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KEROSIINI-TERO
The Rainbow Effect
953
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Posted - 2014.01.05 01:35:00 -
[91] - Quote
Rather than remove, create different types of ambush which are mixed with all other ambush types.
Tank spam getting onto your nerves?
An improvement:
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Sirys Lyons
Tronhadar Free Guard Minmatar Republic
4
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Posted - 2014.01.05 11:16:00 -
[92] - Quote
Marston VC wrote:
God no to MAVs right now. We need to figure how to balance the current game. Throwing a whole other subset of vehicles would be crazy. Everyone would get a mav and the game would turn into MAV 514!
I guess that's my whole thought...the current situation is broken because the ecosystem is broken. The tiers of vehicles that need to exist don't exist, so the vehicles can't be balanced properly.
Imagine if instead of having a separate Logistics suit, they just made the current heavy as fast as an assault with 3 equipment slots, 80 extra CPU and 35 extra PG. You'd end up with a ridiculously overpowered suit that was an absolutely beast to kill, good still fit practically anything, and became the go-to for cheap kills.
That's exactly what's happened. Because there is no MAV (what should be the infantry support, and thereby primary anti-infantry vhicle) we get HAVs that are great at everything - cheap, fast, and incredibly lethal. Large turrets - instead of rotating and firing only quickly enough to kill vehicles, have to rotate and fire quickly enough to kill infantry.
Either we get MAVs, or HAVs will be either overpowered or underpowered. |
PEW JACKSON
Dem Durrty Boyz Renegade Alliance
165
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Posted - 2014.01.05 11:25:00 -
[93] - Quote
KEROSIINI-TERO wrote:Rather than remove, create different types of ambush which are mixed with all other ambush types.
This ^
Dead on the ground.... Think I made a wrong turn :/
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SKULL ERASER
SVER True Blood Public Disorder.
1
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Posted - 2014.01.05 12:36:00 -
[94] - Quote
At OP: The addition of all-vehicle and no-vehicle game modes would alleviate a great deal of pain. |
Marston VC
SVER True Blood Public Disorder.
1446
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Posted - 2014.01.05 20:06:00 -
[95] - Quote
SKULL ERASER wrote:At OP: The addition of all-vehicle and no-vehicle game modes would alleviate a great deal of pain.
That would just be a waste of game mode because naturally 99% of everyone would flock over to the infantry only game mode. Having one with vehicles will just let vehicle users go in and duke it out with each other, but eventually none of them will use it.
Marston VC, STB Director
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Vulpes Dolosus
SVER True Blood Public Disorder.
572
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Posted - 2014.01.05 20:18:00 -
[96] - Quote
I don't thing this should happen nor want any support, but I'd be for removing ambush as a game mode all together.
It's pointless running around like a rabid chicken with your head cut off where the winner is who can throw the most ISK and skill (mostly ISK) at the other team while the losers just bend over and take it. If I wanted something like that I'd go play CoD.
Dropship Specialist
Kills- Incubus: 4; Pythons: 1; Other DS: 28 Gêå1; Tanks: 27 Gêå2
1/1
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Soulja Ghostface
MCDUSTDONALDS Zero-Day
2220
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Posted - 2014.01.05 20:20:00 -
[97] - Quote
hell to the no
I Love getting 50+kills in 1 match
also your STB tanker James something is guilty of this as well
Iv'e Been ignorant on deez forums before it was cool-Soulja Ghostface
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Agrios Endendros
Single Serving Friends
66
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Posted - 2014.01.05 21:31:00 -
[98] - Quote
I think there should be a delay of maybe 30 secs from match start that neither team can call in HAVs or Dropships. I think half the problem is the poor deploy and beginning of the match lag. When the opposing team has 4 tanks LANDED and rolling across the field before I could deploy in, let alone call in a counter-vehicle that can seal the match right there. None of the tankers on my team can call any in at that point and now its my team of 16 infantry, 4 of whom are spec'ed into nothing but vehicles, versus 5 tanks and 2 dropships.
If there were a delay, both teams would have an equal chance at being completely deployed and be required to take up strategic positions to call in vehicles. I understand that I likely gain this advantage as much as I am defeated by it, but that kind of game winning advantage should not be left to chance.
Ideally, Scotty would be able to identify the roles that players could fill on a team and ensure each team has a balanced number of potential tankers, and everything else for that matter, but that is wishful thinking.
Alts: Haruko Endendros, Canti Endendros, & Zero Endendros
Play Dust! Join Here!
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Marston VC
SVER True Blood Public Disorder.
1469
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Posted - 2014.01.06 17:11:00 -
[99] - Quote
Agrios Endendros wrote:I think there should be a delay of maybe 30 secs from match start that neither team can call in HAVs or Dropships. I think half the problem with Ambush right now, is the poor deploy and beginning of the match lag. When the opposing team has 4 tanks LANDED and rolling across the field before I could even deploy in, let alone call in a counter-vehicle, that can seal the match right there. None of the tankers on my team can call any in at that point and now it's my team of 16 infantry, 4 or so of whom are spec'ed into nothing but vehicles, versus 5 tanks and 2 dropships + Infantry.
If there were a delay, both teams would have an equal chance at being completely deployed and be required to take up strategic positions to call in vehicles. I understand that I likely gain this advantage as much as I am defeated by it, but that kind of game winning advantage should not be left to chance. This is of great importance in Ambush, but I think all game modes could benefit. This would also increase the importance and proper use of LAVs.
Ideally, Scotty would be able to identify the roles that players could fill on a team and ensure each team has a balanced number of potential tankers, and everything else for that matter, but that is wishful thinking.
no, im pretty sure the entire problem has to do with the fact that either team can call in that many tanks to begin with when its a 16 v 16 environment.
Marston VC, STB Director
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KatanaPT
Tech Guard RISE of LEGION
431
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Posted - 2014.01.06 17:16:00 -
[100] - Quote
Yes a thousand times yes! I love tanks but its getting ridiculous the tankstomp thats happening nowadays, looking at you duna corp...
Tech Guard Recruiting Spot
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Pr0phetzReck0ning
Edimmu Warfighters Gallente Federation
145
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Posted - 2014.01.06 17:17:00 -
[101] - Quote
Ive been sayin this sh*t for the longest time. -_- |
sabre prime
The Unholy Legion Of DarkStar DARKSTAR ARMY
10
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Posted - 2014.01.06 17:20:00 -
[102] - Quote
Yes, vehicles should be removed from Ambush. And frankly so should OB strikes. There not really needed. It's just a glorified team deathmatch after all.
OB and vehicles for SK, Dom, FW and PC only.
Peace mercs.
Desperate attempt to get BPOs
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7815
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Posted - 2014.01.06 17:22:00 -
[103] - Quote
I used to be against it since its basically segregating a playstyle, but now I'm for it out of necessity.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Johnny Guilt
Algintal Core
416
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Posted - 2014.01.07 07:26:00 -
[104] - Quote
Iv had it with ambush,every game of ambush it's hide and sneek with tanks shark circling around the map and i cant pull good AV out of my ass at a moments notice unless it's a Tank i call in and the cycle continues or suicide suit swtich.
A strange game.
The only winning move is
not to play.
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Eurydice Itzhak
Providence Guard Templis CALSF
309
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Posted - 2014.01.07 08:24:00 -
[105] - Quote
Vehicles should be removed from the game imo. |
Lazy Scumbag
Intara Direct Action Caldari State
92
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Posted - 2014.01.07 10:34:00 -
[106] - Quote
Player count is low enough that they can not make matchmaking work with the current modes. Add in a new mode at these current levels and we only increase the match making problems. CCP is building every thing for more and more players while doing nothing to increase new player retention (still a 1200 cap to leave the academy and get destroyed for example). They have proven time and time again that they will continue to do things bass akwards, leaving us left to dream of what the game could be and watch friends / enemies come and go. [/quote]
Player count is low for a reason. And it's not the ps4. Matches in this game are usually completely one sided, then you throw vehicle spam on top and few people will stick around.
Tiers don't work in fps. Gear should not beat skill.
Every other post is about stupid blueberries (your teammates).
This game can't have a meaningful link with Eve. Otherwise Eve corps could hire their own mercs to fight, instead of random broken matchmaking.
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steve0809
GRIM MARCH D.E.F.I.A.N.C.E
3
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Posted - 2014.01.07 11:31:00 -
[107] - Quote
I think a game mode should be tried without vehicles, I have a feeling that matchmaking for that wont be very difficult as I am fairly confident most people are sick of the tank spam cr*p!! |
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