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KA24DERT
TeamPlayers Negative-Feedback
737
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Posted - 2014.11.18 22:25:00 -
[31] - Quote
The main effect of removing Prototype equipment from pubs will be the removal of joyously ganking fools for 150k ISK a pop.
NEWS FLASH: Those competitive, organized, "tryhard" squads will wreck your day in MILITIA if they had to.
Squad up, get good, and pray to the matchmaking gods. Meanwhile I'll be praying to CCP for the introduction of PVE so that bad players have something else to do other than wrecking my favorite game via forum warrior BS. |
Kensai Dragon
DUST University Ivy League
78
|
Posted - 2014.11.18 22:44:00 -
[32] - Quote
You're right about the 'tryhard' squads, or veteran squads, or whatever label we're attaching to them. I think you're confusing those of us who are trying to balance the game with those who are QQing about losing. Many of you can, and do, gank me with MLT gear. The issue is trying to take out a proto-armor-tanked anything while trying to figure out the game. You know why blueberries are hanging out in the redline shooting each other? It's because that's the only time they can line up a shot for more than half a second without getting instablapped. They're still trying to figure this game out, lol.
Pubs should be the next step up from Academy, a step down from FW. Pubs should not be simply FW with ISK.
I'll say it again. Squadding up should be encouraged. Proto in pubs is entirely unnecessary and should be discouraged. |
KA24DERT
TeamPlayers Negative-Feedback
738
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Posted - 2014.11.18 23:05:00 -
[33] - Quote
Kensai Dragon wrote:You're right about the 'tryhard' squads, or veteran squads, or whatever label we're attaching to them. I think you're confusing those of us who are trying to balance the game with those who are QQing about losing. Many of you can, and do, gank me with MLT gear. The issue is trying to take out a proto-armor-tanked anything while trying to figure out the game. You know why blueberries are hanging out in the redline shooting each other? It's because that's the only time they can line up a shot for more than half a second without getting instablapped. They're still trying to figure this game out, lol.
Pubs should be the next step up from Academy, a step down from FW. Pubs should not be simply FW with ISK.
I'll say it again. Squadding up should be encouraged. Proto in pubs is entirely unnecessary and should be discouraged. The NPE is solvable by a longer/better battle academy. It's pitifully short currently, making it 5-10 times longer would help greatly.
Blueberries sitting in the redline can be helped by actually rewarding people for their performance in public contracts. Blueberries in FW try their best because the LP payout is MUCH higher when you win. Losing a public contract is still money in the bank, so why try?
If you're upset about getting instablapped, now you're talking about nerfing the rifles and HMG about 30% across the board, or getting rid of aim assist.
Removing Proto from pubs will not really help those issues, and will just result in people complaining about "Advanced Stomping". |
Henchmen21
Planet Express LLC
1116
|
Posted - 2014.11.18 23:08:00 -
[34] - Quote
So me the lonewolf should be punished the same as a squad?
Your game f'ing sucks, but I'll still play it, damn you! Turns out I wont.
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Kensai Dragon
DUST University Ivy League
78
|
Posted - 2014.11.18 23:23:00 -
[35] - Quote
Henchmen21 wrote:So me the lonewolf should be punished the same as a squad?
How would either you or squads be punished? Please elaborate. |
Michael Arck
6050
|
Posted - 2014.11.18 23:33:00 -
[36] - Quote
I can agree to a extent, but the problem lies in the meta. It also lies in SP and knowledge base, with a little of AUR thrown in.
The meta and SP works in congruence. Meta shapes game differently through each patch, which impacts solo players. Squads dont see this, at least seasoned ones because their "total defense" of unit pads their efficiency.
The impact of forums on Dust is life shortening of the game itself.
Archistrategos / The 7th Prime / Selah
*Where the fear has gone there will be nothing....only I will remain
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xavier zor
Boundless Mercenary
298
|
Posted - 2014.11.18 23:38:00 -
[37] - Quote
Bax Zanith wrote:My signature explains public matches perfectly well. Unless your protostomping, then the only useful thing you really can do is put on a starter fit, run out in the middle of the map and wait for someone to one shot you. Then do it over and over again until the end of the "match", because unless you have a full proto suit, your worthless. Your only there to pad the KDRs of vetteren players, that's the only role you serve in this game if you don't protostomp. That's how it is, and I sadly don't ever see it changing. Your either the cow or the butcher.
lol git gud
anybody, ANYBODY can stomp in proto gear. I used to but it is boring as hell since the matches are one sided....if they (enemy) is redlined in the first 10 ticks of the enemy MCC then i auto-leave. Yes, we all go through that phase of proto-stomping and losing alot of ISK then that is when it stops...when it loses its fun.
So, no. If you don't have a full proto suit you are not worthless
34/4 is my best this week using an assault M-1 36/5 is my second best this week using a fully proto'd scout ck.0
Point proven
Highest plasma cannon kill: 132 metres
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CLONE117
True Pros Forever
873
|
Posted - 2014.11.18 23:42:00 -
[38] - Quote
protostomping is a verygood reason we have so many heavies now.
the cows r tired of getting butchered.
heavies R shining beacons.
now stfu about them killing you since you can see them a mile away.
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hold that
Krusual Covert Operators Minmatar Republic
395
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Posted - 2014.11.18 23:43:00 -
[39] - Quote
As a logi I ain't trying to be limited to only one or two equipment because someone sucks. What's op is I raised all my cores and specialized in a role, unlike most blueberries who put all their sp in 10 random weps and 5 suits before raising any cores. I also learned the maps and know how to squad, and understand that 80% of this game has become defense against scouts and adjusted. There is too small a player base to split the groups to team play vs. solo. The only reason why most ppl don't run proto is they can't spamit when they die like the PC corps. My advice to CCP would be to raise the isk payouts by 5 - 10%. Raise also buyback isk 10 - 20%, the fact that we get 23k for and officer wep is stupid. It should be 200-300k, maybe even more! CCP could also make new splash screens while waiting for battle to load the stress how to spend sp, the difference of damage types, how ewar works, etc. |
Kensai Dragon
DUST University Ivy League
78
|
Posted - 2014.11.18 23:44:00 -
[40] - Quote
KA24DERT wrote:Kensai Dragon wrote:You're right about the 'tryhard' squads, or veteran squads, or whatever label we're attaching to them. I think you're confusing those of us who are trying to balance the game with those who are QQing about losing. Many of you can, and do, gank me with MLT gear. The issue is trying to take out a proto-armor-tanked anything while trying to figure out the game. You know why blueberries are hanging out in the redline shooting each other? It's because that's the only time they can line up a shot for more than half a second without getting instablapped. They're still trying to figure this game out, lol.
Pubs should be the next step up from Academy, a step down from FW. Pubs should not be simply FW with ISK.
I'll say it again. Squadding up should be encouraged. Proto in pubs is entirely unnecessary and should be discouraged. The NPE is solvable by a longer/better battle academy. It's pitifully short currently, making it 5-10 times longer would help greatly. Blueberries sitting in the redline can be helped by actually rewarding people for their performance in public contracts. Blueberries in FW try their best because the LP payout is MUCH higher when you win. Losing a public contract is still money in the bank, so why try? If you're upset about getting instablapped, now you're talking about nerfing the rifles and HMG about 30% across the board, or getting rid of aim assist. Removing Proto from pubs will not really help those issues, and will just result in people complaining about "Advanced Stomping".
Now I'm starting to think you're just trolling for 'lulz', lol
Putting a meta cap in place would allow people to see that it's not the gear so much as personal skill and SP placement. There are many who are beasts in MLT gear, there are also many who are only beast due to proto gear. We're saying that there should be progression as you grow.
You say Academy should be fixed? Sure, but how to do that? Keep us in Academy until 5mil SP? Now you have the exact same problems but starting out in Academy. After a month or three of playing the same maps you don't think I'd be stomping that guy who started yesterday? Pubs should be the next step. Mu, as imperfect as it is, is applied in pubs and not FW for a reason. The intent is to balance pub matches.
I guess I see it as: Academy = Little League Pubs = College FW = Minor League PC = Major League
Or something along those lines.
Honestly, I'm not seeing why someone would be opposed to a meta level cap. If you're good, you're still good. If you're bad, you can at least have a chance. I'm not advocating an 'easy mode', or asking you to not try hard. Just looking for a progression that makes sense.
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B-F M
Ghosts of Dawn General Tso's Alliance
58
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Posted - 2014.11.18 23:57:00 -
[41] - Quote
Kensai Dragon wrote: Honestly, I'm not seeing why someone would be opposed to a meta level cap. If you're good, you're still good. If you're bad, you can at least have a chance. I'm not advocating an 'easy mode', or asking you to not try hard. Just looking for a progression that makes sense.
I feel like for all the disagreement in this thread - although a lot of that is more general comments about squads/qsyncing, team balancing, obligatory git guds, etc - if CCP were to actually roll out a meta level cap for pubs, the majority of players would welcome the change.
GöÇGòñGòªn++ Ghosts of Dawn // now recruiting. n++GòªGòñGöÇ
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Henchmen21
Planet Express LLC
1116
|
Posted - 2014.11.19 00:38:00 -
[42] - Quote
Kensai Dragon wrote:Henchmen21 wrote:So me the lonewolf should be punished the same as a squad? How would either you or squads be punished? Please elaborate.
I wouldn't be able to use proto gear just the same as the pub-stomping squads. I am not the problem, neither is proto gear. I remember when squads were 4 people, sure from time to time there was a one sided match but nothing along the lines of the every single match stomping we endure now.
Your game f'ing sucks, but I'll still play it, damn you! Turns out I wont.
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Michael Arck
6051
|
Posted - 2014.11.19 00:41:00 -
[43] - Quote
B-F M wrote:Kensai Dragon wrote: Honestly, I'm not seeing why someone would be opposed to a meta level cap. If you're good, you're still good. If you're bad, you can at least have a chance. I'm not advocating an 'easy mode', or asking you to not try hard. Just looking for a progression that makes sense.
I feel like for all the disagreement in this thread - although a lot of that is more general comments about squads/qsyncing, team balancing, obligatory git guds, etc - if CCP were to actually roll out a meta level cap for pubs, the majority of players would welcome the change.
That majority are most likely in game, definitively not on forums.
Archistrategos / The 7th Prime / Selah
*Where the fear has gone there will be nothing....only I will remain
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Kensai Dragon
DUST University Ivy League
79
|
Posted - 2014.11.19 01:34:00 -
[44] - Quote
Just some quick numbers to illustrate what I'm trying to say. These are clearly not the best setups for a suit, just throwing numbers out for example.
Standard AR = 453.2 dps vs shield, 370.8 dps vs armor
Duvolle AR = 498.5 dps / shield, 407.9 dps vs armor (chosen for no Prof. requirement)
Standard brick tanked Gal Med with basic shield and armor = 230.1 shield, 624.3 armor, total 854.3 eHP
Proto Gal Assault with 3x Complex Shield, 2x Complex Armor, 3x Enhanced Armor = 411.6 shield, 1003.8 Armor, total 1415.3 eHP
Standard vs Proto TTK ~= 3.6 seconds
Proto vs Standard TTK ~= 2 seconds
Not only does the newberry have less experience, he also has to shoot you for almost twice as long to get the kill.
If someone kills your protosuit while running MLT/Standard gear, that's really saying something. If you kill a MLT/Standard while running Proto gear, well, congratulations I guess...
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SgtMajSquish MLBJ
Consolidated Dust
221
|
Posted - 2014.11.19 06:48:00 -
[45] - Quote
For the intelligence of this post there are a lot of stupid people commenting. Most of which are the guilty parties
Pffft....... Proto Suits lol
Adv Omni Merc is the way to go
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SgtMajSquish MLBJ
Consolidated Dust
221
|
Posted - 2014.11.19 06:49:00 -
[46] - Quote
Kensai Dragon wrote:Just some quick numbers to illustrate what I'm trying to say. These are clearly not the best setups for a suit, just throwing numbers out for example.
Standard AR = 453.2 dps vs shield, 370.8 dps vs armor
Duvolle AR = 498.5 dps / shield, 407.9 dps vs armor (chosen for no Prof. requirement)
Standard brick tanked Gal Med with basic shield and armor = 230.1 shield, 624.3 armor, total 854.3 eHP
Proto Gal Assault with 3x Complex Shield, 2x Complex Armor, 3x Enhanced Armor = 411.6 shield, 1003.8 Armor, total 1415.3 eHP
Standard vs Proto TTK ~= 3.6 seconds
Proto vs Standard TTK ~= 2 seconds
Not only does the newberry have less experience, he also has to shoot you for almost twice as long to get the kill.
If someone kills your protosuit while running MLT/Standard gear, that's really saying something. If you kill a MLT/Standard while running Proto gear, well, congratulations I guess...
that math is assuming every bullet hits
Pffft....... Proto Suits lol
Adv Omni Merc is the way to go
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Kensai Dragon
DUST University Ivy League
80
|
Posted - 2014.11.19 07:08:00 -
[47] - Quote
SgtMajSquish MLBJ wrote:Kensai Dragon wrote:Just some quick numbers to illustrate what I'm trying to say. These are clearly not the best setups for a suit, just throwing numbers out for example.
Standard AR = 453.2 dps vs shield, 370.8 dps vs armor
Duvolle AR = 498.5 dps / shield, 407.9 dps vs armor (chosen for no Prof. requirement)
Standard brick tanked Gal Med with basic shield and armor = 230.1 shield, 624.3 armor, total 854.3 eHP
Proto Gal Assault with 3x Complex Shield, 2x Complex Armor, 3x Enhanced Armor = 411.6 shield, 1003.8 Armor, total 1415.3 eHP
Standard vs Proto TTK ~= 3.6 seconds
Proto vs Standard TTK ~= 2 seconds
Not only does the newberry have less experience, he also has to shoot you for almost twice as long to get the kill.
If someone kills your protosuit while running MLT/Standard gear, that's really saying something. If you kill a MLT/Standard while running Proto gear, well, congratulations I guess...
that math is assuming every bullet hits
Of course it is. It's also assuming no DMG mods and no proficiency or sharpshooter skills, all of which would quite reasonably weigh even more grossly in favor of the proto user. That's why I stated that these are just quick numbers to illustrate the imbalance. A veteran player would most likely have all these skills and be using them even in MLT / STD fits.
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sir RAVEN WING
Horizons' Edge Proficiency V.
341
|
Posted - 2014.11.19 08:23:00 -
[48] - Quote
Hey, working on my proto assault and I have to say... I hate the idea of banning Protos from public because they are not much of a problem anymore. Besides I play with a squad in pubs, should that mean I get banned from pubs? surely anyone saying that must be joking. I've never had the luck to manage to get into PC due to not yet having proto and not really having a name as a Logissault anyway should this happen I will no longer be rewarded ISK as I am not going to get to play PC anytime soon and I'd be banned from pubs leaving me with only FW and while I have no problem with throwing away 1m ISK suits for the state there is a problem. I will eventually run out due to no way to make it back. I'd go from nice amount of wealth to dirt poor. I don't want to support this idea when protostomps have moved to FW... namely the Caldari getting proto stomped by Gallente (FA,ML,SHITETON OF other corps)
"There is only one thing I regret, that is only giving one life to my state." - Viktor Revon
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Sclompton Face-Smasher
uptown456
148
|
Posted - 2014.11.19 10:00:00 -
[49] - Quote
sir RAVEN WING wrote:Hey, working on my proto assault and I have to say... I hate the idea of banning Protos from public because they are not much of a problem anymore. Besides I play with a squad in pubs, should that mean I get banned from pubs? surely anyone saying that must be joking. I've never had the luck to manage to get into PC due to not yet having proto and not really having a name as a Logissault anyway should this happen I will no longer be rewarded ISK as I am not going to get to play PC anytime soon and I'd be banned from pubs leaving me with only FW and while I have no problem with throwing away 1m ISK suits for the state there is a problem. I will eventually run out due to no way to make it back. I'd go from nice amount of wealth to dirt poor. I don't want to support this idea when protostomps have moved to FW... namely the Caldari getting proto stomped by Gallente (FA,ML,SHITETON OF other corps) While later comments have moved towards removing Proto from pub through either misconceptions or suggestion of Adv best, Mlt worst or Std best, Mlt worst I believe the initial suggestion was a Mu cap which have a trade off on proto use instead of a complete removal of proto suits all together. Tell me if i'm wrong there.
While I generally doubt myself on my own opinion for fear of being truly wrong on a situation or argument or, stupidity winning further ruining said game, I will say MU, while I don't completely understand it, seems to be a less crippling option than removing use of proto suits from pubs which is the only other way to make in-game money. Though I will say, well ask, is it all that bad to not allow proto in pubs? When, if your actually good, it shouldn't matter what you you wear to make money through kills and WP since everyone is a hypocrite and abuses game mechanics one way or another; be it on purpose or accident or through the next or recent nerf/buff in which CCP can't seem to get right.
Next question is DID you plan on running full proto in pub matches as soon as you got your proto assault? If so in a squad to further damage morale or solo?
Corps aside I know the constant argument is lag is a b**** in PC (only been in one) and CCP should be furthering improvement on that rather than keep up the train nerf/buff in bulks which always history wise, leads up to another.
Can go on and on about role using, range specifications, counters and blah blah blah but you got my point at least right?
Playstyle: Scout~Passionate In-bred Sniper~Support~Enemy finder
Weapon: Pro SG~SR~SMG~NK~ScR
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OliX PRZESMIEWCA
Bezimienni... Dark Taboo
205
|
Posted - 2014.11.19 11:45:00 -
[50] - Quote
KING CHECKMATE wrote:Whats OP is teamwork. For pubs, restrict a squad to 3.
Solved
/end thread
Sound of reason guys. |
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Syeven Reed
T.H.I.R.D R.O.C.K
995
|
Posted - 2014.11.19 11:48:00 -
[51] - Quote
B-F M wrote:Syeven Reed wrote:Small change. Only proto suits, not proto everything. Not weapons? When you would be giving up that much playability, having a prototype weapon on a standard suit is just free ISK. Way to easily killed :)
SCAN ATTEMPT PREVENTED
EvE - 21 Day Trial
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jpmannu
Maphia Clan Corporation
68
|
Posted - 2014.11.19 11:55:00 -
[52] - Quote
B-F M wrote:Let's define the problem first: a team that has a squad or (synced) squads running full-proto gear results in terrible experiences for players on the opposing team. This problem comprises two isues:
- Squads vs solo players
- Proto gear vs lower-tier gear
I'd like to discuss the second issue here - the first issue is clearly important to players and should have its own thread. Remove full-proto fits from pubs, because they are by definition OP; because everyone hates being protostomped; and because maxed out fits belong only in FW and PC. The reality of players running full-proto (and especially, squads of proto) in pub matches is just an incredibly poor experience for both sides*. The winning side has an utterly hollow victory. The losing side faces a blob of almost indestructible strafe-machines and are forced to decide between:
- Bring out your own expensive gear and settle in for an expensive, PC-like battle
- Stay in the same gear and take the beating
Who wants to lose around a million ISK in a pub just because they didn't want to throw in the towel again? It would be like a multiplayer racing game where every 3rd or 4th match your team of Prius, Mini and Camry drivers went up against Team Ferrari and were expected to compete. We can all agree that would be a stupid, unbalanced and ultimately pointless event. So why does Dust allow the exact same thing?We talk about balance - CCP, CPM and the community pore over the numbers in minute detail, comparing like for like (i.e., basic CR vs basic AR) which is reasonable - except what about basic AR vs Kaalikiota RR? Is that balanced? Because that is the scenario that actually happens, very often, in pubs. ProposalDisplay the Total Meta Level (sum total of suit, weapon, equipment meta level) in the fittings view, and introduce a Meta Level Cap in public contract battles to eliminate full-proto fittings. Proto would still be allowed, just with some trade-offs.
Is there a strong reason why this would be a bad idea? There are countless "Protostomping is bullshit" threads on here, this seems like an reasonable solution. *Well, with the exception of hardcore scrubs who actually enjoy winning with a grossly unfair advantage - but we should ignore those guys because they shouldn't be the customers who are primarily catered to, however vocal they may be.
nonsense
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Mortishai Belmont
G.L.O.R.Y General Tso's Alliance
242
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Posted - 2014.11.19 12:26:00 -
[53] - Quote
squads are OP, lmao xD
it should motivate people to get into a corperation and squad up via the team menu. Its like saying you have a problem but you dont want to fix it, though you have the means to do so.
secondly there, I'd taken down proto heavies in my straight blueprint, militia weapon weilding heavy. Kinda the reason you dish out all that isk for a proto suit, their 150-200k suit should have an advantage over your 6-50k suit ._.
A full squad of milita gear can dominate a match against proto stompers, make some friends . If you can't, then live with the side effects of being a douche.
And you know what? I put in the time and cheap gear so i can run that proto, let me tell you that you gotta ride a bike when you have worked hard for that sports car. I'll take the bike when Im outa gas though ;)
G.L.O.R.Y solider,
Heavy, Assault, Logi...
I got what you need yo ;D
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2515
|
Posted - 2014.11.19 12:33:00 -
[54] - Quote
While I don't disagree with the OP specifically and actually have thought about this sort of thing before....
Lets not skip over the facts here. The matchmaker still has a LONG way to go. It is STILL putting full squads and small squads against solo NPC corp players on a regular basis.
Yes I would like to see some sort of limits or gear grade restrictions possibly but right now there is STILL a lot that can be done with the matchmaker. Hell if the proto squads always had to go up against each other instead of being all planted on the same team.....that would be a good start.
When you do get a balanced game DUST514 is an absolute ton of fun.
when its a total wipeout stomping, I am not sure that either side has as much fun.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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B-F M
Ghosts of Dawn General Tso's Alliance
65
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Posted - 2014.11.19 17:54:00 -
[55] - Quote
Sclompton Face-Smasher wrote:I believe the initial suggestion was a Mu cap which have a trade off on proto use instead of a complete removal of proto suits all together. Tell me if i'm wrong there.
Close, but I was suggesting using the Meta level, not Mu.
Proposal Display the Total Meta Level (sum total of suit, weapon, equipment meta level) in the fittings view, and introduce a Meta Level Cap in public contract battles to eliminate full-proto fittings. Proto would still be allowed, just with some trade-offs.
So each piece of gear already has a Meta level (I think 1-8), which would get added up as you make your fitting.
Example:
Item (Meta) PRO commando (7) PRO armor plates (4) PRO armor plates (4) STD nanite injector (1) PRO combat rifle (8) PRO swarms (8) PRO damage mod (4) PRO damage mod (4)
TOTAL (40)
Now, say pub matches have a Total Meta Level restriction of like 25 or 30 for example.. the player would need to replace some of that PRO with MLT/STD/ADV.
I proposed this as an alternative to simply banning any fitting with any proto on it because individual weapons, modules or equipment aren't a problem, and as Breakin Stuff pointed out, would actually break things like AV vs Vehicle balancing.
Using a Total Meta Level restriction would still allow players to run, say, an ADV logi with a PRO rep tool; ADV commando w/ PRO swarms etc.
GöÇGòñGòªn++ Ghosts of Dawn // now recruiting. n++GòªGòñGöÇ
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Bax Zanith
Sinfonia1898
224
|
Posted - 2014.11.19 18:03:00 -
[56] - Quote
CLONE117 wrote:protostomping is a verygood reason we have so many heavies now. the cows r tired of getting butchered. It doesn't matter what the cows think, the cows are only a food source. The only point of a cow's life is to be slaughtered. try as they might, a thicker hide won't save them from their fate.
"You're either the cow or the butcher."
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Sclompton Face-Smasher
uptown456
150
|
Posted - 2014.11.19 18:06:00 -
[57] - Quote
B-F M wrote:Sclompton Face-Smasher wrote:I believe the initial suggestion was a Mu cap which have a trade off on proto use instead of a complete removal of proto suits all together. Tell me if i'm wrong there. Close, but I was suggesting using the Meta level, not Mu. Proposal Display the Total Meta Level (sum total of suit, weapon, equipment meta level) in the fittings view, and introduce a Meta Level Cap in public contract battles to eliminate full-proto fittings. Proto would still be allowed, just with some trade-offs. So each piece of gear already has a Meta level (I think 1-8), which would get added up as you make your fitting. Example: Item (Meta) PRO commando (7) PRO armor plates (4) PRO armor plates (4) STD nanite injector (1) PRO combat rifle (8) PRO swarms (8) PRO damage mod (4) PRO damage mod (4) TOTAL (40) Now, say pub matches have a Total Meta Level restriction of like 25 or 30 for example.. the player would need to replace some of that PRO with MLT/STD/ADV. I proposed this as an alternative to simply banning any fitting with any proto on it because individual weapons, modules or equipment aren't a problem, and as Breakin Stuff pointed out, would actually break things like AV vs Vehicle balancing. Using a Total Meta Level restriction would still allow players to run, say, an ADV logi with a PRO rep tool; ADV commando w/ PRO swarms etc. Right it was meta level thanks for the correction and with said example I think 30 is decent though we would have to see a lot of varible fits before stating a specific level to fit all suits.
Playstyle: Scout~Passionate In-bred Sniper~Support~Enemy finder
Weapon: Pro SG~SR~SMG~NK~ScR
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Sclompton Face-Smasher
uptown456
150
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Posted - 2014.11.19 18:08:00 -
[58] - Quote
Bax Zanith wrote:CLONE117 wrote:protostomping is a verygood reason we have so many heavies now. the cows r tired of getting butchered. It doesn't matter what the cows think, the cows are only a food source. The only point of a cow's life is to be slaughtered. try as they might, a thicker hide won't save them from their fate. Word.
But what about a bull though?
Playstyle: Scout~Passionate In-bred Sniper~Support~Enemy finder
Weapon: Pro SG~SR~SMG~NK~ScR
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Bax Zanith
Sinfonia1898
225
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Posted - 2014.11.19 18:18:00 -
[59] - Quote
Sclompton Face-Smasher wrote:Bax Zanith wrote:CLONE117 wrote:protostomping is a verygood reason we have so many heavies now. the cows r tired of getting butchered. It doesn't matter what the cows think, the cows are only a food source. The only point of a cow's life is to be slaughtered. try as they might, a thicker hide won't save them from their fate. Word. But what about a bull though? The bulls are slaughtered all the same, the only difference is that they push around the other cows first.
"You're either the cow or the butcher."
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Sclompton Face-Smasher
uptown456
150
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Posted - 2014.11.19 18:20:00 -
[60] - Quote
Bax Zanith wrote:Sclompton Face-Smasher wrote:Bax Zanith wrote:CLONE117 wrote:protostomping is a verygood reason we have so many heavies now. the cows r tired of getting butchered. It doesn't matter what the cows think, the cows are only a food source. The only point of a cow's life is to be slaughtered. try as they might, a thicker hide won't save them from their fate. Word. But what about a bull though? The bulls are slaughtered all the same, the only difference is that they push around the other cows first. What about a dragon?
Playstyle: Scout~Passionate In-bred Sniper~Support~Enemy finder
Weapon: Pro SG~SR~SMG~NK~ScR
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