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301. [Proposal] Planetary Conquest Hot-fix - in Feedback/Requests [original thread]
Passive ISK, with the following changes, is the most feasible proposal to revive this game's high-end content, while requiring minimal dev time: 1) Limit timers to 1 per hour. Every district can have their timer changed, but only to x:00. This w...
- by KA24DERT - at 2014.10.16 08:58:00
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302. Return Passive Isk to PC - in Feedback/Requests [original thread]
Atiim wrote: Why would there be a fee for conquering a district? Because Alaika is focused on punishing land ownership. My model around limiting timers lets people take what they can actually defend, Alaika's model puts an upper limit on own...
- by KA24DERT - at 2014.10.16 00:41:00
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303. AE. has been Removed from DNS - in The War Room [original thread]
If you miss the drama, you know what has to happen: https://forums.dust514.com/default.aspx?g=posts&t=177111&p=6
- by KA24DERT - at 2014.10.15 06:29:00
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304. Return Passive Isk to PC - in Feedback/Requests [original thread]
Passive ISK, with the following changes, is the most feasible proposal to revive this game's high-end content, while requiring minimal dev time: 1) Limit timers to 1 per hour. Every district can have their timer changed, but only to x:00. This w...
- by KA24DERT - at 2014.10.15 06:16:00
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305. Return Passive Isk to PC - in Feedback/Requests [original thread]
After careful analysis, I think it's safe to ignore the opinion of anyone in this thread who uses the word "tryhard" as an insult. "Hey, you there, you are trying! And dare I say, you are probably trying HARD! I mock you for your efforts! Which a...
- by KA24DERT - at 2014.10.14 05:50:00
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306. Return Passive Isk to PC - in Feedback/Requests [original thread]
Dust User wrote: Actually, there was way more fights going on before passive ISK got removed. At least for those of us that wasn't scared to fight back. Stop making statements that are empirically provable. You're ruining the populist tear-...
- by KA24DERT - at 2014.10.13 22:15:00
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307. Return Passive Isk to PC - in Feedback/Requests [original thread]
Alaika Arbosa wrote: I fight for the fights, I don't participate in PC because I have no intention of kissing ass to be a part of the incrowd and I have neither the manpower nor the deep pockets for ringers. I'm speaking from experience and...
- by KA24DERT - at 2014.10.13 19:47:00
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308. Return Passive Isk to PC - in Feedback/Requests [original thread]
Alaika Arbosa wrote: KA24DERT wrote: Alaika Arbosa wrote: The "undo button" should never be pressed because: Passive Isk was always a bad idea and the forum knew it before PC had even been officially released. Returning Passive Isk wi...
- by KA24DERT - at 2014.10.12 21:25:00
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309. Return Passive Isk to PC - in Feedback/Requests [original thread]
Soraya Xel wrote: KA24DERT wrote: Also, blue donuts in Dust were NEVER as stable as blue donuts in Eve, even with all the bugs and flaws in PC. The donuts were always crumbling and being reformed. Content was always being generated right up ...
- by KA24DERT - at 2014.10.12 09:06:00
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310. Sticky:How things work: Dispersion - in General Discussions [original thread]
How Dispersion Works: A complicated, well engineered formula takes into account your movement, rate of fire, and other variables and increases dispersion as you continue to fire. How Aim Assist Works: A complicated, well engineered formula disr...
- by KA24DERT - at 2014.10.11 16:20:00
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311. Return Passive Isk to PC - in Feedback/Requests [original thread]
Alaika Arbosa wrote: KA24DERT wrote: Soraya Xel wrote: Viktor Hadah Jr wrote: Like i said before both mechanics current and past are sh*t don't choice one over the other make a whole new PC mechanic that works don't bring back somethin...
- by KA24DERT - at 2014.10.10 22:51:00
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312. Return Passive Isk to PC - in Feedback/Requests [original thread]
Soraya Xel wrote: KA24DERT wrote: Soraya Xel wrote: The question is can we get an idea for a new mechanic that won't be so easily exploitable? I don't like this implications of the word "exploitable" to describe the previous state of PC...
- by KA24DERT - at 2014.10.10 22:48:00
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313. Return Passive Isk to PC - in Feedback/Requests [original thread]
Soraya Xel wrote: Viktor Hadah Jr wrote: Like i said before both mechanics current and past are sh*t don't choice one over the other make a whole new PC mechanic that works don't bring back something that has been proven that it is easily br...
- by KA24DERT - at 2014.10.10 12:13:00
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314. Should CCP give out respecs soon? - in Feedback/Requests [original thread]
Soraya Xel wrote: The True Inferno wrote: Yes, after the hoxfixs though Here's the problem: The hotfixes should never end. World of Warcraft is about to celebrate it's tenth anniversary, and they're still regularly tweaking the balance b...
- by KA24DERT - at 2014.10.10 08:01:00
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315. [Compilaton] For Hotfix Echo! - in General Discussions [original thread]
Increase DS3 turn speed! No reason a PVP game like this should turn slower than something like Borderlands.
- by KA24DERT - at 2014.10.10 07:54:00
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316. Who is the greatest troll in the history of the war room? - in The War Room [original thread]
Viktor Hadah Jr wrote: DNSBlack and Kain because they had majority of the war room by the balls for months. Basically this. The uproar those two caused and the content they created puts everyone else firmly in the kiddy pool of trolling. DN...
- by KA24DERT - at 2014.10.08 00:13:00
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317. [Request] Increase DS3 turn speed. - in Feedback/Requests [original thread]
Are you guys seriously content with the turn speed in this game? This subforum always blows up with people wanting to nerf movement speed. But the solution to that problem isn't to nerf anything, it's to buff the turn speed.
- by KA24DERT - at 2014.10.05 22:01:00
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318. Who is the greatest troll in the history of the war room? - in The War Room [original thread]
DNSBlack
- by KA24DERT - at 2014.10.04 02:04:00
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319. [Request] Increase DS3 turn speed. - in Feedback/Requests [original thread]
Kensai Dragon wrote: In Dust, 100=SLOW, 0=FAST Try it, set your controls to all 0's, see how much faster you turn. No go. Only difference is that you can feel the acceleration ramp up at 0, whereas there's no ramp up at 100. I think it gi...
- by KA24DERT - at 2014.10.03 07:32:00
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320. [Request] Increase DS3 turn speed. - in Feedback/Requests [original thread]
Seeing other threads with crazy theorycrafting about aiming and strafing, when this is a much more straightforward and necessary buff.
- by KA24DERT - at 2014.10.02 12:02:00
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