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2381. Do I HAVE To Buy The New Merc Pack To Get The Dropsuits? - in General Discussions [original thread]
This same discussion happened already in June, I'll quote myself: https://forums.dust514.com/default.aspx?g=posts&m=169670#post169670 new example, You buy a pair of jeans. Next spring the store is selling exact same jeans but now together ...
- by KEROSIINI-TERO - at 2012.09.26 11:00:00
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2382. "Looking for squad" - in General Discussions [original thread]
jenza aranda wrote: an ingame channel for people to find and form squads. Simply join LFSquad First grats for opening the subject and creating the chat channel which is helpful. Second, better yet, let's make a suggestion to CCP...
- by KEROSIINI-TERO - at 2012.09.25 08:03:00
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2383. Increase in Dropsuit Armor coming? - in General Discussions [original thread]
that might be from OLD build. Remember, they nerfed heavies armor as a temporary measure until they fix the heavies turning rate ('tracking')
- by KEROSIINI-TERO - at 2012.09.25 00:16:00
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2384. WOW! 110 aur for proto dropsuits? - in General Discussions [original thread]
Ieukoplast wrote: CCP sure has a racket going here, I mean if people are willing to spend real money on a buggy beta and lose 5-10 cents per death (even if its due to unavoidable lag, being spawned right in front of an enemy with no chance of ...
- by KEROSIINI-TERO - at 2012.09.24 23:54:00
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2385. Everytime I see a heavy suit with swarm launcher I cry inside - in General Discussions [original thread]
...If the swarm wielding heavy is on my team, that is. (On the other hand, on opposing team I see free lunch.) CCP should tweak the newbie heavy fit to be more sensible. Not that I would use swarms on anything other than scout suit, but "WHADDAB...
- by KEROSIINI-TERO - at 2012.09.08 22:24:00
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2386. WolfmanGÇÖs Wonderful World of Weapons - in General Discussions [original thread]
'Dosage' Heavy Machine Gun With Precursor HMG stats but: Starts real accurate at first, but the longer you keep the trigger down the shots start to spread even to an uncontrollable level. Therefore would have to be pulsed to operate at dist...
- by KEROSIINI-TERO - at 2012.08.11 12:11:00
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2387. Should we nerf the Forge? - in General Discussions [original thread]
Laurent Cazaderon wrote: stuff in bold Laurent has point there. Also, some other points to think about: - Auto aim on forge guns 'capture' the shot sometimes to make it unrealistically accurate BUT ONLY sometimes. -> Auto aim must be...
- by KEROSIINI-TERO - at 2012.07.29 12:16:00
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2388. Should we nerf the Forge? - in General Discussions [original thread]
Dillan NightStorm wrote: Chao Wolf wrote: [quote=Spergin McBadposter] The forge isn't instant hit. It is more or less. the time taken from shot to hit is fractional and if you track a vehicle you can easily hit it without moving the re...
- by KEROSIINI-TERO - at 2012.07.29 12:01:00
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2389. How to fix Remote Explosives - in General Discussions [original thread]
About RE: What is currenty okay : - Both suicide detonation and post-bleedout detonation are ok. There was a price and tactic cannot be repeated (in one spawn anyway). - Objective and doorway trapping ok. - Sneak behing RE killing ok. - Abilit...
- by KEROSIINI-TERO - at 2012.07.19 11:39:00
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2390. Ship Boarding Actions: Bringing Dust 514 and EVE closer together. - in General Discussions [original thread]
I try to be as short as possible: Ship boarding isn't a good idea and very unlikely to be implemented correctly. Reason: In order to get a fight happening and both attacking and defending teams ready, there would have to be a timer. A timer on ...
- by KEROSIINI-TERO - at 2012.07.18 22:11:00
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2391. To Heavy users: Your feedback needed here - in General Discussions [original thread]
I started using heavy+HMG in this build and done that quite a lot. My biggest fear when in heavy suit is going face-to-face with an average skilled player using a breach gun, at any range longer than 10m. I've learned to dread the breach, theref...
- by KEROSIINI-TERO - at 2012.07.14 14:09:00
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