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2041. CPM Topic: How would you fix AWOXing - in General Discussions [original thread]
Iron Wolf Saber wrote: Kushmir Nadian wrote: Ummmmm....I thought kicking was supported by the lore? I didnt read it but I was told malfunctioning clones got deactivated in the book Templar One. Not sure there's much difference between malfu...
- by KEROSIINI-TERO - at 2013.05.23 01:31:00
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2042. CPM Topic: How would you fix AWOXing - in General Discussions [original thread]
CHICAGOCUBS4EVER wrote: . . Nova, try acting like someone that is in a position that represents others... your thoughts mean NOTHING. YOUR job is to represent your constituents and provide a platform for US, the players of this game, to iron ...
- by KEROSIINI-TERO - at 2013.05.23 01:29:00
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2043. 24v24, Will it ever happen? - in General Discussions [original thread]
Currently the game can't support 16vs16 well enough. Both types of lag still rampant.
- by KEROSIINI-TERO - at 2013.05.21 19:46:00
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2044. Planetary Conquest Battles: Day 1 - in General Discussions [original thread]
CCP nullarbor, you missed my question: https://forums.dust514.com/default.aspx?g=posts&m=819665#post819665
- by KEROSIINI-TERO - at 2013.05.19 13:37:00
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2045. Planetary Conquest Battles: Day 1 - in General Discussions [original thread]
CCP Nullarbor wrote: LAG Some threads have identified that a mostly EU corp versus a US corp can produce high latency for one side depending on where the server is located. The location of the server for the PC battle is chosen based on t...
- by KEROSIINI-TERO - at 2013.05.17 09:37:00
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2046. Did PC change the game? - in General Discussions [original thread]
There is a chance that if the top players and corporations have hands full in PC fights, maybe it'll change pub games so that there will be less pubstomping. I don't expect a big change but still something noticable.
- by KEROSIINI-TERO - at 2013.05.15 17:25:00
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2047. Tanks should be handled like orbitals - in General Discussions [original thread]
Onesimus Tarsus wrote: Until your team or squad pass a certain WP level, you can't call in a tank. Of course, those tanks should be way cheaper. That is all. that would further emphasize the avalance effect of "if you're winning, you get to ...
- by KEROSIINI-TERO - at 2013.05.15 17:22:00
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2048. When will we get our BPO's for collectors edition? - in General Discussions [original thread]
Interesting. I got the Dust preorder item code, but not the Eve preorder code. If it's given out, maybe I need to contact support/musterbrand.
- by KEROSIINI-TERO - at 2013.05.15 17:19:00
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2049. Tips and Tricks to Making the Nanite Injector Actually Work - in General Discussions [original thread]
bump accepted. I had not seen these tips, much appreciated.
- by KEROSIINI-TERO - at 2013.05.15 17:09:00
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2050. CHEATERS USING RAPID FIRE MOD CHIPS - in General Discussions [original thread]
Okay. People seems to think that people having autofire have gone thru extraordinary cheating and haxing means. Fact is that nowadays manufacturers sell controllers with adjustable autofire options. Actually, joysticks with that option have been...
- by KEROSIINI-TERO - at 2013.05.14 03:03:00
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2051. DROP UPLINKS VALUES OFF - in General Discussions [original thread]
Hmm, even tho I find it much more difficult to do my favourite profession (uplinking) I think this is okay. Yes, even if it annoys me. SUGGESTION: Make a ADV-PRO level uplink with multiple carried to give people who like setting temporary links...
- by KEROSIINI-TERO - at 2013.05.13 16:01:00
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2052. Proposed numbers for the Tactical AR. - in General Discussions [original thread]
@OP: TAC AR cannot be fixed by numbers alone. The issues are in handling mechanics which don't relate to numbers (other than programmer language numbers, that is). I totally agree with Caz above: The biggest thing wrong about TAC AR is neg...
- by KEROSIINI-TERO - at 2013.05.13 15:19:00
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2053. Incoming Logi Nerf - in General Discussions [original thread]
My assesment is that only the Caldari Logi needs tuning: Currently, the bonus is too combat oriented. Also, having NINE HI/LOs (+3 EQ)) is too much when compared to even other logis. Fix those and we are ready for next testing round. If devs ...
- by KEROSIINI-TERO - at 2013.05.13 14:02:00
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2054. ISK payouts too low? - in General Discussions [original thread]
Dark Cloud had a point there which most people overlooked: Isk gains for battle are supposed to come from value of gear opponents used. People got huge pile of isk. People are using currently way more proto gear. Still, isk payouts seem to be lo...
- by KEROSIINI-TERO - at 2013.05.13 13:55:00
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2055. tac ar shoots farther than a laser rifle? - in General Discussions [original thread]
Historically (since introduction of LR) ARs have had always slightly longer range than AR. However, because LR is most effective at it's max range while ARs become weaker, most people have thought that LR has longer range. TAC AR, as a long rang...
- by KEROSIINI-TERO - at 2013.05.13 13:41:00
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2056. Buff vehicles - in General Discussions [original thread]
'Want' is not the same which is good for game. yeah it's pain to fit and tank atm, but not all those things are needed. Some yes, all - no.
- by KEROSIINI-TERO - at 2013.05.11 22:31:00
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2057. Revivable mercs lack revival icon. - in General Discussions [original thread]
CCP Draco wrote: On the "automatically call for help" feature, there are many voices both for and against. Allowing you to go to the overview map directly gives you the opportunity to make a tactical decision if it's better to respawn in a new ...
- by KEROSIINI-TERO - at 2013.05.10 17:22:00
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2058. Sticky:Weapon damage model/HMG balance - in General Discussions [original thread]
Disturbingly Bored wrote: David Spd wrote: Tac rifle will be insanely OP now... The TAC rifle will be exactly as OP as it was beforehand. If every weapon gets a 10% damage buff, the relative balance doesn't change at all. Only HMG is get...
- by KEROSIINI-TERO - at 2013.05.10 16:53:00
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2059. Sticky:Weapon damage model/HMG balance - in General Discussions [original thread]
Joey-Number1 wrote: Wait thanks for this CCP but what about our nanohives.. I know its done to specialize into them, but its quite frustrating when those advance and prototype variants which has the best range of different kinds requires like 6...
- by KEROSIINI-TERO - at 2013.05.10 16:45:00
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2060. Sticky:Vehicle skills, modules and balancing - in General Discussions [original thread]
Even though some of the HP buffs seem quite large, let's give vigorous testing on vehicles in next few days to come. Thanks for CCP's willingness to make adjustments so quick after major update! For this process to work well, I urge CCP to carry...
- by KEROSIINI-TERO - at 2013.05.10 16:08:00
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