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Leadfoot10
Molon Labe. Public Disorder.
175
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Posted - 2014.01.05 00:43:00 -
[31] - Quote
The assault RR is a beast in CQC, but doesn't aim well after the first few bullets in ADS.
The RR was a much needed answer to armor tanking, and I feel it's fairly well balanced with the other AR variants. |
Michael Arck
Onuoto Uakan Huogaatsu
2508
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Posted - 2014.01.05 00:50:00 -
[32] - Quote
Fire of Prometheus wrote:I find it balanced, the only concern is how quickly you can ADS. I've noticed the adv rr snaps ads a lot quicker than the basic one and roughly the same as the proto rr.
Idk but I feel the rail rifle is "my" weapon. It is the weapon that feels most comfortable. I don't know how to explain it other than, it just feels "right" to use a rail rifle.
ACOG sights. Makes it easy to switch to. But I do agree. I find it to be a balanced weapon.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Fire of Prometheus
DUST University Ivy League
2607
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Posted - 2014.01.05 00:56:00 -
[33] - Quote
TechMechMeds wrote:Fire of Prometheus wrote:I find it balanced, the only concern is how quickly you can ADS. I've noticed the adv rr snaps ads a lot quicker than the basic one and roughly the same as the proto rr.
Idk but I feel the rail rifle is "my" weapon. It is the weapon that feels most comfortable. I don't know how to explain it other than, it just feels "right" to use a rail rifle. A parody explaining how I feel lol. I find it buggered, the only concern is how quickly you can ads, iv noticed the ADV RR snaps ads a lot quicker than the basic and I still suck with it. I don't know but I feel like a complete nub with it. It is the weapon that fks me in a a$$. I don't know how to explain it other than, I fking wish I was good with it. Its the only weapon I can't use well and I don't know why, I guess I just need to htfu and git gud lol Lol +1 for comedy :p
But ya I'm terrible with the CR so I die a lot to it :p
Proud member of the Commndo 6
<3 Commando AK.0
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Michael Arck
Onuoto Uakan Huogaatsu
2508
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Posted - 2014.01.05 00:56:00 -
[34] - Quote
Racro 01 Arifistan wrote:being killed by hip fire form RR at 40-or less is not balance. especially when useing a duvolle.
40 or less is where the AR is ''supposed to shine'' but apparnetly RR dosnt have a conecpt of range.
Are you talking about balance or what's fair?
I don't know how you play but I've seen guys rush me with their ARs. Their over confidence kills them about 83 percent of the time. All I have to do is strafe and fire, doing crazy patterns while doing my best to keep the reticule either on their head or close to it.
The RR is a beast in the right hands. You need to respect it. Duvolles dropped down HP like seconds on the clock. The RR knocks your HP down like quarters of a clock.
Respect the RR.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Shinobi MumyoSakanagare ZaShigurui
Intara Direct Action Caldari State
289
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Posted - 2014.01.05 00:57:00 -
[35] - Quote
You can say the same about the CR too , let's not forget .
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
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Michael Arck
Onuoto Uakan Huogaatsu
2508
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Posted - 2014.01.05 00:59:00 -
[36] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:You can say the same about the CR too , let's not forget .
Oh but I do. LOL, I am a Caldari loyalist
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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KEROSIINI-TERO
The Rainbow Effect
953
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Posted - 2014.01.05 01:34:00 -
[37] - Quote
N1ck Comeau wrote: . . OP POST . .
Fully agreeing +1.
RR works so well at close range, once more we have long range wep with no hipfire limitations. It is superior to TAC AR in all ways so TAC is officially obsolete. I'm now mostly RR user.
Even though hipfire spread increase wasn't my first thought it could work.
Still biggest discrepancies are: - Spool up time is so small it does not really affect. Only sniping moving weak/injured suits at great distance it is a hindrance. - The clip size is huge. I guess CCP theorycrafted that the 'long' spool up forces users to keep trigger pressed and waste ammo spray'n'pray style. Well that's not the case. With single clip you can kill 4 reds.
I'd say that first order of business is to increase spool up to about one second, and then see how it is. If that is not enough, then slight clip size nerf.
Tank spam getting onto your nerves?
An improvement:
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Bethhy
Ancient Exiles. Renegade Alliance
684
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Posted - 2014.01.05 02:14:00 -
[38] - Quote
When hitting moving targets and not having to be even closely aimed fully to hit targets Yes a majority of weapons in DUST have turned OP.
https://www.youtube.com/watch?v=sFqlnXZU6bw
Aslong as THIS is part of DUST all hitscan weapons will have issues. Every new player that comes to DUST knowing how to play FPS will get destroyed by vets, AA vs Your AA + Skills and suit = ????????
This is about choices.
Quote:the skill gap is so compressed, that itGÇÖs like a slot machine. You might as well just sit down at a slot machine and have a thing that pops up an says GÇ£I got a kill!GÇ¥ TheyGÇÖve taken individual skill out of the equation so much. So you see these guysGÇöI see it all the time, they come in to play Red Orchestra, and theyGÇÖre like GÇ£This gameGÇÖs just too hardcore. IGÇÖm awesome at Call of Duty, so thereGÇÖs something wrong with your game. Because IGÇÖm not successful at playing this game, so it must suck. IGÇÖm not the problem, itGÇÖs your game.GÇ¥ And sometimes as designers, it is our game. Sometimes we screw up, sometimes we design something thatGÇÖs not accesible enough, they canGÇÖt figure it out, we didnGÇÖt give them enough information to figure out where to go... but more often than not, itGÇÖs because Call of Duty compressed their skill gap so much that these guys never needed to get good at a shooter. They never needed to get good at their twitch skills Tripwire President John Gibson |
lee corwood
Knights Of Ender Public Disorder.
314
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Posted - 2014.01.05 02:19:00 -
[39] - Quote
Fire of Prometheus wrote:I find it balanced, the only concern is how quickly you can ADS. I've noticed the adv rr snaps ads a lot quicker than the basic one and roughly the same as the proto rr.
Idk but I feel the rail rifle is "my" weapon. It is the weapon that feels most comfortable. I don't know how to explain it other than, it just feels "right" to use a rail rifle.
I feel exactly this way, only about the CR and not the RR. The RR is just terrible in my hands, but with the vehicle respec I went lvl 3 in both of them. CR was for me and I went all in. The RR just doesn't work for me but murders me across the map. I think they're perfectly balanced. I only get butthurt when I'm jumping around and doing crazy strafing and yet every. single. *******. shot. hits and kills me.
Edit: Let me clarify and say they are perfectly balanced in my opinion against each other. One is better in CQC than the other. I've seen enough battles to know that sure, in truly skilled hands, it doesn't matter what they are shooting. But in generic everyday joe shmoe hands, the CR still tends to win in CQC. However as far as game balanced, no. Not even a funny no. This game has been Rifle514 for a very, very long time now.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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Patrick57
Red and Silver Hand Amarr Empire
3592
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Posted - 2014.01.05 02:22:00 -
[40] - Quote
**** anyone that says this **** is balanced.
So far, I have only successfully countered a Rail Rifle once with an AR, which is supposed to be more effective in CQC.
Logi ak.0 Best Logi :D
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
581
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Posted - 2014.01.05 02:38:00 -
[41] - Quote
It's ridiculous period, it makes the Laser Rifle and the Mass Driver terrible. Why the hell is the RR losing nothing outside of optimal, while these 2 weapons are garbage outside of optimal and they still lose in optimal to the RR? |
Ghosts Chance
Inf4m0us
729
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Posted - 2014.01.05 02:48:00 -
[42] - Quote
that rail rifles spool up is EASILY abused when using the combat rifle and the scrambler charged shot.
and in a CQC peekaboo situation the rail either has to run his gun dry shooting, or start and stop fireing oftin creating moments of oportunity for gaining the advantage.
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IR Scifi
Knights of Eternal Darkness League of Infamy
86
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Posted - 2014.01.05 02:53:00 -
[43] - Quote
Justin Tymes wrote:It's ridiculous period, it makes the Laser Rifle and the Mass Driver terrible. Why the hell is the RR losing nothing outside of optimal, while these 2 weapons are garbage outside of optimal and they still lose in optimal to the RR?
I agree on this, my mass driver almost completely useless since these two rifles got onto the field. I'm using a basic RR with only one point in it and getting more kills than my fully specced mass driver and I've got a pretty crap aim to go along with it. |
Prince Adidas
Horizons' Edge
19
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Posted - 2014.01.05 02:54:00 -
[44] - Quote
As a Rail Rifle user, I have to say that it is very powerful but I do better shooting long range than short range. The range is incredible on it; it's much like a laser rifle when it comes to range.
Rookie With Little DUST Knowledge. Online Almost Everyday.
Prototype Heavy, Kaalakiota Rail Rifle
FCHW
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N1ck Comeau
Ahrendee Mercenaries EoN.
1753
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Posted - 2014.01.05 02:59:00 -
[45] - Quote
the rail rifle does make other guns useless, like laser.
Minmatar Assault.
Confused on what weapons i should use :/
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Prince Adidas
Horizons' Edge
19
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Posted - 2014.01.05 03:02:00 -
[46] - Quote
N1ck Comeau wrote:the rail rifle does make other guns useless, like laser.
Now that you mention it, I barely see anybody using a laser rifle anymore, haven't seen one in a while.
Rookie With Little DUST Knowledge. Online Almost Everyday.
Prototype Heavy, Kaalakiota Rail Rifle
FCHW
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lee corwood
Knights Of Ender Public Disorder.
315
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Posted - 2014.01.05 03:08:00 -
[47] - Quote
Prince Adidas wrote:N1ck Comeau wrote:the rail rifle does make other guns useless, like laser. Now that you mention it, I barely see anybody using a laser rifle anymore, haven't seen one in a while.
...or basically any other weapon that doesn't end in 'rifle'. When I get killed something other than a rifle, my eyebrows raise in surprise. Nova knife kill? Mass Driver kill? Golf clap, red, golf clap.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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Prince Adidas
Horizons' Edge
19
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Posted - 2014.01.05 03:11:00 -
[48] - Quote
lee corwood wrote:Prince Adidas wrote:N1ck Comeau wrote:the rail rifle does make other guns useless, like laser. Now that you mention it, I barely see anybody using a laser rifle anymore, haven't seen one in a while. ...or basically any other weapon that doesn't end in 'rifle'. When I get killed something other than a rifle, my eyebrows raise in surprise. Nova knife kill? Mass Driver kill? Golf clap, red, golf clap.
Lol, that's true. It is surprising seeing anything else other than a Combat Rifle, Rail Rifle, or Sniper Rifle being used. I still use my HMG from time to time though.
Rookie With Little DUST Knowledge. Online Almost Everyday.
Prototype Heavy, Kaalakiota Rail Rifle
FCHW
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Bethhy
Ancient Exiles. Renegade Alliance
688
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Posted - 2014.01.05 03:32:00 -
[49] - Quote
N1ck Comeau wrote:the rail rifle does make other guns useless, like laser.
Laser is a victim of DUST'S forum incompetence.
Viziam laser in Chromosome was glitched so headshots did 2k damage in ..5 seconds.. otherwise the laser parity in Chromosome was awesome. Laser got 4 seperate nerf's? including changing the entire sights of the gun for that one glitch.
People just complain without knowing.
Regardless if any weapon is OP right now, who cares? we dont even have close to all the racial weapons... and any more time we spend on the Nerf,Buff cycle that has been 80% of the development process in DUST for this year... is a giant waste of time and needs to stop.
If the weapon is strong then use it, otherwise we are just gonna waste more time doing the same old in DUST. We need good controls, solid 20 FPS at least? full racial weapons, then we can start worrying about balancing issues that EVERY single title has. |
Johnny Guilt
Algintal Core
413
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Posted - 2014.01.05 03:51:00 -
[50] - Quote
The rail rifle is fine,it's rof stops it from being too good in cqc compared to the other cqc and high rof weapons oriented weapons(ar and CR),It can be use in cqc however you'll be out gunned 1-30meters if your not the first to fire or have a weak suit.
A strange game.
The only winning move is
not to play.
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Mobius Wyvern
Ahrendee Mercenaries EoN.
4353
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Posted - 2014.01.05 04:06:00 -
[51] - Quote
N1ck Comeau wrote:Short poll so i can see peoples answer. http://strawpoll.me/969842Up close weapon tears you up. Medium range. Weapon tears you up. Long range. Weapon tears you up. I feel like it either needs a 0.65 charge time to be balanced at close range. bigger hip fire dispersion. Or lower damage in close range, kind of like the laser rifle. But not that severe though. I find that this weapon really has no drawbacks. the spool up time isnt long enough to hinder the weapon in CQC. The rail rifle just does so much damage that you really cant do anything about it after it starts hitting you. Perhaps a lower ROF could fix that. Something needs to be done so this weapon isn't super deadly at all ranges. It has great range and great accuracy. You are FAR from the only person, believe me.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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THEAMAZING POTHEAD
Nyain San Renegade Alliance
745
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Posted - 2014.01.05 04:30:00 -
[52] - Quote
the tight hipfire is MEANT to be there as the caldaris last defense, you shouldnt be taking it on up close because its made for up close and long range. If you want an easy kill on him just go close to medium range, the RRs hipfire is then useless and the scope is also then useless, which lets any other weapon overpower it easily.
Again, its supposed to have the long range superiority and very good abilities at point blank by design, its a rifle, not a sniper rifle. Also quit stacking armor. Scrubbies.
The spool up time needs an increase however, as its virtually unnoticed most of the time, .5 seconds spool up would go a long way & be a serious nerf, but it might be needed because the .2 is just too short, maybe .4 would be better, but its a delicate matter to change. Too long and the gun becomes useless VERY quickly. A 1sec spool up time would do this.
That's "MR." Pothead to you.
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Aqua-Regia
623
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Posted - 2014.01.05 07:49:00 -
[53] - Quote
I wish all AR weapon (excluding laser rife) get a 15% reduction in damage and explosive weapons get a 65% damage reduction vs shield. Yeah so many hate my idea.
Edit: Damage profiles that CCP came up with for Dust weapons suck balls and is are so half ass, really what the point in even having it.
GòöGòºGòºGòºGòºGòºGòºGòùGöÉGòôBPO / BPC Collector Gòû
Gòó S00NGäóGòPGò¼GòºGò¬GòñGòñGò¬GòñGòºGòºGòñGò¬GòñGòñGò¬GòñGòºGòºGòíHELLOGòPGûá
GòÜGòñGòñGòñGòñGòñGòñGò¥Dust 514 GòPGò¢§GòÆGòúAmarrGòáGòòGòÆGòúRNDGòáGòò
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Mobius Wyvern
Ahrendee Mercenaries EoN.
4367
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Posted - 2014.01.05 07:57:00 -
[54] - Quote
Aqua-Regia wrote:I wish all AR weapon (excluding laser rife) get a 15% reduction in damage and explosive weapons get a 65% damage reduction vs shield. Yeah so many hate my idea.
Edit: Damage profiles that CCP came up with for Dust weapons suck balls and is are so half ass, really what the point in even having it. Everything eats armor, even the guns that are supposed to only be good against shield, like the Scrambler.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Charlotte O'Dell
Fatal Absolution
1441
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Posted - 2014.01.05 08:06:00 -
[55] - Quote
Increase by 0.05s. That is all.
Charlotte O'Dell is the highest level unicorn!
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m621 zma
OMFGZOMBIESRUN
94
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Posted - 2014.01.05 09:37:00 -
[56] - Quote
Is fine as it is. |
Joel II X
Dah Gods O Bacon
396
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Posted - 2014.01.05 09:42:00 -
[57] - Quote
KEROSIINI-TERO wrote:N1ck Comeau wrote: . . OP POST . .
Fully agreeing +1. RR works so well at close range, once more we have long range wep with no hipfire limitations. It is superior to TAC AR in all ways so TAC is officially obsolete. I'm now mostly RR user. Even though hipfire spread increase wasn't my first thought it could work. Still biggest discrepancies are: - Spool up time is so small it does not really affect. Only sniping moving weak/injured suits at great distance it is a hindrance. - The clip size is huge. I guess CCP theorycrafted that the 'long' spool up forces users to keep trigger pressed and waste ammo spray'n'pray style. Well that's not the case. With single clip you can kill 4 reds. I'd say that first order of business is to increase spool up to double the 1.7 spool [EDITED from 1 sec], and then see how it is. If that is not enough, then slight clip size nerf.Edit: due to brainfart I remembered current spool is 0,5s, therefore I suggested too long time. Intent was to double the current, that's all. Standard should have .5 sec of spool, and the assault should keep what it has now. |
Nirwanda Vaughns
259
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Posted - 2014.01.05 11:07:00 -
[58] - Quote
at range the kick can really shake it off target a bit but close to mid range its ridiculous. i have lv1 rail rifle op and prof 5 AR and CR and my RR still out damages them at range they work perfectly but i think the hipfire crosshair needs widening a lot more. the AR is supposed to be shortest range highest damage yet its outgunned by everything else at the moment. the longer range weapons are far too accurate in close range. they need to be tweaked to act similar to tac rifle where you need to scope to hit targets
Real Gallente structure tank :)
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Rei Shepard
The Rainbow Effect
1346
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Posted - 2014.01.05 11:53:00 -
[59] - Quote
Patrick57 wrote:**** anyone that says this **** is balanced.
So far, I have only successfully countered a Rail Rifle once with an AR, which is supposed to be more effective in CQC.
Winning a 1vs1 with most guns does not rely on the gun in 99% of the cases but about how you are able to aim with it, most people are terrible shots upclose, it also relies of target threat assesment when there are more people up close on your viewscreen and the guy running away from you is the least threat so he dies last, the guy noticing you but not firing dies secondly, but the guy that is already firing at you is set primary, now if at any point something changes in the scenario like the guy firing at you stops shooting and turns around to run for a hill when your gun sets him down to 50% armor, you should swap to guy number 2 that is now firing at you, so when he dies you just have to mop up the 2 runners.
Its amazing to see how almost nobody does this on the field, you can also mix it up a little with using mobile cover using opponents to hide behind that are unable to hit you.
Most peoples tactics in CQC seems to rely on the gun while standing still still in one spot to pull them through, then when they get facerolled are appalled how their so called CQC weapon failed against another weapon thats not soo good in cqc.
Ive killed people with the CR at RR optimals while they had a Rail Rifle or SCR, its not rocket science people, bullets that don't hit their target deal 0 damage.
Its like when i had a match against CEO_Pyrex and he thinks of himself as an OK to GOOD player like he said in his recorded movie where i went up against him, i dropped 2 of them before they could properly Aim at me and he wondered how thats even possible....so he came to the conclusion that i had to be cheating "Somehow"
He later on revised that to "I F*CKING hope this guy dies in a f*cking Fire" when i mopped up his squad of OK players, so when i watched the movie from their perspective and on points where i waste them and leave them thinking HOW is that even possible.
They barely grazed my armor while i remember myself not missing a single round to his face, why do i remember that ? mostly because i never miss...
http://www.twitch.tv/ceo_pyrex/b/479434570 <-- thats the movie i am talking about...and if it was because the SCR being OP, please explain how i am doing that with RR and CR aswell.
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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TechMechMeds
Swamp Marines Kleenex Inc.
1934
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Posted - 2014.01.05 16:05:00 -
[60] - Quote
Rei Shepard wrote:Patrick57 wrote:**** anyone that says this **** is balanced.
So far, I have only successfully countered a Rail Rifle once with an AR, which is supposed to be more effective in CQC. Winning a 1vs1 with most guns does not rely on the gun in 99% of the cases but about how you are able to aim with it, most people are terrible shots upclose, it also relies of target threat assesment when there are more people up close on your viewscreen and the guy running away from you is the least threat so he dies last, the guy noticing you but not firing dies secondly, but the guy that is already firing at you is set primary, now if at any point something changes in the scenario like the guy firing at you stops shooting and turns around to run for a hill when your gun sets him down to 50% armor, you should swap to guy number 2 that is now firing at you, so when he dies you just have to mop up the 2 runners. Its amazing to see how almost nobody does this on the field, you can also mix it up a little with using mobile cover using opponents to hide behind that are unable to hit you. Most peoples tactics in CQC seems to rely on the gun while standing still still in one spot to pull them through, then when they get facerolled are appalled how their so called CQC weapon failed against another weapon thats not soo good in cqc. Ive killed people with the CR at RR optimals while they had a Rail Rifle or SCR, its not rocket science people, bullets that don't hit their target deal 0 damage. Its like when i had a match against CEO_Pyrex and he thinks of himself as an OK to GOOD player like he said in his recorded movie where i went up against him, i dropped 2 of them before they could properly Aim at me and he wondered how thats even possible....so he came to the conclusion that i had to be cheating "Somehow" He later on revised that to "I F*CKING hope this guy dies in a f*cking Fire" when i mopped up his squad of OK players, so when i watched the movie from their perspective and on points where i waste them and leave them thinking HOW is that even possible. They barely grazed my armor while i remember myself not missing a single round to his face, why do i remember that ? mostly because i never miss... http://www.twitch.tv/ceo_pyrex/b/479434570 <-- thats the movie i am talking about...and if it was because the SCR being OP, please explain how i am doing that with RR and CR aswell.
If you use kb and mouse then you do have that advantage of 0 momentum when you strafe and the ds3 is a clumsy piece of ish vs that in cqc.
Just saying, now imagine raw input.
If not then it'll be aim assist which actually works best with the scr, on my alt I can drop 3 - 4 people no problem within seconds without even aiming, I'll now watch the video.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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