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Takahashi Kashuken
Edimmu Warfighters Gallente Federation
13
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Posted - 2014.06.22 11:38:00 -
[31] - Quote
Why dont you just delete vehicles
No i agree
Ive given up totally on DUST espc where vehicles are concerned
CCP cant balance them and they have had 2+ years at it but then again you cant balance when infantry **** and moan consistantly about them anyways
Now vehicles are out of ambush - But thats not good enough, they now need to be out of OMS and Skirmish and Domination
Infantry are not happy because vehicles still exist and they lack the IQ to kill them effectively
Vehicles used to have adv/proto tanks but they got deleted
Vehicles used to have useful skill bonuses now we have basically none
Vehicles had a choice of useful modules now we have barely any and if they are useful infantry want them nerfed
Just delete them, i dont care got 55mil SP but im too busy playing PS2 to care, at least vehicles are damn good and useful in that game |
Baal Omniscient
Krusual Covert Operators Minmatar Republic
1771
|
Posted - 2014.06.22 14:14:00 -
[32] - Quote
In a perfect world we would have gates up in roadways with high HP that tanks could knock down to allow infantry through, AI or capsuleer operated drones would be flying around attacking the other team's infantry that the tanks could fight against, and limits would be put on where vehicles could be spawned to prevent tower rail sniping.
Objectives would hold strategic value. Points would not only control Null cannons, but also operate weaponry that auto-fired on troops moving up, requiring a tank to push in on it, using itself as a shield for troops hiding behind it! And other points would control AV weaponry that required infantry to push on it so that vehicles could get close and crash in the gate for them!
Towers would scrape the sky and the capture point would be in the center, allowing you to push from the bottom or fly to the top and fight your way down! Battles on seas of lava set up on huge harvesting rigs where the battlefield breaks apart under you as you fight to gain control of the rig for you alliance's harvesting rights!
Perhaps those of you moving to Legion might see all of that one day...
PSN ID: AlbelNox2569
Cross Atu for CPM1
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anaboop
Dem Durrty Boyz General Tso's Alliance
105
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Posted - 2014.06.22 14:23:00 -
[33] - Quote
Down with legion :) hope it crashes and burns
Fully sick Anaboop trading card
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Alpha 443-6732
BurgezzE.T.F
521
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Posted - 2014.06.22 14:37:00 -
[34] - Quote
GeneralButtNaked wrote:Huge nerf to tanks, remove them from Ambush, and the poor little infantry STILL can't do anything?
Yeah, this community sucks. Not as people, but as gamers.
Knowing that you guys are the ones giving CCP feedback, and not the year plus of solid feedback from real FPS players, I can say with a high degree of confidence that Legion is going to suck balls.
I would say get good, but clearly, even with years of practice, most of you still couldn't punch your way out of a wet paper bag with scissors in your hand.
This is why PC stats should've always taken priority.
All the pubbies had to do was not stick their heads into the barrel of the blaster tank and everything would've been fine. |
Atiim
NoGameNoLife
9718
|
Posted - 2014.06.22 14:42:00 -
[35] - Quote
Alpha 443-6732 wrote: This is why PC stats should've always taken priority.
A game-mode that is irrelevant to nearly 80% of the playerbase should never hold priority over anything.
"Balance for PC" is a myth, as the problems that exist with imbalanced items is a result of how they correlate with others, not which game-mode they're in.
Director of NGNL
"Many things in life are subjective, morality is one of them..."
-HAND
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GeneralButtNaked
Fatal Absolution
1190
|
Posted - 2014.06.22 15:08:00 -
[36] - Quote
Atiim wrote:Alpha 443-6732 wrote: This is why PC stats should've always taken priority.
A game-mode that is irrelevant to nearly 80% of the playerbase should never hold priority over anything. "Balance for PC" is a myth, as the problems that exist with imbalanced items is a result of how they correlate with others, not which game-mode they're in.
Here is why you are wrong:
Pub players suck.
Solo players play pubs.
There is no matchmaking(or there wasn't for the longest time)
You could never design a game that is supossed to feature teamwork if you balance it around that mode. You need to balance around the only mode in the game where teams are all of a sort and ready to work together.
If the min/maxers find a hole in your balance, it will be found their first.
Look at the general incompetency of the people who pretend to be AV. If they were not so bad at what they think they are pro at, then vehicles wouldn't have needed to get hit so hard with the nerf hammer.
CCP should have listened to the competitive crowd before they all got driven off by CCP being tools.
Real AV doesn't stop until all the tanks are dead.
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Heimdallr69
Nyain San
2624
|
Posted - 2014.06.22 15:11:00 -
[37] - Quote
Seymour KrelbornX wrote:right?
nobody wants them in ambush, no one wants to play OMS (because tanks) some have begun talk of limiting them or removing them altogether from dom...
it seems to me, with well over a year of failing to balance AV/tanks, ccp has no idea what to do with them.
let me just say what we are all thinking; tanks are the red headed step children of dust.
tankers, please tell us, why should we miss you when you're gone? if there are no tanks on the field, what role do you serve that is uniquely yours?
LAVs and dropships are great transports, and infantry hack objectives.
what do you do, tankers?
tell us why we should keep you, tell us why we need you, why dust isn't better without you. Why should we keep you infantry? You are not needed in ambush.
Removed inappropriate content - CCP Logibro
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deezy dabest
Sacred Initiative of Combat Killers
660
|
Posted - 2014.06.22 15:41:00 -
[38] - Quote
Seymour KrelbornX wrote:right?
nobody wants them in ambush, no one wants to play OMS (because tanks) some have begun talk of limiting them or removing them altogether from dom...
it seems to me, with well over a year of failing to balance AV/tanks, ccp has no idea what to do with them.
let me just say what we are all thinking; tanks are the red headed step children of dust.
tankers, please tell us, why should we miss you when you're gone? if there are no tanks on the field, what role do you serve that is uniquely yours?
LAVs and dropships are great transports, and infantry hack objectives.
what do you do, tankers?
tell us why we should keep you, tell us why we need you, why dust isn't better without you.
LOL you obviously read the forums much more than you play.
Laser focused in a room full of mirrors. Everything you ever wanted coming SoonGäó just keep buying boosters.
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Baal Omniscient
Krusual Covert Operators Minmatar Republic
1775
|
Posted - 2014.06.22 16:06:00 -
[39] - Quote
deezy dabest wrote:Seymour KrelbornX wrote:right?
nobody wants them in ambush, no one wants to play OMS (because tanks) some have begun talk of limiting them or removing them altogether from dom...
it seems to me, with well over a year of failing to balance AV/tanks, ccp has no idea what to do with them.
let me just say what we are all thinking; tanks are the red headed step children of dust.
tankers, please tell us, why should we miss you when you're gone? if there are no tanks on the field, what role do you serve that is uniquely yours?
LAVs and dropships are great transports, and infantry hack objectives.
what do you do, tankers?
tell us why we should keep you, tell us why we need you, why dust isn't better without you. LOL you obviously read the forums much more than you play. You'd be surprised, Seymor is on for at least 4 hours daily from my experience.
PSN ID: AlbelNox2569
Cross Atu for CPM1
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deezy dabest
Sacred Initiative of Combat Killers
660
|
Posted - 2014.06.22 16:27:00 -
[40] - Quote
Baal Omniscient wrote:deezy dabest wrote:Seymour KrelbornX wrote:right?
nobody wants them in ambush, no one wants to play OMS (because tanks) some have begun talk of limiting them or removing them altogether from dom...
it seems to me, with well over a year of failing to balance AV/tanks, ccp has no idea what to do with them.
let me just say what we are all thinking; tanks are the red headed step children of dust.
tankers, please tell us, why should we miss you when you're gone? if there are no tanks on the field, what role do you serve that is uniquely yours?
LAVs and dropships are great transports, and infantry hack objectives.
what do you do, tankers?
tell us why we should keep you, tell us why we need you, why dust isn't better without you. LOL you obviously read the forums much more than you play. You'd be surprised, Seymor is on for at least 4 hours daily from my experience.
Then I stand corrected.
Most of our squads that we run have no huge issue with tanks anymore for a couple of reasons.
a) We usually have our own proto tanker.
b) We have worked extensively on using cover to let tanks get bored or left vulnerable to AV while trying to hit us. b.1) This includes sticking close to new players and setting rally points and showing them first hand how to "tease" the tanks.
c) Everyone has a "mauler" suit or the equivelant non AUR militia fitting. Having 4 people spawn on a roof with double damage mod militia forges will clear out any tank.
d) We generally have our sniper with us that does nothing but call out locations of vehicles and infantry so we generally have time to prepare before the tanks arrive.
At this point tanks are just an easy way to get an extra orbital. Between damage points and points from revives / spawns / triage of blueberries, a tank coming out is an easy 1500 points in the first few minutes he is around.
The real issue with them as someone pointed out in another thread earlier is map layouts. There are several map / socket combos that leave infantry totally vulnerable to tanks while making AV extremely difficult thanks to little high ground and wide open areas so tankers can quickly retreat and recharge.
DISCLAIMER: I am not a tanker and the only tank fit I own is a militia rail with 2 damage mods in case thats what it comes to.
Laser focused in a room full of mirrors. Everything you ever wanted coming SoonGäó just keep buying boosters.
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Nothing Certain
Bioshock Rejects
886
|
Posted - 2014.06.22 16:51:00 -
[41] - Quote
Seymour KrelbornX wrote:right?
nobody wants them in ambush, no one wants to play OMS (because tanks) some have begun talk of limiting them or removing them altogether from dom...
it seems to me, with well over a year of failing to balance AV/tanks, ccp has no idea what to do with them.
let me just say what we are all thinking; tanks are the red headed step children of dust.
tankers, please tell us, why should we miss you when you're gone? if there are no tanks on the field, what role do you serve that is uniquely yours?
LAVs and dropships are great transports, and infantry hack objectives.
what do you do, tankers?
tell us why we should keep you, tell us why we need you, why dust isn't better without you.
First off, you should be disgusted with yourself for your blatant and callous derogatory comments about those of the ginger persuasion. When will we ever have justice?
Second, I hate tanks, I want them in every match so I can didplay my hatred with a forge gun. I don't want them removed or limited, I wsnt them burning.
Third, it is completely unfair that a whole class of player should get eliminated or restricted because you don't like how they play.
Because, that's why.
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Nothing Certain
Bioshock Rejects
886
|
Posted - 2014.06.22 17:15:00 -
[42] - Quote
GeneralButtNaked wrote:Atiim wrote:Alpha 443-6732 wrote: This is why PC stats should've always taken priority.
A game-mode that is irrelevant to nearly 80% of the playerbase should never hold priority over anything. "Balance for PC" is a myth, as the problems that exist with imbalanced items is a result of how they correlate with others, not which game-mode they're in. Here is why you are wrong: Pub players suck. Solo players play pubs. There is no matchmaking(or there wasn't for the longest time) You could never design a game that is supossed to feature teamwork if you balance it around that mode. You need to balance around the only mode in the game where teams are all of a sort and ready to work together. If the min/maxers find a hole in your balance, it will be found their first. Look at the general incompetency of the people who pretend to be AV. If they were not so bad at what they think they are pro at, then vehicles wouldn't have needed to get hit so hard with the nerf hammer. CCP should have listened to the competitive crowd before they all got driven off by CCP being tools.
There are many reasons why you are wrong, but I'll mention the most obvious one. Dust failed because of new player attrition. Two of the primary reasons for that attrition are protostomping and vehicles slaughtering people. It failed not because CCP didn't take PC players opinions into account but because it did.
If you have a team, experience, SP and ISK you can adapt to just about anything, new players have none of those things but you think that it is they who should have to adapt to your preferences, not the other way around. It is you who needs to HTFU, not them.
Because, that's why.
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GeneralButtNaked
Fatal Absolution
1195
|
Posted - 2014.06.22 17:25:00 -
[43] - Quote
Nothing Certain wrote:
There are many reasons why you are wrong, but I'll mention the most obvious one. Dust failed because of new player attrition. Two of the primary reasons for that attrition are protostomping and vehicles slaughtering people. It failed not because CCP didn't take PC players opinions into account but because it did.
If you have a team, experience, SP and ISK you can adapt to just about anything, new players have none of those things but you think that it is they who should have to adapt to your preferences, not the other way around. It is you who needs to HTFU, not them.
Vehicles were not slaughtering people between 1.0 and 1.6. Yet player numbers still declined.
Telling me to HTFU, after I tanked all the way through the tough times, is a joke.
Thanks for not contributing. Carebear.
Real AV doesn't stop until all the tanks are dead.
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Onesimus Tarsus
NoGameNoLife
2153
|
Posted - 2014.06.22 17:39:00 -
[44] - Quote
Kdr/wpdr matchmaking fixes this.
Ask for it by name.
K/D(r) WP/D(r) matchmaking fixes the whole game. Period.
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Alpha 443-6732
BurgezzE.T.F
522
|
Posted - 2014.06.22 17:43:00 -
[45] - Quote
Atiim wrote:Alpha 443-6732 wrote: This is why PC stats should've always taken priority.
A game-mode that is irrelevant to nearly 80% of the playerbase should never hold priority over anything. "Balance for PC" is a myth, as the problems that exist with imbalanced items is a result of how they correlate with others, not which game-mode they're in.
Are you kidding me? The competitive scene is always relevant as it uses the most useful strategies and ignores weak ones. It also shows the potentials of weapons and how they stack up to others without needing to consider whether or not the person using it is the most skillful as possible. It's just higher quality info in general.
Not to mention that if we balance for PC, all weapons would have a potential to be used in the competitive scene rather than "pub only" weapons like the shotgun.
Saying that it's irrelevant is a half baked statement. Just because people don't participate in it doesn't make it irrelevant. They're playing the same game and using the same weapons, aren't they?
You can guarantee that CCP wouldn't be chasing their own tails and making blind nerfs if they balanced at the very top and let the changes dribble down to the masses. |
KEROSIINI-TERO
The Rainbow Effect
1081
|
Posted - 2014.06.22 17:47:00 -
[46] - Quote
Baal Omniscient wrote:In a perfect world we would have gates up in roadways with high HP that tanks could knock down to allow infantry through, AI or capsuleer operated drones would be flying around attacking the other team's infantry that the tanks could fight against, and limits would be put on where vehicles could be spawned to prevent tower rail sniping.
Objectives would hold strategic value. Points would not only control Null cannons, but also operate weaponry that auto-fired on troops moving up, requiring a tank to push in on it, using itself as a shield for troops hiding behind it! And other points would control AV weaponry that required infantry to push on it so that vehicles could get close and crash in the gate for them!
Towers would scrape the sky and the capture point would be in the center, allowing you to push from the bottom or fly to the top and fight your way down! Battles on seas of lava set up on huge harvesting rigs where the battlefield breaks apart under you as you fight to gain control of the rig for you alliance's harvesting rights!Perhaps those of you moving to Legion might see all of that one day...
This is a great vision. Too bad it seems to be left to the 'perfect world' you mention.
:-S
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Alpha 443-6732
BurgezzE.T.F
522
|
Posted - 2014.06.22 17:49:00 -
[47] - Quote
Nothing Certain wrote:GeneralButtNaked wrote:Atiim wrote:Alpha 443-6732 wrote: This is why PC stats should've always taken priority.
A game-mode that is irrelevant to nearly 80% of the playerbase should never hold priority over anything. "Balance for PC" is a myth, as the problems that exist with imbalanced items is a result of how they correlate with others, not which game-mode they're in. Here is why you are wrong: Pub players suck. Solo players play pubs. There is no matchmaking(or there wasn't for the longest time) You could never design a game that is supossed to feature teamwork if you balance it around that mode. You need to balance around the only mode in the game where teams are all of a sort and ready to work together. If the min/maxers find a hole in your balance, it will be found their first. Look at the general incompetency of the people who pretend to be AV. If they were not so bad at what they think they are pro at, then vehicles wouldn't have needed to get hit so hard with the nerf hammer. CCP should have listened to the competitive crowd before they all got driven off by CCP being tools. There are many reasons why you are wrong, but I'll mention the most obvious one. Dust failed because of new player attrition. Two of the primary reasons for that attrition are protostomping and vehicles slaughtering people. It failed not because CCP didn't take PC players opinions into account but because it did. If you have a team, experience, SP and ISK you can adapt to just about anything, new players have none of those things but you think that it is they who should have to adapt to your preferences, not the other way around. It is you who needs to HTFU, not them.
I can assure you that no player would mind the difficulty of going up against higher level equipped players if the game actually functioned well (hitdetection, framerate, bugs) and had a NPE that taught new players to avoid or engage with caution, rather than run straight into the meatgrinder without knowing why they died.
Dust really isn't a bad game, but the bugs and such is what makes the game frustrating to play and drives away players.
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KEROSIINI-TERO
The Rainbow Effect
1081
|
Posted - 2014.06.22 18:11:00 -
[48] - Quote
Baal Omniscient wrote:
((Very good stuff quoted above))
I would add some ideas - Logistic vehicles with most powerful scans but with very limited arc
- Pre-defined (or maybe user defined) minefields to limit areas of HAV operation
- Predefined anti-infantry minefields onto assault obective which specially fitted HAV could clear for infantry Example
- AA vehicles if aerial warfare ever gets updated (Legion?)
gonna continue this at later date...
:-S
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Baal Omniscient
Krusual Covert Operators Minmatar Republic
1777
|
Posted - 2014.06.22 19:18:00 -
[49] - Quote
KEROSIINI-TERO wrote:Baal Omniscient wrote:
((Very good stuff quoted above))
I would add some ideas - Logistic vehicles with most powerful scans but with very limited arc - Pre-defined (or maybe user defined) minefields to limit areas of HAV operation - Predefined anti-infantry minefields onto assault obective which specially fitted HAV could clear for infantry Example- AA vehicles if aerial warfare ever gets updated (Legion?) gonna continue this at later date... I'm thinking of making a "My Vision of Dust 514" thread, just don't have the energy to put into it right now. =P
PSN ID: AlbelNox2569
Cross Atu for CPM1
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Izlare Lenix
Last VenDetta. Dark Taboo
714
|
Posted - 2014.06.22 19:28:00 -
[50] - Quote
I absolutely hate tanks. I like that they were removed from ambush but I don't want them removed from the game.
Not everyone can be a slayer. Like snipers, logis and hmg heavies, tanks offer another route for players that want to contribute to the team but don't have the best gun game.
And tanks add a complexity to the game that has to be overcome in order to win. Dust would be less fun without vehicles.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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Adipem Nothi
Nos Nothi
2157
|
Posted - 2014.06.22 19:31:00 -
[51] - Quote
I don't mind tanks so long as pilots don't mind infantry being equipped to counter them. From an AV standpoint, Bravo's odds feels pretty good. Sometimes we win, sometimes we lose.
Shoot scout with yes...
- Ripley Riley
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Toby Flenderson
research lab
547
|
Posted - 2014.06.22 19:43:00 -
[52] - Quote
Seymour KrelbornX wrote:Xocoyol Zaraoul wrote:Seymour KrelbornX wrote:tell us why we should keep you, tell us why we need you, why dust isn't better without you. Entitled little shitass, arn't you? I'm only mirroring the sentiment I perceive of the community. I assure you I assume no entitlement.
I've never seen anyone suggest that tanks be removed from the game entirely. I'd say assault suits are more in line with the "worthless/needless" role that you seem to be assigning to tanks, at least from a community perspective.
IMHO tanks serve as the motivators for pushing forward into objectives. There's nothing more annoying than trying to take an objective by yourself and being outnumbered. Tanks serve as a temporary/surprising push that allows for infantry to follow. They are able to suppress infantry in the process but don't directly take control of objectives. As it stands (post beta), it doesn't seem like tanks are as OP and game deciding as they once were so I think "temporary" was a good choice of wording.
That being said, I don't see kill hoarding tankers as very interesting roles. I place them in the same grouping as thale's snipers. These tankers do not contribute directly to the success of the team, rather than to their own WP. I get that people are generally more concerned with WP, but I think this role is unmotivated by victory almost entirely.
I don't know, I hate coming up against strong tanks that take multiple people to take out as much as the next person, but to suggest that the burden is on them to defend their right to play is what makes the OP seem entitled. May as well ask why assault suits need to be in the game. |
Atiim
NoGameNoLife
9732
|
Posted - 2014.06.22 20:13:00 -
[53] - Quote
GeneralButtNaked wrote: Here is why you are wrong:
Pub players suck.
Solo players play pubs.
This assertion would be valid if you've actually taken the time to sample every single player who plays Public Contracts to determine whether or not they "suck". Since you haven't however, that is a fallacy.
Though there are a lot of players in PC who suck as well, so there's not much merit to this statement.
GeneralButtNaked wrote:There is no matchmaking(or there wasn't for the longest time) There still isn't, and I doubt their will ever be. That still has nothing to do with item balance.
GeneralButtNaked wrote:You could never design a game that is supposed to feature teamwork if you balance it around that mode. You need to balance around the only mode in the game where teams are all of a sort and ready to work together. I'm not really sure why (or how) you would balance things for one game-mode an not the other, as opposed to balancing items around each-other; but balancing around a game-mode that most of the players don't play guarantees that most of the game itself is unplayable, as there would be a lack of balance there.
Though looking at things that way, the HAV would still be imbalanced.
GeneralButtNaked wrote:If the min/maxers find a hole in your balance, it will be found their first. And that supports your assertion, how?
GeneralButtNaked wrote:Look at the general incompetency of the people who pretend to be AV. If they were not so bad at what they think they are pro at, then vehicles wouldn't have needed to get hit so hard with the nerf hammer.
CCP should have listened to the competitive crowd before they all got driven off by CCP being tools. Vehicles were hit with the nerf-bat because there was actual proof presented showing why they needed to be nerfed. Your pathetic and unoriginal attempt at insulting people won't can't change that.
Listening to players the players in PC isn't any more productive than listening to those who present actual data, which would be valid regardless of game-mode.
There is no competitive crowd in the game, but good attempt at trolling.
"Many things in life are subjective, morality is one of them..."
-HAND
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H0riz0n Unlimit
Nexus Balusa Horizon
57
|
Posted - 2014.06.22 20:19:00 -
[54] - Quote
Seymour KrelbornX wrote:right?
nobody wants them in ambush, no one wants to play OMS (because tanks) some have begun talk of limiting them or removing them altogether from dom...
it seems to me, with well over a year of failing to balance AV/tanks, ccp has no idea what to do with them.
let me just say what we are all thinking; tanks are the red headed step children of dust.
tankers, please tell us, why should we miss you when you're gone? if there are no tanks on the field, what role do you serve that is uniquely yours?
LAVs and dropships are great transports, and infantry hack objectives.
what do you do, tankers?
tell us why we should keep you, tell us why we need you, why dust isn't better without you. It sounds like: "i can't kill a tank also if a lai dai granade remove half of a madrugar basic armor..."it s ok remove tank from ambush but if tankers are hated is not because they are good only at it
Appena rilogghi ti metto quei cingoli come apparecchio per i denti. Cit.Von Shulz
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Korvin Lomont
United Pwnage Service RISE of LEGION
991
|
Posted - 2014.06.22 20:32:00 -
[55] - Quote
True Adamance wrote:Lets be honest here....HAV have no dedicated role..... in fact quite frankly they don't have a lot of anything to them right now.
Since the CCP Wolfman HAV "fixes" tanks have had no specific role on the ground, not customisation, no reason to exist other than to make the lives of infantry miserable.
As they are.....well Seymour you are right. We don't need tanks like this.
Vehicles that have their power curve based on the hull of the vehicle and not the players supporting skills, and or their skills as a player.
What HAV could be is what we should be considering.
I have always found that in Dust, as they were tanks provided a tactical objective/diversion for the enemy players. When an HAV was present on a map it was a threat, and one that forced players to look outside of their own small infantry run and gun sphere and at the wider battlefield. It forces players to consider the location, capabilities of the pilot, their own squads position, and our course their load out dictating a change to heavier weapons.
Also more importantly HAV and all vehicles really escalate the engagement.
While HAV do a reasonable job of achieving these battlefield changes it is their lack of a true role that caused them to receive so much hatred. They are durable, fast, and have heavy fire power all in one package, with powerful statistics as a basis and able to be improved a few skills that really sell for less SP than they deserve.
As I said before its what HAV could be that we should be considering.
HAV should be a choice, a highly SP invested unit and high ISK cost unit which provides and unparalleled platform for Anti Vehicle firepower over large ranges while being impervious to small arms.....but of course weak to hand held AV fire and installations.
Additionally HAV should have their generalist hulls broken down into more specific roles, increasing the number of hulls per race and also diversifying and specialising the roles an HAV can achieve in the field. Pre- 1.7 a tanker could specifically fit out a tank to fulfil any battlefield role.
Pre 1.7 I was fitting our Heavy Armour Combat Madrugars with massive HP values and active resistances, I also had fast moving light scouting tanks with low HP a scanner and a heat sink.
TL;DR
Tanks as they are lack focus, lack a role, and lack balance. This is because they achieve everything in a generalist way to a high standard and do so with minimal SP investment.
What the HAV could be is something that adds a great tactical element to combat if done properly, something that few other games can and will achieve.
Just to add my own personal notes to this....... I also feel like if the player base is so hell bent on removing HAV and vehicle from the game then they do not want an FPS set in New Eden and probably should focus on other games then. I still have faith in CCP's vision if not their staff barring of course some of them, and do not want to see Dust casualised for the sake of making another crappy and generalist sci fi shooter when it could be so much more..
Sadly your are right. Ans what sadens me even more is that this won't change in DUST as this would require way more changes to the game than CCP is willing to make. May be in Legion we will see roles for HAVs with poroper maps. But I am afraid we won't see any major changes in HAV roles.
What CCP will most probably do ist shifting the balance more in favour for AV but hen HAV pilots will complain again and we will start all over again.... |
Seymour KrelbornX
Holdfast Syndicate Amarr Empire
156
|
Posted - 2014.06.22 20:46:00 -
[56] - Quote
Alpha 443-6732 wrote:GeneralButtNaked wrote:Huge nerf to tanks, remove them from Ambush, and the poor little infantry STILL can't do anything?
Yeah, this community sucks. Not as people, but as gamers.
Knowing that you guys are the ones giving CCP feedback, and not the year plus of solid feedback from real FPS players, I can say with a high degree of confidence that Legion is going to suck balls.
I would say get good, but clearly, even with years of practice, most of you still couldn't punch your way out of a wet paper bag with scissors in your hand. This is why PC stats should've always taken priority. All the pubbies had to do was not stick their heads into the barrel of the blaster tank and everything would've been fine.
the sad truth is, if you don't have balance at the lowest tier, you wont have balance at the highest.
you cant make the roof of a building before you construct the foundation. |
TIGER SHARK1501
The Phoenix Federation Dark Taboo
23
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Posted - 2014.06.22 21:20:00 -
[57] - Quote
Seymour KrelbornX wrote:right?
nobody wants them in ambush, no one wants to play OMS (because tanks) some have begun talk of limiting them or removing them altogether from dom...
it seems to me, with well over a year of failing to balance AV/tanks, ccp has no idea what to do with them.
let me just say what we are all thinking; tanks are the red headed step children of dust.
tankers, please tell us, why should we miss you when you're gone? if there are no tanks on the field, what role do you serve that is uniquely yours?
LAVs and dropships are great transports, and infantry hack objectives.
what do you do, tankers?
tell us why we should keep you, tell us why we need you, why dust isn't better without you. I'm the guy who uses my blaster to push enemy infantry back so my teammates can push forward to take the objective. I'm the guy that uses my railguns to shoot at the drop ship harassing you so your not worried about dying while you move or spawn. Much like anything every play style has its role just as Logis, Heavies, Drop ship pilots. If we remove or Nerf any role too much this game is just another unmentionable first person shooter. I played this game for a month and I made the decision to move into tanking because it was fun and I wanted to play a folks where my team mates knew I'd watch their back. I could play any number of FPS games to run around with a gun and shoot. This game provided me with something different. Take certain things away and this game is only going to die faster than it has been since fan fest. I would never ask for the removal of drop ships or forge guns because of what they add to the game. |
Seymour KrelbornX
Holdfast Syndicate Amarr Empire
156
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Posted - 2014.06.22 21:29:00 -
[58] - Quote
Nothing Certain wrote:GeneralButtNaked wrote:Atiim wrote:Alpha 443-6732 wrote: This is why PC stats should've always taken priority.
A game-mode that is irrelevant to nearly 80% of the playerbase should never hold priority over anything. "Balance for PC" is a myth, as the problems that exist with imbalanced items is a result of how they correlate with others, not which game-mode they're in. Here is why you are wrong: Pub players suck. Solo players play pubs. There is no matchmaking(or there wasn't for the longest time) You could never design a game that is supossed to feature teamwork if you balance it around that mode. You need to balance around the only mode in the game where teams are all of a sort and ready to work together. If the min/maxers find a hole in your balance, it will be found their first. Look at the general incompetency of the people who pretend to be AV. If they were not so bad at what they think they are pro at, then vehicles wouldn't have needed to get hit so hard with the nerf hammer. CCP should have listened to the competitive crowd before they all got driven off by CCP being tools. There are many reasons why you are wrong, but I'll mention the most obvious one. Dust failed because of new player attrition. Two of the primary reasons for that attrition are protostomping and vehicles slaughtering people. It failed not because CCP didn't take PC players opinions into account but because it did. If you have a team, experience, SP and ISK you can adapt to just about anything, new players have none of those things but you think that it is they who should have to adapt to your preferences, not the other way around. It is you who needs to HTFU, not them.
since at least open beta, the most experienced players actually were calling for a better new player experience (NPE) ccp eventually introduced the academy, and then proceeded to nerf it into utter uselessness.
the vets also pointed out many bugs, exploits, and imbalances... ccp did a halfassed job of fixing these while always introducing more issues....so you are both wrong to a degree.
dust failed because CCP's upper management failed to allocate the appropriate resources to the development team, and then constantly ripped the floor out from under them by redirecting dust teams to other priorities before finishing the original jobs they were directed to do.
vehicles were a huge part of upper management's failure to follow through. legion will fail for the same reason if they don't follow rattati's example and expand upon this line of development and customer interaction.
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Alpha 443-6732
BurgezzE.T.F
523
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Posted - 2014.06.22 22:18:00 -
[59] - Quote
Seymour KrelbornX wrote:Alpha 443-6732 wrote:GeneralButtNaked wrote:Huge nerf to tanks, remove them from Ambush, and the poor little infantry STILL can't do anything?
Yeah, this community sucks. Not as people, but as gamers.
Knowing that you guys are the ones giving CCP feedback, and not the year plus of solid feedback from real FPS players, I can say with a high degree of confidence that Legion is going to suck balls.
I would say get good, but clearly, even with years of practice, most of you still couldn't punch your way out of a wet paper bag with scissors in your hand. This is why PC stats should've always taken priority. All the pubbies had to do was not stick their heads into the barrel of the blaster tank and everything would've been fine. the sad truth is, if you don't have balance at the lowest tier, you wont have balance at the highest. you cant make the roof of a building before you construct the foundation.
What's stopping high quality feedback from being the foundation of a balanced game? |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11007
|
Posted - 2014.06.22 22:43:00 -
[60] - Quote
Alpha 443-6732 wrote:Seymour KrelbornX wrote:Alpha 443-6732 wrote:GeneralButtNaked wrote:Huge nerf to tanks, remove them from Ambush, and the poor little infantry STILL can't do anything?
Yeah, this community sucks. Not as people, but as gamers.
Knowing that you guys are the ones giving CCP feedback, and not the year plus of solid feedback from real FPS players, I can say with a high degree of confidence that Legion is going to suck balls.
I would say get good, but clearly, even with years of practice, most of you still couldn't punch your way out of a wet paper bag with scissors in your hand. This is why PC stats should've always taken priority. All the pubbies had to do was not stick their heads into the barrel of the blaster tank and everything would've been fine. the sad truth is, if you don't have balance at the lowest tier, you wont have balance at the highest. you cant make the roof of a building before you construct the foundation. What's stopping high quality feedback from being the foundation of a balanced game?
You assume that players of PC have valuable things to say.
Given the chance Sota would lobby for the inclusion of Hatsune Miku in Dust and your prescious PC battles would see beams of energy, Gundam, and Magical Girls everywhere.
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
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