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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Haerr
Edimmu Warfighters Gallente Federation
2024
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Posted - 2014.11.25 12:16:00 -
[61] - Quote
You guys missed the:
Active Scanner & Repair Tool
Both of which should have a Scan Profile of 100 dB while active.
fighter jets
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Cross Atu
OSG Planetary Operations Covert Intervention
4001
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Posted - 2014.11.26 02:43:00 -
[62] - Quote
Haerr wrote:You guys missed the:
Active Scanner & Repair Tool
Both of which should have a Scan Profile of 100 dB while active. Active scanner makes sense, repair tool has no more reason for high profile when active than does, well anything within the light or heavy weapon lines.
See a cool idea thread? Mail me the title and I'll take a look =)
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Haerr
Edimmu Warfighters Gallente Federation
2024
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Posted - 2014.11.26 07:21:00 -
[63] - Quote
Cross Atu wrote:Haerr wrote:You guys missed the:
Active Scanner & Repair Tool
Both of which should have a Scan Profile of 100 dB while active. Active scanner makes sense, repair tool has no more reason for high profile when active than does, well anything within the light or heavy weapon lines. Except that the Repair Tool has infinite uses, giving it a Scan Profile penalty would give it a drawback without directly influencing its capabilities.
fighter jets
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Celus Ivara
DUST University Ivy League
245
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Posted - 2014.11.26 15:14:00 -
[64] - Quote
CELESTA AUNGM wrote:CCP Rattati wrote:I personally think it sucks to go out of your way to place an uplink, and virtually anybody sees it by passing by, even if you hid it in a corner on the second floor. Hello, and I am in disagreement about the physical "visibility" of a piece of equipment. Especially an uplink. It is a powerful controller of access and movement around the map. So destroying it should be essential to an opponent, and also be an electronic challenge to the opponent---but not naturally camouflaged or "cloaked", or minimized visibly from what they are now. If the idea is to SKILL into using these powerful pieces, then there needs to be a challenge to placing them on the map. Being able to "shlop" it down and expect it to "not be detected" (just because I ran seven feet behind a big boulder) is not the best thinking. Part of the frustration expressed by players here is spamming, but part of the frustration is also that many of the uplink-carriers are sloppy or not as skillful as they think they are PLACING the uplink. I wouldn't want to see the uplink made smaller or less visible in order to help poor placement. The result may accidentally encourage MORE "shlopping it down" without practice or enough skill----while at the opponent's end of things, we who have a hard enough time finding enemy uplink that ARE well-placed, will be distracted and fed up spending overtime to visually locate a "newer, even less see-able version". I am all for reducing an equipment piece's ELECTRONIC detection by an enemy (especially as a means of progressing to higher tier models), but I fear any thoughts of reducing the oppotunity to find it with the Mark-1 EYEBALL. Really, Rattati, as long as the uplink is placed with enough "extra practice", it isn't detected by almost anybody (just those of us who deduce there must be an uplink planted here somewhere and scours around for it). It's that "extra practice" that I'd like to see remain as a requirement for using uplinks. To provide some additional insight: Way back in the early days of Dust, Uplinks were glitched in that they wouldn't render until you'd stared at them (or rather, the empty air where they should be) for quite a while. Combined with their very low scan profile at the time, they were near invincible. A very bad situation.
A later update fixed the rendering problem, but also glitched-out their scan profile, making them omni-present on the entire enemy team's radar if anyone was within 100m of them. This meant the only places to put any links without it getting insta-popped were either 100m+ from anything of note, (thus dooming all players to long sprints to anything fun; half the time getting sniped before they got there) or to use extreme verticality to keep enemies from reaching it. At a time when dropships were uncommon, you either couldn't access safe ares at all, or you could and they would be invincible since the enemy didn't have 'ships. A very bad situation.
Though I do like the idea of scan profile being a new tool we can play with to design equipment variants; Uplinks in general need to reside in a middle-ground as far as findability goes. We've already explored the far ends of that play-space; "Here there be dragons," has been written on your map for a reason. ;) |
Joel II X
Bacon with a bottle of Quafe
4807
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Posted - 2014.11.27 02:50:00 -
[65] - Quote
If they should have better profiles, they should only be decreased by 5 dB, not 10.
If an equipment is 35, chances are heavies will never be able to spot them unless in direct sight. I assume we don't want that.
If the progression is 55/50/45, it will basically be like the frame size profiles, but without dampening skills, so heavies will be able detect a bit more if skilled into precision and using a basic without sacrificing much tank and fitting capabilities, while the lower frames shouldn't have a relative problem.
Alternatively, you can decrease various equipments by the amount of points given, and the overall usefulness in battle. For example, Uplinks giving off a greater profile then Nanohives, along with their variants (i.e a Quantum Uplink having a bigger signature than the basic, while the 'Void' has less).
That said, I think Remote Explosives should have relatively low signatures so that you have to at least equip a "good" Precision Enhancer to see them on your HUD, while Proximity Mines have greater signatures so that infantry are able to clear out fields in order to help vehicles (as a way of creating harmony between roles, I guess). |
Kaze Eyrou
Molon Labe. General Tso's Alliance
1013
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Posted - 2014.11.27 07:28:00 -
[66] - Quote
Just wanted to come in and suggest a name for Drop Uplinks that would have a potential to evade scans, should such a time come.
First off, to introduce two pieces of EVE equipment that are part of the EWAR game: Phased Muon Sensor Disruptor I - A Remote Sensor Dampener Phased Weapon Navigation Array Generation Extron - A Target Painter
My suggestion: The Viziam Phased Drop Uplink
Beyond that, I'm afraid to suggest anything for it as I believe the community is split between the "Scans should win" and "Stealth should win" crowds.
CB Vet // Logi Bro // @KazeEyrou
CIO ("Proto Forum Warrior")
Learning Coalition & RTG
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Kaze Eyrou
Molon Labe. General Tso's Alliance
1013
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Posted - 2014.11.27 07:35:00 -
[67] - Quote
Haerr wrote:Cross Atu wrote:Haerr wrote:You guys missed the:
Active Scanner & Repair Tool
Both of which should have a Scan Profile of 100 dB while active. Active scanner makes sense, repair tool has no more reason for high profile when active than does, well anything within the light or heavy weapon lines. Except that the Repair Tool has infinite uses, giving it a Scan Profile penalty would give it a drawback without directly influencing its capabilities. By that logic, I assume Nova Knives need this "drawback" as well?
Or can Logistics use a cloak while using a repair tool?
Sorry for the thick dripping sense of troll in this post as my jimmies get a little rustled when someone suggests that the weakest class of possible HP and firepower needs to get weaker...
CB Vet // Logi Bro // @KazeEyrou
CIO ("Proto Forum Warrior")
Learning Coalition & RTG
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Cross Atu
OSG Planetary Operations Covert Intervention
4005
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Posted - 2014.11.27 08:20:00 -
[68] - Quote
Haerr wrote:Cross Atu wrote:Haerr wrote:You guys missed the:
Active Scanner & Repair Tool
Both of which should have a Scan Profile of 100 dB while active. Active scanner makes sense, repair tool has no more reason for high profile when active than does, well anything within the light or heavy weapon lines. Except that the Repair Tool has infinite uses, giving it a Scan Profile penalty would give it a drawback without directly influencing its capabilities.
Most light and heavy weapons have effectively infinite uses (most players do not actually exhaust their full ammunition compliment prior to death), and the Nova Knives have literally infinite uses.
Further weapons of all types have no cap, cool down, or clause placed upon their earnings while the repair tool most certainly does.
Saying that the repair tool should have a higher sig profile than the flaylock, forge gun, mass driver or swarm launcher, "because ammo" is deeply arbitrary. There are no prior mechanics to suggest such a correlation. Further the OP asked about specific gear in a specific context, yes the scanner and rep tool are both "equipment" but they are no more like the listed equipment, and no more relevant to the topic of the OP than the shotgun is to a thread about laser rifle balance - even though they are both light weapons.
See a cool idea thread? Mail me the title and I'll take a look =)
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Haerr
Edimmu Warfighters Gallente Federation
2039
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Posted - 2014.11.27 11:13:00 -
[69] - Quote
Cross Atu wrote:Haerr wrote:Cross Atu wrote:Haerr wrote:You guys missed the:
Active Scanner & Repair Tool
Both of which should have a Scan Profile of 100 dB while active. Active scanner makes sense, repair tool has no more reason for high profile when active than does, well anything within the light or heavy weapon lines. Except that the Repair Tool has infinite uses, giving it a Scan Profile penalty would give it a drawback without directly influencing its capabilities. Most light and heavy weapons have effectively infinite uses (most players do not actually exhaust their full ammunition compliment prior to death), and the Nova Knives have literally infinite uses. Further weapons of all types have no cap, cool down, or clause placed upon their earnings while the repair tool most certainly does. Saying that the repair tool should have a higher sig profile than the flaylock, forge gun, mass driver or swarm launcher, "because ammo" is deeply arbitrary. There are no prior mechanics to suggest such a correlation. Further the OP asked about specific gear in a specific context, yes the scanner and rep tool are both "equipment" but they are no more like the listed equipment, and no more relevant to the topic of the OP than the shotgun is to a thread about laser rifle balance - even though they are both light weapons. Right, got me there... But just you wait, eventually I will figure out a half way not entirely **** reason for nerfing the repair tool (in an other thread)! ^_^
fighter jets
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Lazer Fo Cused
Shining Flame Amarr Empire
140
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Posted - 2014.11.27 14:15:00 -
[70] - Quote
1. If you make uplinks easy to see then its pointless putting them down as they would be eliminated instantly
2. If uplinks are easily seen you have killed the Amarr Logi
3. If uplinks do not have any other variations which have a lower db than std or even adv then why use proto?
4, If uplinks do not have any variations with a lower db then why bother at all? |
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DarthPlagueis TheWise
434
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Posted - 2014.11.27 19:01:00 -
[71] - Quote
Rattati I will love you forever if you make sentinels able to scan down remotes.
F*k this cash grab fix the shit that matters: unkillable uplinks, invisible remotes on null cannon hack panels, etc.
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CCP Rattati
C C P C C P Alliance
12484
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Posted - 2014.12.01 05:17:00 -
[72] - Quote
As a lot of changes are imminent to the EWAR and Equipment landscape, we will be doing a simple implementation for now.
Equipment Profile STD/ADV/PRO 55/45/35
This thread also went quite off track. We will create another one when the time is right.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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