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1541. I hate to be so final but Rail Tanks are COMPLETELY BROKEN - in General Discussions [original thread]
Judge Rhadamanthus wrote: I try not to damn certain game tactics or weapons as broken unless it is desperate. But rail gun tanks are just so completely broken it has me wondering if they were properly tested. They have Huge alpha, Huge Hp, Hug...
- by KEROSIINI-TERO - at 2014.01.05 05:45:00
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1542. who here runs pure shield suits? - in General Discussions [original thread]
Zekain K wrote: No armor prepping, or plates. Just shield mods shield mods, and more shield mods. maybe a cpu chip. I run pure shield suits. And I am proud of it. Done shields for so long. Only one month or so scrapped some less used fitt...
- by KEROSIINI-TERO - at 2014.01.05 02:04:00
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1543. I'm not seeing the "OP'ness" of the CR - in General Discussions [original thread]
In my hands it feels like a pellet gun. Maybe I'm a noobtardscrub. Then again, Rail Rifle feels like a pulsing death ray.
- by KEROSIINI-TERO - at 2014.01.05 02:03:00
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1544. Armor Tanked Sicas - in General Discussions [original thread]
Soulja Ghostface wrote: I See Them Every 3 Matches I Love The Free Wp But Do Yall Realize I Will Hit-N-Run You Till Your Dead (No Armour Repair) And Its a Sin To Have ANY Shield Tank With More Amor Than Shield (except amarrian classed stuff) ...
- by KEROSIINI-TERO - at 2014.01.05 02:01:00
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1545. Should vehicles be in ambush? - in General Discussions [original thread]
Rather than remove, create different types of ambush which are mixed with all other ambush types.
- by KEROSIINI-TERO - at 2014.01.05 01:35:00
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1546. Am i the only one who thinks that the rail rifle is a bit ridiculous at all ranges. - in General Discussions [original thread]
N1ck Comeau wrote: . . OP POST . . Fully agreeing +1. RR works so well at close range, once more we have long range wep with no hipfire limitations. It is superior to TAC AR in all ways so TAC is officially obsolete. I'm now mostly RR u...
- by KEROSIINI-TERO - at 2014.01.05 01:34:00
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1547. [FEEDBACK:] Analysis on 1.7 tank functionality, militia tanks, CCPs vision + idea - in General Discussions [original thread]
CCP, sorry wrong section. Was supposed to be the feedback.... Move, please...
- by KEROSIINI-TERO - at 2014.01.04 20:40:00
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1548. Redline Railtanks - in General Discussions [original thread]
Assault dropships actually are between annoyance to danger to redline hilltop rail tanks. which is fine because rail tank is the biggest threat to dropship far away.
- by KEROSIINI-TERO - at 2014.01.04 20:37:00
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1549. Redline Railtanks - in General Discussions [original thread]
Benjamin Ciscko wrote: So rails are currently the most powerful large turret in the game and can 3-4 shot pretty much any tank now why do you have to sit way up in a hill in the redline. You use the most powerful tank destroyer which is complet...
- by KEROSIINI-TERO - at 2014.01.04 20:32:00
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1550. AR is the most useless Assault Rifle - in General Discussions [original thread]
Arkena Wyrnspire wrote: Aria Gomes wrote: The GLU-5 is still alright though the nerf to range was dumb. If anything the Assault and Tactical should switch ranges. The TAC has a scope which means it's for a longer range than the Assault varia...
- by KEROSIINI-TERO - at 2014.01.04 20:30:00
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1551. Shooting a hacked tank counts as friendly fire damage - in General Discussions [original thread]
Same, happened to me. Was 'a bit' anticlimactic.
- by KEROSIINI-TERO - at 2014.01.04 20:25:00
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1552. [FEEDBACK:] Analysis on 1.7 tank functionality, militia tanks, CCPs vision + idea - in General Discussions [original thread]
This is 1.7 thread, January 2014. (Disclaimer: For sake of simplicity, I'm writing the whole text as if I knew DEVs' intentions as a fact while that information is collected from various sources and derived from module functionality itself.) We ...
- by KEROSIINI-TERO - at 2014.01.04 20:22:00
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1553. When they nerf tanks, will they add back the higher tier tanks? - in General Discussions [original thread]
As Logi Bro said above. It is very likely that 'lateral' versions of tanks will be (re)introduced. Which is great. But, for the sake of the game, I sincerely hope that higher tier tanks are never brought back! The model where you have tiered...
- by KEROSIINI-TERO - at 2014.01.04 19:39:00
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1554. To CCP Remnant - Concerning Future Equipment Changes - in General Discussions [original thread]
elric the enchanter wrote: How about experimenting with simply restricting each logi suit to different equipment types in each slot, and making it a requirement that all equipment slots have to be filled (on Logi suits). Admittedly, if close to...
- by KEROSIINI-TERO - at 2014.01.04 14:31:00
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1555. To CCP Remnant - Concerning Future Equipment Changes - in General Discussions [original thread]
Making red Eqs hackable wouldn't solve a thing. Currently red Eqs are destroyed. Imagine if ppl beging to hack them (for wp?) instead of destroying? That would certainly not reduce the amount of Eq on ground.
- by KEROSIINI-TERO - at 2014.01.04 14:28:00
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1556. To CCP Remnant - Concerning Future Equipment Changes - in General Discussions [original thread]
CCP Saberwing wrote: Will fire this thread over to him in an email. :) thank you. Aeon Amadi is spot on . My comment on subject: Biggest issue is that each variant of an equipment counts towards it's own max limit. Because of that th...
- by KEROSIINI-TERO - at 2014.01.04 14:25:00
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1557. Proto Stomping Tryhards - in General Discussions [original thread]
Oh and btw, if you want to reduce amount of people running proto all the time, then support this thread which also requests for upping the limit of predesigned suits: https://forums.dust514.com/default.aspx?g=posts&m=1540140#post1540140 I...
- by KEROSIINI-TERO - at 2014.01.03 12:14:00
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1558. Proto Stomping Tryhards - in General Discussions [original thread]
Personally I, and possibly some others, find challenge in running proto as in order for pub games to be profitable isk-wise you can lose maximum of one suit, on many occasions not even that. So the challenge there is not dying at all while trying ...
- by KEROSIINI-TERO - at 2014.01.03 11:59:00
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1559. CCP your matchmaking and Tiering is Garbage - in General Discussions [original thread]
Partially agreeing. Matchmaking is still flawed, even while taking into consideration the cases where a nice initial balance is broken straight away for one squad cancelling or leaving before match starts (that will unavoidably create hard cases)....
- by KEROSIINI-TERO - at 2014.01.03 11:54:00
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1560. tanks imo - in General Discussions [original thread]
While I'm defending jihad jeeps right to exist, what Jaq is wishing for should not happen - kamikaze driving being automatical kill on impact no matter what. If correctly fit tanker sees/gets intel on jeep, uses his both hardeners and is alrea...
- by KEROSIINI-TERO - at 2014.01.01 16:04:00
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