with Heavy weapons are designed to this.
Have never seen any logic behind this explanation v0v
The heavy dropsuit is not just another suit with more armor. How do you think these clones can drop from extremely high places without completely dying upon landing? Each suit is designed differently and to serve a purpose.
For the heavy dropsuit, it's mechanisms are designed to allow the user to be able to carry larger heavier weapons and fire them with minimum effort. If you were to strip away all the armor off a heavy dropsuit and a scout dropsuit, you'd clearly see that they are both significantly different. A scout dropsuit as well as the standard medium frame dropsuit do not have the mechanical capabilities to wield such heavy weapons.
But at the same time, this is why heavies are significantly slower than the rest. |
Midas Fool
Watchdoge Explosives
476
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Posted - 2014.06.19 20:16:00 -
[12] - Quote
Just so you know...
CAPTURE CA-LARGE BLASTER TURRETS TO DESTROY ENEMY MCC
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CYRAX SERVIUS
Death Firm. Canis Eliminatus Operatives
1850
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Posted - 2014.06.19 20:54:00 -
[13] - Quote
The dark cloud wrote:Why is it that the most powerfull gun has like no kick to it? I can hold down R1 and empty allmost a full clip without any problems. Its even worse cause the HMG rewards the player cause the spread gets smaller the longer you shot. In my opinion the thing needs much more kick (reticule kicks up or left-right). Sure its a heavy weapon but if you just spray around you should pay the price with accuracy. And with more kick i mean that the gun should behave like a AR when you reached the ned of your 60 round clip. In reality, the heavier the weapon the less barrel rise you get...
CEO
Whiskey squad leader, E9
, patiently waiting for Destiny and Planetside2, real games...
Once Bitten Twice Shy....
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Xocoyol Zaraoul
Superior Genetics
2036
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Posted - 2014.06.19 21:04:00 -
[14] - Quote
Realism-based Arguments have no place in Game Balance.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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The dark cloud
The Rainbow Effect
3281
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Posted - 2014.06.19 21:24:00 -
[15] - Quote
Iron Wolf Saber wrote:Try running at full speed while firing. never seen some 1 in the game beeing capable to sprint and fire at the same time. I call devhax. |
Pvt Numnutz
Watchdoge Explosives
1513
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Posted - 2014.06.19 21:36:00 -
[16] - Quote
Personally I think all weapons should have more kick as they are suppose to be extremely powerful weapons. So powerful that if we weren't wearing our suits we would combust or explode in horrible ways. More kick makes the weapons feel more powerful. Just my opinion. |
Seymour KrelbornX
Holdfast Syndicate Amarr Empire
91
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Posted - 2014.06.19 21:43:00 -
[17] - Quote
Pvt Numnutz wrote:Personally I think all weapons should have more kick as they are suppose to be extremely powerful weapons. So powerful that if we weren't wearing our suits we would combust or explode in horrible ways. More kick makes the weapons feel more powerful. Just my opinion.
but to follow that logic wouldn't the suit (being so powerful) also absorb most of the kick?
and the main reason as far as I'm aware that our weapons would kill us has more to do with the heat and chemicals/radiation from the weapons... not so much their kick.
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Devadander
Woodgrain Atari
32
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Posted - 2014.06.19 21:47:00 -
[18] - Quote
http://youtu.be/aZMgo9Vma1I
^this
"Tossin uplinks and runnin fer my life" ~ Gunny blownapart
"Lets group up and push an objective" ~ No blueberry ever
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XxWarlordxX97
BurgezzE.T.F
4328
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Posted - 2014.06.19 21:56:00 -
[19] - Quote
HMG is just fine
I'm a Elite heavy
"I don't rage.I get even"
Please donate isk if you want me to pub stomp you
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boba's fetta
Dead Man's Game
698
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Posted - 2014.06.19 22:20:00 -
[20] - Quote
Seymour KrelbornX wrote:Pvt Numnutz wrote:Personally I think all weapons should have more kick as they are suppose to be extremely powerful weapons. So powerful that if we weren't wearing our suits we would combust or explode in horrible ways. More kick makes the weapons feel more powerful. Just my opinion. but to follow that logic wouldn't the suit (being so powerful) also absorb most of the kick? and the main reason as far as I'm aware that our weapons would kill us has more to do with the heat and chemicals/radiation from the weapons... not so much their kick.
just as drop uplink use limits clone life.
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SHOOOOTER
Ostrakon Agency Gallente Federation
216
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Posted - 2014.06.19 22:22:00 -
[21] - Quote
Yes we should nerf tanks and scout suits. Great idea! |
Michael Arck
4742
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Posted - 2014.06.20 00:08:00 -
[22] - Quote
Thanks to the Sentinel suit, the kick is reduced. This is indeed part of the lore. The Sentinel dropsuit is designed to take on such conditions. Look at the Forge Gun. That thing gets so hot that it would melt an ordinary medium suit. The Sentinel suit is built to withstand tougher conditions, such as the HMG.
When have you every played a game where a heavy character controlling a 50 cal, has to worry about kick?
LOL @ trying to find some way to nerf the heavy or the HMG.
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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Ydubbs81 RND
Ahrendee Mercenaries
3138
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Posted - 2014.06.20 00:17:00 -
[23] - Quote
Jake Diesel wrote:KEROSIINI-TERO wrote:Mordecai Sanguine wrote:
Well that's the point about the "Gatling" system, an Anti-recoil weapon, further more Heavy suits with Heavy weapons are designed to this.
Have never seen any logic behind this explanation v0v The heavy dropsuit is not just another suit with more armor. How do you think these clones can drop from extremely high places without completely dying upon landing? Each suit is designed differently and to serve a purpose. For the heavy dropsuit, it's mechanisms are designed to allow the user to be able to carry larger heavier weapons and fire them with minimum effort. If you were to strip away all the armor off a heavy dropsuit and a scout dropsuit, you'd clearly see that they are both significantly different. A scout dropsuit as well as the standard medium frame dropsuit do not have the mechanical capabilities to wield such heavy weapons. But at the same time, this is why heavies are significantly slower than the rest.
Even pistols have more kick than the HMG.
OP is right.....HMGs should have some kick to it. And the DPS should be nerfed like every other weapon. I remember people QQing that the ARs should have more kick and utilize skill to use. While now, the HMG allows you to spray and pray with the most hp plus a scrub repping them and keeping their hp up.
Removed all hope with this post
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Ydubbs81 RND
Ahrendee Mercenaries
3138
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Posted - 2014.06.20 00:19:00 -
[24] - Quote
Michael Arck wrote:Thanks to the Sentinel suit, the kick is reduced. This is indeed part of the lore. The Sentinel dropsuit is designed to take on such conditions. Look at the Forge Gun. That thing gets so hot that it would melt an ordinary medium suit. The Sentinel suit is built to withstand tougher conditions, such as the HMG.
When have you every played a game where a heavy character controlling a 50 cal, has to worry about kick?
LOL @ trying to find some way to nerf the heavy or the HMG.
The heavy suit is designed so that you can use those weapons and not fall back on your ass everytime you shoot it. Doesn't mean there isn't supposed to be recoil.
Removed all hope with this post
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J4yne C0bb
Molon Labe. General Tso's Alliance
382
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Posted - 2014.06.20 00:39:00 -
[25] - Quote
Xocoyol Zaraoul wrote:Realism-based Arguments have no place in Game Balance. Yeah, agreed.
That being said, it seems like the HMG had a lot more kick than it now does -- though honestly, it's hard for me to tell if the kick was lessened, or if I just got better at compensating for it.
After playing a lot of heavy last night, I prefer Rattati's idea that if anything needs to happen to the HMG, a faster overheat mechanic would be best. I was able to mow down mercs last night in the Research Facility map (29-3) without overheating once, just laying on the trigger for long periods. An quicker overheat penalty would reward skill and reduce spray & pray -- although anybody that has played heavy understands that 'spray & pray' is a mischaracterization of how the HMG works, but hopefully it would stem the tide of tears around here about it.
Dust 514... another leaf on the wind.
PSN ID: B16D4mnHer0
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NIETZCHES OVERMAN
Mannar Focused Warfare Gallente Federation
68
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Posted - 2014.06.20 00:44:00 -
[26] - Quote
Iron Wolf Saber wrote:Try running at full speed while firing. How the hell can you run and fire? |
The dark cloud
The Rainbow Effect
3284
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Posted - 2014.06.20 00:46:00 -
[27] - Quote
Other games aswell add lots of kick to LMG's. You shouldnt be capable to spray the whole clip without any problem whatsoever. You can keep the damage and rate of fire but at least let it kick like a horse. |
Vitharr Foebane
Terminal Courtesy
1464
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Posted - 2014.06.20 00:49:00 -
[28] - Quote
J4yne C0bb wrote:Xocoyol Zaraoul wrote:Realism-based Arguments have no place in Game Balance. Yeah, agreed. That being said, it seems like the HMG had a lot more kick than it now does -- though honestly, it's hard for me to tell if the kick was lessened, or if I just got better at compensating for it. After playing a lot of heavy last night, I prefer Rattati's idea that if anything needs to happen to the HMG, a faster overheat mechanic would be best. I was able to mow down mercs last night in the Research Facility map (29-3) without overheating once, just laying on the trigger for long periods. An quicker overheat penalty would reward skill and reduce spray & pray -- although anybody that has played heavy understands that 'spray & pray' is a mischaracterization of how the HMG works, but hopefully it would stem the tide of tears around here about it. Overheat wont stop the tears it wouldnt do anything for the scouts (yeah you're the ones b*tching the loudest even though you have wall hacks and invisibility) who want to run at a HMG head on and live
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Ydubbs81 RND
Ahrendee Mercenaries
3139
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Posted - 2014.06.20 01:03:00 -
[29] - Quote
NIETZCHES OVERMAN wrote:Iron Wolf Saber wrote:Try running at full speed while firing. How the hell can you run and fire?
He doesn't play the game much
Removed all hope with this post
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J4yne C0bb
Molon Labe. General Tso's Alliance
382
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Posted - 2014.06.20 01:05:00 -
[30] - Quote
Vitharr Foebane wrote:J4yne C0bb wrote:Xocoyol Zaraoul wrote:Realism-based Arguments have no place in Game Balance. Yeah, agreed. That being said, it seems like the HMG had a lot more kick than it now does -- though honestly, it's hard for me to tell if the kick was lessened, or if I just got better at compensating for it. After playing a lot of heavy last night, I prefer Rattati's idea that if anything needs to happen to the HMG, a faster overheat mechanic would be best. I was able to mow down mercs last night in the Research Facility map (29-3) without overheating once, just laying on the trigger for long periods. An quicker overheat penalty would reward skill and reduce spray & pray -- although anybody that has played heavy understands that 'spray & pray' is a mischaracterization of how the HMG works, but hopefully it would stem the tide of tears around here about it. Overheat wont stop the tears it wouldnt do anything for the scouts (yeah you're the ones b*tching the loudest even though you have wall hacks and invisibility) who want to run at a HMG head on and live True enough, it won't. I mean, overheat won't affect me, because I don't do it as a general rule, and I played through the builds when it was higher, but it would make the weapon more skill based, which I think is good.
But sorta-off topic -- you ain't lying about scouts. There are a lot of new ones that have absolutely no concept on how to engage a heavy, and these are the same new guys asking for nerfs on the forums. Two nights ago I watched a heavy on the opposite team (same research 'meat-grind' map) who went 68-5, and most of his kills were due to dumb scouts and mil assaults going head to head with the guy. I watched smurf after smurf get mowed down cause nobody had the imagination to try anything different. I went 16-8 that match, and lost quite a few 1 vs 1 against the guy that I probably should have won because he had 2 logis with him. If only 2 of those crappy scouts on my side had switched to a mil logi fit and decided to rep me instead, not saying we would have won, but we sure would have performed a hell of a lot better.
New mercs need to learn roles outside their own, especially scouts these days, and stop asking for nerfs all the damn time.
Get off my space lawn!
Dust 514... another leaf on the wind.
PSN ID: B16D4mnHer0
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