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xSynnx x
Requiem of Shadows DEADSPACE SOCIETY
22
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Posted - 2014.01.06 19:18:00 -
[61] - Quote
Justicar Karnellia wrote: AV stands for "Anti-vehicle". A dedicated Anti-vehicle player sacrifices his anti-infantry capacity for the ability to destroy vehicles. His fit is ONLY useful against vehicles, and by definition should be effective ONLY against vehicles. If another asset provies you with the ability to destroy vehicles AND infantry, and with greater effectiveness (and similar cost) than a dedicated anti-vehicle infantry unit then naturally you will gravitate to that asset, especially if your anti-vehicle capacity is ineffective, as is currently the case. This is the creation of a zero-sum game and this is what is occuring now.
I've translated this analogy to make it dropsuit-centric so people can grasp how serious this issue is here: You have a heavy suit, that can kill other heavies AND all other types of dropsuit - it can be countered by a light suit, lets call it the "anti-heavy" light suit. Now the "anti-heavy" light suit is not really effective on its own against the Heavy suit, even though that IS it's intended role, BUT it can also be killed by every other suit that exists, and it's not at all effective against other suits. To take down a heavy suit you need two or more of these "anti-heavy" light suits to work in co-ordinated precision, timing their shots, taking cover, reloading asymetrically to keep the pressure up all the while avoiding the fire of the heavy suit AND other suits (again, from which they cannot defend themselves effectively). After doing this for a while, the players running "anti-heavy" light suits figured out that they could run a Heavy suit, which is more effective at killing other heavy suits than the "anti-heavy" suit AND they could engage all the other types of suits, without even resorting to teamwork - it's from here on out that everyone in the community came to the forums to complain about "Heavy suit spam" - since in every match it was not uncommon to see up to 7 heavy suits per side, completely dominating the map and making all other suits irrelevant.
Slightly off topic, but i think something that could help both of these would be to add AV damage bonus to heavy suits, but remove the ability to substitute a heavy weapon for anything other than a heavy weapon. I've encountered this a lot recently, its just really really hard to go toe to toe vs a heavy with an infantry weapon. Commando's are fine with me, they have low slot layouts and less base shield and armor HP then standard heavy suits. But a proto heavy with more base HP and more fitting slots just makes a really really durable suit that usually takes multiple suits to take down.
TL;DR Make heavy suits better at AV but take away their ability to use infantry weapons, aside from sidearms. |
Delta 749
Kestrel Reconnaissance
2410
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Posted - 2014.01.06 19:25:00 -
[62] - Quote
This guy gets it
Im not drunk, the planet just happens to be especially wobbly today.
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dreth longbow
Bank of DUST 514
20
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Posted - 2014.01.06 19:36:00 -
[63] - Quote
This is a good post and yes tanks as they stand now are a problem which could be solved many ways, even a quick hot fix to limit 2 tanks on a field at a time until they get it fixed (oh my did I say that?)
Any way I have been frustrated on the number of tanks on the field and the durability of them and have been trying to find ways to counter them. I tried jihad jeeps with all their problems, they are ok, but did not work out all that good for me after the first few days since tankers know about them and infantry can blow you up with well placed shots. So I looked at a different option that I now enjoy using.
Some of you tankers may recognize me as the guy who blew you up. Proxi mines are worthless, but RE are wonderful when combined with flux. I will run up to a tank put 5+ RE's on him, toss him some flux, oops their goes his shields, he starts to run-push button and good buy. This is alot of fun even though you die 3 out of 4 times trying to get to the tank, but with practice it works great and is cheap. I can see a lot of shotgunners with their skill already learned being good at this.
Now this does not kill all tanks, but the majority of them will be killed (I have only had 3 get away in the last 2.5 weeks and I am sure they messed their pants and have killed maybe 20 sometimes 2 or 3 in a match). If just 2 guys were to employ this against tanks then we could cause the tanks to be less god like and go back to tactics.
Flaws with this are simple if 2 or 3 tanks are running in a pack or infantry are supporting tanks you get noticed and die VERY quickly also you need a spawn point close by to the tank so you are not running all over the map looking for a tank. I usually get killed by a tank in my infantry fit and only then go looking for them with my RE+flux fit.
I know this is not a fix to tanks, but it may help infantry not feel so neutered. |
CrotchGrab 360
The Men In The Mirror
1346
|
Posted - 2014.01.06 19:39:00 -
[64] - Quote
I must disagree with your findings however for I have noticed a lot of people have stepped their AV game up lately! |
Matoncito
Sinq Laison Gendarmes Gallente Federation
3
|
Posted - 2014.01.07 08:50:00 -
[65] - Quote
How dare you give a balanced, unbiased review of the current situation - shame on you.... |
The Minoan ManiacArchon
Max-Pain-inc Dark Taboo
11
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Posted - 2014.01.07 09:15:00 -
[66] - Quote
Good work OP... Great report... +1 |
True Adamance
Kameira Lodge Amarr Empire
5422
|
Posted - 2014.01.07 09:15:00 -
[67] - Quote
I used to tank....now I don't because of no skill scrubs spamming tanks......weird world huh?
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
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Korvin Lomont
United Pwnage Service RISE of LEGION
439
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Posted - 2014.01.07 10:58:00 -
[68] - Quote
dreth longbow wrote:This is a good post and yes tanks as they stand now are a problem which could be solved many ways, even a quick hot fix to limit 2 tanks on a field at a time until they get it fixed (oh my did I say that?)
Any way I have been frustrated on the number of tanks on the field and the durability of them and have been trying to find ways to counter them. I tried jihad jeeps with all their problems, they are ok, but did not work out all that good for me after the first few days since tankers know about them and infantry can blow you up with well placed shots. So I looked at a different option that I now enjoy using.
Some of you tankers may recognize me as the guy who blew you up. Proxi mines are worthless, but RE are wonderful when combined with flux. I will run up to a tank put 5+ RE's on him, toss him some flux, oops their goes his shields, he starts to run-push button and good buy. This is alot of fun even though you die 3 out of 4 times trying to get to the tank, but with practice it works great and is cheap. I can see a lot of shotgunners with their skill already learned being good at this.
Now this does not kill all tanks, but the majority of them will be killed (I have only had 3 get away in the last 2.5 weeks and I am sure they messed their pants and have killed maybe 20 sometimes 2 or 3 in a match). If just 2 guys were to employ this against tanks then we could cause the tanks to be less god like and go back to tactics.
Flaws with this are simple if 2 or 3 tanks are running in a pack or infantry are supporting tanks you get noticed and die VERY quickly also you need a spawn point close by to the tank so you are not running all over the map looking for a tank. I usually get killed by a tank in my infantry fit and only then go looking for them with my RE+flux fit.
I know this is not a fix to tanks, but it may help infantry not feel so neutered.
I use a similar tactic but I use AV nades, I am not sure how flux work on RE's in FW ^^ and AV nades explode on impact they are easier to use.
Normally three RE's are enough when attached to the back of a HAV, now throw one or two packed AV nades and detonate the RE's (be carefull in FW your AV nade will make you RE's detonate as well) with a bit of practice you can do this quickly enough so the Pilot has no chance on activating hardeners..
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Borne Velvalor
Endless Hatred
2100
|
Posted - 2014.01.07 11:29:00 -
[69] - Quote
As soon as I hear the sound of REs being deployed (yes, I can hear it), even in first person, I immediately harden and move forwards/backwards and kill whatever red is near me.
Haven't died to REs in several days and enemies use them against me several times a match.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
550
|
Posted - 2014.01.07 13:29:00 -
[70] - Quote
Thanks for all the positive feedback. As it's on CCP's list of things they're looking at for 1.8 it will be interested to see how they balance it without sending our tanks back to a pre-patch era. |
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Atiim
Living Like Larry Schwag
3144
|
Posted - 2014.01.07 16:59:00 -
[71] - Quote
Pretty well thought out post, and summarizes the current V/AV tank quite nicely.
I'll go bake the cookies.
CoD ----->
<----- WoT
Please AR and Tank scrubs, go to your respective games. Leave DUST alone!
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Reign Omega
BurgezzE.T.F Public Disorder.
86
|
Posted - 2014.01.08 01:06:00 -
[72] - Quote
Great debating here, I just wanted to pop in another of my 2 cents. Bear in mind we are only currently dealing with MLT and STD hulls for vehicles, while the rest of the vehicles are reworked. Some of us were here during the tyranny of the sagaris and Surya, and the comedy of the vayu and fashion bears mention. Imagine current AV vs stronger versions of any vehicles.... |
dreth longbow
Bank of DUST 514
23
|
Posted - 2014.01.08 02:31:00 -
[73] - Quote
Korvin Lomont wrote:dreth longbow wrote:This is a good post and yes tanks as they stand now are a problem which could be solved many ways, even a quick hot fix to limit 2 tanks on a field at a time until they get it fixed (oh my did I say that?)
Any way I have been frustrated on the number of tanks on the field and the durability of them and have been trying to find ways to counter them. I tried jihad jeeps with all their problems, they are ok, but did not work out all that good for me after the first few days since tankers know about them and infantry can blow you up with well placed shots. So I looked at a different option that I now enjoy using.
Some of you tankers may recognize me as the guy who blew you up. Proxi mines are worthless, but RE are wonderful when combined with flux. I will run up to a tank put 5+ RE's on him, toss him some flux, oops their goes his shields, he starts to run-push button and good buy. This is alot of fun even though you die 3 out of 4 times trying to get to the tank, but with practice it works great and is cheap. I can see a lot of shotgunners with their skill already learned being good at this.
Now this does not kill all tanks, but the majority of them will be killed (I have only had 3 get away in the last 2.5 weeks and I am sure they messed their pants and have killed maybe 20 sometimes 2 or 3 in a match). If just 2 guys were to employ this against tanks then we could cause the tanks to be less god like and go back to tactics.
Flaws with this are simple if 2 or 3 tanks are running in a pack or infantry are supporting tanks you get noticed and die VERY quickly also you need a spawn point close by to the tank so you are not running all over the map looking for a tank. I usually get killed by a tank in my infantry fit and only then go looking for them with my RE+flux fit.
I know this is not a fix to tanks, but it may help infantry not feel so neutered. I use a similar tactic but I use AV nades, I am not sure how flux work on RE's in FW ^^ and AV nades explode on impact they are easier to use. Normally three RE's are enough when attached to the back of a HAV, now throw one or two packed AV nades and detonate the RE's (be carefull in FW your AV nade will make you RE's detonate as well) with a bit of practice you can do this quickly enough so the Pilot has no chance on activating hardeners..
Flux will explode RE in FW, so don't get to close |
Slightly-Mental
Planetary Research and Investments
34
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Posted - 2014.01.08 02:47:00 -
[74] - Quote
nicely wrote +1
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
565
|
Posted - 2014.01.08 08:31:00 -
[75] - Quote
Reign Omega wrote:Great debating here, I just wanted to pop in another of my 2 cents. Bear in mind we are only currently dealing with MLT and STD hulls for vehicles, while the rest of the vehicles are reworked. Some of us were here during the tyranny of the sagaris and Surya, and the comedy of the vayu and fashion bears mention. Imagine current AV vs stronger versions of any vehicles....
Yes you're entirely correct - I didn't keep the vehicle roadmap in mind - of course balance should be a process, and not a collection of patches. Hopefully they will mimic the EVE online structure whereby balancing is done each and every patch to most of the content that needs it - so a dedicated team for this seems like a good idea. |
Charlotte O'Dell
Fatal Absolution Covert Intervention
1477
|
Posted - 2014.01.08 13:13:00 -
[76] - Quote
good job.
Charlotte O'Dell is the highest level unicorn!
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Silas Swakhammer
GamersForChrist Orion Empire
347
|
Posted - 2014.02.07 02:57:00 -
[77] - Quote
Bumpity.
Pineapples on pizza.
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Killar-12
The Corporate Raiders Top Men.
2238
|
Posted - 2014.02.07 03:25:00 -
[78] - Quote
Passive skills Armor, Shields, PG and CPU returning in exchange for an decent sized AV buff to1.6 values?
sounds good to me but who am I other than a dedicated AVer....
Listen
I'll change the song every week
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PAXTON HAILFIRE
Isuuaya Tactical Caldari State
9
|
Posted - 2014.02.07 03:43:00 -
[79] - Quote
First I'd like to say, "very well written" to the OP. Excellent post.
Second, I agree with all of it but the map. A tank should not fly accross mountains like a sparrow through an oak tree. They should get stuck and/or rollover in the hills with relative ease. Weight is bad in mountains. Weight is bad in hill climbs. The mountains should be a safe haven aainst tanks. Or any uneven terrain for that matter. Last thing you want is a high centered tank. Rolled tanks should not be recallable and definitely not flippable.
Also, i have a swarm suit. Think its about 1:95 kdr. Lol. I'd be happy to at least be able to get away after a shot or be able to get off a shot before being blasted. |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
4425
|
Posted - 2014.02.07 04:02:00 -
[80] - Quote
HAV Kills HAV Infantry Kills Infantry AV Kills AV
This is working correctly. But in 1.6 we had=
HAV > Infantry > AV > HAV
Now we have=
HAV > Infantry > AV < HAV.
See the problem? Thank QQ tankers,thanks...
@ OP. Great read, well one +3.
AceOfJokers666 [ + ] AimBot / VALOR / MAG
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Zatara Rought
Fatal Absolution
2089
|
Posted - 2014.02.07 04:59:00 -
[81] - Quote
This post is so well written.
Thank you for taking the time out of your life to list these issues so eloquently.
CEO Fatal Absolution
B3RT > PFBHz > TP > MHPD > IMP > F4TAL
Skype me @ Zatara.Rought
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Baal Roo
Subdreddit Test Alliance Please Ignore
2916
|
Posted - 2014.02.07 05:04:00 -
[82] - Quote
As an AV user and a vehicle user, the problems seem ridiculously obvious:
1. Dual Hardeners 2. Speed
Dual hardeners are just obviously broken. As far as speed, tanks are just too fast for infantry to be able to do enough damage to them. As soon as they get into trouble, they simple drive off before you can finish them off.
If CCP would just make hardeners 1 per, and slow down the tanks to about HALF their current speed, I think everything would be damn near perfectly balanced. Tanks would have to pick their engagements and manage their modules effectively, and they would be punished for overcommitting (either by their own poor decisions, or clever baiting by opponents). If used effectively, they would be force multipliers that could completely change the flow of a match, but if used poorly they would be a sitting duck. |
Shokhann Echo
Chatelain Rapid Response Gallente Federation
168
|
Posted - 2014.02.07 05:34:00 -
[83] - Quote
True Adamance wrote:I used to tank....now I don't because of no skill scrubs spamming tanks......weird world huh?
im so glad im retired from tanking lol.....
honestly if things go back how they were from uprising to 1.6, tanks will become extinct and this will becomes call of duty 514 again, but its not my worry anymore because im no longer a tanker.
Youtube
Alt # 1
Back on main 3-31-2014
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Lorhak Gannarsein
Science For Death
1520
|
Posted - 2014.02.07 06:17:00 -
[84] - Quote
You lost 38 tanks O.O
I've lost like three hundred XD
Although I was doing dumb sh*t like diving fifteen seconds into the redline :P I think I lost two-thirds of my tanks to that.
Also quite a few to Nyain San... Even triple hardeners can't tank five blasters. Trust me, I tried.
Anyway. Great post, OP! I think the first step is actually removing hardener stacking, tbh. Put a greater focus on positioning and awareness; you're not going to get ganked by a blaster but you do need awareness of rail gun firing lines. Speed nerf would be nice. Swarm buff? Lock on range, assuming tanks slow down. Damage otherwise.
I would like more vehicle options, though, to enable rock-paper-scissors play.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
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Juno Tristan
Edimmu Warfighters Gallente Federation
2
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Posted - 2014.02.07 12:19:00 -
[85] - Quote
Biggest problem I have with Tanks at the moment is they can run scanners, which is not much fun trying to forge gun them in my fat suit |
Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
666
|
Posted - 2014.02.07 14:27:00 -
[86] - Quote
Not sure why this thread was resurrected but I think the point has been made - CCP and the CPM and most of the community agree there is an issue, it just remains to be seen if the proposed changes can bring the game mechanics back in line. |
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
408
|
Posted - 2014.02.07 21:08:00 -
[87] - Quote
why has this thread fallen off of the front page?
This is one of the few truly constructive post on these forums, and I salute the author.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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bogeyman m
Learning Coalition College
65
|
Posted - 2014.02.08 00:59:00 -
[88] - Quote
Kudos to the OP for such a well written post. |
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