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Thread Statistics | Show CCP posts - 1 post(s) |
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CCP Nothin
C C P C C P Alliance
177
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Posted - 2012.09.07 02:46:00 -
[31] - Quote
The Mass Driver does need some lovin'. We're bumping up the inner splash radius of the Mass Driver rounds, so that it'll be easier to score high-damage hits with it (since the damage it does is actually alright if you happen to be spot on).
The Mass Driver rounds/grenades disappearing is a trickier one. We've been trying to reproduce it internally for a while now, but haven't found a foolproof method of doing so and hence tracking down the bug has been difficult.
Maybe you guys can help us out. Are the some specific conditions that make Mass Driver rounds/grenades start to disappear more than usual? Has anyone found a reliable way to reproduce the issue? Perhaps a location on a map or bad network conditions?
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crazy space
ZionTCD Legacy Rising
879
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Posted - 2012.09.07 04:28:00 -
[32] - Quote
CCP Nothin wrote:The Mass Driver does need some lovin'. We're bumping up the inner splash radius of the Mass Driver rounds, so that it'll be easier to score high-damage hits with it (since the damage it does is actually alright if you happen to be spot on).
The Mass Driver rounds/grenades disappearing is a trickier one. We've been trying to reproduce it internally for a while now, but haven't found a foolproof method of doing so and hence tracking down the bug has been difficult.
Maybe you guys can help us out. Are the some specific conditions that make Mass Driver rounds/grenades start to disappear more than usual? Has anyone found a reliable way to reproduce the issue? Perhaps a location on a map or bad network conditions?
i wish I could, i had to drop using them too. I was wondering if its becuase they hit outside range?
in which case can you make them explode in the air at the end of thier range at least to give better visual feed back that we are shooting to far?
Or maybe make the aimming mode top down from a camera drone?
Another idea is how GW2 handles it with a green circle marker where your going to hit *only see it while aiming?* that turns red when it's too far. |
bradx955
Osmon Surveillance Caldari State
14
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Posted - 2012.09.07 11:34:00 -
[33] - Quote
It happened more to me when I was firing at walls and other props ground shots almost always work but maybe its just me but I stopped usually the mass driver mainly just because it sucks to begin with |
Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2012.09.07 14:03:00 -
[34] - Quote
Personally I notice the shots disappear more when either...
1.Fired in short range. 2.Fired rapidly. 3.Hitting a surface more vertical than horizontal. ... 4.When your life is on the line :P |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
191
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Posted - 2012.09.07 16:54:00 -
[35] - Quote
Zero Harpuia wrote: ... 4.When your life is on the line :P
Always... |
Alshadow
Amarr Templars Amarr Empire
71
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Posted - 2012.09.07 17:19:00 -
[36] - Quote
YO CCP, if u want mass drivers to be tested, you should give us milita MDs so more people will use them, most of the people experimenting with guns havent specd into anyhting yet so militia mass drivers would cause more people to try them |
EVICER
63
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Posted - 2012.09.08 04:05:00 -
[37] - Quote
Alshadow wrote:YO CCP, if u want mass drivers to be tested, you should give us milita MDs so more people will use them, most of the people experimenting with guns havent specd into anything yet so militia mass drivers would cause more people to try them Great idea btw .Im being serious.I also thought in the previous build that i was doing something wrong as far as range.Was I shooting to far?To close not giving the round enough time to arm?Maybe it was just that particular type so I got one of each up to proto.....yeah no it doesnt matter they work sometimes and other times nothing....more often that not nothing.I asked in a previous thread if they could work on them.Ive tried shooting at the ground at other players at objects vehicles.Slow firing. Fast firing.In my experience I played 10 games in row Just Mass.I got 1 kill and 1 assist.In this build on pointed rocks map playing skirmish the enemy had C.The description reads"area denile weapon"and they were stacked up on C 8 deep they were running into each other.At sat on the A objective with my nano hive running and pumped round after round at them.....nothing.
I like it too.But it just doesnt work. |
Ekull Zekariah
117
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Posted - 2012.09.08 14:14:00 -
[38] - Quote
Probably not the right thread to post these suggestions, Akira.
CCP Nothin wrote:
Maybe you guys can help us out. Are the some specific conditions that make Mass Driver rounds/grenades start to disappear more than usual? Has anyone found a reliable way to reproduce the issue? Perhaps a location on a map or bad network conditions?
Conditions are hard to pinpoint, Nothin. I mostly experience it at mid to long range, and especially out in the sand.
But that is not to say that I don't experience it around buildings, or structures, even at close range. Heck, they disappeared twice into an LAV I was taking down, so absent detonations don't seem to have a physical trigger from my end of things. |
MofaceKilla
Algintal Core Gallente Federation
138
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Posted - 2012.09.08 18:00:00 -
[39] - Quote
Since E3 build I've only used mass drivers. When Precursor came out I noticed a huge improvement in rounds exploding, haven't had nearly as many headaches with them in the last couple weeks. When it does happen seems to be on long range shots so I don't get too worked up about it as it probably wouldn't have been a kill anyway.
Is it possible it's lag related? On the more stable matches I don't seem to experience any problems, but those few games where I feel like I'm glitching around a lot there's always a couple shots that just seem to disappear. |
drake sadani
Villore Sec Ops Gallente Federation
42
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Posted - 2012.09.09 04:08:00 -
[40] - Quote
setting aside militia mass drivers would be a very good idea . that said maybe setingt up a rotation of elite weapons like mass drivers and forge guns at militia power levels should be done so they can all be debuged and tested. this is after all a beta and we are testers . its not a official game yet and limiting access to weapons that need to be tested is counter productive |
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IR Scifi
Algintal Core Gallente Federation
18
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Posted - 2012.09.10 22:46:00 -
[41] - Quote
Ekull Zekariah wrote:Probably not the right thread to post these suggestions, Akira. CCP Nothin wrote:
Maybe you guys can help us out. Are the some specific conditions that make Mass Driver rounds/grenades start to disappear more than usual? Has anyone found a reliable way to reproduce the issue? Perhaps a location on a map or bad network conditions?
Conditions are hard to pinpoint, Nothin. I mostly experience it at mid to long range, and especially out in the sand. But that is not to say that I don't experience it around buildings, or structures, even at close range. Heck, they disappeared twice into an LAV I was taking down, so absent detonations don't seem to have a physical trigger from my end of things.
Previous build I actually had more luck bouncing it into structures then I did at the ground. I know that would at least trigger the explosion effects. Otherwise if it would explode on the ground you wouldn't get the explosion effect, just a drop in HP of the target. |
I-SHAYZ-I
24
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Posted - 2012.09.14 23:52:00 -
[42] - Quote
STB Vermaak Doe wrote:Mass drivers at least need a total capacity buff. Nuff SaidGäó
I made a suggestion topic for this:
Increase Ammo Supply for Mass Driver |
Amazigh Stormrage
Royal Uhlans Amarr Empire
36
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Posted - 2012.09.14 23:55:00 -
[43] - Quote
The dark cloud wrote:the splash damage radius is i think way to low. Should be on the same like missile launchers for vehicles.
agreed.
And some people think the mass driver is an AV weapon, it is not, its a grenade launcher, its used agains tinfantry in close quarters. |
Vascillar Mandate
Villore Sec Ops Gallente Federation
5
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Posted - 2012.09.15 00:26:00 -
[44] - Quote
And here I thought I was the only one with the issue XD
I specd for Mass Drivers to play a Demoman fit only to find out that beyond a sertain range, grenades simply don't explode, and 70% of the time don't explode even when shot at my own feet.
The one thing I can't wait for more than the fixing of this is the implimentation of a vanity AUR store where you can buy HATS! HATS EVERYWHERE! |
Codyrules35 Badass
L.O.T.I.S. Legacy Rising
94
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Posted - 2012.09.15 01:49:00 -
[45] - Quote
Ekull Zekariah wrote:Is anyone else having serious issues with the Mass Driver?
This is the most bugged weapon in the game! I'll tell you what, create a new weapon in the next build called the My Lil' Pony Driver that shoots marshmallows full of love and happiness. I'll still kill more people with that than this current Mass Driver.
The detonation ratio of the projectiles I shoot is beyond the joke. I decided to count them in my last match because I was SURE I was getting less than half the detonations to the shots. Guess how many I got after emptying an entire gun? Two........BLOODY TWO!!!! I got slaughtered in that game due to the pathetic bugs in this gun.
I'm sorry CCP...........actually, you know what? I'm not sorry CCP.........fix this bloody gun! NOW. I used to love using this thing, but now I don't know what to do. I've spent so much SP on skilling this weapon and it has been a complete waste. And it can't be attributed to lag because my Mass Driver using Corp mates from the US have been reporting a similar performance and they do not experience lag like we do in Australia.
And while I'm on my rant and bringing up lag, PLEASE do something about your netcode. I thought our Pacific worries were over when you brought in the Asia servers. What the hell happened to them? I realise this is a more than somewhat troublesome issue to fix, but please do something for us people on the other half of the globe. We are a smaller lot, but we are just as desperate to play this game when it IS playable.
Lastly, there seems to be an issue with Grenade HP. I'm only using Locus Grenades, but 3 times in the same match tonight I landed a LG next to an enemy and it did nothing to their Shields or Armour. I don't know how often this happens to the general population, but I have experienced this numerous times before and I thought I better bring this to your attention.
Dude its a Beta chill out.........
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
132
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Posted - 2012.09.16 09:44:00 -
[46] - Quote
Agreed. Another MD user here. I chose the weapon because in theory it's one of those that should take skill and practive to get good at (as opposed to hitting the trigger and spraying until you oppont dies). But as thigs stand right now I think the weapon is A) glitched - shells that are fired at close range, say 20 - 30 feet, don't go off (no explosion animation and also judging by enemy health bars no actual damage) and B) dramatically underpowered relative to other weapons - super low capacity, splash radius too low, and ideally I would like to see more splash damage too, maybe a curve distribution (for example 100% of base damage at 1m, 60-70% at 5m, 20-30% at 10m). High damage like this makes up for otherwise a weapon that's difficult to aim with and slow shell flight. Also would be nice that this thing would be super dangerous at close range to user. Right now I ironically get most kills by shooting at my feet when enemy charge me - shock wave destroys them but there is relatively little damage to my dropsuit, which is lame. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
132
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Posted - 2012.09.16 09:52:00 -
[47] - Quote
I have another thought. Mass driver should have a reticle that makes sense - something that they have on sniping rifles IRL - an indicator that suggests that if you are firing at a target 60m away - aim this high, and the way you can say that your targer is, say 60 m away, is because there would be a set of hash marks where your opponent would fit between. So a person that's far away would appear very small and their figure would fit between a set of hashmarks that corresponds to a certain distance and the reticle should guide you how to adjust the arch to shoot for that distance. I hope I explained this in a way that makes sense. Please, support this idea if you like it. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
132
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Posted - 2012.09.16 10:08:00 -
[48] - Quote
By reading the forum I realized that some ppl have few problems with MD (few shells that dont go off) while for others it happens most of the time. For me maybe 30-50% don't go off. Short range mostly, but then again, maybe i notice the fail more at short range since it's clearly visible and your life is on the lne, giving it more of 'memorable' factor. Overall, i get quit a bit of lag especially when in a close firefight (screen would freeze for 1.0 seconds), and this happens, with any weapon. When I am with MD these are also the settings (close range frenzy combat) when I tend to fire all rounds at once and a lot of them don't go off. So i think lag probably has a lot to do with this problem. Also, at least, for me MD shells tend to go off fine when they hit a vertical structure - namely I noticed they go off consistently when they hit those iron barriers scattered around in terrain on the map with 'four sniping towers'. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
132
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Posted - 2012.09.17 04:38:00 -
[49] - Quote
I've been doing some more experimentation today with MD. Seems like rounds tend to not go off in complex terrain more often compared to paved, even floors. |
Jotun Hiem
24
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Posted - 2012.09.17 05:58:00 -
[50] - Quote
A lot of explosive projectile weapons are having issues.
I've had the same problem with missile turrets and even swarm launchers to some extent (not quite as bad, but it happens).
I think this might be a latency issue in general, or the projectiles might be falling through the map instead of impacting like they should be. Of course that last bit is purely speculation on my part. |
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