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Marston EV
Doomheim
75
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Posted - 2013.01.08 22:44:00 -
[1] - Quote
It bothers me a lot when i read posts that say something like "this games gonna flop after 6 months just like mag ect ect....." and there reasoning for that is that "everyone will just get bored" but i dont understand how thats a valid argument for a game like this. The reasons why i think this game is going to succeed in the long run is as follows
Hardcore gamers/clans are what make the core of most shooters like this. They provide places for other "serious/hardcore" gamers to come together and have fun. These guys would be your active players that you see consistantly playing every day, with your more "casual" gamers filling in the empty spots. Hardcore players are important for a game to survive and this game has a LOT of appeal to hardcore gamers. That appeal comes from the fact that everything you do in this type of game actually matters, and people like me and many others get FAR more satisfaction out of playing a game like this rather then playing something like cod where it doesn't mean **** how good you do or what you do.
The second reason this game wont flop is probably the most important......... ITS F**KING FREE 2 PLAY. Its literally the best price in the world. Currently there has been about 80 million ps3 consoles sold. All new Ps3 consoles come with dust already installed, and anyone who already has a ps3 will be able to start downloading it whenever they like (in a month or so). So lets say that of that 80m players only 50m of them have internet, and of that only 25m play shooters. even if only 5 million of that 25 million downloads dust, and only 10% of that stays with the game, thats still 500,000 players....... 500,000...... that rivals the numbers MW2 had when it was released, but the difference is that people had to pay for COD where as they wont have to for this.
My third point is how this game should theoretically never get boring. Look at eve online, theres a reason people have 10 year old characters on that game. With constant patches and updates that fix bugs/bring new content, i dont understand how this game could ever possibly get boring, ESPECIALLY considering how many differen't possibilities there are as far as fittings go.
So all in all my point is that once hardcore players try it, they'll be stuck to it, and because its free there will never be a shortage of fresh recruits coming to the game, and the more people play it the more they'll realize how fun it is because of how deeply you can build your character, and so thats why i think this game will succeed. |
Tzaar Bomba
Doomheim
174
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Posted - 2013.01.08 22:46:00 -
[2] - Quote
Yes but if your game survives merely on volume rather then players staying because they like your game youve failed as a creator. Its an empty victory. |
Necandi Brasil
Conspiratus Immortalis
245
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Posted - 2013.01.08 22:49:00 -
[3] - Quote
+1 for the awesome text and conclusions...
Btw ... Great game earlier today , you guys from STB are really good (That laser just cutted me many many times lol ) |
Washlee
UnReaL.
131
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Posted - 2013.01.08 23:01:00 -
[4] - Quote
Its not going to fail , Because you had to pay for MAG. This game is free.
This game is going to have expansions and additions to the market keeping players coming back for more. |
Moonracer2000
Subdreddit Test Alliance Please Ignore
311
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Posted - 2013.01.08 23:36:00 -
[5] - Quote
I wish I had that much optimism. I really want to see the game succeed but I've seen too many other games with bold promises not pay off.
Many will argue that the core FPS mechanics don't feel as good as the AAA shooters. That is going to hurt pulling in the competitive crowd. That said I think the in game mechanics that create corp battles and faction warfare will make up for that to some degree.
Most gamers understand the F2P system at this point. We know that it does not mean "free game". Especially for the competitive gamers since they will be the ones that have to buy boosters to have that advantage and not fall back. It is closer to a subscription model than a one time purchase (only there is no clear subscription price), which many will be weary of. And the game only succeeds if people do buy into regular purchases. |
Grenwal Hiesenberg
Shadow Company HQ
225
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Posted - 2013.01.08 23:53:00 -
[6] - Quote
Moonracer2000 wrote:And the game only succeeds if people do buy into regular purchases. I don't support this idea but what if they sold ad space to various companies on our merc quarters tv screens? On topic: you made some great points OP, I hope your optimism spreads because sometimes these forums are a real drag... |
Crm234
Wraith Shadow Guards
166
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Posted - 2013.01.08 23:59:00 -
[7] - Quote
Grenwal Hiesenberg wrote:Moonracer2000 wrote:And the game only succeeds if people do buy into regular purchases. I don't support this idea but what if they sold ad space to various companies on our merc quarters tv screens? On topic: you made some great points OP, I hope your optimism spreads because sometimes these forums are a real drag...
I cant stay quiet on your post sorry, i fear that because company's get way to greedy when given that power. I see ads and micro transactions happening if you say yes to it . Just look at games that charge you for the game and have soda`s vending machines in them. In theory though its awesome +1 |
Dr Debo Galaxy
GunFall Mobilization Covert Intervention
189
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Posted - 2013.01.08 23:59:00 -
[8] - Quote
Tzaar Bomba wrote:Yes but if your game survives merely on volume rather then players staying because they like your game youve failed as a creator. Its an empty victory.
a W is a W |
Government CheeseBurger
Planetary Response Organisation Test Friends Please Ignore
232
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Posted - 2013.01.09 00:02:00 -
[9] - Quote
This game will not fail for 1 reason............
CCP is making it!
From there about us page
"CCP is dedicated to the development of cutting edge massively multiplayer games. CCP is founded on the principle of pushing the envelope and breaking new grounds on all levels. CCP is not about making copycat products with compromised quality. CCP is about making dreams become a reality."
"CCP's mission is to attract and retain customers by providing top quality online entertainment. CCP does this by establishing and nurturing a trust relationship with customers both in terms of quality of content as well as quality of service. " |
Octavian Vetiver
Dog Nation United Relativity Alliance
152
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Posted - 2013.01.09 00:07:00 -
[10] - Quote
Grenwal Hiesenberg wrote:Moonracer2000 wrote:And the game only succeeds if people do buy into regular purchases. I don't support this idea but what if they sold ad space to various companies on our merc quarters tv screens? On topic: you made some great points OP, I hope your optimism spreads because sometimes these forums are a real drag...
That does happen actually. Corps on EVE can place recruitment ads which tend to show up everywhere. Many will also place secure containers near gates that are ads also. However, the payment is in isk. Now for doing one during the alliance tournaments or other tournaments that are CCP run then those I think are done in PLEX. |
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Th3rdSun
L.O.T.I.S. Legacy Rising
323
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Posted - 2013.01.09 00:41:00 -
[11] - Quote
Tzaar Bomba wrote:Yes but if your game survives merely on volume rather then players staying because they like your game youve failed as a creator. Its an empty victory.
Before I get to my point,let me get this out of the way first. http://www.wikihow.com/Use-Than-and-Then (I will be posting this link every single time I see this,because it's time that people know the difference)
Now,my one and only concern about Dust failing is that for all intents and purposed,most gamers are pretty dumb and don't have the attention span larger than a gnat's,therefore probably won't stick around very long to enjoy the meta game aspects that Dust will hopefully have to offer.
Dust 514 has enormous potential to be the biggest game in console shooter history,but it absolutely needs a very sizable playerbase to keep it's gaming universe viable against other AAA mindless shooters.If it has numbers under 10k with about 5~8k playing per night,and a good portion of those people are playing ambush,there could be some serious trouble for Dust.
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BASSMEANT
ZionTCD Legacy Rising
109
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Posted - 2013.01.09 00:54:00 -
[12] - Quote
there aren't enough hardcore players on the ps3 to keep it running. or it's gonna be a pretty close call.
it's not the game that's gonna fail.
it's the community.
how many years has it been since the other fiasco that shall not be named?
nobody has learned a damn thing.
i dunno maybe how to zerg on randumbs in pub rooms.
but if any clan called itself hardcore and spent all day zerging nonteam noobs, which is pretty much most of em, then you can't really call em a hardcore clan, can ya?
catch 22.
the game won't fail the gamers the gamers will fail the game
Peace B |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
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Posted - 2013.01.09 00:57:00 -
[13] - Quote
Ccp is a member of 500 fortunes. Look at the letter V on eve, it shaped like a triangle. The ccp logo with the dots, align all dots on the center, it looks like a pyramid viewed from above. Also, the V is an upside down pyramid. |
Cade Orion
Tronhadar Free Guard Minmatar Republic
27
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Posted - 2013.01.09 01:09:00 -
[14] - Quote
What makes this game primarily different than any other game out there is that CCP wants to really support this game through months even years on years end. Most FPS games only get support for a year only then the companies move on to support their other games.
CCP has shown that they don't want this game to fall by the wayside - which has my support fully. I've been telling all my friends about Dust 514 and just how great this game is playing and the prospects of what this game is.
I'm loving this game, because I actually feel like a Merc having to spend money to get gear and such.
If CCP continues to support this game - the game will keep a majority of Hard core gamers playing. CCP decides to turn their backs and the players will turn their backs on the game. |
Marston EV
Doomheim
75
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Posted - 2013.01.09 01:19:00 -
[15] - Quote
Necandi Brasil wrote:+1 for the awesome text and conclusions...
Btw ... Great game earlier today , you guys from STB are really good (That laser just cutted me many many times lol )
that was like a clash of titans that match was, i felt bad for callsign though cuz he went like 9 and 17..... he stopped using his proto suits at the end :) (i have another 120 to burn through in the next two days) |
Grenwal Hiesenberg
Shadow Company HQ
225
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Posted - 2013.01.09 01:22:00 -
[16] - Quote
Octavian Vetiver wrote:Grenwal Hiesenberg wrote:Moonracer2000 wrote:And the game only succeeds if people do buy into regular purchases. I don't support this idea but what if they sold ad space to various companies on our merc quarters tv screens? On topic: you made some great points OP, I hope your optimism spreads because sometimes these forums are a real drag... That does happen actually. Corps on EVE can place recruitment ads which tend to show up everywhere. Many will also place secure containers near gates that are ads also. However, the payment is in isk. Now for doing one during the alliance tournaments or other tournaments that are CCP run then those I think are done in PLEX. I wasn't referring to player/corporate ads but instead ones aimed at the players (choking on the thought)i.e. coke, Taco Bell, AT&T, McDonalds, etc. Like crm said, I fear this idea but it is one possible way to bring in extra revenue if there is a slump in the Aurum sales. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2013.01.09 01:24:00 -
[17] - Quote
I sense the irony that this is posted by someone who's a member of Entropy Virus. |
Marston EV
Doomheim
75
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Posted - 2013.01.09 01:30:00 -
[18] - Quote
BASSMEANT wrote:there aren't enough hardcore players on the ps3 to keep it running. or it's gonna be a pretty close call.
it's not the game that's gonna fail.
it's the community.
how many years has it been since the other fiasco that shall not be named?
nobody has learned a damn thing.
i dunno maybe how to zerg on randumbs in pub rooms.
but if any clan called itself hardcore and spent all day zerging nonteam noobs, which is pretty much most of em, then you can't really call em a hardcore clan, can ya?
catch 22.
the game won't fail the gamers the gamers will fail the game
Peace B
your argument would be valid for a game like mag when the only valid tactic was to "zerg" an area into submission, but this game is so much more deeper then that. Fast but fragile scouts, squishy but important logibros, slow but powerful heavies, meat and potato assault bros. dropship pilots, tank pilots, lav drivers. and with each of those titles having dozens of differen't ways to play around with them. Thus making the game vastly more satisfying. All CCP has to do in order to hook some of our more simple minded gamers is to make the tutorials more streamlined, and heavily emphasize how important it is to get into an organized corp. That way the game can succeed along with the community |
Marston EV
Doomheim
75
|
Posted - 2013.01.09 01:31:00 -
[19] - Quote
Cerebral Wolf Jr wrote:I sense the irony that this is posted by someone who's a member of Entropy Virus.
lol good point, wont be able to change the name until after the wipe |
Marston EV
Doomheim
75
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Posted - 2013.01.09 01:33:00 -
[20] - Quote
Th3rdSun wrote:Tzaar Bomba wrote:Yes but if your game survives merely on volume rather then players staying because they like your game youve failed as a creator. Its an empty victory. Before I get to my point,let me get this out of the way first. http://www.wikihow.com/Use-Than-and-Then(I will be posting this link every single time I see this,because it's time that people know the difference) Now,my one and only concern about Dust failing is that for all intents and purposed,most gamers are pretty dumb and don't have the attention span larger than a gnat's,therefore probably won't stick around very long to enjoy the meta game aspects that Dust will hopefully have to offer. Dust 514 has enormous potential to be the biggest game in console shooter history,but it absolutely needs a very sizable playerbase to keep it's gaming universe viable against other AAA mindless shooters.If it has numbers under 10k with about 5~8k playing per night,and a good portion of those people are playing ambush,there could be some serious trouble for Dust.
did you post a link on how to use "then" and "than"??? |
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
47
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Posted - 2013.01.09 01:38:00 -
[21] - Quote
Moonracer2000 wrote:I wish I had that much optimism. I really want to see the game succeed but I've seen too many other games with bold promises not pay off.
Many will argue that the core FPS mechanics don't feel as good as the AAA shooters. That is going to hurt pulling in the competitive crowd. That said I think the in game mechanics that create corp battles and faction warfare will make up for that to some degree.
Most gamers understand the F2P system at this point. We know that it does not mean "free game". Especially for the competitive gamers since they will be the ones that have to buy boosters to have that advantage and not fall back. It is closer to a subscription model than a one time purchase (only there is no clear subscription price), which many will be weary of. And the game only succeeds if people do buy into regular purchases.
I would think that you (being from the corporation you are a member of), wouldn't put stock into the -A- Shooters.... |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2013.01.09 01:43:00 -
[22] - Quote
Online multiplayer fps games die when their player count fall below critical mass.
Dust is designed to have always a number of players online and motivated to play, by outside force - Eve. Quite ingenious, actually and f2p helps.
Will that core of players be enough to maintain critical mass? Perhaps. Dust has at least huge potential. |
Firestorm Zulu
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2013.01.09 02:25:00 -
[23] - Quote
Dust has always had huge potential but will it be realized? What we have now is a mediocre shooter that won't bring in the other 99% of the player population that is t drinking the cool aid. CCP better have a big update coming of this game will get passed up within the first 15 minutes of play by so many people. |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
|
Posted - 2013.01.09 02:36:00 -
[24] - Quote
Marston EV wrote:Th3rdSun wrote:Tzaar Bomba wrote:Yes but if your game survives merely on volume rather then players staying because they like your game youve failed as a creator. Its an empty victory. Before I get to my point,let me get this out of the way first. http://www.wikihow.com/Use-Than-and-Then(I will be posting this link every single time I see this,because it's time that people know the difference) Now,my one and only concern about Dust failing is that for all intents and purposed,most gamers are pretty dumb and don't have the attention span larger than a gnat's,therefore probably won't stick around very long to enjoy the meta game aspects that Dust will hopefully have to offer. Dust 514 has enormous potential to be the biggest game in console shooter history,but it absolutely needs a very sizable playerbase to keep it's gaming universe viable against other AAA mindless shooters.If it has numbers under 10k with about 5~8k playing per night,and a good portion of those people are playing ambush,there could be some serious trouble for Dust. did you post a link on how to use "then" and "than"??? You damn right! I'm pretty sick of people not knowing the difference. |
Crm234
Wraith Shadow Guards
166
|
Posted - 2013.01.09 02:36:00 -
[25] - Quote
FPS games usually stop getting played because of lack of support , not because they are mindless shooters as many RPG players would like to believe. That was one of the arguments against Online passes ,that the game developer wanted you to pay for online . when they could just say the next day were not running this game on our servers anymore.Consoles are not PC`s were you can make your own servers and play a game past the owners support . The old FPS game had great shelf life due to modding that was appreciated by developers before.
FPS players start to notice things like extra lag, more glitches, and hackers when a game is about to go under. This usually tells us its time to start looking for a new game.
Dust can succeed into the next console with constant support and learning how to please FPS players as much as they know how to please RPG players. Right now the seesaw of genres is to RPG heavy to the point of frustrating FPS players. That wouldnt be a problem if the label of the box didnt say MMOFPS. |
Octavian Vetiver
Dog Nation United Relativity Alliance
152
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Posted - 2013.01.09 03:01:00 -
[26] - Quote
Crm234 wrote:FPS games usually stop getting played because of lack of support , not because they are mindless shooters as many RPG players would like to believe. That was one of the arguments against Online passes ,that the game developer wanted you to pay for online . when they could just say the next day were not running this game on our servers anymore.Consoles are not PC`s were you can make your own servers and play a game past the owners support . The old FPS game had great shelf life due to modding that was appreciated by developers before.
FPS players start to notice things like extra lag, more glitches, and hackers when a game is about to go under. This usually tells us its time to start looking for a new game.
Dust can succeed into the next console with constant support and learning how to please FPS players as much as they know how to please RPG players. Right now the seesaw of genres is to RPG heavy to the point of frustrating FPS players. That wouldnt be a problem if the label of the box didnt say MMOFPS.
Except you keep screaming about having to get SP and upgrade skills in the first place and the fact it takes so long to get that much SP. What you seem to want is just like all the other FPS that you have everything unlocked and max everything in 2 months. And the reason companies stop support is because they end up having a new game come out to replace the old. They're not going to run servers for a game if they bring out a whole new one that's basically the same thing. Remember the part in Tron: Legacy in the boardroom where they're discussing the new ENCOM operating system and the head makes the crack about the new operating system is only different because this year they put a 12 on the box. That's COD and BF right there, same game with a few changes. |
Crm234
Wraith Shadow Guards
166
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Posted - 2013.01.09 03:22:00 -
[27] - Quote
Ive played games with the same weapon for over 2 years , handing broken weapons to FPS players for the sake of trying to give them something to do for another month is not the answer. Its a RPG tactic that turns off FPS players to the point we start screaming SP adjustments. I wouldnt care so much about a return if i didnt think my weapon wasnt working to its full capacity. Its the fact that when i aim with the gun the hard limit screws me and the damage on the weapon always gets me to 10 percent of their life for a kill after shooting 25 to 30 times at players and hitting them. I didnt make the absurb high hitpoints, im trying to work with them. Make it take a month to get the next weapon but just make sure it working when i skill into it . Not heres the weapon but it now needs a month to work right. Another bad FPS tactic making all the different tier weapons look the same, feel, damage, and range the same. There wont be a 7 yr progression if the FPS player hates day 1 or day 2. Eve solutions are not going to solve FPS problems but if they think outside the Eve this game will be great.
No I dont buy a new game all the time or after I unlock everything, also im pretty sure no one would of been playing Eve either if they didnt patch the game after 1.01 either. That happens to console FPS games. We dont choose were forced to get the next title a lot of times. |
Dr Debo Galaxy
GunFall Mobilization Covert Intervention
189
|
Posted - 2013.01.09 03:45:00 -
[28] - Quote
Th3rdSun wrote:Marston EV wrote:Th3rdSun wrote:Tzaar Bomba wrote:Yes but if your game survives merely on volume rather then players staying because they like your game youve failed as a creator. Its an empty victory. Before I get to my point,let me get this out of the way first. http://www.wikihow.com/Use-Than-and-Then(I will be posting this link every single time I see this,because it's time that people know the difference) Now,my one and only concern about Dust failing is that for all intents and purposed,most gamers are pretty dumb and don't have the attention span larger than a gnat's,therefore probably won't stick around very long to enjoy the meta game aspects that Dust will hopefully have to offer. Dust 514 has enormous potential to be the biggest game in console shooter history,but it absolutely needs a very sizable playerbase to keep it's gaming universe viable against other AAA mindless shooters.If it has numbers under 10k with about 5~8k playing per night,and a good portion of those people are playing ambush,there could be some serious trouble for Dust. did you post a link on how to use "then" and "than"??? You damn right! I'm pretty sick of people not knowing the difference.
you know you spell Third with an i rather than a 3. We all make mistakes. Everyone is some one elses fo paux. |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
|
Posted - 2013.01.09 04:22:00 -
[29] - Quote
Washlee wrote:Its not going to fail , Because you had to pay for MAG. This game is free.
This game is going to have expansions and additions to the market keeping players coming back for more.
and let's not forget that MAG also had people pay top dollar for the expansions only to discount them months later (this alienated players) |
copy left
BurgezzE.T.F
43
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Posted - 2013.01.09 04:33:00 -
[30] - Quote
not enough hardcore players on ps3? *facepalm* |
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