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1521. SiSi "leaks" - the CPM's perspective - in General Discussions [original thread]
Whether bonus changes happend as 'previewed' or not, I'm rather happy about them. Only concern is RoF bonus not fitting well for so called free fire weapons, or single shot ones. Well, guess that is one way to trim the edge of autofire but sadly ...
- by KEROSIINI-TERO - at 2014.01.08 04:32:00
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1522. Logi nerf? Not really. - in General Discussions [original thread]
It was about time for the free reps to go away.
- by KEROSIINI-TERO - at 2014.01.08 04:29:00
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1523. New assault suit bonuses are a MAJOR nerf to the Amarr - in General Discussions [original thread]
Joel II X wrote: KEROSIINI-TERO wrote: Joel II X wrote: I bet these are subject to change. The Amarr bonus with the overheating was awesome. They should apply bonuses like this. Gallente: more range Caldari: shorter spool Minmatar: bigge...
- by KEROSIINI-TERO - at 2014.01.08 00:42:00
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1524. New assault suit bonuses are a MAJOR nerf to the Amarr - in General Discussions [original thread]
Joel II X wrote: I bet these are subject to change. The Amarr bonus with the overheating was awesome. They should apply bonuses like this. Gallente: more range Caldari: shorter spool Minmatar: bigger magazine or ammo capacity Something that s...
- by KEROSIINI-TERO - at 2014.01.07 22:26:00
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1525. New assault suit bonuses are a MAJOR nerf to the Amarr - in General Discussions [original thread]
Monty Mole Clone wrote: i highly doubt anybody could fire the scrambler at its max rpm anyway which is about 11 times a second. the only people this would benefit is autofire controller users, more ccp fail logic This actually a very good p...
- by KEROSIINI-TERO - at 2014.01.07 22:16:00
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1526. 10% to rate of fire added on to already crazy weapons like the combat rifle. - in General Discussions [original thread]
For the first time, I'm beginning to wish for CCP to remove the May-June 2013 "temporary" +10% to all weapons damage. (That did not include swarms and forges if I remember correctly. So don't be scared.)
- by KEROSIINI-TERO - at 2014.01.07 22:11:00
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1527. So if MLT tanks get nerfed, doesn't that just mean we will see STD tank spam? - in General Discussions [original thread]
Alena Ventrallis wrote: Give all hardeners the militia active and cool down timers. Have the amount resisted increase from standard to proto. The resistance we have now should be the advanced module, meaning standard is 10% less resistance and...
- by KEROSIINI-TERO - at 2014.01.07 22:07:00
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1528. What if... - in General Discussions [original thread]
Actually the mechanic wasn't that great. Immobile small blaster turrets, tied up one man to use it (no AI but manual operation only) and minimal protection. So, even more vulnerable than a LAV gunner.... Well the worst was that it needed an opera...
- by KEROSIINI-TERO - at 2014.01.07 21:07:00
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1529. What if... - in General Discussions [original thread]
Yes we had and they had to be manned, they had no AI. ...As if current turrets have any aI...
- by KEROSIINI-TERO - at 2014.01.07 01:27:00
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1530. [FEEDBACK:] Analysis on 1.7 tank functionality, militia tanks, CCPs vision + idea - in General Discussions [original thread]
Vrain Matari wrote: Atiim wrote: I think the real problem with the cooldown time lies in the fact that everyone and their dogs decides to re-call the tank before the hardners leave their cooldown state, which effective destroys the whole "wa...
- by KEROSIINI-TERO - at 2014.01.06 04:43:00
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1531. [FEEDBACK:] Analysis on 1.7 tank functionality, militia tanks, CCPs vision + idea - in General Discussions [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: As far a militia tanks having dominance , I see that as only being when that is the only tank in the match . Bring up a Maddy or a Gunner with advanced or prototype equipment and you will soon see the...
- by KEROSIINI-TERO - at 2014.01.06 04:42:00
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1532. [FEEDBACK:] Analysis on 1.7 tank functionality, militia tanks, CCPs vision + idea - in General Discussions [original thread]
Atiim wrote: I think that having modules stay in the state even when recalled is an order. This way, your mods are still on cooldown even if you recall and call another one in. That's undoable as long as people are free to create their ow...
- by KEROSIINI-TERO - at 2014.01.06 04:11:00
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1533. Daily Discussion: Why is Balance So Bad? - in General Discussions [original thread]
I think the whole concept of transferring damage types from eve to dust is poor. Dust should be left simpler in that regard. If there has to be damage types, the effect should be small enough.
- by KEROSIINI-TERO - at 2014.01.05 22:59:00
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1534. [FEEDBACK:] Analysis on 1.7 tank functionality, militia tanks, CCPs vision + idea - in General Discussions [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: I have to disagree with longer cool downs and also with CCP designs with fashioning tank production around mods . First of all like J said , they would just call in another tank and me for one , wouldn...
- by KEROSIINI-TERO - at 2014.01.05 22:51:00
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1535. [FEEDBACK:] Analysis on 1.7 tank functionality, militia tanks, CCPs vision + idea - in General Discussions [original thread]
The point is there's a chance that the upcoming MLT tank tunedown will hit their performance creating 'tiered-by-power' modules and taking steps backwards in progress. Or all focus will solely remain on PG/CPU balancing as CCP Logibro mentioned h...
- by KEROSIINI-TERO - at 2014.01.05 17:01:00
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1536. [FEEDBACK:] Analysis on 1.7 tank functionality, militia tanks, CCPs vision + idea - in General Discussions [original thread]
Takahiro Kashuken wrote: MLT cooldown = 90sec With max skills its 67.5sec Most MLT tank users do not even have this skill at all 90secs to kill it, thats a pretty big ******* window Yes it is big but chances are it's not big enough. I...
- by KEROSIINI-TERO - at 2014.01.05 16:56:00
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1537. [POLL] What is the best option for tank balance? - in General Discussions [original thread]
Stinker Butt wrote: I've created a poll loosely based on this thread: https://forums.dust514.com/default.aspx?g=posts&t=130495&find=unread As the title of the thread implies, I'm curious as to what people think would be the best thin...
- by KEROSIINI-TERO - at 2014.01.05 14:32:00
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1538. [POLL] What is the best option for tank balance? - in General Discussions [original thread]
BobThe 844-1 CakeMan wrote: u don't have a choice of increasing there price although i will be choosing one of the choices. :) Edit i chose 3. sue me. XD Isk balancing - bad battlefield balancing.
- by KEROSIINI-TERO - at 2014.01.05 14:28:00
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1539. Death - in General Discussions [original thread]
The terms 'kill' and 'death' are used leniently. They are most likely substitutes for the clumsy expression 'down' or 'downed'.
- by KEROSIINI-TERO - at 2014.01.05 14:23:00
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1540. 12 days of dust [EPIC FAIL] - in General Discussions [original thread]
To complainers, just imagine you didn't get any items.
- by KEROSIINI-TERO - at 2014.01.05 14:16:00
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