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241. So apparently AV = jihad jeep. - in General Discussions [original thread]
The Attorney General wrote: Justicar Karnellia wrote: This. The best counter to another counter is another tank. Using 2 or more infantry AV to take out a single HAV is nonsensical in an engagement where your numbers are limited. Tanks can...
- by Justicar Karnellia - at 2014.02.24 08:28:00
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242. So apparently AV = jihad jeep. - in General Discussions [original thread]
Stiddlefaxq wrote: Black SlaverX wrote: It is the only half-way decent way to take out tanks atm, so I guess if you are an av'er, allah ackbar. Only half way decent AV is tanks. Forge guns and maybe a drop ship can be used in conjunction ...
- by Justicar Karnellia - at 2014.02.21 13:58:00
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243. Av as sidearm - in General Discussions [original thread]
They've pretty much adopted this method in the upcoming titanfall, where you have an infantry loadout and an anti-titan weapon (your AV weapon). The main difference is that everything from gameplay to maps has been designed around the mechanic of ...
- by Justicar Karnellia - at 2014.02.18 14:46:00
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244. Spawn camping buff - in General Discussions [original thread]
Yes, I think they could do it differently apart from just showing nearby reds, but by having it flash or have some kind of warning message popping up saying "Danger: this CRU is under threat , spawning here may result in instant death!" - or somet...
- by Justicar Karnellia - at 2014.02.13 16:03:00
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245. Proposed Proficiency changes (being an effective killer in 1.8) - in General Discussions [original thread]
Good analysis - I'd say we have to wait for confirmation before anything.
- by Justicar Karnellia - at 2014.02.13 15:59:00
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246. Mass Driver: general buff or the Minmatar +5 ammo bonus? - in General Discussions [original thread]
gun model aside, I think the total ammo count total needs an increase... if they buff damage enough, then maybe the extra clip size isn't necessarily warranted - it's a hard call to make.
- by Justicar Karnellia - at 2014.02.13 15:52:00
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247. Tanks? OP? I see QQ!!!!!!!!!!! - in General Discussions [original thread]
Ah the return of the zero-sum game... and the common fallacy of "it should take more than one person to kill a tank".. in a limited engagement 16 v 16 game... Until it's fixed I'll in a tank to counter another tank - it's cheaper, more efficient...
- by Justicar Karnellia - at 2014.02.13 15:46:00
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248. Let me show you how much MM is not "fixed" - in General Discussions [original thread]
Although I have avoided ambush for a long time, I think a CCP dev mentioned the hotfix was mainly to have even-numbered player teams, but not necessarily have the teams balanced in terms of "skill level". I too have noticed less "empty" matches wh...
- by Justicar Karnellia - at 2014.02.13 15:27:00
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249. AV and Dropships - in General Discussions [original thread]
Stinker Butt wrote: destroying a moving dropship is one of the more challenging tasks for a forge gunner. In part because after the first hit, you seem so out of control and we can't always predict where you're going to move. If you didn't get ...
- by Justicar Karnellia - at 2014.02.13 15:10:00
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250. The total imbalance that is AMBUSH (pic inside) - in General Discussions [original thread]
Well, I salute you for suffering through that to take that picture... I think there's no need to hammer point home any more - there's a drastic issue here, but until CCP break out of their self-imposed silence (or come back from holiday again).....
- by Justicar Karnellia - at 2014.02.13 13:22:00
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251. WolfmanGÇÖs Wonderful World of Weapons - in General Discussions [original thread]
why is this thread being resurrected? :) I guess we can pretend like CCP are asking us stuff.....
- by Justicar Karnellia - at 2014.02.13 12:41:00
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252. So CCP, You know there is a problem with tanks. What are you doing ... - in General Discussions [original thread]
abarkrishna wrote: There is no way to balance large blasters. If you nerf them they will be useless against tanks. If you do not nerf it they will be way to OP against infantry like we have currently. There is no middle ground. I am open to t...
- by Justicar Karnellia - at 2014.02.13 12:32:00
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253. Tank Spam vs Protostomping - in General Discussions [original thread]
I feel your pain and many threads have been devoted to this subject... my own included. :) CCP , the CPM and most of the community have confirmed and acknowledged the issue - all we can do is wait for 1.8 for their potential fixes. It may be in t...
- by Justicar Karnellia - at 2014.02.13 10:52:00
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254. why does this game have less players online than a 1995 fps? - in General Discussions [original thread]
To be honest I wasn't even aware of that game - looks fun. The rifle you're holding at the beginning does resemble a gallente assault - but the sounds are more "visceral" than Dust, although that weird "boing" sound when someone dies sounds out of...
- by Justicar Karnellia - at 2014.02.13 10:37:00
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255. New JudgeRhadamanthus Video - Redline Rails - in General Discussions [original thread]
Great video and post, but as has been previously mentioned - this is a map design issue, once the redline sinks below the burnzone.. it doesn't matter what you do in your redline, you can't see the battlefield, you have no line of sight on the bat...
- by Justicar Karnellia - at 2014.02.08 14:54:00
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256. I used to kill tanks - now I AM the tank (honeyed lamb inside) - in General Discussions [original thread]
Not sure why this thread was resurrected but I think the point has been made - CCP and the CPM and most of the community agree there is an issue, it just remains to be seen if the proposed changes can bring the game mechanics back in line.
- by Justicar Karnellia - at 2014.02.07 14:27:00
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257. @CCP- FW immortality- kicked for FF - in General Discussions [original thread]
I didn't realise that - thanks for coming clean... amazing this has not been hotfixed - but then, there are other horrible unbalanced things running around in the game right now that haven't been hotfixed. :P
- by Justicar Karnellia - at 2014.02.06 15:23:00
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258. Squaring the Circle: A Manifesto on DUST 514s possible future - in General Discussions [original thread]
Good post. Your concerns are valid. Of course Dust needs to matter to EVE, but even before that I think that someone who has never heard of EVE and picks up Dust 514 just goes "Wow, this is a great game!" so it has to stand on its own two feet - a...
- by Justicar Karnellia - at 2014.02.06 15:21:00
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259. Mercs running out of Isk and leaving Dust 514. - in General Discussions [original thread]
I find this a bit surprising.... I've been playing for a long time too... I have maybe 270 million isk in the bank and ALWAYS run advanced suits... Unless you're playing too many isk sinks like FW or PC then you shouldn't have any issues - just re...
- by Justicar Karnellia - at 2014.02.06 14:54:00
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260. nothing free, still 4500 people logged in on sat - in General Discussions [original thread]
Yeah... had to double check the stats.. but players online seems to be on an uptred - new players being created are still rangebound (flat)
- by Justicar Karnellia - at 2014.02.04 12:19:00
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