Pages: 1 2 3 4 5 [6] 7 8 9 10 |
101. (Feedback) Vehicle Damage Mods are too powerful - in Feedback/Requests [original thread]
Putting it simply, Armor Hardeners were nerfed by 37.5% (40 -> 25) and Shield Hardeners were nerfed by 33.33% (60 -> 40) while Damage Mods were not. Currently, the Glass Cannon is hands down the best type of tank you can get. Allow me to exp...
- by Joseph Ridgeson - at 2014.05.16 17:43:00
|
102. Sticky:[Feedback] Tackling Turrets - in Feedback/Requests [original thread]
I disagree with Shotgun style reload for missiles. The reasoning behind people wanting it is generally "because it goes up one shot at a time during reload" but do does a Railgun. Missile turrets are capable of instantly factor eliminating a Harde...
- by Joseph Ridgeson - at 2014.05.16 17:12:00
|
103. uncloaking a cloak - in Feedback/Requests [original thread]
lithkul devant wrote: 1. Cloaking ends when your shields end, this means if you loose your shielding for whatever reason, your cloak status is gone, you also may not cloak when your shields are down. Why, because as I figure it the cloaking is...
- by Joseph Ridgeson - at 2014.04.18 21:07:00
|
104. uncloaking a cloak - in Feedback/Requests [original thread]
EVE comparisons cannot be made to DUST for every single aspect. It really doesn't work with cloaks because they are two entirely different games. Ships do decloak when they are within 2,500 meters of anything. However, when cloaked, you might as w...
- by Joseph Ridgeson - at 2014.04.18 20:42:00
|
105. Changing Scout bonus for low SP player - in Feedback/Requests [original thread]
I am not talking about any possible balance issue with Cloak or the Scout itself. I am merely talking about the bonus and the incredible unfairness it has to people that want to try it out . Please do not devolve this thread into Scout balance di...
- by Joseph Ridgeson - at 2014.03.31 16:56:00
|
106. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
Alena Ventrallis wrote: CCP gave us a partial respec. Not a full one like most people wanted, but we got one. Take your pound of flesh and leave them be. The partial respec has to happen though. This is what it would have been: CCP: "There a...
- by Joseph Ridgeson - at 2014.03.18 01:40:00
|
107. (Information Request) When to Respec and when not to Respec - in Feedback/Requests [original thread]
That's what I meant by I know it when I see it ; CCP doesn't have an exact plan for when there needs to be a respec but they know there needs to be one when... they know them need one." Nothing wrong there; was just wondering if it was an actual...
- by Joseph Ridgeson - at 2014.03.14 21:08:00
|
108. (Information Request) When to Respec and when not to Respec - in Feedback/Requests [original thread]
Hello there CCP. I am curious what the general guidelines are there when something happens in DUST on whether there should be a refunding/respec of SP in a given Skill or Skill Tree? Is this something that could be shared with the community or is ...
- by Joseph Ridgeson - at 2014.03.14 08:20:00
|
109. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
Disappointed to not see additional refunds, especially with the link between weapons and many suits now. I can understand CCP not wanting people to do the "I am going Caldari Heavy from my Gallente Logistics because of the respec." The respec shou...
- by Joseph Ridgeson - at 2014.03.13 19:31:00
|
110. (Idea) Achievement System as an additional way to cap - in Feedback/Requests [original thread]
Bump. If you like this thread, please leave a comment. If you hate it, let me know why you hate it. If you want to insult the person at the keyboard who is typing this now, they happen to be quite portly so fat insults could be aimed nicely at th...
- by Joseph Ridgeson - at 2014.03.11 23:43:00
|
111. TANKS! - Single Small Turret Placement on a HAV - in Feedback/Requests [original thread]
I made one a while back as well. With how freaking tight a Madrugar is to fit when you put in a small turret, making it an actual choice in losing defense/offense for that gun, not being able to choose where it goes it really lame. The front turr...
- by Joseph Ridgeson - at 2014.03.10 21:54:00
|
112. (Idea) Achievement System as an additional way to cap - in Feedback/Requests [original thread]
190,400 SP is a number that every DUST player is familiar with. It is the Active SP you can obtain every week. Currently, the only way to get this SP is by spending time in a match (5 SP per 1 second) and getting War Points (1 SP per 1 WP). I have...
- by Joseph Ridgeson - at 2014.03.10 21:27:00
|
113. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
Any more discussion at this point has no reason, at least in regards to it's ability to affect the outcome. I haven't heard of an argument for or against that was new or different than all the others. Arguments basically come out like this: In Fa...
- by Joseph Ridgeson - at 2014.03.01 16:09:00
|
114. AUR Vehicles and Federation/State Vehicles (long post with numbers) - in Feedback/Requests [original thread]
It costs little ISK but requires a different currency which has to be gained. It would be like saying "why would I buy strawberries when I can grow them?" The reason you buy strawberries is because it requires a different resource than money (time...
- by Joseph Ridgeson - at 2014.02.20 18:42:00
|
115. AUR Vehicles and Federation/State Vehicles (long post with numbers) - in Feedback/Requests [original thread]
Every AUR item is on par with every other non-AUR version other for the skill factor; Basic requires no SP, Advanced requires level 1 in the relevant skill, and Prototype requires level 3 in the relevant skill. So do more, faster but not better or...
- by Joseph Ridgeson - at 2014.02.20 14:07:00
|
116. (Suggestion) Treat BPO's as redeemable tickets - in Feedback/Requests [original thread]
Sylwester Dziewiecki wrote: Joseph Ridgeson wrote: When the game was still in beta, I bought the Sever and the Raven suit. There was only one Assault Suit and only one Logistics Skill so it was easy enough. It cost just a single level to be ...
- by Joseph Ridgeson - at 2014.02.09 15:42:00
|
117. (Suggestion) Treat BPO's as redeemable tickets - in Feedback/Requests [original thread]
Shadow Archeus wrote: No.....just.....no Why though? I do not see a reasonable reason not to. How is allowing a one time "become this racial rifle" such a bad thing?
- by Joseph Ridgeson - at 2014.02.09 15:09:00
|
118. (Suggestion) Treat BPO's as redeemable tickets - in Feedback/Requests [original thread]
Hecarim Van Hohen wrote: Introduce player to player market and industry, problem solved This doesn't change the fact that I have an Exile Assault Rifle, Sever Logistics suit, Dren Logistics/Sentinel/Scout that I will never use. Being able ...
- by Joseph Ridgeson - at 2014.02.09 11:06:00
|
119. (Suggestion) Treat BPO's as redeemable tickets - in Feedback/Requests [original thread]
Ivy Zalinto wrote: This is actually a very good idea. Assuming that once you redeem the ticket, it can no longer be redeemed again, a one time option to switch suits. Gallente scout suit was the scout i was interested in back when i first star...
- by Joseph Ridgeson - at 2014.02.09 05:34:00
|
120. (Suggestion) Treat BPO's as redeemable tickets - in Feedback/Requests [original thread]
Meee One wrote: So what you're asking for is the ability to swap your NONFOTM blueprints for FOTM ones as soon as it's discovered to be FOTM. There is no possible way this could be abused...not at all. Not at all. I am asking that I be able...
- by Joseph Ridgeson - at 2014.02.09 01:53:00
|
Pages: 1 2 3 4 5 [6] 7 8 9 10 |
First page | Previous page | Next page | Last page |