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61. Please Rework Skill gains - in Feedback/Requests [original thread]
Ripley Riley wrote: Joseph Ridgeson wrote: Seriously, it is going to be annoying feeling the "I HAVE TO CAP!" just because I already have several weeks worth of Booster running. How about making the grind less grindy? Serious, non-trolly qu...
- by Joseph Ridgeson - at 2014.11.02 22:21:00
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62. Lets look at Pilot suits.... - in Feedback/Requests [original thread]
DARU Prime wrote: I see absolutely nothing wrong with adding a drop suit that helps pilots. People talk about how it would be nothing but an SP sink. Instead of being negative and giving me a hundred scenarios as to why it would not work, why ...
- by Joseph Ridgeson - at 2014.11.02 17:14:00
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63. Please Rework Skill gains - in Feedback/Requests [original thread]
Seriously, it is going to be annoying feeling the "I HAVE TO CAP!" just because I already have several weeks worth of Booster running. How about making the grind less grindy?
- by Joseph Ridgeson - at 2014.10.31 02:36:00
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64. To Rattati: ARR and hipfire kick. - in Feedback/Requests [original thread]
CCP Rattati wrote: After studying the comments, the next course of action is to first of all do what was intended. Something in the hierarchical structure didn't work as intended, so ARR kick went up and charge was to be increased on the RR. So...
- by Joseph Ridgeson - at 2014.10.31 02:33:00
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65. Please Rework Skill gains - in Feedback/Requests [original thread]
TRULY ELITE wrote: On average I cap out before Saturday downtime, so doubling that means that by Saturday I'll get 190 x 2= 380k SP since double SP per warpoint. So I could effectively cap twice in one week prior 1.9 so weekly on average I'd ge...
- by Joseph Ridgeson - at 2014.10.30 22:26:00
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66. Please Rework Skill gains - in Feedback/Requests [original thread]
Any comment from DUST Jesus himself, Rattati?
- by Joseph Ridgeson - at 2014.10.30 21:38:00
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67. Please Rework Skill gains - in Feedback/Requests [original thread]
Atiim wrote: Keep in mind that CCP said that the SP accrual rates will also be increased, along with the whole "Ranking" system which increases your SP payouts even further. I think the amount of time to cap out will remain the same with these...
- by Joseph Ridgeson - at 2014.10.30 18:57:00
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68. Please Rework Skill gains - in Feedback/Requests [original thread]
I am sorry if this data is incorrect but it has been the one we have been given long ago. 190,400 SP a week Active. 168,000 SP a week Passive. In a match, SP is equal to: (Seconds in Match x 5) + (War Points in Match) Assuming 3 players: 500 WP ...
- by Joseph Ridgeson - at 2014.10.30 18:49:00
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69. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
Bethhy wrote: Joseph Ridgeson wrote: I got Needle Spammed just yesterday. Killed, before I could respawn, needle, dead. It happened three times and when the killer got in front of me and I saw that he wasn't moving, the only way out of it wa...
- by Joseph Ridgeson - at 2014.10.29 16:58:00
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70. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
I got Needle Spammed just yesterday. Killed, before I could respawn, needle, dead. It happened three times and when the killer got in front of me and I saw that he wasn't moving, the only way out of it was to turn the PS3 off. Getting grinded for ...
- by Joseph Ridgeson - at 2014.10.29 16:12:00
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71. SP Rollover - in Feedback/Requests [original thread]
This is something that has been mentioned for the longest time. Why can't we have nice things?
- by Joseph Ridgeson - at 2014.10.28 04:26:00
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72. Rattati: Basic variants of weapons - in Feedback/Requests [original thread]
Is this going to happen or is it at least being looked into? Also, Assault Rifle name change?
- by Joseph Ridgeson - at 2014.10.27 17:15:00
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73. To Rattati: ARR and CQC - in Feedback/Requests [original thread]
CCP Rattati wrote: Many of these changes will be implemented on Tuesday, with the rest. ARR keeps it's chargeup at old value, Damage increased to 40 and 42, and something else I can't remember, writing this from a hotel room in Bejing. Wa...
- by Joseph Ridgeson - at 2014.10.25 16:14:00
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74. Shield Nanohive? - in Feedback/Requests [original thread]
Really, until there is some kind of equipment that repairs shields during the time it takes damage Armor will likely always be better than Shield. The power of Armor Sentinel + Logistics is so devastating. It is hard to beat 125 healing per second...
- by Joseph Ridgeson - at 2014.10.24 16:21:00
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75. To Rattati: ARR and CQC - in Feedback/Requests [original thread]
How about a non-advanced version of the different weapons? I love the ARR but I am a cheap, soulless bastard and hate spending advanced weapon prices.
- by Joseph Ridgeson - at 2014.10.24 04:58:00
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76. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
Would you consider not hitting the charge time too much for the Assault Rail Rifle? It is meant to be used in closer range.
- by Joseph Ridgeson - at 2014.10.24 01:43:00
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77. Time has come for high slot Codebreakers - in Feedback/Requests [original thread]
TooMany Names AlreadyTaken wrote: Please no, lvl 5 minja + lvl 5 systems hacking skill + 3 complex codebreakers + 3 complex shield extenders = a fast suit with ~340 shield hp that can hack anything in under 3 seconds. It would be like Kevin M...
- by Joseph Ridgeson - at 2014.10.24 01:17:00
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78. Lets look at Pilot suits.... - in Feedback/Requests [original thread]
DARU Prime wrote: I'm not sure why people get bent out of shape when somebody asks for the pilot suits. That's me! *waves* At it's core, the Pilot Suit seems like a good idea. "It lets me use my SP to further define my role. Joe, you are a d...
- by Joseph Ridgeson - at 2014.10.24 01:04:00
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79. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
PG/CPU costs of Extenders are bonkers still. They really need to change. I would also argue that 33->44->66 is a hell of a lot better than what it was but is still severely lacking. Compare that the the scaling plates get: Basic: 85 Advance...
- by Joseph Ridgeson - at 2014.06.11 19:22:00
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80. REDUCE TURRET ROTATION SPEED - in Feedback/Requests [original thread]
You do realize that the Turret Proficiency Skills are broken and are applying almost no benefit at the moment, right? The skills needs to actually do what they say.
- by Joseph Ridgeson - at 2014.06.11 19:09:00
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