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201. (Suggestion) Ball Gunner / Outrigger Gunners for Dropships - in Feedback/Requests [original thread]
One of the problems with dropships at the moment is that they are incapable of doing multiple things other than ferry troops. Tanks can kill but they are honestly best at corralling the enemy into a location so that your infantry can hurt them. Ta...
- by Joseph Ridgeson - at 2013.04.28 09:23:00
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202. [Request] Skill restriction for driving vehicles - in Feedback/Requests [original thread]
I would say it would be nice to have the original person who called in the Tank be the only person that can drive it. If they jump out for more than 10-15 seconds at any one time, the seat becomes open to everyone. Would be nice to be able to cal...
- by Joseph Ridgeson - at 2013.04.09 22:31:00
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203. (Bug) Unable to Fire - in Feedback/Requests [original thread]
There is a bug that happens fairly often (at least to me) where it is literally impossible to fire. This is incredibly annoying when it happens in a Dropsuit but it is the most aggro inducing thing when your Tank just goes "Ohh, you want to fire? ...
- by Joseph Ridgeson - at 2013.04.09 22:12:00
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204. Cloaking on special tanks - in Feedback/Requests [original thread]
There is another first person shooter that has a character that can go completely invisible for a period of time and can instantly kill you. Strangely, Valve doesn't have too much problems balancing the Spy from Team Fortress 2. In EVE, Cloak is ...
- by Joseph Ridgeson - at 2013.04.03 23:09:00
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205. {Request} Please look into Shield Tanks - in Feedback/Requests [original thread]
knight of 6 wrote: though i think shield tanks could use some love, it would only be a little love. they're: 1.) faster 2.) higher DAM 3.) passively heal 4.) boosters take 0 time to warm up (seems petty until your in an armor tank) i don'...
- by Joseph Ridgeson - at 2013.04.03 23:01:00
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206. {Request} Please look into Shield Tanks - in Feedback/Requests [original thread]
Also, Armor Tanks don't lose half their life when they bump into something larger than a pebble. I swear I have lost more Gunnlogis to LAV's than Swarm Launchers. Be well.
- by Joseph Ridgeson - at 2013.04.03 21:54:00
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207. {Request} Please look into Shield Tanks - in Feedback/Requests [original thread]
And, of course, thank you for your response. Be well.
- by Joseph Ridgeson - at 2013.03.31 23:47:00
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208. {Request} Please look into Shield Tanks - in Feedback/Requests [original thread]
BOZ MR wrote: Why don't you add how much mobility you have with gunloggi over madrugar? Or the Homing Ability of AV nades? Or the Militia swarms that deals 1K damage to armor even with hardners? Or the ability of swarms to turn around and fo...
- by Joseph Ridgeson - at 2013.03.31 23:46:00
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209. {Request} Please look into Shield Tanks - in Feedback/Requests [original thread]
I was just looking at flat numbers. Yes, the Gunnlogi can turn much better than the Madrugar. There is still a problem in the fact that the Gunnlogi is incredibly fragile compared to the Madruggar. I have found it not to be a fair trade in losing...
- by Joseph Ridgeson - at 2013.03.31 23:11:00
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210. {Request} Please look into Shield Tanks - in Feedback/Requests [original thread]
First off, seriously? The Caldari, the people that name their ships after birds/animals (Raven, Eagle, Badger) or mythological beings (Phoenix, Leviathan, Tengu) named their Militia, Standard, and Advanced HAV's after an ancient dagger, viking swo...
- by Joseph Ridgeson - at 2013.03.31 19:30:00
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211. difference between the madrugar and the surya pg and cpu - in Feedback/Requests [original thread]
In EVE, there is a class of ships called Marauders. To even learn the skill, it requires Weapons Upgrades (about 12 days), Advanced Weapons Upgrades (hmmm, 36 days), Energy Grid Upgrades (12 days) 5 AND Battleship (56 days) of a certain race all a...
- by Joseph Ridgeson - at 2013.03.29 23:15:00
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212. difference between the madrugar and the surya pg and cpu - in Feedback/Requests [original thread]
Skills can never be linear like that though. A Duvolle can't do three times the damage of a GEK because it requires three times the Skill Points. That would completely and totally make being even a difference of 1 million skill points insurmountab...
- by Joseph Ridgeson - at 2013.03.29 22:27:00
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213. [Suggestion]- Bonus SP for players starting late - in Feedback/Requests [original thread]
I could see them increasing the free SP you start with every now and than. It is 24,000 Passive Points a day, amounts to 8,760,000 points a year. If CCP were were to increase the SP you start with by 500,000 every year, it amounts to 5.7% of the ...
- by Joseph Ridgeson - at 2013.03.24 21:16:00
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214. Soft SP Cap modification idea; Bare with me. - in Feedback/Requests [original thread]
Kadeim wrote: Rather than having a cap on SP as you currently have, why not make it so that a complete newbie gets the rates you have now, and rather than a "Cap" after so much time (or points) of play, the higher you get on your levels, the le...
- by Joseph Ridgeson - at 2013.03.18 00:27:00
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215. have a total SP cap instead of weekly caps. - in Feedback/Requests [original thread]
I do not believe a "total cap" was part of the options. I am... unsure on how I feel about this. Now one hand it would be nice to have newer players be capable of "someday" catching up to older vets and it would be nice to not lose out if you do ...
- by Joseph Ridgeson - at 2013.03.17 21:53:00
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216. [Request] "Useless" skills - in Feedback/Requests [original thread]
The Robot Devil wrote: This would just make it even harder for new people to get into the game. Everyone wants faster SP to get into better get so they get it. The best get better because they are good without SP and better gear and everyone cr...
- by Joseph Ridgeson - at 2013.03.17 20:53:00
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217. [Request] "Useless" skills - in Feedback/Requests [original thread]
Hello CCP. I have played EVE on and off for 7 or 8 years. One thing that I love is that there are none or very few "useless" skills; meaning they don't do anything in large instances or only let you get to another skill. Take Spaceship Command in...
- by Joseph Ridgeson - at 2013.03.16 21:57:00
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218. (suggestion) super simple VR room with already existing mechanics - in Feedback/Requests [original thread]
great idea Given the level of technology in use, one would EXPECT each empire to have something like this. The Caldari State assuredly, it would be much cheaper to train soldiers with VR without losing actual resources. Now for the mega-Corpor...
- by Joseph Ridgeson - at 2013.03.12 04:01:00
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219. Plea to the Concord; Department of Peacekeeping Operations - in Feedback/Requests [original thread]
Plea to the Concord; Department of Peacekeeping Operations SirGÇÖs to prevent all the senseless loss of civilian life and property. I request you require the 4 (four) empires to sign an accord to limit collateral damage, during corporate warfare. ...
- by Joseph Ridgeson - at 2013.03.12 03:52:00
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220. (Request) A way to see how many more skill points are attainable - in Feedback/Requests [original thread]
It would be nice to see how many more Skill Points could be obtained for the week. Be well.
- by Joseph Ridgeson - at 2013.02.10 02:01:00
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