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2121. [Feedback/Question] On the HMG - in Feedback/Requests [original thread]
Cat Merc wrote: Without heat up the HMG can fire for around 11 seconds. Considering how long it takes for the overheat, I assume it takes 9 seconds to overheat. How about reducing that to 5 seconds to overheat? That's how long an AR can fire, ...
- by KEROSIINI-TERO - at 2014.06.30 14:09:00
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2122. A change to warbarge strikes: Help out the little guy - in Feedback/Requests [original thread]
the best OB reimagining so far. A Definate +1.
- by KEROSIINI-TERO - at 2014.06.28 22:58:00
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2123. Fixing Orbitals - in Feedback/Requests [original thread]
Orbitals have at least one balancing attribute: They clear out impregnable rooftop camps. You know, those ones full of forges making it unclearable and giving a break for 'continous rain of death from above'.
- by KEROSIINI-TERO - at 2014.06.28 22:48:00
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2124. Proximity Mine Buffs - in Feedback/Requests [original thread]
We really need some comments on this one. Especially blue ones.
- by KEROSIINI-TERO - at 2014.06.28 22:44:00
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2125. My 1987 Toyota Tercel had a lock - in Feedback/Requests [original thread]
Vehicle locks have been requested two years now, maybe more. There are hardly any opposing opinions as no one cares if reds do that to themselves - does NOT affect game balance at all. I got a reminder just a moment ago: parked tank in a corner...
- by KEROSIINI-TERO - at 2014.06.28 22:07:00
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2126. My 1987 Toyota Tercel had a lock - in Feedback/Requests [original thread]
Finn Colman wrote: I also wouldn't mind my DS being stolen quite as much if I knew it was at least stolen by a pilot. same
- by KEROSIINI-TERO - at 2014.06.28 21:53:00
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2127. changing buffs: less breaking, more fixing. - in Feedback/Requests [original thread]
Alena Ventrallis wrote: So everyone wants crap needed, all over the place. Whine whine whine. We need to take a look at how Eve balances ships. In eve, the top Tech 1 PvP frigate was the rifter, for the longest time. No other frigate could do ...
- by KEROSIINI-TERO - at 2014.06.28 21:11:00
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2128. Those remotes though - in General Discussions [original thread]
Disappointingly, it's true. The single aspect of remotes which really needed change - the activation delay - did not get increased any significant amount. (tiered damage was okay though) If the delay would be something at least five+ seconds tha...
- by KEROSIINI-TERO - at 2014.06.28 20:59:00
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2129. kicking afk players - in Feedback/Requests [original thread]
anaboop wrote: Yes I know there is something in place, but theres ways to overcome it. What if you make it so if x player stays in the same spot for x amount of time you kick, so the players that crouch wouldn't be able to do that, and the hol...
- by KEROSIINI-TERO - at 2014.06.28 20:32:00
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2130. Limitation mechanic - in Feedback/Requests [original thread]
Espartoi wrote: A frame using a limitations of enhancer in their suits, picture this: 1 Armor module - Choosing it from Armor plate type or Repair tool. 1 Shield module - Choosing between Shield capacity, regulator or the recharge. 1 weapon mo...
- by KEROSIINI-TERO - at 2014.06.28 20:30:00
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2131. Installation EHP Buff - in General Discussions [original thread]
Jerricho Lionheart wrote: . . OP POST . . Agreed. Nowadays installations are trivial objects for every tanker. Pre 1.7 junior tankers had trouble vs installations as they really had to up some skill of those damage/rof/advanced turrets p...
- by KEROSIINI-TERO - at 2014.06.28 20:21:00
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2132. Good job with blaster and rail turret nerf, but... - in Feedback/Requests [original thread]
Anmol Singh wrote: make first two or three shots accurate. I'd say one or maybe two. Three was usually enough to snipe most people, so therefore I recommend the max of two. Better yet, let's see how the improved restabilization works fi...
- by KEROSIINI-TERO - at 2014.06.27 13:46:00
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2133. Why this event is poorly executed - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: As much as I love the idea of players naming new officer gear, this event is poorly done. My initial problems with the event is that: 1) Only proto weapon kills are eligible, meaning only those with money to run pr...
- by KEROSIINI-TERO - at 2014.06.27 02:02:00
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2134. [IDEA] Respec for Hotfix Charile - in Feedback/Requests [original thread]
I would say forget this respec bull but that would not matter as next day there would be as many new guys crying for respecs. Just play for a week, maybe two and open what new thing you ever want. I am harsh in my words because respec crybabys...
- by KEROSIINI-TERO - at 2014.06.27 01:36:00
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2135. Tanks vs. Infantry - in Feedback/Requests [original thread]
In general AV vs HAV seems in okay. Swarms have now become a danger, which is good. Even proxies are more reliable however you need to create a huge 11 or 15 mine field. Having different damageboxes and -effects on vehicles would be GREAT but i...
- by KEROSIINI-TERO - at 2014.06.27 01:06:00
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2136. [Request] Changes To The Restock System - in Feedback/Requests [original thread]
CCP Rattati wrote: It used to be "restock to", and later changed to "add all items +1" I never understood why we didn't offer both choices . I have asked for this since the day it was changed, but don't worry, this was and always has been on...
- by KEROSIINI-TERO - at 2014.06.26 22:56:00
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2137. Small Blaster Turrets, the good and bad. - in Feedback/Requests [original thread]
CommanderBolt wrote: +1 to that. Right now Small Missiles and Small Railguns are in a good place. The blaster could still use adjustments. I second this assessment.
- by KEROSIINI-TERO - at 2014.06.26 12:05:00
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2138. Repair tool glow!! Bring it back - in Feedback/Requests [original thread]
Agreed. No reason to be without it.
- by KEROSIINI-TERO - at 2014.06.26 11:52:00
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2139. Good job with blaster and rail turret nerf, but... - in Feedback/Requests [original thread]
Well L Blaster is bad, and not so bad at the same time. Initially you can get good shots but accuracy rapidly decreases real fast - and that is good. Now, having had a deep thoughts on the L turret balances, my analysis is that the biggest weak...
- by KEROSIINI-TERO - at 2014.06.26 11:51:00
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2140. [Rant] Vehicle Armor Composition Skill (or Why Does CCP Hate Shields... - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: -Add a new shield skill: Tactical Shield Manipulation (or whatever you want to call it): +3% to shield resistance per level (x5, requires lvl5 Shield Operation) That's too hard of a skill bonus. It's one of those...
- by KEROSIINI-TERO - at 2014.06.25 21:53:00
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