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181. [Feedback] Reduce RDV "hover time" - in Feedback/Requests [original thread]
I would happily accept the hover time if the RDV pilots stopped drinking whiskey from dawn to dusk. At least I think they do, based on their piloting skill...
- by Joseph Ridgeson - at 2013.05.12 22:38:00
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182. (Feedback) "Standard on Standard" is impossible with Vehicles - in Feedback/Requests [original thread]
Belendur Balfour wrote: They need to change the vehicle engineering skill back to a 5% per level buff to powergrid, that is what the skill does for dropsuits and what it does in EVE, there is no good reason that I can see that they changed it t...
- by Joseph Ridgeson - at 2013.05.12 22:31:00
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183. (Feedback) The price on skills is simply too high - in Feedback/Requests [original thread]
Illendar Cortharis wrote: If everyone who joined EVE could use Titans from day 1, would the game be fun? I'm sorry that CCP has forced you to think about the choices you need to make and the impact they're going to have, but tough luck. Use M...
- by Joseph Ridgeson - at 2013.05.12 22:14:00
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184. (Feedback) The price on skills is simply too high - in Feedback/Requests [original thread]
The notion of starting with Skill Points allocated in things you have no concept of before you start the game is a bad move in my opinion. At least with the last "Class" choices it told you what weapons they would use using basic games terms like ...
- by Joseph Ridgeson - at 2013.05.12 13:06:00
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185. (Feedback) "Standard on Standard" is impossible with Vehicles - in Feedback/Requests [original thread]
TL;DR: Vehicles, specifically Dropships and Tanks cannot equip Standard Modules and Standard Turrets with use of PG boosters. (Yes it is a wall of text. Yes, I was bored out of my mind and decided to voice my opinion on the forum rather than do s...
- by Joseph Ridgeson - at 2013.05.12 10:03:00
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186. (Feedback) The price on skills is simply too high - in Feedback/Requests [original thread]
I logged on my other character on the same account as Joseph. I had never played him, never got into a game, did NOTHING with him and merely created him to see what the Amarr barracks looked like. I decided I would have some fun to see what could ...
- by Joseph Ridgeson - at 2013.05.12 08:00:00
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187. Please Port DUST 514 to PC - in Feedback/Requests [original thread]
Mithridates VI wrote: Joseph Ridgeson wrote: Mithridates VI wrote: It's more a matter of developing two distinct but connected communities, instead of letting EVE players tab out and provide orbitals for themselves. I never understood ...
- by Joseph Ridgeson - at 2013.05.12 06:34:00
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188. Logistics ISK Payout Question - in Feedback/Requests [original thread]
Biggieinc wrote: I agree, it almost does not seem worth it to run logi... Well, Caldari Logi with 5 Complex Shield Extenders seems to be worth it Be well.
- by Joseph Ridgeson - at 2013.05.12 06:31:00
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189. Please Port DUST 514 to PC - in Feedback/Requests [original thread]
Mithridates VI wrote: It's more a matter of developing two distinct but connected communities, instead of letting EVE players tab out and provide orbitals for themselves. I never understood the idea that there was a chasm of a difference bet...
- by Joseph Ridgeson - at 2013.05.12 06:28:00
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190. (Feedback) New Ambush Clone numbers - in Feedback/Requests [original thread]
One of the many changes that took place in Uprising was the change to classic Ambush. The Clone count was reduced from 80 to 50, I assume to ensure faster games. I would suggest that this be increased back to 80, for various reasons: 1. 80 Clones...
- by Joseph Ridgeson - at 2013.05.11 11:36:00
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191. Feedback: Game mistake, I'm punished? - in Feedback/Requests [original thread]
Octavian Vetiver wrote: No, the tool tip isn't the issue. VE is supposed to do 5% per lvl. When they say they're fixing it that means once they do you'll be getting the 5% per lvl that the skill is supposed to do. See, there's a problem with ...
- by Joseph Ridgeson - at 2013.05.08 21:10:00
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192. Feedback: Game mistake, I'm punished? - in Feedback/Requests [original thread]
Halador Osiris wrote: Soo... they didn't exactly say whether the devs are working on a tooltip error or a powergrid error I know. EVERY single post by CCP has been cryptic like that. I am mainly hoping for a response that isn't trying to de...
- by Joseph Ridgeson - at 2013.05.08 13:59:00
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193. Feedback: Game mistake, I'm punished? - in Feedback/Requests [original thread]
Reply from CCP Blam: CCP Blam! wrote: Hi all. I've been reading through and we appreciate your feedback. You're right about the vehicle engineering skill. For the other posters, I'm assuming you mean the vehicle core upgrades skill? The reas...
- by Joseph Ridgeson - at 2013.05.08 12:54:00
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194. Feedback: Game mistake, I'm punished? - in Feedback/Requests [original thread]
Hello everyone. When Uprising first finished downloading on my machine, I was very careful in spending my points. I had expected people to jump at the chance to go back to Prototype Suits and have a huge vacuum of other skills. I did not do this. ...
- by Joseph Ridgeson - at 2013.05.08 08:57:00
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195. (Feedback)CCP: what did the Circle button do to you? - in Feedback/Requests [original thread]
Why is it suddenly "tap" to do something rather than push? Did the Circle button insult your mothers and you suddenly want to have as little contact with the button and your finger? Forcing he player to "tap" and not push has lead to multiple inst...
- by Joseph Ridgeson - at 2013.05.08 01:08:00
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196. 1.8 Mil SP to get into a logi suit.... - in Feedback/Requests [original thread]
It is the absolute worst for Logistics suits. If I want to be a Sentinel, there is a Heavy Frame. Same if I want to do Scout or Assault; there are Medium Frames or Light Frames. But there is no Frame that has two equipment slots. It is impossible ...
- by Joseph Ridgeson - at 2013.05.08 00:28:00
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197. Too many dumps - in Feedback/Requests [original thread]
Passive = 24,000 Skill Points a day Active = 19,200 Skill Points a day. That is 302,400 a week. To get a level 1 skill to level 5, it takes 310,920. For pure ease, let's call it a week without boosters. Since the Skill Multiplier is simply multi...
- by Joseph Ridgeson - at 2013.05.06 20:56:00
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198. (Suggestion) Leveling up system - in Feedback/Requests [original thread]
War Points already factor into how many Skill Points and ISK you get in a match. They also let you get Orbital Strikes that give you a massive advantage by sanitizing a location. I don't know about you but I have won and lost matches because of cl...
- by Joseph Ridgeson - at 2013.05.05 05:39:00
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199. [Request] Turn all AV weapons to Heavy weapons - in Feedback/Requests [original thread]
The Dragon Anti-Tank missile fired from a FGM-148 Javelin is $80,000. The Abrams tank that it destroys is over $6,000,000. It is the curve of the battlefield; one war defense is easier than destroying (World War I trench combat), another destroyin...
- by Joseph Ridgeson - at 2013.05.03 22:40:00
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200. Drugs - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: What about the cargo bays filled with dairy products and homeless people? The worst are the slaves if you are in Caldari Space. Can't go through gates with contraband and no one will buy them. I usually gave them a g...
- by Joseph Ridgeson - at 2013.04.28 20:23:00
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